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  • Morrus's Avatar
    Today, 12:00 AM
    Probably not in a Dredd campaign. Magic fits in with a bunch of other worlds of 2000ad but Dredd is more sci-fi. Maybe if they were psionic artifacts instead?
    2 replies | 97 view(s)
    0 XP
  • Dannyalcatraz's Avatar
    Yesterday, 07:46 PM
    Genetic anomaly, black ops super soldier AWOL/reject/merc... Just do some Clarkian reskinning of the magic as experimental tech, and you’re golden. Even the dragons could be biotech gone wild.
    10 replies | 270 view(s)
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  • Dannyalcatraz's Avatar
    Yesterday, 07:42 PM
    I’ll just say that if you’re contemplating GURPS, any toolkit system you feel comfy using should work as well- especially if you have a strong idea for how you want your campaign to run.
    10 replies | 270 view(s)
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  • Morrus's Avatar
    Yesterday, 04:42 PM
    No. I was definitely a geek, and hung around with my geek friends, but there was no bullying. I get that other people have different experiences.
    55 replies | 930 view(s)
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  • Dannyalcatraz's Avatar
    Yesterday, 04:09 PM
    You don’t see a “Reply with quote” button? Edit: I see- you mean how quoting is interacting with blocking. Apparently, the app doesn’t support blocking. That, FWIW, is not related to the platform shift. If, OTOH, you’re just using the website and you can still see each other despite blocking, that could be a problem that needs reporting in the bug thread in Meta.
    68 replies | 1803 view(s)
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  • Morrus's Avatar
    Yesterday, 03:52 PM
    Liminal is a new RPG by Paul Mitchener, just launched by Modiphius. It deals with "the boundary between the modern day United Kingdom and the Hidden World- the world of secret societies of magicians, a police division investigating Fortean crimes, fae courts, werewolf gangs, and haunted places where the walls between worlds are thin." UPDATE: The core book appears to have already sold out. ...
    0 replies | 723 view(s)
  • Morrus's Avatar
    Yesterday, 03:42 PM
    Two new miniature sets are now available from Modiphius, for use with their Star Trek Adventures RPG. These are the Original Series Landing Party, and the Iconic Villains sets. These are 32mm scale, unpainted resin miniatures. This set contains one male officer and one female officer of the Andorian, Denobulan, Tellarite, and Vulcan species, as well as two male humanoid miniatures. ...
    0 replies | 427 view(s)
  • Morrus's Avatar
    Yesterday, 11:10 AM
    At the moment they’re in PDF but we do have print plans.
    11 replies | 190 view(s)
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  • Morrus's Avatar
    Yesterday, 11:09 AM
    These books are already written. :)
    11 replies | 190 view(s)
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  • Dannyalcatraz's Avatar
    Yesterday, 10:58 AM
    DRAMA! Been a bit of event planning whiplash. One of my cousins has been dating a (very nice) German guy for a couple years now, and they recently got engaged. After consultation with an immigration attorney, they decided to move their plan for getting married in September up to July 6-7th. My folks had decided to host July 4th celebrations this year. I was already planning my menu......
    8598 replies | 441497 view(s)
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  • Lanefan's Avatar
    Yesterday, 08:08 AM
    3-6 players can easily play 6-10 PCs - nothing limits them to one each... :)
    290 replies | 7847 view(s)
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  • Henry's Avatar
    Yesterday, 05:17 AM
    I think part of the broad brush with which early D&D is painted is due to historical distance, but also because Gygax and other TSR authors (such as the infamous Roger Moore “Tucker’s Kobolds” story) talked about these early tendencies and how they were prevalent, and how we shouldn’t do them; therefore, just like a historian who reads partial historical records and draws conclusions without...
    17 replies | 723 view(s)
    2 XP
  • jonesy's Avatar
    Yesterday, 04:40 AM
    I was surprised there weren't more. I used to collect the series way back when we had a group playing in the setting. I think I have almost 170 of the books, without counting duplicates or variant editions (like the Annotated Legends, which might be my single favourite book of the bunch). Most of what I'm missing are the young reader books, which I'm not up to date on.
    24 replies | 702 view(s)
    0 XP
  • Lanefan's Avatar
    Yesterday, 01:01 AM
    Yeah, a swarm of wraiths could really mess up your day. In fairness, 1e did generally assume a larger party size: parties of 6-9 PCs were commonplace. Most 0e-1e modules were written with this kind of party size in mind - check their intro notes and you'll see. It wasn't until 3e that the party of 4 PCs became the standard.
    290 replies | 7847 view(s)
    4 XP
  • Morrus's Avatar
    Yesterday, 12:18 AM
    TBBT is a sitcom. Sitcoms are generally the same, just the characters change. There have been sitcoms featuring wartime medics, upper class toffs, pretty people in New York, and everything in between. The characters are always the butt of the joke. This time it was scientists. The fact that geeks finding scientists in the same mainstream sitcoms as everybody else gets them upset kinda...
    55 replies | 930 view(s)
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  • Morrus's Avatar
    Tuesday, 18th June, 2019, 08:42 PM
    Hello poster, all right? I’ve moved this to the promotions forum for you.
    1 replies | 136 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 18th June, 2019, 05:58 PM
    Beast-tamers, gunfighters, tinkerers, savants, and more! The Kickstarter for A TOUCH MORE CLASS has now launched! This brand new book includes nine new class for your 5E game, and the Kickstarter also includes the original book, A TOUCH OF CLASS, which contains seven original classes! In 2017 we produced A TOUCH OF CLASS, a softcover book containing seven new classes for your 5th Edition...
    11 replies | 480 view(s)
  • Morrus's Avatar
    Tuesday, 18th June, 2019, 05:32 PM
    Well, OK then.
    90 replies | 3307 view(s)
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  • Morrus's Avatar
    Tuesday, 18th June, 2019, 05:11 PM
    They do that for two reasons: 1) it’s more visible on the store shelf 2) you can put your own stuff in it too
    90 replies | 3307 view(s)
    3 XP
  • Dannyalcatraz's Avatar
    Tuesday, 18th June, 2019, 04:55 PM
    I have no clue about the tax rules on that kind of thing. It can’t hurt, though.
    8598 replies | 441497 view(s)
    0 XP
  • Dannyalcatraz's Avatar
    Tuesday, 18th June, 2019, 04:52 PM
    Is it? So much for that game.
    19 replies | 664 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 18th June, 2019, 03:36 PM
    Beast-tamers, gunfighters, tinkerers, savants, and more! The Kickstarter for A TOUCH MORE CLASS has now launched! This brand new book includes nine new class for your 5E game, and the Kickstarter also includes the original book, A TOUCH OF CLASS, which contains seven original classes! In 2017 we produced A TOUCH OF CLASS, a softcover book containing seven new classes for your 5th Edition...
    11 replies | 190 view(s)
    1 XP
  • Lanefan's Avatar
    Tuesday, 18th June, 2019, 10:15 AM
    If they won initiative. But if they lost they'd be eating a 92-point blast of fire (46-point on a made save), with potential subsequent item losses on failing the initial save, when the dragon breathed on them before they got to act. Chances are that'd turn the 6-9 character party into a 3-7 character party, with each of the remaining characters down a bunch of h.p. and possibly down some...
    290 replies | 7847 view(s)
    0 XP
  • Lanefan's Avatar
    Tuesday, 18th June, 2019, 10:00 AM
    And that's what makes them great!
    290 replies | 7847 view(s)
    1 XP
  • Lanefan's Avatar
    Tuesday, 18th June, 2019, 09:43 AM
    And IMO the game works even better if some of those things are modified to be perhaps a bit less simplified and-or a bit more realistic. Ease of recovery is trivially simple to alter. Armour actually works not too badly as is. The turn-based system can be made much less rigid simply by rerolling initiative each round (and allowing ties). Adding a wound-vitality or body-fatigue system to HP...
    205 replies | 4591 view(s)
    1 XP
  • TarionzCousin's Avatar
    Tuesday, 18th June, 2019, 04:08 AM
    Before you open the spoiler block below, guess how many novels have been written in the Dragonlance setting. Maybe write down a number. This number should not include modules or other works--only book-length stories. Ready? Ok. Click on "Show" to proceed. B-) In the awesome and informative Dungeons & Dragons: Art & Arcana, it states that "To date, nearly two hundred novels have used the...
    24 replies | 702 view(s)
    0 XP
  • Dannyalcatraz's Avatar
    Tuesday, 18th June, 2019, 12:30 AM
    3.X: Feats opening up PC design flexibility, liberalized multiclassing, largely decoupling stats from class, the more intuitive AC system, meaningful skills, the unified D20 mechanic 4Ed: the Warlock
    33 replies | 1038 view(s)
    0 XP
  • Lanefan's Avatar
    Monday, 17th June, 2019, 11:56 PM
    There's one thing rather notably missing from any of the above write-up, which would if included end up slowing play considerably: social interaction; either between PCs and-or between PCs and NPCs. This is where a huge majority of characterization and character development occurs, to the point where if you intentionally strip it out you haven't got much R left in the RPG. Also, what happens...
    57 replies | 1501 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 17th June, 2019, 09:48 PM
    Do they?
    70 replies | 2358 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 17th June, 2019, 08:54 PM
    Wiki threads.
    1 replies | 87 view(s)
    1 XP
  • Dannyalcatraz's Avatar
    Monday, 17th June, 2019, 06:06 PM
    :lol: There almost ought to be a news channel that covers serious news seriously...but for the visuals. https://www.bbc.com/news/world-asia-48663289
    8598 replies | 441497 view(s)
    0 XP
  • Dannyalcatraz's Avatar
    Monday, 17th June, 2019, 06:02 PM
    Has this gotten sorted yet?
    25 replies | 491 view(s)
    0 XP
  • Dannyalcatraz's Avatar
    Monday, 17th June, 2019, 06:01 PM
    And, FWIW, I’m using Safari on an iOS device 99+% of the time here.
    80 replies | 4771 view(s)
    0 XP
  • Dannyalcatraz's Avatar
    Monday, 17th June, 2019, 06:00 PM
    Stop swearing!
    502 replies | 63612 view(s)
    0 XP
  • Dannyalcatraz's Avatar
    Monday, 17th June, 2019, 05:57 PM
    Mohammed Morsi has died. https://www.bbc.com/news/world-middle-east-48668941
    167 replies | 10692 view(s)
    0 XP
  • Dannyalcatraz's Avatar
    Monday, 17th June, 2019, 05:56 PM
    Personally, I like having rules for both. IME, there are just as few masters of social interaction as there are masters of combat in gaming. Having rules for both lets players who aren’t play characters who are.
    290 replies | 7847 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 17th June, 2019, 04:35 PM
    Morrus replied to Armour skill?
    Off the top of my head I can't remember page numbers, but small or light = 2, medium = 3, large or heavy = 5.
    7 replies | 218 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 17th June, 2019, 12:44 PM
    Morrus replied to Hand Bombs
    Two rolls. One to determine where it lands, the other to attack all in the resultant burst.
    4 replies | 163 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 17th June, 2019, 12:43 PM
    Morrus replied to Armour skill?
    No, that’s the opposite of what I just said. :) It literally just does what it says in that paragraph — to benefit from higher quality equipment, you need an appropriate skill. You can’t benefit from an exceptional quality pistol without enough ranks in pistols. Same with armour.
    7 replies | 218 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 17th June, 2019, 12:24 PM
    Morrus replied to Armour skill?
    It's used exactly the way you quoted, from page 23. Lets you benefit from higher quality armour.
    7 replies | 218 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 17th June, 2019, 12:22 PM
    You roll the damage as normal and divide by two. There's no stun charge limit.
    2 replies | 139 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 17th June, 2019, 11:11 AM
    Morrus replied to Hand Bombs
    See Burst attacks on page 99. Area attacks use a single attack roll (in this case AGI (throwing) or similar) vs VITAL DEFENSE of all targets, and a single damage roll. Otherwise it is resolved just like any other attack roll.
    4 replies | 163 view(s)
    0 XP
  • Lanefan's Avatar
    Monday, 17th June, 2019, 10:33 AM
    Round here the general reaction I seem to recall was that the novels were OK but the modules were generally awful, in that a) they expected the PCs to be led by the nose far more than most modules of that era and b) for anyone who hadn't read the novels, large parts of them made little to no sense.
    290 replies | 7847 view(s)
    0 XP
  • Lanefan's Avatar
    Monday, 17th June, 2019, 10:29 AM
    That 60% or 80% or even 99.5% of encounters were/are resolved by combat is not the point, at least not the one I'm getting at. My point is that in 1e by RAW all that combat would still, in a typical published module* and given typical play, only represent about of the x.p. you'd usually earn for the adventure; with a very small percentage coming from non-combat encounters and the vast...
    290 replies | 7847 view(s)
    0 XP
  • Lanefan's Avatar
    Monday, 17th June, 2019, 10:17 AM
    side note So much for 5e's promise of reining in the numbers bloat - yikes! /side note
    205 replies | 4591 view(s)
    0 XP
  • Lanefan's Avatar
    Monday, 17th June, 2019, 10:12 AM
    I'm not the world's fastest reader but I can get through a typical FR fiction book in one evening*. To have the game-at-table progress at that speed would be ludicrous. Hell, the players wouldn't even be able to get through a quarter of the spoken dialogue in that time, never mind the travel, exploration, information gathering, combats, and all the rest of what goes into the amount of...
    57 replies | 1501 view(s)
    0 XP
  • Lanefan's Avatar
    Monday, 17th June, 2019, 10:05 AM
    Who cares? Internal consistency very much cares, in that it somewhat demands that the rule that was got wrong must then stay that way for the rest of the campaign such that the campaign/setting can be and remain consistent with itself. Which means, take the time to either a) get it right or b) think long and hard on the downstream ramifications of whatever wrong ruling you have in mind before...
    57 replies | 1501 view(s)
    0 XP
  • Lanefan's Avatar
    Monday, 17th June, 2019, 12:13 AM
    It'd never get that far. During the second reload phase (or maybe even the first) one or both of the duelists would say screw this and just charge the other one with fists swinging...
    205 replies | 4591 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 17th June, 2019, 12:11 AM
    The sixth adventure in the War of the Burning Sky adventure path is here! A 5E fantasy adventure for 11th-level characters. In search of the Torch of the Burning Sky, the heroes set out for Sindaire and Castle Korstull, the canyon fortress where Emperor Drakus Coaltongue was slain. Witness the mighty and terrible face of war in a world of magic!A critically acclaimed high fantasy...
    3 replies | 596 view(s)
  • Dannyalcatraz's Avatar
    Sunday, 16th June, 2019, 11:59 PM
    That may be exacerbated by diabetes, but that doesn’t sound like diabetes per se. It could be a lot of things. My paternal grandfather, my Mom, my paternal Aunt’s fiancée, and a couple of my friends all have diabetes. I’m prediabetic myself, but so far, haven’t actually gotten the illness. The diabetic neuropathy issues with feet build up over time. It actually sounds more like my...
    8598 replies | 441497 view(s)
    0 XP
  • Morrus's Avatar
    Sunday, 16th June, 2019, 10:56 PM
    The Origins Award winners are in, and Vampire: The Masquerade 5th Edition takes the roleplaying game award, with WotC's Mordenkainen’s Tome of Foes winning the RPG supplement category. The full list of winners: Game of the Year: Root (Leder Games) Board Game: Root (Leder Games)
    2 replies | 2183 view(s)
  • Lanefan's Avatar
    Sunday, 16th June, 2019, 10:32 PM
    I have to add my voice to the growing chorus here: how would (or could) this work with any kind of open-ended or sandbox-style game where the DM didn't have a pre-planned story in mind? I ask because if your idea is that ND&D only cater to the pre-planned story type of DM then it'll lose a very big - as in, enormous - core element that makes D&D as successful as it is: flexibility. As it is...
    57 replies | 1501 view(s)
    0 XP
  • jonesy's Avatar
    Sunday, 16th June, 2019, 08:23 PM

    280 replies | 24453 view(s)
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  • Dannyalcatraz's Avatar
    Sunday, 16th June, 2019, 05:28 PM
    Ditto. I went to a tiny private HS, and in my class of 27, there were 4 “Davids”, 4 “Johns”/“Jons”, and a “John-David”. They were all referred to by last names or initials. Especially JD. And in college, my group included a bunch of “Brians”, only one of whom was black, so he became “Black Brian.” In a different time & place, I hung out with a group hat had several siblings, as well as...
    8598 replies | 441497 view(s)
    0 XP
  • Richards's Avatar
    Sunday, 16th June, 2019, 01:32 PM
    ADVENTURE 48: IT'S ABOUT TIME PC Roster: Daleth Stormsea, elf wizard 14 Galen Thorne, human paladin 15 Kaspar Hardstrike, elf monk 15 Orion Nightsky, halfling rogue 14 Syngaard, human fighter 15 Game Session Date: 12 June 2019
    51 replies | 4672 view(s)
    0 XP
  • Lanefan's Avatar
    Sunday, 16th June, 2019, 11:31 AM
    Well, first off just because it's an Age of Sail setting doesn't mean conventional adventuring can't exist. In such a campaign the early levels could be maritime or navy based*, with the characters moving farther away from that as they advance (either that, or becoming fleet commanders etc.). * - it'd be easy, for example, to run U1-3 Saltmarsh series with the characters based on ships rather...
    205 replies | 4591 view(s)
    0 XP
  • Dannyalcatraz's Avatar
    Sunday, 16th June, 2019, 09:40 AM
    If there’s a non-quasimedieval genre most editions of D&D should handle well, it’s Sword & Planet. Maaaaybe you’d want to reskin magic as magitech; spells as gear. Whatever.
    205 replies | 4591 view(s)
    0 XP
  • Morrus's Avatar
    Saturday, 15th June, 2019, 10:18 PM
    DO YOU NEED TO SHOUT?
    24 replies | 733 view(s)
    0 XP
  • Dannyalcatraz's Avatar
    Saturday, 15th June, 2019, 05:26 PM
    Most of your post is invisible to some of us. Here’s why, and how to fix it. https://www.enworld.org/forum/showthread.php?348563-Dark-Text-on-a-Dark-Background-Tutorial
    1 replies | 181 view(s)
    1 XP
  • Richards's Avatar
    Friday, 14th June, 2019, 10:02 PM
    ADVENTURE 62: RAVAGER LODGE PC Roster: Binkadink Dundernoggin, gnome fighter 17 Castillan Ivenheart, elf bounder 17 Darrien, half-elf ranger 17 Finoula Cloudshadow, elf ranger 17 Gilbert Fung, human wizard 17 Hagan, half-orc sorcerer 17 NPC Roster: Jinkadoodle Dundernoggin, gnome illusionist 6
    73 replies | 11333 view(s)
    0 XP
  • Lanefan's Avatar
    Friday, 14th June, 2019, 09:24 PM
    I haven't ever had this problem that I know of, but I use firefox. Maybe it's a chrome thing?
    25 replies | 491 view(s)
    0 XP
  • Lanefan's Avatar
    Friday, 14th June, 2019, 09:19 PM
    Same; on a desktop using firefox if that helps at all.
    80 replies | 4771 view(s)
    0 XP
  • Lanefan's Avatar
    Friday, 14th June, 2019, 09:10 PM
    In fairness, I think Lylandra was referring to newbie players rather than characters. But yes, and back to the theme of system flexibility, 0-1-2e are far more flexible as regards in-party level variance than either 3e or 4e are; 5e has trended back towards this flexibility which is excellent. (EDIT: billd91 got to this ahead of me, upthread) And that brings up another issue I have with...
    290 replies | 7847 view(s)
    0 XP
  • Lanefan's Avatar
    Friday, 14th June, 2019, 09:03 PM
    Agreed. Still is. A number of reasons, mostly revolving around not wanting characters getting rewards they don't deserve. Milestone levelling brings everyone up no matter how much they did (or didn't) contribute, where I much prefer the reward be more commensurate to the individual risk taken. I've used individual x.p. forever and I've yet to see it as discouraging newbies. If anything,...
    290 replies | 7847 view(s)
    0 XP
  • Lanefan's Avatar
    Friday, 14th June, 2019, 08:54 PM
    My experience shows the kill rate to be more or less the same across the levels (except 1st level, which is higher); the difference is that higher-level types can either afford revival spells or have them available within the party, meaning that while the kill rate is the same there's much less actual character turnover. The cause of death changes - less come from direct combat, more from...
    290 replies | 7847 view(s)
    1 XP
  • Richards's Avatar
    Friday, 14th June, 2019, 08:51 PM
    Richards replied to Stooge-fu?
    I think "cercomstansis" is hurting my brain. Johnathan
    7 replies | 307 view(s)
    0 XP
  • Dannyalcatraz's Avatar
    Friday, 14th June, 2019, 07:43 PM
    Thank you for correcting my brain fart!
    5 replies | 218 view(s)
    0 XP
  • Dannyalcatraz's Avatar
    Friday, 14th June, 2019, 05:43 PM
    Same!
    80 replies | 4771 view(s)
    0 XP
  • Dannyalcatraz's Avatar
    Friday, 14th June, 2019, 05:42 PM
    That’s odd.
    25 replies | 491 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 05:28 PM
    Tough crowd. It was OK.
    8 replies | 587 view(s)
    2 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 03:34 PM
    Morrus started a thread Secret Faces of Velsburg
    Secret Faces of Velsburg. While traveling through the wilderness the adventurers come across a small hamlet plagued by a recent rash or murders committed by 'The Ghost'. The longer the party stay in Velsburg however, the quicker they realize that the supposedly bloodthirsty spirit preying upon the settlement is not the remote village's only mystery. In this sidequest to save Velsburg the PCs are...
    0 replies | 130 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 02:46 PM
    Sounds like Eric Noah's old April Fools joke from back in 2002. http://www.enworld.org/ericnoah/aprilfools2002/april02.html
    8 replies | 587 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 02:09 PM
    The plan is to upgrade from vBulletin to Xenforo, which is an entirely different software. No, there is no ETA.
    80 replies | 4771 view(s)
    1 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 01:03 PM
    Really. Both of you. @Riley, ordering people not to reply to you is not how to handle a disagreement. Either politely disagree, or use the block function. @Immortal Sun, calling people names is DEFINITELY NOT how to handle a disagreement. I will also add -- if you report a post, and then immediately respond to it with namecalling or insults, we are *not* going to look favourably on it. ...
    290 replies | 7847 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 12:05 PM
    Yep!
    80 replies | 4771 view(s)
    0 XP
  • Dannyalcatraz's Avatar
    Friday, 14th June, 2019, 08:48 AM
    I have extensive notes on a never-run post-apocalyptic 3.5Ed fantasy campaign, based in part on: Other elements included races altered by the events that created the new world’s realities: a Cyberman/Dalek-like race of Dwarf/Warforged; only 3 kinds of “elf” (loosely described as starry, shadowy, planty); orcs with translucent flesh; a different take on Planetouched, etc. Because...
    205 replies | 4591 view(s)
    1 XP
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Monday, 23rd September, 2013

  • 03:58 AM - Challenger RPG mentioned Orius in post How to Teach a GM to be a Player?
    ...r, at some point or other I've forced most of my players to play just about every RPG I can get my hands on. Some of my fellow GMs tend just to prefer D&D. @Sword of Spirit : I totally agree with you. Thanks for the great suggestion about asking the GM what can be done to help out. The next time I'm a player, I think that's a fine thing for me to try out. I'm also a kindred spirit when it comes to problem solving. I also have a pretty hard time sitting quietly when the GM is distracted for what seems like half an hour. On one occasion, I was known to have created and played out a 15 minute subplot with another player while the GM was up to something else. When the GM found out what had happened, the GM wasn't terribly impressed. I still get ridiculed for that, and it was years and years ago. @Luce : Another great idea. Playing a different system sounds like it could work really well. Some players turned GMs have a favorite, but I think it would be something good to try out. @Orius : I tried. :P @Vyvyan Basterd : Kudos on that. I've been called a terrible player on more than one occasion, and sometimes by players who I really respect. I have to admit that I sometimes earn that title. As for attention span, I guess I've also had that problem. In one particular game, I actually became less and less engaged in the game until the point where I stopped reading (an unrelated book) and wandered off. It was actually kind of embarrassing seeing as I'd begged everyone to play, but I just couldn't keep my focus on the game. Throughout the 5 hour session, I was a 0-level farmer the entire game forced to be a servant to a crazy old wizard. Apart from failing miserably at the basest of tasks, I wasn't really allowed to do much. I guess you could say I was spoiled by playing 1st level heroes all the time, and that it was a great role-playing opportunity. However, there wasn't even a single battle in the entire time I was playing (and I'm still 0-level in that game as far ...

Thursday, 6th June, 2013

  • 12:22 PM - pemerton mentioned Orius in post AD&D 2nd vs 3.5
    playing a 2e fighter or cleric or thief is much the same as playing their 3e versionsAgain, this is something on which we have different responses. I find a fighter quite different in 3E for the reasons I mentioned earlier. And I tend to agree with Orius on the cleric and thief.

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Sunday, 14th April, 2019

  • 12:48 AM - MNblockhead quoted Orius in post The Orville Season Two - Thoughts?
    WARNING SPOILERS - Shouldn't have to state it on this thread (I don't read it until I've seen the newest episode) but since I'm un-commenting parts of a spoiler commented block, I figure I should give a warning up front. I called it last time: Teaching their son that females are inferior is problematic when the kid's got to interact with other species with different values, and it's a shame the episode didn't touch on that. That was a major theme of the episode and this was used as an intro and the conclusion. Not sure how much more they should have done. I think the balance is about right. It is easy to seem a bit ham-fisted about these things. I rolled my eyes at the Dolly Parton stuff, but I think it was both the episode's touch of Seth, and a bit of comic relief. I did initially, but we see this even in earth history. Things that were taken deadly as part of religious dogma become children's stories and stories for kids become cultural touch stones. I've certainly found t...

Friday, 5th April, 2019

  • 06:16 PM - Dausuul quoted Orius in post Vecna v Acererak v Larloch? Who's The Most Powerful Lich?
    Don't count out Acererak, his ritual from Return to the Tomb of Horrors involved merging his consciousness with the Negative Energy Plane itself so he could control any undead anywhere in the multiverse whenever he wanted. Any undead here to me means just that -- even guys like Strahd von Zarovich, Lord Soth, Azalin, and yes, Larloch get to be Acererak's puppet if he succeeds. When the PCs finally confront him, he just needs to absorb three more souls to achieve this, which he might very well get from the party. Every lich has an insane scheme to achieve ultimate power. And every lich that shows up in an adventure or novel comes within moments of completing its insane scheme, only to be foiled by adventurers at the last minute. As I said before, Acererak gets style points for having more cool and interesting schemes than most; but, Colonel Xykon's Secret Recipe notwithstanding, style does not translate into actual power. Where power is concerned, you get zero credit for a failed scheme, n...
  • 04:38 PM - Iry quoted Orius in post Vecna v Acererak v Larloch? Who's The Most Powerful Lich?
    Don't count out Acererak, his ritual from Return to the Tomb of Horrors involved merging his consciousness with the Negative Energy Plane itself so he could control any undead anywhere in the multiverse whenever he wanted. Any undead here to me means just that -- even guys like Strahd von Zarovich, Lord Soth, Azalin, and yes, Larloch get to be Acererak's puppet if he succeeds. When the PCs finally confront him, he just needs to absorb three more souls to achieve this, which he might very well get from the party.He never would have succeeded. There were way too many powerful beings who can and would stop him. The only way to reconcile it is to assume the adventurers that beat him were knowingly or unknowingly part of the plan to stop Acererak.

Friday, 1st March, 2019

  • 06:03 PM - Nutation quoted Orius in post The Orville Season Two - Thoughts?
    Actually, the two biggest joke characters on the show were critical here -- the only time it seems Gordon isn't a complete fool is when he's flying something (and speaking of plaid... ;)). There were a few too many long shots that hit their mark for my taste. But, we already know Gordon is likely the best pilot in the Union, so we do have the foundation for two of those crazy attempts. (Or three. Putting a human in a Krill fighter?) The Orville should have been vaporized as soon as Kaylons were no longer in charge. That should have been easily noticed. Leaving aside those quibbles, though, damn they spent a lot of computer power on the final battle mayhem sequence. I particularly liked the image of one Union ship scraping against another. There were other unique shots as well, much more imaginative than "ship takes a bunch of energy hits and blows up".

Thursday, 21st February, 2019


Friday, 8th February, 2019


Friday, 1st February, 2019


Friday, 25th January, 2019

  • 07:19 AM - Nutation quoted Orius in post The Orville Season Two - Thoughts?
    I never bought the claim in the Star Trek universe that the Federation had evolved beyond money, and I don't buy it here. (Have we heard of this before on The Orville?) Replicator technology makes most resource shortages disappear, but it's still damned efficient to have a means of tracking the exchange of value. It never occurred to Ed to point out that the stars aren't going to look the same from other worlds, and thus the signs that allegedly rule Regor II don't exist on other worlds. Hell, the planet's other hemisphere probably shouldn't have the same signs. For that matter, the stars don't remain in the same place forever; the Sun doesn't occupy the same place it did in the zodiac when Western astrology was first developed, and this planet has had their system longer. They haven't noticed how the stars move especially with their tracking satellites? But then, they think astrology works instead of being the pseudoscience it actually is, so their methodologies are probably all sus...

Monday, 21st January, 2019

  • 07:03 AM - billd91 quoted Orius in post Magic items in AD&D, making them and getting them.
    Honestly, it should be somewhere in between. I think I prefer 3e's approach, but compared to AD&D it definitely feels overpowered at times. Wands for example, maybe would be better balanced if the number of charges were reduced by a factor of 2-4. In the 2e DMG, base charges for a wand are 1d20+80, but most of the time, found wands only have about a dozen uses (to be fair, the DMG DOES state that found wands will typically have far fewer charges). I'm thinking of just adapting some of 5e's approach to basic magic item creation like potions and scrolls in my 2e game. Wands are a particularly notable example because in 3e, virtually any spell can be put in one - a distinct contrast with 1e/2e where the wands covered a narrow slice of magical spells, often odd utilities that weren't even regular spells or combat. This is why, I think, 1e/2e never really had the same problem with spell casters (mainly wizards) encroaching too far onto other class (mainly rogue) territory. A wizard could ...

Friday, 18th January, 2019

  • 06:26 PM - Nutation quoted Orius in post The Orville Season Two - Thoughts?
    Pretty good episode tonight. It was a pretty good take on the Enemy Mine plot. The Space Orcs were an interesting element too. And the B plot with Gordon was handled well too, I'd say maybe even better than Trek usually does. They fooled me - I did not recognize the returning actress (understandably). The final gesture (letting Teleya go) was predictable, but how they got to that point was very good. Gordon was quite in character. Humor should emerge from the natural behavior of the characters, and this is an instance. OTOH, I will not be sorry to see Warburtun's character leave. He was an example of forcing humor to happen.

Thursday, 17th January, 2019

  • 07:57 PM - lowkey13 quoted Orius in post Solo: A Star Wars Story on Netflix
    I liked it. Don't really know why people don't like it besides petty nitpicking. So, I'll give it a shot. Let me start by saying there is some good stuff in here- 1. Alden isn't terrible as Han. 2. Woody is ... fine. Good, even 3. Lando is spectacular, and L3-37 is entertaining. The movie is perfectly cromulent. And that's the first issue. It's ... fine. But completely unnecessary. We have to start with that basic problem; part of the amazing greatness of Star Wars is that there is stuff, just off the screen, that isn't explained, and doesn't need to be. And, to the extent that is filled in later (a la Rogue One) then it needs to be compelling stuff! And Solo isn't awesome, or compelling. It's just kinda there. There are no real stakes (we know Han and Lando will survive, we know about their future relationship) and everything in it ranges from decent to groaningly unnecessary (the original of Han "Solo") to somewhat disturbing and unnecessary (Chewie eating people). Th...

Friday, 4th January, 2019

  • 08:32 PM - Ryujin quoted Orius in post The Orville Season Two - Thoughts?
    Well, tonight's episode was fairly twisted. Moclans just keep getting weirder and weirder. Maybe it's just me, but there's something about Bortas and Klyden arguing in their deep monotone voices whenever they have marital problems that I find unintentionally hilarious. And I knew as soon as that pizza turned into goop there was a porn virus lurking about. And when the episode wasn't wallowing in juvenile humor, there was that pretty good B-plot about the doomed people on the dying world. It's breathtaking how this show can hit so high and so low in the same episode. Something that occured to me last episode is just how interesting alien designs on this show gets. Sure, Alara goes for the fairly standard rubber forehead, but there's a lot of creativity otherwise. I don't think that it's unintentional ;)

Friday, 17th November, 2017

  • 10:59 AM - Ryujin quoted Orius in post The Orville - Season 1
    Ah, FOX scheduling strikes again! Okay episode this week, never been a fan of these types of episodes though. Crazy Claire was entertaining, as well that scene for all those arachnophobes out there, and LaMarr's clown phobia was funny. Interesting twist at the end. Biggest missed opportunity was whatever holodeck simulation Gordon and LaMarr were about to run, especially after Bortas showed up with a powdered wig and pistol too. I really wanted to see what they were going to run, because Gordon comes up with some pretty zany stuff in there. Just guessing: Burr-Hamilton duel?

Friday, 10th November, 2017

  • 08:53 PM - Ryujin quoted Orius in post The Orville - Season 1
    Yeah, the critics hate it, but the audience seems to like it. Sure, there's a lot that's silly and lowbrow, but it's done a pretty good job of following in Trek's footsteps. I enjoyed it from the start, it's just a fun show to watch. Honestly, it's been too long since there's been any decent space opera like this on TV, people say there's too much dark Sci-Fi and the audience is enjoying this as something fresh. To me a lot of what's on broadcast TV seems to be lots of superhero stuff, and while that's not bad, this show's a great change of pace. Sure, there's a lot of puerile humor, but they've done pretty well with social commentary stuff; the Social Media World episode was the sort of thing you'd see back in the TOS days or the classic Twilight Zone. This week's episode wasn't too bad either, though I found the plot twists to be pretty predictable. It still delivered well. I had a feeling that Lowe's character was kind of manipulating Kelly somehow, and it was pretty funny whe...

Friday, 13th October, 2017

  • 11:47 AM - Ryujin quoted Orius in post The Orville - Season 1
    I wonder if McFarlane plays D&D, because someone pulled out one of the dirtiest tricks in the RBDM playbook here. Krill kids? That's just nasty. Always chaotic evil? I thought it was a pretty good episode. Yup, typical Star Trek style moral quandary. I enjoyed it very much. I have to wonder now if the same moral question comes up every time that they engage a Krill ship? And to the resolution: Can you say, "Pop goes the weasel"?

Friday, 6th October, 2017

  • 11:57 AM - Ryujin quoted Orius in post The Orville - Season 1
    Nightfall was the first thing that came to my mind when they opened that up. And I found the "Boom, bitch!" line to be hilarious. Mostly because I was thinking just how badly out of character that would be for someone like Worf or Tuvok in that situation. Tonight's episode was pretty good too. I think the Mr. Potato Head scene was one of the funnier ones so far. While something like the leg as a response was predictable (it was going to be something hugely inappropriate), it was still funny to me. I thought that the whole thing played out like a TNG episode, barring the comedy relief. Reminded me a bit of the Matt Frewer episode of TNG.

Tuesday, 12th September, 2017

  • 01:56 AM - Ryujin quoted Orius in post The Orville - Season 1
    It was entertaining enough, had a pretty strong Trek vibe to it. The characters feel more, I dunno, real? than the crew members from the modern Trek series. But then it's got Brannon Braga as one of the producers (is that why we have a holodeck scene in the first episode? :]), and the doctor played Kasidy Yates on DS9, so that just ups the Trek vibe (come to think of it, didn't that head scientist guy play Bashir's dad too?). Those bad guys look like a mis-mash of several "bad guy" Trek species too. I did have one horrible, horrible thought about 10 minutes into the show though. IT'S ON FOX From where I sit Brannon Braga being involved isn't a ringing endorsement either.

Friday, 23rd September, 2016

  • 07:36 PM - Sacrosanct quoted Orius in post Magic Items, and what it says about the editions
    Why is it that the grognard crowd thinks that 3e goes out of its way to cripple the DM? I ran 3e with an iron fist forged in the fires of AD&D, and I never let the players (particularly the rules lawyers) get away with the entitlement mentality. Maybe because it's one of THE most frequent reasons used by people to justify why they like 3e (and especially 4e) because the "DM empowerment/rulings" method from TSR D&D is the devil to them, and 3e and 4e gave the players the ability to do what they want regardless of what the DM wants because it was hard coded right there in the rules. The design of those editions was to intentionally remove as much DM rulings as possible, for better or for worse (depending on a person's preferred playstyle). Seriously, you can't tell me that you've never heard this argument. It's all over the place. Heck, the outcry against 5e when it was revealed that 5e was going back to rulings over rules was palpable and you'd think the D&D community had a collective a...
  • 07:21 PM - Tony Vargas quoted Orius in post Magic Items, and what it says about the editions
    In 1e, magic items very much made up what a character was, and could do. To a certain extent, this was random- you didn't know if your Fighter was going to have a Frostbrand, or a flametongue, or a dancing sword, or a +3 sword, or Blackrazor, .. 5e gives characters so many abilities, and so many choices, that characters play just fine even without a single magic item.In contrast to 1e, I suppose you could say that. Compared to 4e, 3e, and later 2e, though, not so much, no. What 5e does do is remove magic items from the expectation of character growth with level. In 3e & 4e, wealth/level and make/buy made magic items just another tool of character customization (in 4e, one of the less significant ones). In 5e, magic items are back in the hands of the DM, so if your character is Tom of the Flametongue or Dick of the Frostbrand or Harry the puppet of Blackrazor is very much up to the DM. Players can design out their character's choices (including feats, multiclassing, and so on) al...

Thursday, 22nd September, 2016

  • 03:27 PM - Sacrosanct quoted Orius in post Magic Items, and what it says about the editions
    I think 3e isn't so much about requiring magic, but dropping the pretense AD&D had about limiting magic items while publishing modules that were loaded down with them. Most of the games I ran, the players tend to be diligent about searching the dungeon and they have a magic item return much greater than every 1 in 3. It's less Monty Haul on my part than it is not being a dick about things and making searching as inconvenient as possible. If the players take the time to search, I see little reason to jerk them around. I usually don't just strip out stuff I don't want unless I feel it's gratuitous (and this usually tends to be lots of low end +1 stuff that the players don't need and aren't going to use). The idea that 3e requires certain magic items to be effective seems to be a player POV, particularly from the charoping crowd. Early D&D had little in the way of character improvement besides the magic itself, but later editions add more abilities that magic is less necessary for improve...


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