View Profile: RCanine - Morrus' Unofficial Tabletop RPG News
Tab Content
No Recent Activity
About RCanine

Basic Information

My Game Details

Details of games currently playing and games being sought.



Total Posts
Total Posts
Posts Per Day
Last Post
Arcane Trickster / Wizard: Diviner or Bladesinger? Ranged or Melee? Sunday, 16th September, 2018 08:21 PM


Gold Pieces
General Information
Last Activity
Saturday, 8th December, 2018 10:04 PM
Join Date
Sunday, 23rd August, 2009
Product Reviews & Ratings
Reviews Written
My Game Details
No results to show...

Wednesday, 25th January, 2017

  • 09:29 PM - morepurplemorebetter mentioned RCanine in post MPMB's D&D 5e Character Tools
    Sorry for the long absence everybody! I have been pretty busy for the last few weeks, but I did manage to make some time for updating the sheet and fixing many bugs, as well as adding the new Unearthed Arcana subclasses for the Ranger and the Rogue. The Artificer will have to wait a little bit longer, but because of the valiant efforts of RCanine it won't be too long before I will have that added as well! The new version of the Character Record Sheets will be online on DMs Guild in a moment. Changelog for MPMB's Character Record Sheet v12.81 (25 January 2017): NEW FEATURE: The Ranger and Rogue subclasses from the Ranger & Rogue Unearthed Arcana; Added bookmarks for contacting MorePurpleMoreBetter; Updated the FAQ; Fix for the "Razorclaw Shifter" not showing up as an "Orc" (thanks Brian H. for reporting); Fix for the Tempest Domain "Wrath of the Storm" description (thanks Taed for reporting); Fix for the "College of Satire" getting two attacks which it shouldn’t (thanks for reporting); Fix for subclasses not being committed when more than 10 subclasses are available in the subclass selection dialogue (thanks for reporting); Fix for the Bard no longer getting bardic inspiration refreshed on a short rest after reaching level 5 or more (thanks DesktopMa for reporting); Made it possible to set any v...

Tuesday, 29th November, 2016

  • 08:46 PM - Horwath mentioned RCanine in post Intoducing mighty composite longbow back into 5E
    ...ach a lot. Increasing the damage die lets you model e.g. cataphract bows that do far greater than normal damage, but still let your strong dude be not all that great at hitting things with it. (I'm thinking of Anastasius from the Belisarius series by David Drake/Eric Flint, vs. Valentinian from that same series. Anatasius has a huge bow that punches holes right through people's chests when he hits with it; but Valentinian is quicker, more accurate, and more deadly with his own bow.) I'm not sure about the precise numbers; I'd probably bump up the Str 20 bow a bit because it's near-identical to the Str 18 one currently; maybe 3d4 would be appropriate so you get a full +1 damage relative to the Str 18 bow, just like every other increment. But I like the approach. Personally, I hate the d4. And str 20 bow is just a little stronger than str 18 because it's only 2 str of difference while others are 4 points. I would also rule that with default longbow you need 10 str to use it correct. RCanine; your suggestion is OK, but it would make crits with longbow abyssmaly poor. That is why I went to increased dice instead of static bonus. Unless we also add a rule that a crit doubles the whole damage, not just the dice part of it.

Monday, 14th November, 2016

Monday, 22nd February, 2016

Sunday, 14th February, 2016

  • 04:25 PM - Blue mentioned RCanine in post [GUIDE] Thy Fearful Symmetry: A Circle of the Moon Handbook
    RCanine, thanks for putting this together in the first place. Mistwell was pulling art out of a burning building so it wasn't lost - he copied several threads over and attributed them to the correct people, not trying to take credit. When the owners showed up for other threads and asked, Morris was petitioned and moved the posts over to their ownership. I believe formatting was done by a tool used to try and mimic formatting of threads from the dying Wizard's boards since it used a different method. I understand the shock of coming here and finding something with your name on it you had posted elsewhere, but the community is happy we had an archive of your excellent work until you had a chance to put it up (and expand it) yourself.

No results to display...
Page 1 of 10 12345678910 LastLast

Saturday, 29th September, 2018

  • 09:52 PM - Damon_Tor quoted RCanine in post The Wayfairers Guide to Eberron
    I think there's potential in a double-scimitar rogue. Definitely. Also, the Double-Scimitar + Revenant Blade is strictly superior to any two-weapon fighting build + Dual Wielder, especially if you plan ahead and take the Great Weapon Fighting style instead of Two Weapon fighting. 2d4 is extremely powerful with the reroll granted by GWF: the average roll for 2d4 with that reroll is 6, stronger than 1d10. You get the +1 AC DW would give you AND RB is a half-feat: it includes +1 str/dex. And of course a stat-included bonus action attack is built into the weapon. And remember according to the WGtE Wood Elves can replace their weapon proficiency trait with one gives proficiency with the Double-Scimitar. And it allows you (anyone) to start with one in place of another martial weapon your would grant you when you start: even the high price is just handwaved away.

Wednesday, 12th September, 2018

  • 06:44 PM - Warpiglet quoted RCanine in post A glutton for punsihment (beastmaster character?)
    I was playing Adventurer's League with a goblin ranger mounted on a giant frog. I bought chain shirt barding which helped with its AC. The frog's at-will restrain is amazing. Because it's not a grapple attack it's not constrained by size, and even though the saving throw is trivial, it still requires an action to stop. I still don't think the class would scale, but I love the frog + lance combo. FWIW, Giant Frog is not a legal companion for Ranger Revised because it has 18 hp. I really dig the visual and can see that would be fun, power considerations not being an issue.

Wednesday, 14th February, 2018

  • 06:05 PM - Cap'n Kobold quoted RCanine in post How is the College of Blades in action?
    * Although flourishes take up the most column inches, they're actually pretty niche part of the build. They're only usable 2-5 times per long rest; they require a hit, they share a resource with other uses of inspiration, and since they require a hit, they have a high risk/high reward component. * Level 5 might feel awkward since you get Extra Attack at 6. Level 5 is a big jump in power fir any bard, not just because of level 3 spells, but also because Inspiration dice now recharge on a Short rest. Thus (for a Swords Bard) flourishes would become usable 2-3 times more often than they were at level 4.

Tuesday, 13th February, 2018

  • 11:19 AM - Sadras quoted RCanine in post UA - Into the Wild
    A+ for concept, C- for execution. It's just not interesting or inspiring. Travel needs consequences -- like resource drain or story possibilities. Things like the random encounters in CoS. My group recently travelled to Icewind Dale so I took the opportunity to incorporate a skill challenge on the lines of 4e with narration (story possibilities as you said), resource drain and complications (time loss, damaged equipment/tools and other). I would have preferred something along those lines with a mix of the ideas presented in this UA. Hopefully they will revisit this.
  • 09:18 AM - pukunui quoted RCanine in post UA - Into the Wild
    A+ for concept, C- for execution. It's just not interesting or inspiring. Travel needs consequences -- like resource drain or story possibilities. Things like the random encounters in CoS.Yeah, it definitely could be better. If enough people respond positively to it, maybe we will see a better version down the line. Nevertheless, I appreciate the thought, and I would like to see more of this sort of thing in the future.

Monday, 6th March, 2017

  • 04:27 PM - Pauper quoted RCanine in post Future of the current Adventure League
    It's not logistically possible to do anything outside of the honor system. Well, sure. But you can craft your rules/benefits in such a way that it doesn't take a savant to detect wrongdoing, and that doesn't encourage exploitation. The faction-specific magic item purchase options are a good example of that -- all you need is access to one table to confirm that a player selected the right item when making a faction item purchase, and given the rules for changing factions, it's fairly easy to figure out if someone is trying shenanigans to exploit the rule. The real problem is that it's practically impossible to playtest these kinds of things before releasing them to the AL as a whole, so even if you figure out that a DM award or other benefit is abusive, the damage is already out there before you get a chance to change it. -- Pauper
  • 12:00 AM - Saelorn quoted RCanine in post I think I am going to stop using solo monsters.
    Whut? That's only true if every familial interaction is both uninteresting and bad. Allow a noble player to tap their family for wealth and/or access and you counterbalance that sort of thing. At its core, D&D is a resource management game, and family is another resource.If family was meant to be a resource which factored into the game, at that level, then it would have a mechanical interaction with those resources. For example, back in the 3.x era, there was at least one game which offered an "inheritance" feat that gave you cash from a family member having died; and I think Eberron had several chains of feats, and possibly a prestige class, which required certain family connections to take. If you want to write up a whole sub-system for family resources, where each of various connections has some sort of codified benefits and drawbacks, then that's one thing. If you're just going to ad-hoc throw random benefits and drawbacks based on family, and the players have no way of knowing what to ex...

Friday, 3rd March, 2017

  • 06:47 PM - rooneg quoted RCanine in post Future of the current Adventure League
    ...a PC's career. That's almost never going to be a Tier 1 item. I'd like to shuffle the hours requirement so that uncommons are cheaper, rares are around what it costs now, very rares are more expensive and legendaries are available, but maybe cost twice what a Dedicated DM costs now. Then let DMs trade up, cash your Uncommon in for half it's hours credit toward something else. Give me a reason to buy a little item now for my Tier 1 PC, but don't make me hang on to it forever. Similarly you could envision a DM reward that would let you assign a +1 weapon (like the A Great Upheaval DM quest now), but then have other rewards that let you tack on more pluses when that character is in Tier 2 or 3. Right now you're incentivized not to use low level rewards because they just make it harder to pick up other items in the future because they'll always stick to your magic item count and you have no ability to trade them away for more useful stuff. Generally though, I agree with everything else RCanine is saying. The system seems to basically work.
  • 05:31 PM - Galendril quoted RCanine in post WTF Wizards of the Coast? *RANT* (video link)
    You couldin't wait three weeks to necro this thread on it's birthday? Nope. In any case, it was at the top of the list of threads. I'm so sorry I responded to a year old thread /sarcasm

Tuesday, 21st February, 2017

  • 08:27 PM - Anthraxus quoted RCanine in post Ex-virgin's observations of first AL experiences and some questions for the more experienced
    It's just like a home campaign except you don't have to write all the content yourself, in exchange for a little bit more strict guidelines. Again, honor system. Just keep track of XP/Gold/etc... on Log sheets, and you can bring them anywhere.
  • 07:29 PM - NeverLucky quoted RCanine in post Ex-virgin's observations of first AL experiences and some questions for the more experienced
    Sounds like this event is pretty badly managed, to be honest. Most of the time, tickets and time-slots are very important; as long as you show up on time, tickets/pre-reg ensures that you get to play, and time slots are rigorously enforced. Mostly the ability to trade it. It's the honor system. Specifically the ability to trade it to Fai Chen for one of their new certs. You can trade uncerted items freely between players, and for Fai Chen's gently used items.
  • 02:40 PM - Warmaster Horus quoted RCanine in post Fai Chen recon
    Fai Chen's is fun, but I don't like that it rewards aggressive queuing by using first-come, first-serve limited certs, especially for super popular things. I think that's the reason they limit transactions to one trade and one purchase per customer per day.

Saturday, 18th February, 2017

  • 02:38 PM - morepurplemorebetter quoted RCanine in post MPMB's D&D 5e Character Tools
    I've been gushing about this sheet for a while, but wanted to add something I didn't know. If, like me, you're desperate to get this sheet to work correctly on iPad, check out Adobe Acrobat for iPad seems like a silly app to exist given Apple's excellent PDF support, but on first blush Acrobat for iPad appears to handle MPMB's sheet great, while iBooks does not.The mobile version of Adobe Acrobat doesn't support document-level JavaScript nor most of the JavaScript actions that the desktop version does. Just compare Acrobat's Desktop JavaScript API with the Mobile JavaScript API and you will see a big difference in substance ;) So although you will be able to view the sheet and even make changes in the form fields, those changes will have no automation behind them. Even worse, when you make those changes, save the sheet, and then open the sheet on desktop PC, you might see that the automation hasn't caught up with the changes and you might not be able to undo that. This is why the sheet comes...

Wednesday, 25th January, 2017

  • 10:13 PM - morepurplemorebetter quoted RCanine in post MPMB's D&D 5e Character Tools
    Strange; visiting those URLs yesterday I was getting 404s; today they're working fine. Having the access to the source is awesome; thanks!This is truly awesome, thank you! I will hopefully have some time tomorrow and Friday to incorporate this into the sheet and add a way for the Mechanical Servant to be added on the companion page (no promises on this time-frame thought). I see that you have more experience with coding than I do, hope it isn't too much of a change of speed for you with my first-timer code ;)

Tuesday, 24th January, 2017

  • 11:00 PM - kaernunnos quoted RCanine in post MPMB's D&D 5e Character Tools
    Ok, Artificer is completely transcribed: The only thing I couldn't get to work is the CreatureList for Mechanical Servant. I couldn't see how to hook into that as an option (alongside with Ranger Companions) and when the Mechanical Servants showed up in the list their stats were didn't reflect my changes. There seems to be a minor issue with the Alchemist subclass. The alchemical formulas you pick are listed fine, but the alchemical fire and alchemical acid options are not being added to the feature or notes list.

Monday, 16th January, 2017

  • 08:34 PM - morepurplemorebetter quoted RCanine in post MPMB's D&D 5e Character Tools
    @morepurplemorebetter - I'm taking a whack at the UA Artificer, and noticed that the complete weapon & ammo list, and homebrew ammo syntax is missing on DropBox. Here's my progress, btw: I'm doing up to level 4 for a game tomorrow, which is why it's not complete. EDIT: Actually, there are several of the files listed (spell lists, were my next blocker) are missing.Thank you for making the Artificer code! Unfortunately I don't really have time this week to take a look at it, so I will owe you a response for that. As for the missing files on the Dropbox, I am surprised, because I don't see any files missing at all... Even when I go to the Dropbox in my browser without being logged in, I still see all the files that are supposed to be there. Are you sure you are looking in the right spot: I see the "Complete WeaponsList & AmmoList (as used in v12.5).js", the "Complete SpellsList (as used in...

Monday, 12th December, 2016

  • 04:09 AM - ad_hoc quoted RCanine in post IDEA: Actually bounded accuracy
    Since we also don't get that in 5E, I'm interested in ways that can keep the game from becoming schtick-driven as you increase in level; something beyond making everything the PCs encounter immune to their schticks. You don't think the game radically changes when you hit the different tiers? We have entirely different play experiences.

Sunday, 11th December, 2016

  • 11:45 PM - Lanliss quoted RCanine in post Social Combat Rules for 5E
    Sure, but the more likely statement would be, "…or I'll have knuckles over there tear your arms off." Speaking for myself, I would be much more afraid of a crime boss who is willing to do his own dirty work and, more importantly, is capable of doing so. Might be essentially the same end result (you are missing your arms) but it feels much more threatening when you know the guy saying it is capable of it.
  • 11:41 PM - nswanson29 quoted RCanine in post Social Combat Rules for 5E
    Sure, but the more likely statement would be, "…or I'll have knuckles over there tear your arms off." I'm sorry. I read the title and the last few posts and am way out where this is going. Sorry again.
  • 11:15 PM - Lanliss quoted RCanine in post Social Combat Rules for 5E
    Having intimidation based on Strength doesn't make any sense. In a court scenario, the best way to intimidate someone is to threaten to expose their secrets, not threaten to tear their arms off. You doubt how easy it is to threaten to squash someone's head. Classic crime boss style "I think you want to do this for me. As a matter of fact, you would love to do this for me." *pinches a walnut into splinters/squeezes hand freakishly hard*

Page 1 of 10 12345678910 LastLast

RCanine's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites