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  • Cap'n Kobold's Avatar
    Yesterday, 11:11 AM
    I'm not sure that Wild Shape is the best way of representing this. - It has a lot of baggage such as the extra HP of the creature which take up a significant amount of the power available to balance the archetype, but aren't really something that you're interested in. It strikes me that this archetype's niche among the monk subclasses is its versatility - Less combat power than open-hand,...
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  • Cap'n Kobold's Avatar
    Yesterday, 10:53 AM
    I'm fine with not requiring Dex for attacks, but I'd like to see it used for AC calculations rather than being able to dump it if you're wearing heavy armour. I'm unsure of the best way to do that, keep all armour meaningful, and not break bounded accuracy however. Conceptually for me at least, there is a distinction between "not a heavy, slow weapon" and "the wielder's athleticism and...
    87 replies | 2788 view(s)
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  • Cap'n Kobold's Avatar
    Wednesday, 17th July, 2019, 01:07 AM
    There were a lot of assumptions made regarding levels, builds, that the paladin was saving all their spells for smites and that the rogue wasn't dual-wielding in melee etc. For a bow, keeping it strung for a few hours would not be an issue. You would generally travel with it unstrung though - You're right, keeping it strung for long periods of time would reduce its power. For a crossbow,...
    87 replies | 2788 view(s)
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  • Cap'n Kobold's Avatar
    Tuesday, 16th July, 2019, 04:01 PM
    . . . Are you assuming that all Str-based characters take GWM? I feel that there is a disconnect here.
    87 replies | 2788 view(s)
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  • Cap'n Kobold's Avatar
    Tuesday, 16th July, 2019, 10:07 AM
    Well darn. I'll be sure to tell them.
    65 replies | 1882 view(s)
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  • Cap'n Kobold's Avatar
    Tuesday, 16th July, 2019, 09:41 AM
    Nope. Any situation where the Str-based character doesn't pick up one or two specific feats. IME featless games are very rare, but characters not picking up GWM are not. If you believe GWM and Polearm Expert are significant in this comparison, we can compare like-for-like with a Sharpshooter and Crossbow Expert Dex-based character. In a game where hit point and spell slot attrition are the...
    87 replies | 2788 view(s)
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  • Cap'n Kobold's Avatar
    Tuesday, 16th July, 2019, 08:39 AM
    I believe (I have some houserules that mean that some of these do not apply) the issue lies when you're comparing Dex builds against Str in featless or other situations where the Str character is not leveraging a few specific feats to optimise, or when you consider factors other than raw white-room melee damage. Str-based characters are at least competitive with Dex-based characters when it...
    87 replies | 2788 view(s)
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  • Cap'n Kobold's Avatar
    Monday, 15th July, 2019, 05:40 PM
    I would make it a feat, so that Rogues and other classes can pick it up without multiclassing. Monks don't need it, since they don't use Finesse as such. Finesse Fighters and similar classes with Fighting styles already have two pretty good ones for Finesse in Duelling and Two-weapon fighting styles.
    87 replies | 2788 view(s)
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  • Cap'n Kobold's Avatar
    Monday, 15th July, 2019, 01:37 PM
    No, but there is definitely some confusion in the context that you were using it, and you opinion as to what the D&D mechanical implementation represents. I think that is why Blue was pointing out the mechanical difference in D&D between being proficient in something and being good at it. - To try to resolve the confusion and work out in what context you were using the word. No, unless...
    65 replies | 1882 view(s)
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  • Cap'n Kobold's Avatar
    Friday, 12th July, 2019, 03:30 PM
    Does the character still get to resurrect his sister by spending 10 GP and an hour any time that she dies?
    7 replies | 255 view(s)
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  • Cap'n Kobold's Avatar
    Friday, 12th July, 2019, 03:22 PM
    Assuming the adventuring day that the game is balanced around, a 5th level wizard can cast three Fireballs a day. Fortuitously, that is the same number of Action Surges that the fighter will get, allowing us to balance them against each other. :devil: Unless you're making concomitant changes in casters, changing the capabilities of non-casters is an ideal time to adjust the power of the...
    48 replies | 1752 view(s)
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  • Cap'n Kobold's Avatar
    Friday, 12th July, 2019, 02:56 PM
    My bad. I generally open threads in new windows and it can be a while before I get round to putting my thoughts in order and finish writing a post.
    232 replies | 9991 view(s)
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  • Cap'n Kobold's Avatar
    Thursday, 11th July, 2019, 05:48 PM
    Edit: First sentence has already been addressed in the original quoted post. Leaving in to avoid confusion - and because I don't know how to do strikethrough font on these forums.Out of what? Six maneuvers that add the superiority dice to damage, Lunging attack is the only one where you have to choose to use it before you hit. I'm not saying that its pointless, but its really unrepresentative...
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  • Cap'n Kobold's Avatar
    Thursday, 11th July, 2019, 05:32 PM
    I think its unnecessary, but the OP was couched in terms of realism and making sense, so I'm engaging with it on the basis that this is the case, and in those terms. That's the point: Most of the "generic adventuring tasks" that others are saying adventurers would improve at given their daily regime, are ability checks, not skill checks. Some may not even involve applying proficiency...
    224 replies | 5862 view(s)
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  • Cap'n Kobold's Avatar
    Thursday, 11th July, 2019, 01:16 AM
    Are there any ability scores that wouldn't improve with the constant use through widespread but generic adventuring tasks. If you only have limited ability improvements and can choose where they go, the player may prefer putting them into a different ability score, unless having a high Wisdom is important to their concept. But this thread seems to be about a level of 'realism', and in...
    224 replies | 5862 view(s)
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  • Cap'n Kobold's Avatar
    Thursday, 11th July, 2019, 12:48 AM
    You would need much higher scaling than that to even approach the ballpark. Remember that Extra Attack is not designed to keep up with casters when they are throwing cantrips. It is designed to exceed the damage (at the cost of utility) of casters over the course of the day including when they are throwing fireballs instead of cantrips. Look at Rogues: They have inbuilt scaling that is...
    48 replies | 1752 view(s)
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  • Cap'n Kobold's Avatar
    Thursday, 11th July, 2019, 12:22 AM
    As others have pointed out, fighting styles as they are mostly work fine with fighter archetypes. I think that if you want to start the archetype at level 1 rather than 3, you're better off just adding an extra ability like the ones you suggested in exchange for having to make the decision earlier rather than messing with fighting styles.
    106 replies | 2369 view(s)
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  • Cap'n Kobold's Avatar
    Thursday, 11th July, 2019, 12:08 AM
    If a fighter spends a lot of their time making perception checks, actively looking out for things, fighting off mind-affecting spells and learning what sort of things work and what doesn't, its up to the player to justify why their perceptiveness, willpower and common sense haven't improved. Likewise if a rogue spends a lot of time climbing walls, running around, and yomping a pack full of...
    224 replies | 5862 view(s)
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  • Quickleaf's Avatar
    Wednesday, 10th July, 2019, 10:56 PM
    Quickleaf replied to OSR Gripes
    Using your wits to avoid rolling dice, and solving situations through creative thinking. That's where the fun is. In OSR games, when you're confronted with a challenge, you don't look to your character sheet first; rather, you look to your own ingenuity first.
    231 replies | 8109 view(s)
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  • Cap'n Kobold's Avatar
    Tuesday, 9th July, 2019, 07:25 PM
    Cap'n Kobold replied to Languages
    The player's handbook says that some languages use the same alphabets, but I don't know anywhere where it says that many languages are just different accents of each other.
    9 replies | 374 view(s)
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  • Cap'n Kobold's Avatar
    Tuesday, 9th July, 2019, 04:07 PM
    For clarification: When you say "Science", are you referring to the concept and process of science? Or are you asking how much our D&D worlds cleave to the Biology, Chemistry, physics etc of real-world earth?
    69 replies | 2234 view(s)
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  • Quickleaf's Avatar
    Tuesday, 2nd July, 2019, 03:43 AM
    Hypoxic cardiovascular training at altitude with a 50 pound pack (like wildlands firefighters)? Mixed with high-intensity interval training incorporating HEMA?
    14 replies | 574 view(s)
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  • Cap'n Kobold's Avatar
    Tuesday, 2nd July, 2019, 01:12 AM
    Depends on how big you're willing to make dice.
    14 replies | 574 view(s)
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  • Cap'n Kobold's Avatar
    Monday, 1st July, 2019, 09:54 PM
    Before this detour becomes too acrimonious, and while I am aware that statistics are generally important to prove scientific hypotheses, I think I should probably reiterate the context in which I (and possibly Jaelis) was answering:
    52 replies | 3306 view(s)
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  • Cap'n Kobold's Avatar
    Monday, 1st July, 2019, 11:18 AM
    It would increase the power of ritual casters quite considerably. Their spell slots are set up so that they have to last them through a day of adventuring including both combat encounters and non-combat challenges. The classes are balanced around the basis of those limited resources, and that often a caster character won't have the slots available to resolve a situation using a spell, so the...
    108 replies | 3759 view(s)
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  • Cap'n Kobold's Avatar
    Sunday, 30th June, 2019, 10:33 PM
    Mathematicians do. Some quantum physicists perhaps? Generally scientists explain their theories by pointing out that when they do a thing, the result matches this particular mechanism. Illustrations and language will depend on the science.
    52 replies | 3306 view(s)
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  • Cap'n Kobold's Avatar
    Sunday, 30th June, 2019, 10:26 PM
    Is there any particular reason that outside of magic, the exercise regimes and martial arts of D&D would be different from historical ones? I mean you'll never be able to do Monk-style martial arts, which are more to do with channelling magic, but the sort of martial arts that Fighters and similar martial characters engage in is going to be pretty similar to HEMA and similar.
    14 replies | 574 view(s)
    1 XP
  • Cap'n Kobold's Avatar
    Saturday, 29th June, 2019, 07:08 PM
    Who has suggested that the Ranger should be shooting magic missiles and levitating things? Other than you? Many Ranger spells are simply ways of moving fast, or moving quietly or unseen. Attunement to the natural world to communicate with animals or to take on aspects of them. Asking nature to aid you in small ways. Finding things. If you didn't have a detect magic spell up while you watched,...
    352 replies | 12473 view(s)
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  • Cap'n Kobold's Avatar
    Saturday, 29th June, 2019, 06:41 PM
    How "granular" do you want your game to get? It is generally assumed that adventurers have a certain level of grounding in a lot of skills (can attempt checks even without proficiency) and most of the capabilities that they are actually solidly trained in are very broad. For example Athletics covers jujitsu, jumping, swimming, sprinting, climbing etc. Most people who know how to use a pike...
    32 replies | 1065 view(s)
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  • Cap'n Kobold's Avatar
    Friday, 28th June, 2019, 09:28 PM
    Or the skill feats in Unearthed Arcana.
    13 replies | 544 view(s)
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  • Cap'n Kobold's Avatar
    Thursday, 27th June, 2019, 09:07 AM
    I don't see this situation as a problem: this will have a very high cost in terms of ability score assignment at character creation. However your point about magic items that boost a stat is a very good one.
    49 replies | 2048 view(s)
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  • Cap'n Kobold's Avatar
    Monday, 24th June, 2019, 11:16 PM
    Then playing a thief who is rather unathletic and weak in comparison with their weight such as the couch potato (typical Str 8 example) is definitely playing against type. Such a thief would likely climb walls using grapples, ropes and other methods that might take more time, but allow easier rolls, or remove the need for rolls to climb altogether. Both of these strike me as iconic use of...
    34 replies | 1476 view(s)
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  • Cap'n Kobold's Avatar
    Monday, 24th June, 2019, 06:45 PM
    Mixing and matching Abilities and Skills helps. Strength (Acrobatics) to get up to a roof by bouncing between two walls or a corner, Dex (Athletics) to run across the sloped roof, Strength(Athletics) to leap from that roof to another across the street, and Dex(Acrobatics) to land in a roll that uses less of your movement. Then Constitution to keep going. Generally Parkour is going to be in a...
    34 replies | 1476 view(s)
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  • Cap'n Kobold's Avatar
    Sunday, 23rd June, 2019, 12:07 PM
    Being intelligent means you will pick up and understand the techniques used in Sleight of hand etc faster. You're still using Dexterity (usually) to apply those techniques in actual use. I would probably just remove the base skill proficiencies from the wizard class in the case of adopting this system. They'll be fine with those from backgrounds and their bonus intelligence. A similar system...
    61 replies | 2062 view(s)
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  • Cap'n Kobold's Avatar
    Sunday, 23rd June, 2019, 11:06 AM
    5th ed tends to use a "Recharges on a roll of x+ on a d6" for NPC mechanics that aren't just a set number of times per encounter. In 5e, Ki is explicitly a kind of magic. Splitting magic into arcane, divine, primal, psionic etc is very much a 4th ed thing, not 5th ed. If you're going to do that, why not put ki back in psionic? You already have Samurai (Paladins of the Crown, Champion...
    35 replies | 1869 view(s)
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About Evil_DM

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Been playing RPG's for 30'ish years now. Started with The Dark Eye, then switched to AD&D 2'nd edition. Played 3'rd and 3.5, and Pathfinder. Skipped 4E but now getting back into 5E. Have created a personal huge setting, and am trying to get that one out there.
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Wednesday, 12th July, 2017

  • 11:18 PM - Quickleaf mentioned Evil_DM in post Looking for some feedback on a homebrew class
    Evil_DM Nice clean layout. However, I'll tell you straight up: You'd be making Colin McComb, who wrote The Complete Book of Elves, proud with the degree of over-powered brokenness of this class in its current form. At first blush, here's what I'm noticing: Full caster with Ritual Casting, with Extra Attack equivalent to an 11th level fighter, AND *seems* to be able to cast cure wounds (at least judging by your explicit mentioning of cure wounds in absence of an actual Bladesinger Spell List). Seems overpowered to me. Bladesong Styles are superior to Fighting Styles (compare Dust in the Wind – add 1/2 your prof. bonus to AC – to the fighter's Defensive Fighting Style – +1 AC – as an example of what I mean). Overpowered again. Insightful Movement, and have a scaling bonus to AC as icing on the top. Totally overpowered. Already my reasons for playing a fighter or a wizard over a bladesinger are practically nil. And on and on. I got the gist of how overpowered this is ...
  • 09:51 PM - Quickleaf mentioned Evil_DM in post Looking for some feedback on a homebrew class
    Evil_DM Welcome to ENWorld! You'll understand that with spam being what it is, and you being a new user, probably no one is going to take you up on your offer to share their email address. Instead, what is commonly done, you can either (1) upload your PDF to GoogleDrive and share the link or (2) directly upload your PDF to your post (hit Edit on your original post and then Manage Attachments below). Btw I think a bladesinger/swordmage/gish type class is a worthwhile endeavor, btw. I've seen people get by with warlock or eldritch knight or even re-skin a paladin, but I think there's enough demand out there for people to be interested in such a class.

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Wednesday, 24th January, 2018

  • 10:45 AM - dekrass quoted Evil_DM in post [W.O.I.N.] N.E.W. and Somerset rules questions
    Are the psionic skills only in existence to benefit the Exploits, or could they be used also for other things? I have tried to think of uses for Telepathy, for example, but could not think of any outside the Exploits. I mostly treat them like knowledge skills are treated in other games. There are probably a few other uses, too. I can think of a few examples for telepathy. As you suggested you could try to identify the use of telepathy by others. You could use it to assess an area's security from telepathic intrusion or set up countermeasures if your setting has telepathic countermeasures. I would also allow telepathy to be used as a mental defense skill against telepathic attacks. Biopsionics might be used on checks to hold your breath or in other instances of bodily control. Of course, all of this is subject to GM approval and may not be appropriate for all settings.

Tuesday, 23rd January, 2018

  • 05:20 PM - Morrus quoted Evil_DM in post [W.O.I.N.] N.E.W. and Somerset rules questions
    Geez, you're fast... :D Check! And the Battlepsyche Psi-Blast exploit can be used an unlimited time per day, since it does not require PP's, correct? Yes. Yes, I understand. Let me rephrase. With most skills such as driving, acrobatics, science, or whatever, I can think of many used outside of using Exploits. However, when reading the psionic skills and exploits, I get the feeling that the psionic skills (biopsionics, clairsentience, clairvoyance, ergokinesis, metapsionics, telekinesis, telepathy, and teleportation) can only be used in combination with relevant exploits. In other words, what could I do with for example Biopsionics or Telepathy skill, if I would not have a Biopsionics or Telepathy exploit. Except perhaps, to recognize such an exploit being used by another character or monster. They're just skills, like any other. They don't work any differently. :)

Thursday, 13th July, 2017

  • 08:25 PM - Quickleaf quoted Evil_DM in post Looking for some feedback on a homebrew class
    Hi @Quickleaf, thanks for taking the time to read it through and comment on it. Aww, that's so sweet! <3 You're welcome. That's what the ENWorld community is here for. I tried to be a little tongue-in-cheek because my criticism was pretty scathing. I'll try to offer some brief ideas for how you could adjust things... Ah, the cure wounds is really a mistake. That should not have been in there, and will most certainly be gone. Also, Ritual Casting, in hindsight, is perhaps not too fitting for a bladesinger. I mean, he spends time dancing, not doing rituals. Those are steps in the right direction. I took the bard as basis for the bladesinger (including the 2'nd attack at level 11) and the Ritual Casting/Cure Wounds is a copy/paste mistake... :blush: Bard? Well, if you're talking about the bard's College of Valor...they *don't* get a 3rd attack at 11th level. They get a 2nd attack at 6th level. Here's where you're making it overpowered: Compare your bladesinger to an eld...
  • 12:34 PM - Cap'n Kobold quoted Evil_DM in post Looking for some feedback on a homebrew class
    Stupid of me I haven't thought of that. Of course. Perhaps limiting it to a number of times per day, related to level? Or would that become too complex/too much administration? You may need to clarify the table: did you really intend to give the bladesinger extra attacks at both level 5 and level 11? I'd suggest you remove the extra attacks, and grant the Cantrip + attack option instead. Excellent suggestiont, hadn't thought of that either. Would want it to be flavourful, not hindering. I'll create a version of the Songblade that's mainly a flavoured longsword/bastardsword, and remove the requirement to need the Songblade for the bladesong. I would really suggest that you remove the songblade completely. Let bladesingers use any weapon. Most will probably use Longswords, but the less-athletic. flabbier, or infirm elves might use Rapiers or Shortswords. Plus, it allows more interesting variations on the style using more unusual weapons, as detailed in the sidebar of the official Bladesinge...

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