View Profile: surfarcher - Morrus' Unofficial Tabletop RPG News
  • Garthanos's Avatar
    Today, 02:21 AM
    Always remember never bother saving the bar maid just the princess because greed is good
    63 replies | 4615 view(s)
    0 XP
  • Mistwell's Avatar
    Yesterday, 11:03 PM
    Can't we all just live and let...er...unlive...with the ghoul population?
    73 replies | 13669 view(s)
    0 XP
  • Mistwell's Avatar
    Yesterday, 08:31 PM
    I disagree, but let me provide some background for other people reading this before I state my disagreement. BACKGROUND A little over a decade ago (around April 2009) WOTC mentioned piracy as one of the major reasons for them pulling PDFs that year. That policy was real, and was part of a crew at WOTC which isn't there anymore. Literally almost a complete turnover in personnel, from the...
    39 replies | 759 view(s)
    1 XP
  • Garthanos's Avatar
    Yesterday, 07:00 PM
    Sure but dont you figure it actually didn't require as much skill or art because EL delivered..
    74 replies | 1546 view(s)
    0 XP
  • the Jester's Avatar
    Yesterday, 05:25 PM
    I may be missing something- where do these increased weapon dice come from?
    74 replies | 1546 view(s)
    1 XP
  • Mistwell's Avatar
    Yesterday, 04:41 PM
    Here is the full quote about digital and PDF vs Hardcopy (I skip parts between about the international aspects): According to Wizards, the future doesn’t lie in virtual reality...Adam Bradford, general manager of D&D Beyond — a digital toolkit for players — says “the biggest roadblock” to D&D augmented and virtual reality is “availability of the technology.” “That’s not a tree we’re barking up...
    39 replies | 759 view(s)
    0 XP
  • Mistwell's Avatar
    Yesterday, 04:33 PM
    I find it very interesting. I'm fine you don't. But, I am not ignoring the rest as opposed to just focusing on the thing I found interesting.
    39 replies | 759 view(s)
    0 XP
  • Garthanos's Avatar
    Yesterday, 03:36 PM
    I have heard DMs say in 4th they can go full out.... also a level +4 encounter is an acceptable encounter in 4e. Th DM has so much control over how dangerous things are by RAW the comparisons fail
    74 replies | 1546 view(s)
    0 XP
  • Mistwell's Avatar
    Yesterday, 03:36 AM
    That is a very interesting comment. I agree with it, but it's a very controversial thing to say. At least around here :)
    39 replies | 759 view(s)
    3 XP
  • TarionzCousin's Avatar
    Yesterday, 03:19 AM
    Start your own thread. You'll get more responses that way and not spend time hunting.
    936 replies | 166350 view(s)
    0 XP
  • Doug McCrae's Avatar
    Yesterday, 01:29 AM
    Rapiers need buffed so you can two-weapon fight with a rapier and a dagger. Do you want to look like a teenage mutant ninja tortle wielding two identical weapons, or an Errol Flynn-style sex god carving your initials into your foes and swinging from chandeliers?
    84 replies | 2468 view(s)
    0 XP
  • the Jester's Avatar
    Wednesday, 17th July, 2019, 09:14 PM
    You know, I've long thought that helmets should work like shields, offering a bonus to AC on top of that offered by armor- maybe +1 for a coif or +2 for a great helm. Possibly at the cost of disadvantage on Perception checks.
    74 replies | 1546 view(s)
    0 XP
  • the Jester's Avatar
    Wednesday, 17th July, 2019, 09:11 PM
    A system I haven't used, but like the sound of, would be to re-roll ALL your Hit Dice every level. If the new total is higher than the old, keep the new one. Otherwise, add 1 + your Con bonus to the old one, and take that.
    6 replies | 321 view(s)
    0 XP
  • Mistwell's Avatar
    Wednesday, 17th July, 2019, 07:22 PM
    Mistwell replied to Double Dash
    Uh what? It doesn't work like that. It's one bonus action, and one regular action. Just like always.
    81 replies | 1940 view(s)
    0 XP
  • the Jester's Avatar
    Wednesday, 17th July, 2019, 06:36 PM
    Interesting assertion! Let's see... So far so good... Hold on a sec.
    74 replies | 1546 view(s)
    1 XP
  • the Jester's Avatar
    Wednesday, 17th July, 2019, 04:10 PM
    This may be your experience, but it doesn't match mine. One of the first 5e pcs in my game was a dwarf wizard. I don't think this is as universal as you seem to believe.
    38 replies | 1152 view(s)
    0 XP
  • the Jester's Avatar
    Wednesday, 17th July, 2019, 04:04 PM
    You sure can make a muddy mess when you throw every color on the canvas. This can work, sure. Or, as an alternative, explain that you don't allow said race, that it doesn't fit into the setting, and get your players to stay inside the lines. The problem with reflavoring is that it waters down the race's identity, and therefore its role in the world and the flavor of the races and...
    102 replies | 3420 view(s)
    1 XP
  • the Jester's Avatar
    Wednesday, 17th July, 2019, 12:22 AM
    This. With rare exceptions, the only time pcs loot gear off of monsters is if they want to use it themselves.
    20 replies | 619 view(s)
    1 XP
  • the Jester's Avatar
    Wednesday, 17th July, 2019, 12:04 AM
    the Jester replied to Double Dash
    Absolutely. It makes for some insanely-mobile characters, but I am okay with that.
    81 replies | 1940 view(s)
    0 XP
  • the Jester's Avatar
    Tuesday, 16th July, 2019, 11:37 PM
    The first or second 5e session I ran, the pcs, including a dragonborn, were performing in a bar, using magic and breath weapons and the like to enhance the bard like a stage show, and they accidentally started a fire, then bailed. The next time they came around that bar, there was a "No Dragonborn Allowed!" sign out front. That bar has banned dragonborn ever since. Also, I use random rumor...
    102 replies | 3420 view(s)
    1 XP
  • the Jester's Avatar
    Tuesday, 16th July, 2019, 11:23 PM
    For the record, here is my write up of gnomes, their place in my world, and how they typically view the other common races.
    102 replies | 3420 view(s)
    2 XP
  • the Jester's Avatar
    Tuesday, 16th July, 2019, 11:13 PM
    I can't speak for anyone else's campaign, but in mine, yes, it matters. The way other creatures interact with you and perceive you starts with your appearance- and that starts with your race. (It also includes things like how you are dressed, whether you are clean, etc- but all things being equal, if a dwarf and an elf interact with someone and the two of them are both filthy, the elf's filth...
    102 replies | 3420 view(s)
    2 XP
  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 07:51 PM
    Rubs off was also used in the same sentence if you are going there
    25 replies | 932 view(s)
    0 XP
  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 03:16 PM
    Noteworthy difference ... you opt in to the extra hd based healing
    3 replies | 258 view(s)
    0 XP
  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 02:46 PM
    I love Mikes work even the times I disagreed with details the fresh eyes on the game and how it can invoke heroic archetypal characters is right up my alley
    11 replies | 308 view(s)
    2 XP
  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 02:12 PM
    Sounds like some very similar rule idea.
    3 replies | 258 view(s)
    0 XP
  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 11:01 AM
    Healing Surges the 5e variant rule should be called Second Wind. Ok not a big deal right? nothing to get teary or sniffles over however once you notice that it implements something rarely ever actually used it kind of becomes annoying (SW was kind of a back up thing not the meat of HS use). Second Winds were rarely ever used in my experience unless your party lacked the leader class or were...
    3 replies | 258 view(s)
    0 XP
  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 08:45 AM
    Offhand Commands is going to be a build choice feature or actually just a class feature that has no impact unless you are a beastmaster if you have 1 hand free you may more adeptly command your beast companion, your attacks gain a tier scaling bonus to damage of +2 +3, +4. Inherently Endowed as you level your awesome rubs off on your beast and they gain effective inherent bonuses (equal to...
    25 replies | 932 view(s)
    0 XP
  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 12:57 AM
    How about recommended I mean trust your players to be thematic and give them an extra if you want
    65 replies | 1833 view(s)
    0 XP
  • Doug McCrae's Avatar
    Tuesday, 16th July, 2019, 12:14 AM
    Perhaps the point of fantasy races is that they make the stereotypes less obvious. Everything that D&D dwarves are - grumpy, drunken, belligerent, avaricious, clannish, good engineers, etc - could also be done with a Scottish stereotype. But such national stereotyping is usually regarded as, at best, artistically lazy. Make em dwarves instead and you add a layer of distance, of plausible...
    102 replies | 3420 view(s)
    1 XP
  • Doug McCrae's Avatar
    Monday, 15th July, 2019, 05:57 PM
    Yes, and they also represent children. The Hobbit is a child's fairy tale, in the tradition of Alice in Wonderland, The Princess and the Goblin, and The Marvellous Land of Snergs, which all have child protagonists. Bilbo is short so children can identify with him.
    102 replies | 3420 view(s)
    1 XP
  • Garthanos's Avatar
    Monday, 15th July, 2019, 04:41 PM
    My pedantic complaints are really old and while I can express them I am over the majority of them...
    146 replies | 5279 view(s)
    0 XP
  • Garthanos's Avatar
    Monday, 15th July, 2019, 04:15 PM
    I might have to build that group as a D&D party
    40 replies | 3997 view(s)
    0 XP
  • Doug McCrae's Avatar
    Monday, 15th July, 2019, 03:02 PM
    You're right, they don't really add anything, and you're also right that the only reason they exist is tradition, going all the way back to OD&D (1974). And the reason they were in OD&D is simple - Tolkien.
    102 replies | 3420 view(s)
    0 XP
  • Garthanos's Avatar
    Monday, 15th July, 2019, 12:45 PM
    Has anyone investigated this.... the idea of "courtly intrigues" has me wondering about whether it might be a flavor of Martial Practices.
    1 replies | 738 view(s)
    0 XP
  • Garthanos's Avatar
    Monday, 15th July, 2019, 12:42 PM
    There are very few elements in 4e that have flavor so far knocked down that you cannot shake them up. Dispel Magic and Martial Practices vs Rituals are ones so far I have seen brought up. MP and R are generally fixed by giving MP sufficient support or allowing extremely liberal reflavoring of rituals. So do we create zones with a different flavor we call them areas of influence and allow...
    115 replies | 4890 view(s)
    0 XP
  • Doug McCrae's Avatar
    Monday, 15th July, 2019, 09:19 AM
    Non-humans in D&D, and fantasy in general, are humans with funny-shaped ears. I have trouble understanding what the point in them is, they all merely represent subsets of humanity. It stems from the source - Tolkien. Tolkien's dwarves are dour, hard-working, hard-drinking Scots Presbyterians. His elves are his view of an idealised human - in harmony with nature, artistically-inclined. Hobbits are...
    102 replies | 3420 view(s)
    0 XP
  • TarionzCousin's Avatar
    Monday, 15th July, 2019, 02:12 AM
    Too much D; not enough D.
    146 replies | 5279 view(s)
    0 XP
  • Garthanos's Avatar
    Sunday, 14th July, 2019, 11:55 PM
    Yay give me some swordmage please
    106 replies | 2312 view(s)
    2 XP
  • Garthanos's Avatar
    Sunday, 14th July, 2019, 11:14 PM
    It isny exactly a house rule but my daughter liked the option of turning potential enemies into allies
    34 replies | 2158 view(s)
    0 XP
  • Mistwell's Avatar
    Sunday, 14th July, 2019, 07:42 PM
    I'd allow gentle repose to extend the time to cast revivify, yes.
    14 replies | 551 view(s)
    0 XP
  • Mistwell's Avatar
    Sunday, 14th July, 2019, 06:05 PM
    Wow. You have misread what happened. Here was my initial response: I never implied any level of dishonesty nor did I disagree with the premise. I have no idea where you got the impression I agreed with you on the premise that there should be something there. Maybe you have me confused with some other poster, or maybe you made assumptions based on opinions from the past, but that is not...
    106 replies | 2312 view(s)
    0 XP
  • Garthanos's Avatar
    Sunday, 14th July, 2019, 05:08 PM
    The power if it is working on top of the Battlemaster needs to be different. Come and get it for 5e.Battlemaster
    163 replies | 5569 view(s)
    0 XP
  • the Jester's Avatar
    Sunday, 14th July, 2019, 05:03 PM
    All of them.
    16 replies | 556 view(s)
    0 XP
  • Garthanos's Avatar
    Sunday, 14th July, 2019, 01:10 PM
    Completely a better thread
    74 replies | 2748 view(s)
    0 XP
  • Garthanos's Avatar
    Sunday, 14th July, 2019, 01:06 PM
    Oh I quite agree about using the secondary as build / design dependent - remember the Fighter is the ultimate tough guy, in 4e they most definitely had builds that made CON their secondary (featured a lot of temporary hit points and bold fearless attacks in 4e it was almost a different rout to striker roll too)
    163 replies | 5569 view(s)
    0 XP
  • Doug McCrae's Avatar
    Sunday, 14th July, 2019, 01:03 PM
    The Christchurch shooter's 'manifesto' spends a couple of paragraphs describing how beneficial the internet has been to white supremacist fascists like himself.
    46 replies | 2410 view(s)
    0 XP
  • Garthanos's Avatar
    Sunday, 14th July, 2019, 12:53 PM
    Or a few years back 6 texas rangers hiyo hiyo rode in the sun (The lone ranger) or Walker Texas Ranger. But no I think the Fantasy Ranger Aragorn is likely to be much more broadly associated even with those around the earlier times, the movies were astoundingly popular AND received 17 Academy Awards,
    352 replies | 12308 view(s)
    0 XP
  • Garthanos's Avatar
    Sunday, 14th July, 2019, 07:13 AM
    Did I mention I think this has a lot of cool stuff in it... regardless of whether it is "the ranger to me"
    352 replies | 12308 view(s)
    2 XP
  • Garthanos's Avatar
    Sunday, 14th July, 2019, 06:37 AM
    Come and Get it Is not a Lazylord maneuver unless he can make an ally into the bait and trap so it remains a secondary for the style of character likely to use it, and might be a tertiary for the tough guy who really wants as many as possible next to him ;) The problem of compound rolling needs addressed in your design it is a classic one in D&D basically you end up hiding cool effects behind...
    163 replies | 5569 view(s)
    0 XP
  • Garthanos's Avatar
    Sunday, 14th July, 2019, 06:26 AM
    "Promise" === Oath and he didnt break the promise (ie for an all knowing entity he would personally have been seen to have done no wrong and not at all been disobedient, nevertheless it precipitated his fall and he didnt lose his power over a his own act it was not a lie nor an act he performed, but rather the arbitrary ritual condition being broken - however it was brought about by conflict with...
    352 replies | 12308 view(s)
    0 XP
  • Mistwell's Avatar
    Sunday, 14th July, 2019, 05:13 AM
    Why wouldn't allowing any Wizard cantrip be a lead-in to EK?
    106 replies | 2312 view(s)
    0 XP
  • Mistwell's Avatar
    Sunday, 14th July, 2019, 05:13 AM
    How is my saying, "I agree you need something there, I just think it should be this other broader thing" not engaging with the premise? In fact earlier in this very thread you were more sympathetic to the concept of a cantrip until I said I'd choose one that isn't an attack cantrip and then all of a sudden you were saying how that can't possibly fit your concept.
    106 replies | 2312 view(s)
    0 XP
  • Garthanos's Avatar
    Sunday, 14th July, 2019, 02:35 AM
    I do not see them the same at all. The Oath Bound hero had Oaths to Royalty as often as the divine and were often weird and arbitrary ok its not overly consistent with D&Ds paladin but the idea of a fighter who gains power via oath goes back to Cu Culaine and Samson and even the concept of Conflicting Oaths such as culaines totemic vs his hospitality ... like Lancelot's Oaths to King and Queen ...
    352 replies | 12308 view(s)
    0 XP
  • Garthanos's Avatar
    Sunday, 14th July, 2019, 02:21 AM
    Them are hunters and that is obviously Legolas not Aragorn. :)
    352 replies | 12308 view(s)
    1 XP
  • Mistwell's Avatar
    Sunday, 14th July, 2019, 12:53 AM
    You absolutely are. There is no "style" to adding energy damage to attacks. That's not a type of fighting like dual wielding or being more effective with a one handed weapon or being better at dodging attacks. All the others are mundane skills people learn as actual melee fighting tactics. You've completely altered the purpose with your suggestion. Why are you not owning it?
    106 replies | 2312 view(s)
    0 XP
  • Garthanos's Avatar
    Saturday, 13th July, 2019, 09:42 PM
    Balance your cool as a smallish component of an attack that is still badass like they did on the maneuvers now. But treat them as forgo an attack and do a roll maybe even an easy one to put your eggs (the benefit of 1 of those attacks in a basket with the other subsequent one this latter to be truly balanced may take extra to hit on the combined basket - then tweak to fit) Scanning for...
    48 replies | 1694 view(s)
    0 XP
  • Garthanos's Avatar
    Saturday, 13th July, 2019, 09:03 PM
    I think for most people outside of our circle ranger means movie Aragorn ;)
    352 replies | 12308 view(s)
    2 XP
  • Garthanos's Avatar
    Saturday, 13th July, 2019, 08:20 PM
    Garthanos replied to OSR Gripes
    I am DM C which is a little like A in that I am fond of making my own stuff however I like have a game system that creates solid reliable foundations so when I change its bits and pieces, I can predict the results and make fewer errors up front.
    231 replies | 7913 view(s)
    1 XP
  • Garthanos's Avatar
    Saturday, 13th July, 2019, 06:58 PM
    Unless one is doing a Hiawatha (or Steppe Nomad Archer) stunt of the snapshot archer barrage in which case totally its dex.
    88 replies | 3431 view(s)
    0 XP
  • Doug McCrae's Avatar
    Saturday, 13th July, 2019, 06:56 PM
    Doug McCrae replied to OSR Gripes
    GM A likes to create their own house rules, it's their favourite aspect of rpg-ing. They love that pre-3e D&D has no universal mechanic and consists of many discrete subsystems. Their house rules won't have many knock-on effects and they won't look 'out of place'. In fact it's even to their advantage that many of the rules of AD&D 1e are crap - it means their house rules are better than the rules...
    231 replies | 7913 view(s)
    2 XP
  • Garthanos's Avatar
    Saturday, 13th July, 2019, 06:34 PM
    Dex the uberstat... if strength can share its stuff let Wis,Int,Cha and occasionally Con steal some of Dex stuff (forethought fast decisive or even instinctive thinking and spirited eagerness sound like a foundation of initiative if you weren't surprised more than reflexes)
    88 replies | 3431 view(s)
    0 XP
  • Garthanos's Avatar
    Saturday, 13th July, 2019, 06:29 PM
    Garthanos replied to OSR Gripes
    Changing the rules was definitely a part of the experience I think renovating the spell casting system seemed to be par for the course unless you were at a convention or just starting out with a newbie DM of course that is an anecdote not data.
    231 replies | 7913 view(s)
    0 XP
  • Doug McCrae's Avatar
    Saturday, 13th July, 2019, 06:07 PM
    Doug McCrae replied to OSR Gripes
    There are many different goals of rpging, some mutually exclusive, including but not limited to winning, simulation, storytelling, socialising. Rpgs are an unusual activity in this respect. It's the main reason we argue about them so much on the internet.
    231 replies | 7913 view(s)
    1 XP
  • Mistwell's Avatar
    Saturday, 13th July, 2019, 06:01 PM
    Except you're attempting to use the tool of "fighting style" for something it was not originally intended to represent, "subclass type". If you're going to use the tool for a new application, then it makes less rational sense to restrict it to the original theme of "fighting style" as you've already ditched that restriction. Eldritch Knights are magical fighters who start with no magic and all...
    106 replies | 2312 view(s)
    0 XP
  • Mistwell's Avatar
    Saturday, 13th July, 2019, 05:52 PM
    LOL it was a joke. I was trying to one-up the prior jokes. I think Pathfinder 2 will do fine.
    166 replies | 11368 view(s)
    0 XP
  • Doug McCrae's Avatar
    Saturday, 13th July, 2019, 04:50 PM
    Doug McCrae replied to OSR Gripes
    It's because the purpose of rpgs isn't as clear as the purpose of basketball.
    231 replies | 7913 view(s)
    1 XP
  • Doug McCrae's Avatar
    Saturday, 13th July, 2019, 04:27 PM
    My current preferred interpretation* of D&D is that the world was safer and more controlled in the past but it suffered a collapse and there was a resurgence of both nature, personified by beings such as fey and giants, and anarchic or evil powers. In other words, it's post-apocalyptic. I think this is a good fit for both PC activity - exploring dangerous ruins looking for mysterious and powerful...
    69 replies | 2122 view(s)
    0 XP
  • Goonalan's Avatar
    Saturday, 13th July, 2019, 03:22 PM
    We D&D. Session #32 Hoard of the Dragon Queen #18 Snapjaw. Brothers of the First Light. Lummins (played by Rob) Male Half-Elf Cleric of Lathander Lvl 5 Lux (played by Sandy) Female Human Warlock Lvl 5 Watt (played by Jackie) Male Human Bard Lvl 5 Sgt Bobby Markguth (played by Pete) Male Human Fighter Lvl 5
    46 replies | 6670 view(s)
    1 XP
  • Garthanos's Avatar
    Saturday, 13th July, 2019, 02:32 PM
    Yeh its a hilarious me too I also like Paladins with old school flavor which I think are prominently on lowkeys negative list
    74 replies | 2748 view(s)
    0 XP
  • Garthanos's Avatar
    Saturday, 13th July, 2019, 02:24 PM
    I do think might have beens are in there... its potentials lost and never experienced not just putting rosey eyed glasses on some experience you did have. Beyond nostalgia elements however my experience has been that games have been improved in some fundamental ways but things were also lost in the trade. I like the feel of simultaneity of action in 1e yes it was all dm adjudicated with all...
    74 replies | 2748 view(s)
    1 XP
  • Garthanos's Avatar
    Saturday, 13th July, 2019, 12:26 PM
    I think he even said it was a bad idea... :p I know people normally mean the opposite when they say that, but in this case I am thinking it is actually face value LOL
    88 replies | 3431 view(s)
    0 XP
  • Garthanos's Avatar
    Saturday, 13th July, 2019, 12:20 PM
    I thought I would say I like this much better than the other one which was just dissing although there were informative bits brought out by people on it too.
    74 replies | 2748 view(s)
    0 XP
  • Garthanos's Avatar
    Saturday, 13th July, 2019, 12:18 PM
    I think the groups should be different entirely myself End Balanced weapons like axes and hammers are used very similar 1handed are pretty similar 1handed endbalanced has 2 similarities. Not certain exactly what ones to have but you could have thrusting vs slashing (a lot of weapons have a primary and secondary though many could and would use all three so it was even more how you used a weapon...
    74 replies | 2748 view(s)
    0 XP
  • Garthanos's Avatar
    Saturday, 13th July, 2019, 11:55 AM
    That is very nice... I was still thinking a minor action un-related but this is better its like the after effect in that ti can be customized to the specific muli-round action. I like it. And of course given my purview for for martial equity now I am trying to think of something interesting for martial during the initial stages of a multi-part combo.
    88 replies | 3431 view(s)
    0 XP
  • Mistwell's Avatar
    Saturday, 13th July, 2019, 07:29 AM
    You're combat obsessed man. I know number crunching is fun and all, but I didn't say a word about an attack cantrip. I said ANY wizard cantrip. Personally I'd grab Minor Illusion or Prestidigitation. Far more utility and spell casting flavor than "add more or different damage".
    106 replies | 2312 view(s)
    0 XP
  • Mistwell's Avatar
    Saturday, 13th July, 2019, 04:33 AM
    Not a fan of your Eldritch Knight option. I agree they could use something though. Maybe choose one wizard cantrip, and you're able to cast it a number of times a day equal to your Intelligence modifier (minimum one)?
    106 replies | 2312 view(s)
    0 XP
  • Garthanos's Avatar
    Saturday, 13th July, 2019, 03:52 AM
    I have a character built on battle rager vigor his temporary hit points are a blessing of Baccus he is a priest of Baccus. He imbibes a swig after a successful hit his magic looks like he is very drunk. He is also a ritual caster and the form his comrades succor and other rituals ... look like heavy duty parties.
    30 replies | 1448 view(s)
    1 XP
  • Garthanos's Avatar
    Saturday, 13th July, 2019, 03:10 AM
    Both good now I want to dig through my library
    224 replies | 5812 view(s)
    0 XP
  • Garthanos's Avatar
    Saturday, 13th July, 2019, 03:02 AM
    Now that is brass tacks you got there
    106 replies | 2312 view(s)
    1 XP
  • Garthanos's Avatar
    Saturday, 13th July, 2019, 01:21 AM
    Quite honestly this is the first time I have heard 5e feats balanced things instead of imbalancing.
    71 replies | 2034 view(s)
    0 XP
  • Garthanos's Avatar
    Saturday, 13th July, 2019, 01:02 AM
    The thing is that when characters have excessive divergence of frequently used abilities my experience is that it makes the DMs job much much more problematic you end up pampering somebody and playing enemies in bad tactics ways ... it is a lot more work instead of fun. This happens even with beginning characters in old Stormbringer in spite of its interesting elements... The random character...
    71 replies | 2034 view(s)
    1 XP
  • Garthanos's Avatar
    Saturday, 13th July, 2019, 12:37 AM
    I was fine up until book 10 I think it was after that my interest faded.
    106 replies | 2312 view(s)
    0 XP
  • Garthanos's Avatar
    Saturday, 13th July, 2019, 12:35 AM
    And that is basically saying no balance at all in 99 out of a hundred tables ... all the way to first edition.
    71 replies | 2034 view(s)
    0 XP
  • TarionzCousin's Avatar
    Friday, 12th July, 2019, 11:29 PM
    There is no 5E section any more; there is only Zul/Dungeons & Dragons. B-)
    2 replies | 233 view(s)
    0 XP
  • Mistwell's Avatar
    Friday, 12th July, 2019, 10:45 PM
    Pathfinder 2 is Highlander 2.
    166 replies | 11368 view(s)
    1 XP
  • Garthanos's Avatar
    Friday, 12th July, 2019, 08:42 PM
    I wasn't thinking this would be a part of Martial Power III, but it really works and letting a fighter have fencing support and a grim dark intelligence focused high survival one inspired from history is awesome sauce.
    115 replies | 4890 view(s)
    0 XP
  • Garthanos's Avatar
    Friday, 12th July, 2019, 08:35 PM
    It is a 4e encounter just a pretty cool one sorry you were asking for dailies and my brain skipped. Note since Charisma is at best a secondary attribute for the fighter or even worse if you want it to be at all effective it is likely Charisma + 2 or 3 even that and/or a proficiency bonus (not sure) especially since you made it a roll for every every taunting - they smashed it together in...
    163 replies | 5569 view(s)
    0 XP
  • Doug McCrae's Avatar
    Friday, 12th July, 2019, 07:51 PM
    I like the kitchen sink worlds and sandbox play.
    74 replies | 2748 view(s)
    0 XP
More Activity
About surfarcher

Basic Information

About surfarcher
Introduction:
D&D 5e Forgotten Realms homebrew campaign in Adelaide's southern suburbs.
About Me:
Living in Adelaide's southern suburbs...
Location:
Adelaide, SA, Australia
Disable sharing sidebar?:
No
Sex:
Male
Age Group:
Over 40
Social Networking

If you can be contacted on social networks, feel free to mention it here.

Google+:
surfarcher
Twitter:
surfarcher
Facebook:
surf.archer
My Game Details

Details of games currently playing and games being sought.

Town:
Adelaide
State:
South Australia
Country:
Australia
Game Details:
DMing since 1981.

Statistics


Total Posts
Total Posts
581
Posts Per Day
0.16
Last Post
ForgedAnvil D&D 5E Character Generator Saturday, 5th November, 2016 10:10 PM

Currency

Gold Pieces
3
General Information
Last Activity
Friday, 17th May, 2019 03:59 AM
Join Date
Saturday, 8th August, 2009
Home Page
http://surfarcher.blogspot.com/
Product Reviews & Ratings
Reviews Written
0

38 Friends

  1. beanstalk beanstalk is offline

    Member

    beanstalk
  2. brotherbear brotherbear is offline

    Member

    brotherbear
  3. Bullgrit Bullgrit is offline

    Member

    Bullgrit
  4. Camelot Camelot is offline

    Member

    Camelot
  5. Cor_Malek Cor_Malek is offline

    Member

    Cor_Malek
  6. Cthulhugh Cthulhugh is offline

    Member

    Cthulhugh
  7. darjr darjr is offline

    Eye see you little fishie

    darjr
  8. Doug McCrae Doug McCrae is offline

    Member

    Doug McCrae
  9. Dr_Ruminahui Dr_Ruminahui is offline

    Member

    Dr_Ruminahui
  10. erucsbo erucsbo is offline

    Member

    erucsbo
  11. fba827 fba827 is offline

    Member

    fba827
  12. Ferghis Ferghis is offline

    Member

    Ferghis
  13. Garthanos Garthanos is online now

    Member

    Garthanos
  14. Goonalan Goonalan is offline

    Member

    Goonalan
  15. Herobizkit Herobizkit is offline

    Member

    Herobizkit
  16. I'm A Banana I'm A Banana is offline

    Potassium-Rich Moderator

    I'm A Banana
  17. keterys keterys is offline

    Moderator

    keterys
  18. M.T. Black M.T. Black is offline

    Member

    M.T. Black
  19. Mark Mark is offline

    CreativeMountainGames.com

    Mark
  20. Mark CMG Mark CMG is offline

    Member

    Mark CMG
  21. Mesh Hong Mesh Hong is offline

    Member

    Mesh Hong
  22. Mistwell Mistwell is offline

    Member

    Mistwell
  23. mudbunny mudbunny is offline

    Community Supporter

    mudbunny
  24. noodle fish mice noodle fish mice is offline

    Member

    noodle fish mice
  25. Olaf the Stout Olaf the Stout is online now

    Member

    Olaf the Stout
  26. Paul Strack Paul Strack is offline

    Member

    Paul Strack
  27. pawsplay pawsplay is offline

    Member

    pawsplay
  28. Prestidigitalis Prestidigitalis is offline

    Member

    Prestidigitalis
  29. Rechan Rechan is offline

    Member

    Rechan
  30. SabreCat SabreCat is offline

    Member

    SabreCat
  31. Samir Samir is offline

    Member

    Samir
  32. Shin Okada Shin Okada is offline

    Member

    Shin Okada
  33. TarionzCousin TarionzCousin is offline

    Member

    TarionzCousin
  34. the Jester the Jester is offline

    Member

    the Jester
  35. Tony Semana Tony Semana is offline

    Member

    Tony Semana
  36. twilsemail twilsemail is offline

    Member

    twilsemail
  37. WanderingMystic WanderingMystic is offline

    Member

    WanderingMystic
  38. Wormwood Wormwood is offline

    Member

    Wormwood
Showing Friends 1 to 38 of 38
My Game Details
Town:
Adelaide
State:
South Australia
Country:
Australia
Game Details:
DMing since 1981.
No results to show...
Page 1 of 2 12 LastLast

Thursday, 4th February, 2016

  • 06:22 PM - the Jester mentioned surfarcher in post Insight into value of petrification and paralyzation in terms of xp value when building monsters?
    I don't think "completely disregard it" is the way it's valued in the creatures in the MM, though. By the numbers, a ghoul would come out at CR 1/2, not CR 1; a grell at CR 1/2 or 1, not CR 3; a cockatrice at between CR 0 and 1/8, not CR 1/2; a medusa at CR 4, not CR 5; and a basilisk between CR 1 and 2, not CR 3. On the other hand, a gorgon comes out at its listed CR- CR 5- leading me to believe that petrification or paralyzation is valued more at lower levels. Or maybe it's because it's limited use. I don't really know; I haven't been able to suss it out exactly. Like I said, I would especially love to hear from anyone who has analyzed the numbers- maybe surfarcher?

Tuesday, 21st April, 2015

  • 09:33 PM - Quickleaf mentioned surfarcher in post Variable XP values for monsters CR 21+
    I haven't had much reason to look at the most powerful monsters in the MM until now when I'm adventure writing. I noticed the discrepancy between the XP values, and was wondering if anyone has any thoughts about how these are calculated? Maybe surfarcher? To be clear, I'm asking from an "encounter design" standpoint, and am not actually concerned with the awarding of experience points. All monsters in the game from CR 0 to CR 20 follow the table that is on the Monster Manual page 9. There is no variations form what you'd expect, so one CR 3 displacer beast has the same XP value as another CR 3 owlbear. Above CR 20, however, this is no longer true. For example, the expected XP value for CR 21 is 33,000. The CR 21 monsters in the Monster Manual include: Ancient Black Dragon (27,500 XP) Ancient Copper Dragon (27,500 XP) Lich, not in lair (33,000 XP) Solar (33,000 XP) So the two dragons are worth 83% of the expected XP value, but still have an XP value above that which is expected for CR 20. Another example, the expected XP value for CR 23 is 50,000. The CR 23 monsters in the Monster Manual include: Ancient Blue Dragon (32,500 XP) Ancient Silver Dragon (32,500 XP) Empyrean (32,500 XP) Kraken (50,000 XP) T...

Wednesday, 17th December, 2014

  • 04:23 AM - Quickleaf mentioned surfarcher in post Surf's D&D 5e Monster Analysis
    surfarcher Cheers mate! I figured after all the great work you've put in, it's the least we can do!
  • 03:58 AM - Quickleaf mentioned surfarcher in post Surf's D&D 5e Monster Analysis
    So I just got my DMG, and as promised I'm going to analyze my homebrew monster Smiling Jack (CR 13?) using the guidelines/table for determining Final Challenge Rating on DMG page 274. According to your guidelines surfarcher Smiling Jack is probably CR 13 as I demonstrated up thread, while according to the DMG he seems to be CR 11. Defensive Challenge Rating = 9 HP (143) x 1.25 = 178.75 ---> CR 8 Damage Resistances ---> used 1.25x HP modifier for CR 13. Magic Resistance ---> increased effective AC by 2. Entropic Ward ---> increased effective AC by 1. AC 17 +2+1 = 20 ---> two points higher than expected value (18), therefore increase CR suggests by HP by 1. Offensive Challenge Rating = 13 Damage/Round 76.5 +2 = 78.5 ---> CR 12 Entropic Ward ---> increase effective Damage/Round by 2. Attack Bonus +11 ---> two or more points higher than target value (+8), therefore increase Offensive Challenge Rating by +1 Average Challenge Rating = 11 Average Challenge Rating = (Defensive Challenge Rating + Offensive Challenge Rating) / 2 = (9 + 13) / 2 = 11 The differences seem to emerge in calculating defensive value. For example, you take into account all saving throws (not the unusual 3 or...

Tuesday, 16th December, 2014

  • 05:36 PM - Quickleaf mentioned surfarcher in post CR to Level calculation ?
    ...the short answer based on the DMG or is it your own conclusion? I was thinking the same, that 5e PCs (unlike maybe 4e) aren't all equivalent in terms of combat capabilities, and that is what CR is practically about... Thus a Wizard designed only for combat (defensive/offensive) necessarily has a different CR compared to a Wizard designed for exploration, interaction and other areas of the game. The DMG should provide at least some help. It is my own conclusion/guideline based on the NPCs in the back of the Monster Manual. Sorry, thought that was clear. For example, a 9th level caster gets CR 6 (Mage), while an 8th level warrior gets CR 3 (Knight). I may be high-balling the warrior monster CR, for some it may be closer to CR = 1/3 x level. Regardless, this is just a rule-of-thumb, and whether designing monsters or NPCs we need to (a) estimate / use our DM instincts, (b) compare the monster/NPC to others of the same CR, and (when we have time) (c) run the hard numbers using either surfarcher's method or the DMG method. The DMG's approach to CR calculating sounds very similar to the method surfarcher developed....you come up with a defensive index and an offensive index for your monster, then somehow merge those two indices to determine its CR.

Wednesday, 15th October, 2014

  • 05:07 PM - Boarstorm mentioned surfarcher in post Help me peg the CR for this villain
    Questions of formatting aside, thank you everyone for your feedback. When I get a chance to sit down and work on him, I will take your observations and suggestions into account and get to tweaking. Thank you @Tormyr, @surfarcher, @Quickleaf, Jack99.

Tuesday, 14th October, 2014

  • 11:40 PM - Quickleaf mentioned surfarcher in post Help me peg the CR for this villain
    The link in the OP has the full spell load-out. Ok, you've changed more than just adding spells... Improved multiattack (thanks to Pact Blade) Boosted Ability Scores & HP Boosted innate spellcasting (notably at-will Mage Armor & Circle of Death 1/day) I1th warlock spellcasting Improved Multiattack Melee DPR for Yuan-Ti Abomination = 17+11+11 = 39 Melee DPR for Kersethis = 17+11+24= 52 That alone is near the max DPR for a CR 8 / min DPR for a CR 9, based on http://surfarcher.blogspot.com/2014/09/d-5e-monsters-part-7-construction-damage.html Boosted Ability Scores & HP Con 19 increases HP from 127 to 142. In either case, the HP exceed the typical maximum value for a CR 10 monster (115) according to http://surfarcher.blogspot.com/2014/08/d-5e-monsters-part-4-construction.html The yuan-ti abomination is a low AC, high HP monster to begin with, so gauging CR based on HP is difficult in this case. However, the Cha 20 is very telling, as only CR 9 or 10 monsters get ability scores at 20. Boosted Innate Spellcasting The Mage Armor AC of 16 is consistent with a CR 6 or 7 monster based on http://surfarcher.blogspot.com/2014/08/d-5e-monsters-part-5-construction-ac.html Circle of Death is a potent 8d6 (28) damage, but I'll factor that into the next section. 11th level Warlock Spellcasting Cantrips (at will): mage hand, minor illusion, prestidigitation, true strike 1st level: expeditious retreat, hellish rebuke, hex 2nd level: darkness, misty step...
  • 11:00 PM - Quickleaf mentioned surfarcher in post Help me peg the CR for this villain
    In my current campaign, the PCs are storming an ancient Yuan-ti temple. The villain is a Yuan-Ti abomination who also happens to have the spellcasting ability of an 11th level fey pact Warlock. I've tentatively pegged his CR at 8, but I think I may be lowballing it. What do you guys think? Updated: http://www.enworld.org/forum/5emonsters/showentry.php?e=41 I think 9 or 10 is probably a safe bet. However, one of the things surfarcher's dissection of monster design revealed is that two 11th level spellcasters could have very different CRs. The CR is based on how many of their spells known are offensive - its a damage output calculation. So without knowing the yuan-ti's spell load out, we can only make rough guesses.
  • 02:02 PM - pemerton mentioned surfarcher in post Issues with the "NPCs" in the MM and HotDQ (SPOILERS!)
    I get that we are not privy to the "behind the curtain" reasons for some of the changes. <snip> why use CR to determine to hit bonus instead of HD?The best answer is probably found on surfarcher's blog, but I think the answer is to keep monsters that will be dealing with PCs of a given level at bonuses and saving throw DCs comparable to those PCs.

Wednesday, 1st October, 2014

  • 07:08 AM - Quickleaf mentioned surfarcher in post Monster Challenge Ratings - a few questions
    1) What about a lone adventurer? What is the level-to-CR conversion for being similarly "challenging-but-likely-not-deadly"? Can we say something CR +2 = level?" Roughly speaking? Or maybe CR +1 per 5 levels? So that a 20th level character would be roughly equivalent to a CR 16 monster? Judging from surfarcher's analysis and the Basic DM rules (my MM hasn't arrived yet), the CR of NPCs depends on whether they're physical combatants or combat spellcasters. My rough guideline has been: Warrior CR = 1/3 to 1/2 level Spellcaster CR = level - 3 EDIT: Whoops, I mistyped. Spellcaster is not level / 2, it is roughly level -3!

Monday, 29th September, 2014

  • 10:08 PM - Tormyr mentioned surfarcher in post Has Anybody Heard...
    I have considered doing some reverse engineering to see how it lines out. I already have all the Basic info as data so it wouldn't be too tough to see if there was a formula in use behind the scenes. You might want to look through surfarcher's stuff before you get too involved.
  • 06:56 PM - Rune mentioned surfarcher in post Has Anybody Heard...
    surfarcher touched on this in his analysis, I believe. If I recall correctly, the ability only affects CR if it deals damage or mitigates damage in some way.

Thursday, 18th September, 2014

  • 03:19 AM - Quickleaf mentioned surfarcher in post Surf's D&D 5e Monster Analysis
    surfarcher Thanks for the damage analysis! It is very surprising to me that your example Pyromancer (with fireball, scorching ray, and burning hands) is a 5th level caster that is CR 5, while the Mage NPC from the DM basic rules is a 9th level caster (with ice storm, cone of cold, and fireball, among other more utility spells) and is CR 6. I would expect the difference of four caster levels to be worth more than 1 CR difference. It's very non-intuitive to judge a caster's CR by their spell selection. :/

Monday, 15th September, 2014

  • 05:50 AM - doctorhook mentioned surfarcher in post 5E Maths
    Came here to post, "Hey, there's this surfarcher guy I know who knows a hell of a lot about this," but fortunately he already found this thread! It would be remiss to discuss this topic without the benefit of his work at this point. PS: Keep it up, surf!

Thursday, 11th September, 2014

  • 01:28 PM - dd.stevenson mentioned surfarcher in post So who is playing 5E?
    Quite liking how many people are converting Pathfinder and 3.xE adventures over to 5E. I have a stack of 3.xE adventures and 50+ issues of Dungeon magazine that I'd like to get use out of. Looks like I should be able to do so fairly easily. Yeah. I really want to see those conversion guidelines. Or surfarcher 's data analysis--whichever comes first...

Friday, 22nd August, 2014

  • 01:43 AM - Quickleaf mentioned surfarcher in post Equating AD&D 2e XP to 5th edition CR
    I've been converting AD&D 2e monsters to 5th edition recently, and did some XP Value to Challenge Rating comparisons that others might find useful. I use it to guesstimate the Challenge Rating I should aim for when converting monsters from AD&D 2e. Three things before I get into the meat of it... 1. This is just a comparison, not a scientific conversion tool. This is just a comparison using the very handy Monster Sorter (see www.mouseferatu.com) created by Mouseferatu. For actual conversion I use both James Bowman's Simple Conversion Guides and surfarcher's blog: http://surfarcher.blogspot.com/. 2. Discrepancies do occur. Discrepancies do occur. In part this is because AD&D XP Values are only roughly accurate representations of the threat a monster will present to the party; in particular some of the higher level monsters can be off by a couple thousand XP. To compensate for this I focused my comparison as much as possible on monsters with sub-types that fall into hierarchies (e.g. devils, dinosaurs, giants, hags, etc). In part, this is also due to the bounded accuracy tightening monsters toward the center; in particular, humanoid monsters with low XPs have been given a boost in 5e. 3. Focuses exclusively on 2e to 5e conversion. I'm not paying attention to 3e and 4e monsters for the purposes of this comparison. However, when discrepancies arise, one of places I'd look for explanation is whether the monster was vastly downgraded or upgraded in 3e or 4e, and possibly 5e is carrying that change over. Also, when converting monsters,...

Friday, 15th August, 2014

  • 01:20 AM - the Jester mentioned surfarcher in post Surf's D&D 5e Monster Analysis
    So when are you going to post your next monster design blog post, surfarcher? Now that we have a table of contents for the MM, I'm eager to start a 5e Monster Project. :)

Thursday, 14th August, 2014

  • 04:41 AM - Quickleaf mentioned surfarcher in post Surf's D&D 5e Monster Analysis
    surfarcher I've been following your blog recently, and really appreciate your fine toothed comb analysis trying to understand how monsters are built in 5e. One thing that perplexes me is Hit Dice. Specifically, how many Hit Dice a monster gets and the relationship between Hit Dice and CR. Any inkling how this works yet? For example, take a CR 1 monster. According to your chart, it should have 9d4 (22.5) hit point if it is Tiny, 7d6 (24.5) if Small, 5d8 (36) if Medium, 3d10 (16.5) if Large, 3d12 (19.5) if Huge, and theoretically 2d20 (21) if Gargantuan. Which seems to completely undermine the idea that bigger things have more hit points. Clearly there is not a perfect correlation between Hit Dice and CR, given the discpancy between old and young dragons (little HD difference but big CR difference) and "glass cannon" monsters with really potent abilities having fewer HD to compensate. There are dials one can turn, for example, one for HD and one for Special Abilities. Both effect CR. ...

Wednesday, 13th August, 2014

  • 02:25 AM - Quickleaf mentioned surfarcher in post D&D Basic Rules Updated
    What's interesting is that being Legendary doesn't change a monster's XP value! I checked all the legendary entries in the Hoards supplement and the DM's Basic Rules, as well as the encounter building notes in the DM's Basic Rules. Legendary Adult Red Dragon CR 17 (18,000 XP) is presumably worth the same XP as a non-Legrndary CR 17 monster (if such a thing exists in 5e). Interesting. What do you think surfarcher?

Tuesday, 12th August, 2014



Page 1 of 2 12 LastLast
No results to display...
Page 1 of 3 123 LastLast

Friday, 4th November, 2016

  • 11:34 AM - ForgedAnvil quoted surfarcher in post ForgedAnvil D&D 5E Character Generator
    Thanks so much for making this tool! One of my players started punching his L10 PC into it. It's very nice to be able to include a lot of our homebrew with minimal effort - very nice! Unfortunately on "Character Sheet 1" it's applying proficiency to all saving throws - twice to those with which he actually has proficiency. With the security on the spreadsheet locked down so hard I'm not able to debug it myself. Any thoughts on how to resolve it? Edit: Scratch that. I cracked the spreadsheet open and worked it out. He's a Paladin and Aura Of Protection is kicking in. Nice! Cool, glad you could get it sorted. :)
  • 05:40 AM - SansMoins quoted surfarcher in post ForgedAnvil D&D 5E Character Generator
    Thanks so much for making this tool! One of my players started punching his L10 PC into it. It's very nice to be able to include a lot of our homebrew with minimal effort - very nice! Unfortunately on "Character Sheet 1" it's applying proficiency to all saving throws - twice to those with which he actually has proficiency. With the security on the spreadsheet locked down so hard I'm not able to debug it myself. Any thoughts on how to resolve it? Edit: Scratch that. I cracked the spreadsheet open and worked it out. He's a Paladin and Aura Of Protection is kicking in. Nice! One of my players had the same issue. I had to recreate him from lvl 1 and move up to figure it out!

Tuesday, 25th October, 2016

  • 04:28 AM - pemerton quoted surfarcher in post Has anyone fought and killed a Tarrasque?
    I never did use the 4e Tarrasque but I couldn't see it falling to cheese if played properly. <snip> I thought the point with flying boots (it was flying boots, right?) was the very high movement speed with hover and the ability to not be impacted by terrain.I'm not sure about flying boots - are you referring to an optimised anti-Tarrasque strategy? - but I like the 4e tarrasque's earthbinding aura as a way of keeping flight in check. The 4e tarrasque, as written, is one of the weaker solos in the original MM. In particular, its action economy is terrible. That's why I gave my version some better action economy (a move action trample, the minor action tail slap and hurled rubble as well as a minor action bite, and an immediate action reflective carapace vs ranged and area attacks to recapture some of that original MM2 flavour). Here are the stats I used:The tarrasque Level 30 solo brute Gargantuan elemental magical beast XP 95,000 Hp 1420 Bloodied 710 Initiative +23 AC 43 Fort 49 ...

Monday, 24th October, 2016

  • 10:50 AM - Saelorn quoted surfarcher in post Has anyone fought and killed a Tarrasque?
    You mean "Earthbinding aura". It's on page 13. That only deals with critters within (or above) 40 feet.Right. It's classified as an Abomination, which is why it's not listed in the Table of Contents. I knew I was forgetting something. It says "Aura 40" so I was under the impression that it worked out to 200 feet, which is also the maximum range on the long bow. Even if there are ways to attack from further away than that, I don't see how letting it fling rubble to half that range would help it much (beyond just giving it an extra attack every round).
  • 10:19 AM - MichaelSomething quoted surfarcher in post Only one monster generation method?
    I guess the majority of us feel there's plenty of support within the flexibility of the current system. Most of us simply don't want the micro-management of some of the systems. Where every little thing we do there's someone coming out of the woodwork telling us that para 12, page 276 of splatbook 89 says we are doing it wrong. And that is seriously how those systems make us feel. It just makes our job so hard and bogged down that we go back to systems/editions that free us from it. So you didn't like the 3.X style of monster generation and find that 5th Edition suits you better? That you weren't happy with one way and maybe would have liked to have another way to do it?
  • 05:26 AM - Saelorn quoted surfarcher in post Has anyone fought and killed a Tarrasque?
    Using cheese. Use cantrips and range so it can't catch you. There are a few ways to do it - hover above and acid splash, get a fast horse and buffed magic missile, etc.In practice, I don't think the cheese methods would actually work, due to a combination of movement and reach and readied actions. A low-level Fly spell would wear off before anyone could kill the Tarrasque, and it's not just going to stand there motionless while you try. Check out https://www.cs.cmu.edu/~dkb1/dnd/tarrasque.txt for fun too.Unfortunately, that's written from a 3E perspective, with lots of assumptions about magical item availability. The monster has changed a lot since then, too.
  • 01:16 AM - Saelorn quoted surfarcher in post Only one monster generation method?
    TBH I don't want that kind of restriction on my monster building. It's part of why I hated 3.x. For me personally 5e is the best balance so far. There is a lot of flexibility with how you can actually build critters.For me, there isn't enough information for that part of the game to be useful. I don't care how well it lets me stick to whatever vision I might imagine; I bought the game because I want it to tell me how it wants the world to work. It's the same problem you get with GURPS, strangely enough. You have the freedom to do absolutely anything you want, but it's lacking in content where it tells you exactly how to express a thing within the language of the rules.

Thursday, 6th October, 2016

  • 08:34 AM - M.T. Black quoted surfarcher in post Can You Fund A DMs Guild Product On Kickstarter?
    I think you are definitely better off off-DMsG... If you have the support to pull it off! That's the trick... a few of us have developed audiences on the DMs Guild. Would be interesting to see if those audiences would translate to a non-Guild platform

Wednesday, 5th October, 2016

  • 11:23 AM - Morrus quoted surfarcher in post Can You Fund A DMs Guild Product On Kickstarter?
    Thanks @M.T. Black .... I'm feeling more positive again this morning. I'm sure I'll get something working. My original thought was to have the content on multiple sites but naturally that isn't allowed. Which I completely understand. At the moment I'm thinking along the lines of simply releasing all the content as free. Then having both a Paypal donate button and a Patreon page (the main benefit of which is, I guess, an inside line to me). Every cent is going into producing content anyway. Noone contributes it'll be rather slow going lol I wonder if I should ask the guys at WotC directly... Only Greg was the main guy from that side of things that I talked with. Maybe I should ask him who to ask lol Edit: Always cool to get an enworld response from a fellow aussie :-D Alternatively, release it as an OGL product everywhere *except* DMsG. Unless you desperately want to use the Forgotrn Realms, that's a very viable option. Plus you get a greater share of the proceeds, can do what you want with ...
  • 05:22 AM - M.T. Black quoted surfarcher in post Can You Fund A DMs Guild Product On Kickstarter?
    Oh for sure. But they are very good with giving advice on the intent, particularly in a private conversation. Chris Lindsay from WOTC is probably the bloke you want to chat to, then.
  • 01:45 AM - Olrox17 quoted surfarcher in post Stats for the demon lord Pazuzu
    The new version looks like a fairly solid CR26 based on the DMG method. I suspect in actual play it might be more like a CR24 or CR25 tho. Going by raw numbers, you're probably right. However, I wouldn't underestimate the sheer versatility that 1/day wish brings to the table.
  • 01:23 AM - M.T. Black quoted surfarcher in post Can You Fund A DMs Guild Product On Kickstarter?
    I wonder if I should ask the guys at WotC directly... I doubt they would be willing to give any potentially legally binding advice. It's most likely going to have to be a "suck it and see" approach. Like I said, they are quite nice about approaching people who might be in violation of agreement - they are still figuring all of this stuff out themselves. It's a brave new world...

Tuesday, 4th October, 2016

  • 09:06 AM - M.T. Black quoted surfarcher in post Can You Fund A DMs Guild Product On Kickstarter?
    Has anyone actually confirmed this? I may be able to make something along those lines work. The proposal appears to meet with the DMs Guild content agreement. The main problem with the product mentioned in the OP was that the product was being delivered outside of the DMs Guild. So long as you only distribute your title via the DMs Guild (which you could do as a PWYW or freebie), I believe you would be complying with the guidelines. No doubt OBS would get in touch with you if they thought you were violating the Terms & Conditions - and they were quite friendly about it in the email above. This proposal is a much better result for WOTC as well - they have your new product as part of their catalog, and they will potentially make money of it after it goes "paid". If you look at the product mentioned in the OP, the final solution was a bad result for WOTC - the creator switched over to an OGL license going via RPGNow, and WOTC are cut out of the deal completely. Don't give up - these are tricky...

Thursday, 22nd September, 2016

  • 03:19 PM - the Jester quoted surfarcher in post Insight into value of petrification and paralyzation in terms of xp value when building monsters?
    Hello! I've been away from monster analysis for a while but I am considering coming back to it again now. If there's community interest. Do you think there is? I can't speak for anyone else, but I love reading your analyses of the subject. So I'm interested, at least! What was clear to me in my pre-DMG analysis was that these all seem to be treated as "removed from play" (aka RFP) attacks. My analysis used average damage rather than peak damage, which the DMG method uses. But even so it seemed pretty clear to me that RFP attacks do factor into Offensive CR. I actually spent a couple weeks working on RFP attack. What I found fit my model was factoring it into the damage part of Offensive CR. I multiplied the average HP of one PC at the target CR level by an RFP Modifier (1.5 in my model) and then multiplied the result by the probability of hit (i.e., by hit, DC or other attack vector). For example a 40% hit probability uses a 0.4 mutiplier. This method brought all RFP examples I could find q...
  • 01:41 AM - hawkeyefan quoted surfarcher in post [Merged] "We're back!" Threads
    Good work on the restore Morrus and team! I agree, glad to see things are back up and running.

Tuesday, 16th December, 2014

  • 08:21 PM - Quickleaf quoted surfarcher in post Surf's D&D 5e Monster Analysis
    Interesting monster! Some of his attributes look a bit difficult to quantify without careful consideration, but you should have a very good handle on how he works since you designed him! Heh. All the interesting monsters have attributes that cause the monster math to blend into art :) IMHO. Conjure Elemental could make him more powerful than this, damage wise. I might come back to damage tomorrow, when I have more time. Thanks for your feedback! Yeah, I would calculate any conjured elementals (the Caller from the Deeps is a CR 8 conversion from Stormwrack) in an encounter as their own monsters. Mainly I see him using that spell off-screen for story/flavor reasons, or in the classic "I'm leaving but you must deal with my minions!" villain fashion :)
  • 02:36 AM - HEEGZ quoted surfarcher in post Surf's D&D 5e Monster Analysis
    It was a slippery little sucker to nail but Part 10: Construction: Evaluating CR is now up! Wonder how it will compare to the DMG? Oh well all I can do now is wait for my DMG to arrive! Thanks! I've been anticipating this post and checking your blog the past couple of weeks. I'll go have a look now.

Monday, 15th December, 2014

  • 08:43 AM - Quickleaf quoted surfarcher in post Surf's D&D 5e Monster Analysis
    It was a slippery little sucker to nail but Part 10: Construction: Evaluating CR is now up! Wonder how it will compare to the DMG? Oh well all I can do now is wait for my DMG to arrive! Nice work! :) As a DM it's really a boon to have this sort of dissection of the monster math, and particularly the CR. I've decided to use your work to analyze a custom beastie I've put together for my campaign: Smiling Jack (which I eyeballed to be CR 13). I will present my calculations for his Defensive Index, Offensive Index, and Challenge Index below. Once I have my DMG in hand the coming week, I will go back and analyze Smiling Jack's CR using the official guidelines, and see how your method and the DMG method compare.  Here's the homebrew monster (Smiling Jack) that I'm analyzing. Smiling Jack Medium aberration (shapechanger), chaotic evil AC 17 (natural armor) HP 143 (22d8+44) Speed 30 ft, swim 40 ft Str 14 (+2) Dex 16 (+3) Con 14 (+2) Int 16 (+3) Wis 14 (+2) Cha 22 (+6) Saving Throws...

Tuesday, 18th November, 2014

  • 05:23 PM - Nikosandros quoted surfarcher in post I have the DMG!
    So does either the Monster Creation or NPC Creation section provide a mathematical basis for assessing CR?? There is a detailed table bases on combat stats.
  • 12:27 AM - MerricB quoted surfarcher in post I have the DMG!
    So does either the Monster Creation or NPC Creation section provide a mathematical basis for assessing CR?? I'm going to expect this is the case. Mike said on Reddit a week ago: "The DMG breaks down CR into an offensive and defensive rating, with a range of values for each (attack bonus and damage for offense, AC and hit points for defense). Special abilities can also modify those CRs, and this is where a fair amount of design sense and playtesting comes in to make sure that something is weighed correctly. "Once you're done, you simply average out offensive CR and defensive CR to come to your final rating. Again, you might adjust a little in either direction for monsters with weird abilities, but the process is easy if you're making typical monsters." Cheers!


Page 1 of 3 123 LastLast

surfarcher's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites