View Profile: Feeroper - Morrus' Unofficial Tabletop RPG News
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About Feeroper

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Age
39
About Feeroper
Introduction:
I love D&D (any edition), but will play any RPG really. Other favourites include PF, CoC, VtM.
Location:
Toronto, ON
Sex:
Male
Age Group:
31-40
My Game Details

Details of games currently playing and games being sought.

Town:
Toronto
State:
Ontario
Country:
Canada

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Last Post
The Final Announcement from The Descent Live Stream: Eberron Hardcover Monday, 20th May, 2019 05:03 AM

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Tuesday, 16th July, 2019 01:24 PM
Join Date
Tuesday, 14th April, 2009
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Town:
Toronto
State:
Ontario
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Canada
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Sunday, 17th March, 2019

  • 10:29 PM - Kurviak quoted Feeroper in post Paizo News Update: 2E Gets a Release Date! 1E Celebration Sale; Tyrant's Grasp for Pathfinder and Dawn of Flame for Starfinder Adventure Paths
    Oh really? I got mine at Gen Con in launch year so I figured I was screwed. I got another one from my FLGS and tried to exchange with them later when that one came undone but they said that they couldn't exchange and that it was a widespread issue with Paizo. Is it confirmed that later print runs are problem free? I would consider picking a new one up but honestly it did put a bad taste in my mouth. I run a number of organized play games and we were going to heavily dive into Starfinder, but opted not to in the end if the books were shoddy. I had just assumed Paizo was saving some money or something, and hearing about the PF 2 core Rulebook size makes me cautious. Consider contacting Paizo. They have the most amazing customer service.

Tuesday, 12th March, 2019

  • 07:36 PM - Trastone quoted Feeroper in post Paizo News Update: 2E Gets a Release Date! 1E Celebration Sale; Tyrant's Grasp for Pathfinder and Dawn of Flame for Starfinder Adventure Paths
    Given the increased page count for the Core Rulebook, I really hope they are careful with the binding this time. The Starfinder binding in the Core Rulebook was dreadful. I went through 2 copies of the Starfinder book (both separately purchased) and wasn’t able to get a replacement sent. Really put a damper on my experience. How did you try to get yours replaced? I reached out to Paizo directly and they said to check with the where I bought it through to start with, but if they weren’t able to help me they would send me the book directly. I let them know that the shop said they weren’t sure when they would get replacements in and mailed me one and received it within a week. It was only the first print run that had problems. If you haven’t reached out to Paizo you might try. We are a long way out now, but who knows...

Thursday, 30th August, 2018


Friday, 28th July, 2017

  • 06:30 AM - aramis erak quoted Feeroper in post Warhammer FRPG 2nd Edition Books return to PDF via Cubicle 7
    I'm certainly tempted to get the core book - I've never played Warhammer FRP before but I've always admired the tone they have. Is the 2nd edition regarded as a good one? All three editions have their fans. Many fans of 1E and 2E actually liked 3E... 2E is a more flexible engine, but 1E has a slightly darker and more slapstick feel.

Tuesday, 25th July, 2017

  • 01:47 PM - Henry quoted Feeroper in post Warhammer FRPG 2nd Edition Books return to PDF via Cubicle 7
    I'm certainly tempted to get the core book - I've never played Warhammer FRP before but I've always admired the tone they have. Is the 2nd edition regarded as a good one?VERY worth it, for all the reasons described above. Sent from my Moto G (4) using Tapatalk
  • 09:50 AM - TrippyHippy quoted Feeroper in post Warhammer FRPG 2nd Edition Books return to PDF via Cubicle 7
    I'm certainly tempted to get the core book - I've never played Warhammer FRP before but I've always admired the tone they have. Is the 2nd edition regarded as a good one?Yes. It was a full colour book, and for the most part they polished up the system by ironing the system glitches from the first, rather than trying to totally reinvent the wheel. They also introduced a more themed magic system (based upon colleges of colour), which was deliberately chaotic (in the same way wild Sorcerers can be in D&D). The previous system was loosely similar to that found in games like RuneQuest. There are some setting changes (evolving with the GW canon), but honestly so minor that you'd have to be a serious grognard to really care that much. 1st edition had a bigger core rules book with more setting, but a lot less supplements, so it balances out. The only edition I wouldn't go for is 3rd edition, where they actually did try to figuratively reinvent the wheel.

Thursday, 6th July, 2017

  • 09:05 PM - Lanefan quoted Feeroper in post Judges Guild Deluxe Collectors Edition
    Lanefan - The deluxe book comes with the three that JeffB mentioned, but Goodman also restored & scanned a couple other ones that aren't in the Deluxe Collectors book - Dark Tower and Caverns of Thracia. All of the modules were also released separately as tabletop editions which are more practical for tabletop play (they are on standard sized books), whereas the deluxe collectors edition is meant to be more of a proper collectors item. Looks like you can order these at the Goodman games online store if your FLGS doesn't carry them. Thanks! I already have Dark Tower (original) and Caverns of Thracia (the reprint you mentioned). I also already have Citadel of Fire - is that the "Citadel" mentioned? - and most of Tegal Manor, so probably not worth it for me to get this collector's edition just for Badabaskor. :) Lanefan
  • 04:04 PM - Ralif Redhammer quoted Feeroper in post Judges Guild Deluxe Collectors Edition
    I picked up some of the individual modules, and they are indeed nicely done. I’ve looked at the giant deluxe edition, and while it’s neat, I’m not sure I’d go for it given the price range. Seeing the original drafts of the maps, for example, is interesting, but not exactly groundbreaking. Plus, it’d be annoying to fit on most bookshelves (and as a former librarian, I am pretty used to shelving all sorts of crazy-sized books). All of the modules were also released separately as tabletop editions which are more practical for tabletop play (they are on standard sized books),

Monday, 18th January, 2016

  • 05:24 PM - Vampyr3 quoted Feeroper in post No WotC At Gen Con This Year?
    WotC was there in force for 2014 - they had a huge vendor area and play area, and there was panels as well as a major 5e and ToD launch party. It was quite good. 2015 was the first year with a noticeable lack of WotC presence. However I completely understand their reasoning for not focussing on Gen Con, I just wish they would have some presence beyond Baldman Games (who do a great job for AL). They were there, but they were NOT in the main show area, it was in the back of the Play area, but yes the panels were good.. Sorry I forgot about the panels..

Tuesday, 12th January, 2016


Wednesday, 1st April, 2015

  • 06:12 PM - Whizbang Dustyboots quoted Feeroper in post Hidden
  • 05:33 PM - Tony Vargas quoted Feeroper in post [SPOILERS] Final encounter in Tyranny of Dragons and playing a wizard for 16 levels
    I see a lot of criticism for WotC here for poor adventure design, but let's not forget that this was Kobold Press that designed the adventure. While I wasn't impressed with HotDQ, this report is the only thing I've heard of ToD's capstone scenario, and it doesn't sound that bad. Maybe some aspects were (or were perceived as) heavy-handed, like the dragon-slaying sword and spell immunities. But, they seemed to do the job. Also re: magic, the free form creativity of prior edition spells does make its return here, so I'm not sure why I'm seeing a lot of of criticism of that in this thread. Everyone is entitled to their opinions though. Of course. It's all relative. Relative to 3.5, when casters were at their most profoundly, game-breakingly overpowered, 5e is a major come down. Compared to the other extreme, when casters were at their most nearly balanced, it's quite a leap forward. Glass half full kinda thing. And if 4E allowed wizards to do much outside of blasting or controlling t...
  • 05:48 AM - Celtavian quoted Feeroper in post [SPOILERS] Final encounter in Tyranny of Dragons and playing a wizard for 16 levels
    I see a lot of criticism for WotC here for poor adventure design, but let's not forget that this was Kobold Press that designed the adventure. Also re: magic, the free form creativity of prior edition spells does make its return here, so I'm not sure why I'm seeing a lot of of criticism of that in this thread. Everyone is entitled to their opinions though. True. But WotC is the one contracting them for adventure design. I know I may be one of the few, but I want them to find someone that does it as well as Paizo. I'm missing out on amazing Paizo adventures for this stuff. Giantslayer just came out. I'm betting it will be a blast. I want adventures like that. Something I can pick up and read like a small story as well as an adventure with some world bits. I used to read Paizo adventure modules just for some of the story hooks and unique rules like haunts and kingdom building. You ever read Rise of the Runelords and walk into the huge dam powered by the imprisoned souls of Pit Fiends? You f...

Saturday, 7th March, 2015

  • 12:05 AM - pickin_grinnin quoted Feeroper in post Sneak Peak of Realm Works on the Web!
    However, pickin_grinin, you noted that you feel that the features advertised are not available. I'm curious what they are so I can make an informed decision. I'm already aware of the exporting and printing though I did not see that advertised. Would you please list out what is missing that was advertised as being included already? Printing and export are the deal-killers for me. A lot of other folks are frustrated about how long it is taking to get the content market, weather, calendars, and other features in place. They have been adding features all along, but it took them a LONG time to get to most of them. The product as it is now may be perfect for you. It's not a bad product, by any means, and will probably be a great one within a few years. IMHO, though, it's just not there yet, at least when it comes to being a complete solution for campaign management.

Wednesday, 4th March, 2015

  • 11:22 PM - LWDLiz quoted Feeroper in post Sneak Peak of Realm Works on the Web!
    Im extremely interested in this software for homebrew campaign archival and for tracking ongoing campaigns in said world. The catch for me is that I would have no use for the program in game while playing as we don't have computers at the table, and most of my players wouldn't be willing to pay for the player version or even use the free online access when it is going. Is this program good for managing an ongoing campaign world, keeping track of big histories and setting info, and is it worth the price if you aren't going to use it during play, or is the program geared to be most useful during play? Thanks. Ir's great for managing an ongoing campaign world, keeping track of big histories and setting info! Currently, if you want your notes at the table, you will need to have Realm Works (in the form of a computer), at the table.
  • 06:24 PM - hollowheel quoted Feeroper in post Sneak Peak of Realm Works on the Web!
    Im extremely interested in this software for homebrew campaign archival and for tracking ongoing campaigns in said world. The catch for me is that I would have no use for the program in game while playing as we don't have computers at the table, and most of my players wouldn't be willing to pay for the player version or even use the free online access when it is going. Is this program good for managing an ongoing campaign world, keeping track of big histories and setting info, and is it worth the price if you aren't going to use it during play, or is the program geared to be most useful during play? Thanks. I found it excellent for managing a campaign and my notes. I wouldn't say players need a computer at the table, but the gamemaster will if he wants access to his notes.

Tuesday, 6th May, 2014

  • 04:39 AM - koga305 quoted Feeroper in post Running Vault of the Dracolich: Tips?
    Whoa! So much great advice. My thanks (and XP) go to you all! That's awesome! As one of the three writers of the adventure, I'm really glad to hear of the adventure continuing to be used in the interactive format, and especially in a college where some gamers will be younger. Thanks for organizing this![QUOTE] No problem! It is great to hear directly from the writer of such a fantastic adventure. Your insight is much appreciated. [QUOTE=Alphastream;6296084]Multi-Table: The event coordinator can play a really critical event beyond what is written. He or she can adjust the play experience in many ways. For example, by watching the timing of the adventure and providing clues to speed up play, encourage certain types of play, and helping groups that are having harder times. Some examples: - Give one table a clue to where another table can find the last artifact. Timing is a big one. It is good for the coordinator to watch which tables are far from the last artifact (or lack clues to find it) and...

Friday, 18th April, 2014

  • 08:47 PM - Alphastream quoted Feeroper in post So what's next for D&D organized play?
    Since MiBG they have been much more similar to a home campaign, and the current season Scourge of the Sword Coast continues that. I think Encounters has been very good and speaking from my FLGS, it has brought in a lot of players over the time its been around. The beginning of every new season sees an influx of new people and our table numbers have grown. Its also a great option for those who don't have time for something like LFR or Pathfinder Society as the sessions are generally shorter ( 2 hours vs 4 hours) and you don't have to have as much time/resource invested as the slate is wiped clean every season. Lots of lapsed players have joined in via encounters as they don't have the time for a full home campaign & find that other organized play options a little too complex or dense to get into. However, there definitely is a market for the LG or LFR type play as evidenced by PFS, and I think WotC will probably take a page from Paizo's book on that as it is run very well and efficiently by ...

Tuesday, 21st January, 2014

  • 07:07 PM - innerdude quoted Feeroper in post The Great D&D Schism: The End of an age and the scattering of gamers
    Don't be so quick to assume Next has failed before its out the gate. Everyone has an opinion or 2 about the playtest to date, however we haven't seen the final product yet. While I can't say for any certainty that the next edition will do any good or push things further apart, no one can say for sure what the end result will look like. I don't think 5e will "fail," certainly not from a commercial standpoint. And certainly it will "win over" some fans as their preferred edition. The original subtext of this thread is that 5e doesn't appear to be a vehicle for player base unification. If you're defining 5e's success or failure based on its ability to unite the fan base, then yes, in my opinion 5e will "fail." But 5e can fail at that aim, and still find success in other ways.


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