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new haven,ct
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D&D Essentials Kit Offers a New Place to Start Today 01:56 PM

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Wednesday, 29th May, 2019


Tuesday, 28th May, 2019


Monday, 27th May, 2019


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Monday, 24th June, 2019

  • 02:23 PM - TwoSix quoted sevenbastard in post D&D Essentials Kit Offers a New Place to Start
    Haven't finished reading the adventure yet, but the whole thing is here are three jobs, finish them and more jobs show on the job board. It's like a lazy video game. In my opinion not a great way to teach new DMs what a adventure should be. Isn't "You walk into a shady tavern, a hooded, mysterious stranger in the corner offers you gold and treasure to complete a task" the normal adventure starter since time immemorial?
  • 02:14 PM - Hollow Man quoted sevenbastard in post D&D Essentials Kit Offers a New Place to Start
    In my opinion not a great way to teach new DMs what a adventure should be. I don't think D&D has ever tried to push a concept of what an adventure should be, so this approach is fine. In my opinion, explaining how to DM is the thing that D&D has always struggled with. If you throw these sets at a group of people who have never played an RPG, with no Internet, I tend to think the experience will be sobering. Distilling it down to very short encounters, so they can concentrate on the mechanics, is a good strategy. I just think WotC has to work even harder, and be even more explicit, on how to DM a game. -HM

Tuesday, 28th May, 2019

  • 09:09 PM - Staffan quoted sevenbastard in post "My Pathfinder Spoiler" Glimpses At Pathfinder 2
    I hope they release another version of the Beginners Box. I don't necessarily want full Pathfinder but a stripped down version with the four core classes for levels one to five is perfect. I believe they said around the time 2e was announced that it was designed with a future Beginner's Box in mind. Apparently, the PF Beginner's Box isn't 100% compatible with "real" Pathfinder - some of the details have been simplified to the point of being wrong (e.g. there are no AoOs in the Beginner Box, and that cascades into some other issues such as casters not being able to cast in melee at all). But with PF2, that is apparently not going to be a thing.
  • 05:17 PM - vpuigdoller quoted sevenbastard in post "My Pathfinder Spoiler" Glimpses At Pathfinder 2
    I hope they release another version of the Beginners Box. I don't necessarily want full Pathfinder but a stripped down version with the four core classes for levels one to five is perfect. That would be lovely.

Tuesday, 21st May, 2019

  • 08:03 PM - DM Dave1 quoted sevenbastard in post Another Look at the D&D Essentials Kit
    Most exciting thing I've seen this year. A true starter box for D&D with character creation rules. Much needed and long overdue. Hopefully this will be the Moldvay or Metzer basic set for. New generation. Yes - Good stuff! My only complaint is the DMs screen. One DMs should roll in the open and a screen leads to fudging and that's not how the game should be played (or taught). Two it is probably an expensive add on and a small book of monsters and adventure design would be better add on. IMHO. I use a DM screen and roll in the open. Mostly since I stand up a lot when I’m DMing. The maps and stat blocks and notes stay hidden behind the screen. I want my players to see clearly and cheer at how wonderfully low I’ve rolled for the monsters. And, sometimes, see them anguish at how horrifically high.
  • 06:14 PM - Morrus quoted sevenbastard in post Another Look at the D&D Essentials Kit
    One DMs should roll in the open and a screen leads to fudging and that's not how the game should be played (or taught). Now, now. "Badwrongfun" is so out of fashion these days. Let's not tell people how they should play, eh?

Sunday, 19th May, 2019

  • 08:54 PM - kenmarable quoted sevenbastard in post The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream
    Maybe you can run both the starter adventures concurrently. That would be a dream. A larger sand box. During the announcement, Chris Perkins said (paraphrasing) “You can run Lost Mines and then this one, or this one and then Lost Mines, or mix them up however you like. This expands the area detailing more places to adventure in.” So it sounds like your larger sandbox. :)

Saturday, 18th May, 2019


Thursday, 16th May, 2019

  • 04:24 AM - Elfcrusher quoted sevenbastard in post Ghosts of Saltmarsh: A Review
    With all the spoilers and it being a decades old adventure to begin with it feels like a lot of players will be put in a tough spot with Danger and Dunwater. It would have been nice of it was more of a sandbox reimagining like they did with the update to Ravenloft. Heck even Sinister Secret plays different when you know the reveal. I hope to run this for some kids who have never even heard of these modules....can't wait.

Wednesday, 1st May, 2019

  • 10:58 PM - ParanoydStyle quoted sevenbastard in post Shadowrun Sixth Edition Announced!
    1) This is a huge amount of information to process. 2) Based on a cursory skim, they are doing a GREAT job in terms of this launch. This is a brilliantly coordinated media blitz. Hats off to Jason, Randall, and Loren, and the rest of the CGL team for that. 3) As soon as I saw (on Twitter) that Shadowrun 6E was a thing, my immediate thought was: "Well, they'd have to try pretty hard to frag it up worse than Fifth Edition. I should know, I was one of the people that wrote Fifth Edition." 4) As someone who fought HARD against Limits in 5E when I was on the design team, I feel vindicated to see them being given the boot in the new edition. They were and are a terrible idea. 5) I have no idea how to feel about what they announced on the Matrix rules. It's going to depend entirely on how it's executed. The closest thing I have to insight on that is that I don't think "cyberjack" is a very cool sounding name. I think I'd think that even if it weren't just a lazy portmanteau of datajack and cyberdeck. It's...

Wednesday, 24th April, 2019


Tuesday, 10th June, 2014

  • 06:01 PM - jadrax quoted sevenbastard in post Starter Set Excerpt 2 -- Equipment
    The Rope Makers Guild needs to be fired. If a DC 17 strength check can burst a rope an average person can break it 20% of the time. I mentioned this in my playtest surveys but I guess they like cheap rope. You know, that's an incredibly good point.

Wednesday, 26th June, 2013


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