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  • Staffan's Avatar
    Today, 12:45 AM
    I have a suspicion that Greyhawk fans will be waiting quite a while longer on getting a "proper" 5e treatment of their setting. Five years or so. Because in five years it will be 2024, which is 50 years since D&D was originally released - and that makes a nostalgia product perfect.
    53 replies | 1667 view(s)
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  • Staffan's Avatar
    Friday, 14th June, 2019, 04:01 PM
    Well, it doesn't have the magnetics, but I've been pretty happy with the modular chipboard grid tiles from Role 4 Initiative. They only charge $32 for a set of 9 10" x 10" tiles (or 36 5" tiles, or 5 10" + 16 5"), which is like a quarter of what the Mimic's grid costs. And yeah, having the artist map add-ons seems cool, but IME pre-made maps become more of a gimmick that you can only use once...
    4 replies | 229 view(s)
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  • Staffan's Avatar
    Wednesday, 12th June, 2019, 11:59 PM
    Sorry to bother your discussion about dwarf wizards and cleric/warlocks and whatnot, but I just thought of another bit of lore that I miss from 4e: the Elemental Chaos. That is, the idea that the elements aren't separated into distinct planes that are all fire (so just going there will burn you to a crisp) or earth (so you'll be stuck in rock forever) or water (no air and infinite pressure) or...
    77 replies | 2678 view(s)
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  • Staffan's Avatar
    Wednesday, 12th June, 2019, 12:56 PM
    It would appear that the barbarian, and particularly the berserker, changed a bunch in the later stages of the playtest. I was looking at the final playtest package, and noticed: * Raging barbarians did not get resistance to physical damage. Instead they gained 2*barbarian level temp hp. * Berserkers did not get extra attacks for frenzy - the berserker abilities were mostly about being immune...
    53 replies | 1759 view(s)
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  • Staffan's Avatar
    Wednesday, 12th June, 2019, 12:37 PM
    I had an idea for a setting that was somewhere between your Agnostic and Channeled. The idea was that the gods were like in Eberron - they may exist or they may not, but religion is primarily a social construct. But the Domains represented real aspects of reality, and the cleric class represented mystics who had a special bond that allowed them to channel this power. Using this power was a thing...
    27 replies | 797 view(s)
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  • Staffan's Avatar
    Wednesday, 12th June, 2019, 02:37 AM
    Changeling: the Dreaming was this for me. Well, not in the sense of "who could possibly want to play this?", but more in the sense of "This is a game with a lot of cool ideas that I have no idea what to do with." I remember buying a copy at Lincon 1996 (convention in Linköping), and selling it at the auction at Sydcon a week later. Also, Exalted 3e. It has many cool things in it, and looks...
    64 replies | 2116 view(s)
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  • Staffan's Avatar
    Tuesday, 11th June, 2019, 08:38 PM
    Primal power as distinct from arcane or divine. Each setting having a self-contained cosmology, with the meta-settings having the option to intrude but only from their own point of view (I could see a Planescape or Spelljammer supplement including Eberron stuff. I don't want Eberron to include Planescape or Spelljammer stuff.)
    77 replies | 2678 view(s)
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  • Staffan's Avatar
    Tuesday, 11th June, 2019, 12:03 PM
    Mostly that it feels off to have some things you pay for with tens of XP (percentile increases), and others you pay for with hundreds (talents). It feels like the main benefit is to be able to pay slightly less in order to bring some stats/skills up to various breakpoints (mostly even 10s). But that's based on playing it once and then reading it once or twice, so it might work better in practice.
    44 replies | 1756 view(s)
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  • Staffan's Avatar
    Tuesday, 11th June, 2019, 01:41 AM
    I don't have much experience with 2e, but 4e is definitely crunchier than 1e. When reading it, I've noticed a tendency to define a lot of things like downtime activity and combat maneuvers. Some people appreciate having that sort of thing defined, others would prefer to wing it. One thing I do like is that you can have unlimited advancement without switching careers. In 1e, you could only ever...
    44 replies | 1756 view(s)
    1 XP
  • Staffan's Avatar
    Monday, 10th June, 2019, 11:30 AM
    A word of warning regarding making clerics (and to a lesser extent druids) spells known-casters: I used to play an Oracle in Pathfinder, which is basically a spells known-cleric. One of my major issues with that was that the cleric spell list is mostly reactive. Let me delve a little deeper into that. The wizard spell list is mostly proactive. It's about causing trouble for others via...
    26 replies | 1004 view(s)
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  • Staffan's Avatar
    Monday, 10th June, 2019, 11:02 AM
    Back in the day, my players didn't have much problem with THAC0, but that was to a large degree because I had made a character sheet that had accommodations for it. I had one row for THAC0 that went something like this: Base THAC0:____ Melee mod: _____ Melee THAC0: _____ Missile mod: _____ Missile THAC0: _____ Thrown THAC0: _____ Then I had a weapons table which had a column for Attack...
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  • Staffan's Avatar
    Sunday, 9th June, 2019, 05:35 PM
    Except that the difference creates real differences in who's "responsible" for the event and who has the power to affect it. For example, if a character has Inspiration in 5e they can use it to get advantage on an attack roll, but they can't use it to give their opponent disadvantage on their save.
    166 replies | 5302 view(s)
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  • Staffan's Avatar
    Tuesday, 4th June, 2019, 08:16 PM
    This dude must have read a different Tales from the Loop than I have (I have not read Things from the Flood, which I understand has older PCs and more "mature" themes). While there are bad things happening near the Loop, I wouldn't call it "darkly mature". The game suggests the Kids should have problems like "The tough guys always hit me" or "I cannot read very well and they want to put me in a...
    419 replies | 16581 view(s)
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  • Staffan's Avatar
    Friday, 31st May, 2019, 11:24 PM
    Yeah, I think I could have found it quite enjoyable (with fixed math), had it been Just Another Fantasy RPG rather than D&D. Then again, I guess there's 13th Age to scratch that itch.
    98 replies | 3874 view(s)
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  • Staffan's Avatar
    Friday, 31st May, 2019, 09:34 PM
    I'd call both of those mega-adventures (the kind that provides enough material for a whole campaign) rather than adventure paths. They're more akin to the older adventures like Night Below or Red Hand of Doom. I think the serialized nature, usually with very distinct steps, is important for something called an adventure path. You also have a storyline developing over the course of the path -...
    126 replies | 12107 view(s)
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  • Staffan's Avatar
    Friday, 31st May, 2019, 08:38 PM
    My impression is that 4e was to a large extent driven by some things that had been very well-received in various sourcebooks - more at-will abilities (warlock invocations, Reserve feats from some of the Complete books), abilities that could be used once per encounter (Tome of Magic, Tome of Battle), cool things for fighters to do other than just hit (Tome of Battle, Iron Heroes), some level of...
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  • Staffan's Avatar
    Friday, 31st May, 2019, 08:30 PM
    I'd say no. The smallest edition change (counting full editions) was 1e to 2e, and the biggest was 3e to 4e. You might argue that the change from 4e to 5e was mostly a reversion of changes, but that's not entirely true - rather, 5e is about as far from 3e as 3e was from 2e, it's just that the 3e to 4e change was a lot bigger and went in a different direction. 1e to 2e: - Overall: mostly...
    98 replies | 3874 view(s)
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  • Staffan's Avatar
    Friday, 31st May, 2019, 07:16 PM
    4e had two problems: 1. The math didn't work out. The treadmill regarding monster stats vs PC stats meant that PCs became less likely to hit monsters at higher levels, and monsters generally took a bit too long to kill. This aspect was exacerbated by the game wanting to be focused around interesting "bossy" fights, while players and designers were still doing attrition-based adventures. This...
    98 replies | 3874 view(s)
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  • Staffan's Avatar
    Thursday, 30th May, 2019, 08:38 AM
    Minor beef: I wish people would stop calling Wizards of the Coast's adventures "Adventure paths". They are adventures - big ones, certainly, but still adventures. A path consists of many steps - the only thing they've offered so far in print that I'd consider an adventure path is Tyranny of Dragons (though a two-part path is pretty slim). I'm not sure I'd consider Waterdeep to be one - as I...
    126 replies | 12107 view(s)
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  • Staffan's Avatar
    Wednesday, 29th May, 2019, 11:06 PM
    There was a 3.5e series of adventures that started with Cormyr: the Tearing of the Weave, continued with Shadowdale: the Scouring of the Land, and culminated with Anauroch: the Empire of Shade. I haven't read and only started playing the first, but they deal with the efforts of the Shadovar and the Church of Shar trying to replace the Weave with the Shadow Weave.
    126 replies | 12107 view(s)
    2 XP
  • Staffan's Avatar
    Tuesday, 28th May, 2019, 09:25 PM
    4e comes pretty close. I can't recall if my main gaming group abandoned it after one or two sessions, but it was pretty quick. A while later some of us made another attempt, thinking it might work better if we start a few levels in, but no. I think there might be a good game in there, but you can't play it like traditional dungeoneering D&D. You kind of need to treat each fight as a spectacle,...
    59 replies | 3667 view(s)
    2 XP
  • Staffan's Avatar
    Tuesday, 28th May, 2019, 09:02 PM
    On the main topic of the thread, I can't recall any games we've nixed after a single session. Either we've been able to winnow them out before even playing, or we've played at least a few sessions of it. We abandoned Starfinder after playing The Reach of Empire, the first part of Against the Aeon Throne. That could have been the adventure design though, combined with bad luck (at the end of...
    59 replies | 3667 view(s)
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  • Staffan's Avatar
    Tuesday, 28th May, 2019, 08:51 PM
    I think a better comparison is Star Wars Saga. SW Saga was fundamentally a 3e-based game (though more akin to d20 Modern than D&D), but it served as a test bed for some of the concepts that later showed up in 4e (mainly every offensive thing being an attack roll instead of a save, and broad level-based skill competence with training giving a bonus on top). Similarly, Starfinder is primarliy...
    59 replies | 3667 view(s)
    1 XP
  • Staffan's Avatar
    Friday, 24th May, 2019, 09:32 PM
    There are quite a lot of places where the reliance on saves rather than attacks make a difference. For example, it makes the Lucky feat significantly less useful for casters, as is Inspiration (bardic or otherwise). The Wild Mage's Tides of Chaos loses quite a lot of oomph on account of very few spells using attack rolls. That's just part of how the game works, unlike 4e where almost all...
    6 replies | 423 view(s)
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  • Staffan's Avatar
    Thursday, 23rd May, 2019, 09:16 PM
    Yes. It happened. Matt Mercer went to New York to play some D&D with Stephen Colbert for Red Nose Day, a charity thing for ending child poverty. Stephen seems to have enjoyed it.
    0 replies | 228 view(s)
    5 XP
  • Staffan's Avatar
    Wednesday, 22nd May, 2019, 10:29 PM
    That's what made me go for D&D Beyond.
    33 replies | 2678 view(s)
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  • Staffan's Avatar
    Tuesday, 21st May, 2019, 05:35 PM
    I believe the poll is missing the best thing to do with magic items: adding new abilities. Things like ring of the ram, boots of levitation, or claws of the umber hulk.
    31 replies | 918 view(s)
    2 XP
  • Staffan's Avatar
    Friday, 17th May, 2019, 08:53 PM
    I always figured that that was just a matter of convenience. That is, casting chromatic orb requires that you have a diamond of so-and-so many carats on-hand, and a diamond of so-and-so many carats happens to cost 50 gp. That's a lot more convenient than having the spell specify the quality/size of the stone and then having to look up how much that would cost in a different section of the rules.
    129 replies | 5448 view(s)
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About Staffan

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Wednesday, 6th March, 2019

  • 11:00 AM - pemerton mentioned Staffan in post Why the hate for complexity?
    Staffan's post made me think about Rolemaster: 1. Declare attack/defence split. 2. Declare target. 3. Roll d100. 4. Add attack portion of the split declared at 1. 5. Subtract target defence. 6. Cross reference on chart to determine hits taken and crit delivered. 7. Roll crit. 8. Cross reference on chart to determine consequence of crit. 9. Determine total hits delivered (from 6 and 8). 10. Apply hits taken and other crit effects to target. This can get to twelve steps if more than one crit table has to be consulted (which can happen with some RM attack forms).

Friday, 1st March, 2019

  • 12:52 AM - Hussar mentioned Staffan in post Sneak attacking undead and constructs seems wrong
    There was the whole dividing XP between classes thing that meant that multiclass characters advanved real slooow. As Staffan said, you were generally only a level behind, and, depending on what classes you had, you might not even be that. IIRC, the XP for a 10th level fighter made me something like a F8/MU9/Thief10. Hrm, give up two levels of fighter for 19 levels in other classes? Yeah, not really a trade off. :D Funnily enough though, we always played that MU could never use armor. So that fighter/MU was still unarmored. At least, that's how I remember us playing. Maybe that was a 2e thing though? It's been FAR too long since I played 1e.

Saturday, 28th July, 2018


Thursday, 31st August, 2017

  • 09:06 AM - Coroc mentioned Staffan in post Xanathar hint from Crawford?
    Staffan Aldarc Oh now i see the prob, i was in good belief the sorc could get something by converting the level 4 and 5 slots to get more level 3 castings and cherrypicked fireball for its damage and ae potential, but it does not make any sense to use the level 4 slots for that purpose, because you would get less than the 5 sp needed for that new level 3 slot and even with level 5 you would just be on par and better of casting the fireball as a higher level slot. And i see another prob with converting the lower level slots to get 5 sp for a new 3rd level slot, it requires a bonus action and can get really fiddly midcombat. Your sorc PC is constantly confronted with numerical problems. That is maybe an issue which should be fixed somehow for real. But let us see if i was so wrong if we take another example by using level 10 sorcerer and level 5 spells. Asuming you could somehow convert your lower level slots in a meaningful order to always ach...

Saturday, 8th July, 2017

  • 03:42 PM - hawkeyefan mentioned Staffan in post Short rest house rule
    Staffan I don't see any problem with this house rule at all. If it makes your game work better, go for it. My only question is about the difficulty with taking an hour long short rest to begin with. Why are these so hard to come by? Don't get me wrong, I'm all about limiting where and how often my PCs can rest, but I do generally allow them options. So I ask out of curiosity to better understand your need for a house rule.
  • 03:32 PM - Kobold Stew mentioned Staffan in post Short rest house rule
    I think you unfairly drills down on specifics here. ... Why? Because I feel focusing on the 5 to 15 minute difference misses the point. I apologize to Staffan if I seem unfair. I see the core of the proposal that each of the first three rests takes an (increasingly longer) different amount of time. The DMG raises the possibility of 5-minute rests (DMG 267), and says that two a day is about right (DMG 84). The house rule helps to enforce that design constraint, and suggests that the players won't police themselves (i.e. that short-short rests will be abused). If the OP doesn't like hour-rests, shorter ones are fine. What I do not see is what is gained by distinguishing between 5 minutes and 15 minutes for a short rest in most games.

Friday, 7th July, 2017

  • 01:29 AM - hawkeyefan mentioned Staffan in post Mearls on other settings
    ...pective. For every person on the internet complaining about how a setting got ruined, you have ten more who are happy with the setting, and then another ten who don't like the changes, but they just do what they want without worrying about what's "canon". And, then there's this: But, what about changes in that timeline that ran contrary to the themes and character of the setting? Adding druids to Dark Sun came pretty late in the run and was a major change. Dragonlance as another example was massively changed over the course of its run. What constitutes the "themes and character" of that setting? So on and so forth. No matter what WotC does, they are going to get it wrong, at least according to a number of fans. Who are then going to make things unbearable for the rest of us while they take up their torches and pitchforks. I'm sorry, but, I just watched how "reasonable" setting fans are for the past six or so years. I have zero faith. Druids were there from the jump, as Staffan already said. And Dark Sun is actually a good example of a setting that made too many changes. The characters in the Prism Pentad novels pretty much dealt with all the major storylines and faced many of the major villains, going so far as to kill some of the Sorcerer Kings and even the Dragon. Which is fine for the novels. But then the Revised Edition had to run with those changes and re-establish the setting after the novels. And a large chunk of it was garbage. The solution is not to complain about it, although I don't blame people for complaining. But it's not a solution. The solution is to do what you want with the setting.

Wednesday, 7th June, 2017


Tuesday, 17th January, 2017

  • 12:02 PM - dave2008 mentioned Staffan in post Points of Light setting and current cross-over strategy: Round peg in the square hole.
    Just thought I would post this because reading the whole thing is important than just a snippet. Also, as Staffan mentioned: “For Duty and Diety,” pg 57 “The Marketplace appears as nothing more than a huge, sprawling bazaar. It stretches for miles in every direction, with tents and stalls making impromptu roadways through the realm. Gambling halls, drinking tents, and hucksters of all varieties mix here indiscriminately. It’s a place of splendor, but it’s also very, very confusing to a newcomer. The Marketplace Eternal is actually home to four gods of wealth and trade; Waukeen of Toril, Shinare of Krynn, Zilchus of Oerth, and Sera of Aebrynis have pooled their resources to make their realm larger than each of them might have managed alone. Each power maintains his or her own quarter of the realm. Waukeen’s quarter is called the House of Barter, and she eagerly leads the PCs to a wide, busy landing in this portion of the realm. As the group appears, a hush falls over the assembled beings here as they realize who walks among them once more” Emphasis mine
  • 01:22 AM - LordEntrails mentioned Staffan in post New Digital Games Studio announced by the president of Wizards of the Coast
    I said it before, I have meant no hostility, in what I have posted before and what I'm posting now. @Morrus, I also have no problems with books, I thought my exchange with @darjr around post #98 of this thread made that clear. @Staffan, I see no point in discussing theft as a legitimate business option. A consideration, yes, an option, no. @Charles Rampant, I'm not bent out of shape. I'm amused. As Myrddin points out, most of what you ask for is already available. As I pointed out earlier, I find it amusing that people continually make the same complaints yet refuse to acknowledge that options other than what they have envisioned are available. Or maybe I'm wrong. Maybe your ideas of a companion app are something new and revolutionary, but what has been described in this thread fails to describe something new and revolutionary in my understanding. I find discussions on ENWorld interesting. One aspect of that is that people seem to assume hostility here rather than interest or critical consideration.

Sunday, 15th January, 2017

  • 01:03 PM - dave2008 mentioned Staffan in post Points of Light setting and current cross-over strategy: Round peg in the square hole.
    First of all you need to watch you call a troll. I haven't called you any names so try and have a bit more class and don't call me any. I have reported you as well. Secondly: This has already been touched on and I have already explained what this all means in detail so I'm not sure why you are repeating it. No you haven't - at least not in this thread. I may not be familiar with every piece of FR lore, but I have read every page of this thread. In post #44 You said: 1) "homedrew disclaimer" for the Ed Greenwood quote - fine. Pretty weak, but fine. 2) You claimed Ed Greenwood did not support the multiverse with no citation 3) "None of the official products mention anything about Oerth, Krynn, Darksun, or Mystara." Yet @ Jester David and Staffan provide evidence to the contrary - you did not react to that. You also said, "The only thing we have is an older Dragon mag article about Elminster having a get together with Mord and Dalamar and that wasn't even written by Ed Greenwood" Again Jester David provided supporting evidence by Ed Greenwood and you have not addressed that. As expected, when presented evidence contrary to your opinion you ignore it. 4) Not really relevant.
  • 03:46 AM - dave2008 mentioned Staffan in post Points of Light setting and current cross-over strategy: Round peg in the square hole.
    Wow Jester David and Staffan that is one of the best troll beat downs by evidence I have ever seen. The question is, did you remember to use fire? Now I guess we will see what kind of person Corpsetaker is in how he/she responds to your evidence.
  • 01:54 AM - AaronOfBarbaria mentioned Staffan in post Points of Light setting and current cross-over strategy: Round peg in the square hole.
    Thanks for those references Staffan, I couldn't remember where I had seen them and was worried I might have made them up in my own campaigns (which have always embraced the multi-verse approach).

Friday, 22nd January, 2016

  • 09:48 AM - delericho mentioned Staffan in post Could Paizo go 5e?
    As far as I can tell, there are no domains in the SRD that weren't present in the PHB; I don't know what FRCS domains you are thinking of. I was thinking of the ones Staffan linked to. You're right, however, that those come from "Deities & Demigods" (some of them, such as Madness (RttToEE) and Scalykind (FRCS), don't originate there, but that's the book where they're all gathered). Not that it matters... The point is still that fundamentally the development of 3.5 remained closed, and Wizards produced a phenomenal amount of content for the game that was never added to the SRD or quietly Opened like UA. Sure, I agree with that. As always, though, it's worth noting that WotC were never under any obligation to add anything to the SRD. It's really good that Paizo see significant value in open gaming, and I'll list that as one of their strengths, but that doesn't imply that I'll necessarily criticise WotC for coming to a different conclusion.

Sunday, 27th December, 2015


Monday, 16th November, 2015

  • 09:47 PM - pukunui mentioned Staffan in post Forgotten Realms Deities
    hawkeyefan: Yeah, I guess. I think maybe Gond's just on my mind at the moment because the PCs in my Tyranny of Dragons campaign have been running around Baldur's Gate for the past few sessions, and he plays a fairly important role in society there - and there *is* actual evidence of technological progress in that city, since its port, at least, has definitely gone through a bit of an industrial revolution, what with its steam-powered cranes that run on rails and the like. Staffan: Yeah. I asked the same question over at Candlekeep, and someone else pointed out that the Realms had been going in a slightly more technologically-advanced direction under TSR, but it seems that WotC put a stop to that starting with 3e. And yes, Gond is the described as being the god of craftsmen and such, not just invention, but the way he's described in the SCAG seems to put the emphasis back on the latter. For example: "Anyone who is crafting something might say a prayer to Gond to guide the work, but folk know that Gond smiles most brightly upon new inventions that others find useful." It goes on to talk about how Gond's priests "keep journals in which they record ideas, inventions, and innovations discovered in their travels, and take great delight in meeting fellow priests and sharing their finds ... Wandering priests turn their journals over to the resident scribes at such temples, who then record the priests' observations for posterity and the benefit of all." This all m...

Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Staffan in post Warlord Name Poll
    ...ihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; @Pauper ; @payn; @pemerton ; @peterka99 ;@ Pickles III ; @Pickles JG ; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; @RangerWickett; @Ratskinner ; @redrick ; @Rejuvenator ; @Remathilis ; @Ristamar ; @RolenArcher; @Roland55 ; @RPG_Tweaker ; @Rune ; @Rygar ; @Sacrosanct ; @Saelorn ; @Saeviomagy; @sailor-Moon ; @SailorNash ; @Saplatt ; @Satyrn ; @Shades of Eternity ; @shadowmane; @sheadunne ; @Shasarak ; @shidaku ; @shintashi ; @Shiroiken ; @SigmaOne ; @sleypy; @sleypy01 ; @SpiderMonkey ; @Staccat0 ; @Staffan ; @steeldragons ; @steenan @STeveC ; @strider13x ; @Strider1973 ; @Sword of Spirit ; @Talmek ; @TerraDave; @TheCosmicKid ; @The_Gneech ; @TheHobgoblin ; @The Human Target ; @the Jester; @The Mirrorball Man ; @The Myopic Sniper ; @ThirdWizard ; @Tia Nadiezja ; @Tinker-TDC; @Tonguez ; @Tony Vargas ; @Tormyr ; @TrippyHippy ; @tsadkiel ; @tuxgeo ; @twigglythe Gnome ; @TwoSix ; @Uchawi ; @Ulorian ; @UnadvisedGoose445 ; @UngeheuerLich; @Us ; @Valmarius ; @Warbringer ; @was ; @wedgeski ; @Wednesday Boy ; @Wik ; @WillDoyle ; @Winterthorn ; @Wuzzard ; @Xeviat ; @Yaarel ; @Yunru ; @Zalabim ; @Zansy; @Zardnaar ; @Zeuel ; @ZickZak ; @ZombieRoboNinja ; @ZzarkLinux

Monday, 27th July, 2015

  • 08:32 PM - steeldragons mentioned Staffan in post What is/should be the Ranger's "thing"?
    Well, nothing I can find in UA says anything bout it. There is the "expanded giant class list" which adds in goblinoid/"giant class" critters from FF and MM2. So, in addition to the [correct] quote from Staffan, UA adds: cyclopskin, dune stalker, flind, gibberling, grimlock, meazel, norker, ogrillon, quaggoth, tasloi, and xvarts. Nothing about DMs adding things beyond this list, though.

Saturday, 2nd May, 2015

  • 03:39 AM - pemerton mentioned Staffan in post Proficiencies don't make the class. Do they?
    ...he major aspect is that they made the ranger unique and gave it mechanics. <snip> To me, the first thing you do when you make a class after creating its story and background is design its 1st, 2nd, and 5th level class features. You define the first few class features that the class uses all the time that others cant and the first upgrade of that.Sure, but I don't think it's reasonable to expect people who want WotC to design them an artificer class to have to either drop that request, or design the class themselves! It wasn't fans of the ranger as a separate class who designed the 5e ranger, after all: WotC did. All existing 5e classes have earned their place because they have more than proficiencies and spell lists to differentiate them. It's not much to ask that any proposed artificer/psion/warlord/whatnot has that, too. no one's proposing anything about what those unique class features should be(@Minigiant has a few ideas). There have been a lot of ideas posted. Staffan seems to me to have given the most detail, using bard as a model for the class design. You seem not to have responded to those posts. People have mostly given reasons why the artificer is not a wizard: no spell book, different spell list, different HD, different proficiencies, different class features (eg infusing items). ThirdWizard gave a pretty comprehensive list upthread. Given that 5e doesn't support "refluffing", and given that 5e sub-classes are additive but not subtractive, these are good reasons to think that the artificer is not a wizard subclass. The claim to be a bard sub-class is cleary stronger, but Remathilis and others have made a flavour-based case against this; and in 5e flavour is integral ("refluffing" is not part of the game). What would the class actually look like? That's for WotC to say, just as, knowing that fans wanted a ranger that wasn't just a fighter with Archery or TWF prof plus some nature profs, they provided a ranger that was its own thing. ...

Tuesday, 28th April, 2015

  • 03:12 AM - doctorhook mentioned Staffan in post Advantage when two allies are in melee with the same enemy?
    Thanks for the feedback, gang! I obviously was confused, and I think Staffan and CapnZapp were exactly correct: there was a rogue in the first party I DM'd for 5E, and I think I mistakenly translated the rules for sneak attack onto the rules for advantage. I appreciate the input.


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Thursday, 13th June, 2019

  • 11:03 AM - Paul Farquhar quoted Staffan in post Baldur's Gate III Announced; Powered by D&D 5E
    But I think the tolerance for slow leveling was higher back in the day. I actually think this is insulting to younger players. "Grown Up" game designer: "those kids today they need to level up every 10 minutes in order to not get bored (my generation was oh so superior)". Actually, fast levelling comes from games like Diablo where there was minimal story advancement to reward players, so some other sort of candy was needed to keep players interested. Give players of any age a sufficiently engaging story and they don't need to be fed a constant diet of loot and levels to keep them playing.
  • 10:15 AM - CapnZapp quoted Staffan in post Baldur's Gate III Announced; Powered by D&D 5E
    Not in the slightest. Though I guess it depends on how generous the DM was with story XP in 2e (1e was more objective in this manner, giving 1 XP per gp worth of treasure brought back home). But I think the tolerance for slow leveling was higher back in the day. The original Baldur's Gate had an XP cap of 89,000 XP, which translated to 7th level for single-classed fighters, paladins, rangers, wizards, and clerics, and 8th level for single-classed druids, thieves, and bards. That's for a game that takes 40-80 hours to play through. Today, I think that would be a hard sell. One of the problems is that games with frequent leveling, e.g. World of Warcraft, have many many more levels than D&D. WoW started with 60 levels, and I believe they're up to 120 now. That gives you a lot more room for frequent "dings", and even after you've reached the max level there are many goals left (reputations, gear, crafting skills, dungeons/raids, and so on). With only 20 levels (and it's likely the game won't...
  • 01:10 AM - cbwjm quoted Staffan in post Gods and Divine Magic
    I had an idea for a setting that was somewhere between your Agnostic and Channeled. The idea was that the gods were like in Eberron - they may exist or they may not, but religion is primarily a social construct. But the Domains represented real aspects of reality, and the cleric class represented mystics who had a special bond that allowed them to channel this power. Using this power was a thing you had to learn, but at the same time it was more of an art than a science (hence being associated with Wisdom rather than Intelligence). Many religions would consider one or more domains linked to their god or gods, and there'd be some clerics who associated with those religions, but you wouldn't have a definite tie between clerics, religions, and gods. You might as well find a cleric of Trickery working for (or running) a shady merchant cartel or a thieves' guild as a temple of Sehanine.I actually had a similar idea. Each domain is one of the greater planes of existence which interact and create th...
  • 12:20 AM - flametitan quoted Staffan in post What lore from previous editions do you wish stayed?
    Sorry to bother your discussion about dwarf wizards and cleric/warlocks and whatnot, but I just thought of another bit of lore that I miss from 4e: the Elemental Chaos. That is, the idea that the elements aren't separated into distinct planes that are all fire (so just going there will burn you to a crisp) or earth (so you'll be stuck in rock forever) or water (no air and infinite pressure) or air (falling forever). Instead, it's one plane where the elemental influences are turned up to 11, but since it's not made up of pure elements you can actually have adventures there without either instantly dying or having magic that makes the elemental influences window dressing. Salamanders swimming in a lake of lava: cool. All fire all the time: not. The elemental chaos is still in 5e. If you travel far enough out in the inner planes, they start warping back into each other, and form into it.

Wednesday, 12th June, 2019

  • 11:21 AM - CapnZapp quoted Staffan in post "My Pathfinder Spoiler" Glimpses At Pathfinder 2
    Similarly, they have a mechanic for concentration which limits the number of buff spells you can have up. It's not as binary as 5e's - a Concentration spell in PF uses one action per turn for the caster, and it might not be as ubiquitous, but the mechanic is there. I'm not saying they can't pull it off, but when your audience isn't asking for it, and given Paizo's record, I remain dubious. After all, adding these restrictions mean nothing unless they then have the courage to actually add them to nearly every spell. Take 5E as an example. Imagine removing the Concentration requirement from as few as a dozen spells, carefully selected. Boom! You've just neutered the entire concept. It still is there on paper, but your Wizard can, I don't know, be invisible while flying and still haste everybody else. My point? When you look at the Magic chapter, it is not nearly enough to just read the initial section where magic rules are explained. You also need to ensure that all the best spells really ...

Tuesday, 11th June, 2019

  • 09:04 PM - MechaTarrasque quoted Staffan in post What lore from previous editions do you wish stayed?
    Primal power as distinct from arcane or divine. Each setting having a self-contained cosmology, with the meta-settings having the option to intrude but only from their own point of view (I could see a Planescape or Spelljammer supplement including Eberron stuff. I don't want Eberron to include Planescape or Spelljammer stuff.) I figure there are planescape and spelljammer types popping up in Eberron, but they aren't PC's or archliches or armies of githyanki, but wholesalers buying crates of magical flashlights or similar things, so very few every know about them. If the Eberron natives ever knew the truth, they might try to get into the multiversal commerce game, so they keep their true nature a secret (and they would be willing to do very bad things to keep the secret). And since magical flashlights are national security or anything and their gold is good, no one has any reason to investigate.....
  • 01:00 PM - Aldarc quoted Staffan in post "My Pathfinder Spoiler" Glimpses At Pathfinder 2
    Haven't we gone over this like a dozen times already? Paizo has said that they're using a method for monster creation that's similar to the one in Starfinder which in turn is similar to 4e: choose monster level and "role" and get basic stats from that, flavor with appropriate special abilities, and done. Some monsters might have magic stuff as their core kit, but those are more of a loot thing than a numbers thing.We have gone over this a dozen times, but if CapnZapp actually bothered reading the available resources provided/linked/discussed (or even listen),* then he wouldn't have far less to complain about, so he doesn't bother. I even sent him video links of Paizo talking about how monster/NPC creation would work in PF2. Has he watched any of them yet? Evidently not. But according to Paizo, it's even more improved (particularly the math) and streamlined than what is found in Starfinder. But yeah, monsters in 5e are simplified, but they are also mostly boring sacks of HP. For PF2, Paizo atte...
  • 08:07 AM - TheSword quoted Staffan in post Do you like Warhammer FRP 4th edition?
    I don't have much experience with 2e, but 4e is definitely crunchier than 1e. When reading it, I've noticed a tendency to define a lot of things like downtime activity and combat maneuvers. Some people appreciate having that sort of thing defined, others would prefer to wing it. One thing I do like is that you can have unlimited advancement without switching careers. In 1e, you could only ever get +10 to WS and BS as a mercenary - if you wanted more than that you needed to become something else, like a Mercenary Sergeant/Captain - and if you were playing by the rules, that basically meant that you needed to be part of a mercenary unit and become promoted. That's something we usually ignored, because our characters were adventurers and being blocked in your advancement is no fun, so we basically just paid the XP and moved on. But in 4e, there's nothing that says you can't boost your WS as high as you want it as a Recruit or Soldier - advancing to Sergeant offers the chance to learn other thing...

Sunday, 9th June, 2019

  • 06:19 PM - Tony Vargas quoted Staffan in post Let's Talk About THAC0
    Except that the difference creates real differences in who's "responsible" for the event and who has the power to affect it. For example, if a character has Inspiration in 5e they can use it to get advantage on an attack roll, but they can't use it to give their opponent disadvantage on their save. Sure, that difference is a system artifact. Conceptually, the attacker is always responsible for the event. He attacked, whether with weapon, cantrip, spell, or quip. And, both attacker and defender (If not helpless) should, conceptually, be able to affect the outcome.

Thursday, 6th June, 2019

  • 04:17 PM - JesterOC quoted Staffan in post "My Pathfinder Spoiler" Glimpses At Pathfinder 2
    5e PCs feel more grounded at higher levels, and it expands the options for the DM about what sort of monsters to use. PF2 PCs feel more like superheroes against lower-level foes. Agreed.. And I'm actively trying to be ok with that concept. So far I'm viewing it as combat experience trumps armor. In 5e armor trumps everything, the player has very little to no influence on AC (generally limited to Max Dec modifier). Your ability to survive a fight is mainly the provence of hit points. In PF2 a PCs level effects both hp and AC, at the same time a monster's attack bonus is also effected by their level which should even out if they are right the same level. It makes sense but I'm not sure why it is needed except for making the heroes feel like superheroes. Which is not a bad thing... Just different.

Monday, 3rd June, 2019

  • 08:23 AM - S'mon quoted Staffan in post If WotC is outsourcing official 5E material to 3PP, What is WotC working on?
    I'd call both of those mega-adventures (the kind that provides enough material for a whole campaign) rather than adventure paths. They're more akin to the older adventures like Night Below or Red Hand of Doom. I agree. Comparing running Princes of the Apocalypse to my Pathfinder APs, there is not a lot of resemblance. The APs are constructed as series of adventures which may in themselves be linear, site based, sandboxy etc. But you have to go 1-2-3 for the campaign to work. You do book 1 then book 2 then book 3 etc. PoTA is a sandboxy single mega-adventure that reminds me of running Lost City of Barakus. I bought Red Hand of Doom recently, it is fairly linear but is clearly a mega adventure or mini campaign (campaign adventure?), not a 'Path'.

Saturday, 1st June, 2019

  • 01:26 AM - Matthia05718273 quoted Staffan in post If WotC is outsourcing official 5E material to 3PP, What is WotC working on?
    I'd call both of those mega-adventures (the kind that provides enough material for a whole campaign) rather than adventure paths. They're more akin to the older adventures like Night Below or Red Hand of Doom. I think the serialized nature, usually with very distinct steps, is important for something called an adventure path. You also have a storyline developing over the course of the path - it's not just "Here's a big problem, and here are steps A, B, C, and D you need to do to stop it" but "Here's problem A, which you need to fix. OK, now here's problem B that builds upon A, so you now need to fix that too. And after that you notice problem C which you also have to fix." and so on. Take Princes of the Apocalypse, for example. I'll put it in spoiler tags: The core plot is "Find the missing delegation", which quickly morphs into "Stop the elemental cultists." This goal takes you through what is essentially a 13-level dungeon (four Haunted Keeps, four Temples, the Fane of the Eye, and fi...

Friday, 31st May, 2019

  • 11:58 PM - Doctor Futurity quoted Staffan in post The MAYA Design Principle, or Why D&D's Future is Probably Going to Look Mostly Like Its Past
    Yeah, I think I could have found it quite enjoyable (with fixed math), had it been Just Another Fantasy RPG rather than D&D. Then again, I guess there's 13th Age to scratch that itch. Not only that, but 13th Age managed to "bring back" varied playstyles while still retaining the core innovations of 4E...I love 13th Age, such a great game.
  • 09:38 PM - Doctor Futurity quoted Staffan in post The MAYA Design Principle, or Why D&D's Future is Probably Going to Look Mostly Like Its Past
    4e had two problems: 1. The math didn't work out. The treadmill regarding monster stats vs PC stats meant that PCs became less likely to hit monsters at higher levels, and monsters generally took a bit too long to kill. This aspect was exacerbated by the game wanting to be focused around interesting "bossy" fights, while players and designers were still doing attrition-based adventures. This made the game tedious, at least when played as people were used to playing. 2. Too many radical changes. Adding tieflings (but now with a homogeneous look to make art direction and making miniatures easy) and dragonborn as core races (while dropping half-orcs and gnomes), dropping druids, sorcerers, monks, and bards as core classes (while adding warlords and warlocks), making the ranger non-magical, creating an implied setting based around a conflict between primordials/elementals and gods, mucking around with the planes, and so on. And FR made it even worse, pushing its timeline about a hundred year...
  • 02:44 AM - Hussar quoted Staffan in post If WotC is outsourcing official 5E material to 3PP, What is WotC working on?
    Minor beef: I wish people would stop calling Wizards of the Coast's adventures "Adventure paths". They are adventures - big ones, certainly, but still adventures. A path consists of many steps - the only thing they've offered so far in print that I'd consider an adventure path is Tyranny of Dragons (though a two-part path is pretty slim). I'm not sure I'd consider Waterdeep to be one - as I understand it there's no real connection between Dragon Heist and Dungeon of the Mad Mage other than both being linked to Waterdeep. I dunno, Storm King's Thunder seems pretty solidly in the AP mode. You have to defeat each giant type before progressing to the final destination. Same goes for Princes of the Apocolypse - why wouldn't that qualify? I guess I'm not seeing the issue here. A really big module is an Adventure Path - as opposed to a single adventure which is one and done.

Thursday, 23rd May, 2019

  • 07:36 PM - Parmandur quoted Staffan in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    Yeah, putting the psion in Dark Sun makes perfect sense. My "mind mage" sorcerer suggestion was meant more as a stopgap. You could make one or two decent psions that way, which might be enough for an Eberron campaign, but there's not enough depth there for a psi-heavy setting like Dark Sun. Mearls made a number of subclasses to portion off Psionic material, based on the design I think they would be published with the full Psion though: https://thinkdm.org/hfh/psychic-warrior-fighter/ https://thinkdm.org/hfh/soul-knife-monk/ https://thinkdm.org/hfh/mentalist-wizard/
  • 07:44 AM - FlyingChihuahua quoted Staffan in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    Since psionics is not a central feature of Eberron (at least not of campaigns that take place in Khorvaire), a simple option would be to make a Mind Mage sorcerer. I don't think there's enough depth in the sorcerer class to cover psionics in a psionics-heavy setting like Dark Sun, but it should work well enough for having the occasional dude with weird mental powers. I feel like if they do Psionics (at that feels like a given at this point, but hey, WotC headquarters could explode before they get it out) they're gonna bundle Dark Sun with it, like they're doing with the Artificer and Eberron.
  • 06:11 AM - Henry quoted Staffan in post Why Did Paizo Never Make A Pathfinder/Starfinder Magazine?
    The former, I think. As I understand it, Paizo operated as a separate company from Wizards from the start, and published the magazines under a license from Wizards. They did not publish the magazines for Wizards. So they inherited the original subscriber list when they took over publishing the magazines, but after that they maintained it on their own. Yeah, the reason WotC gave up the magazine publishing in the first place was a desire to divest it completely, so they sold all that to Paizo along with the licensing contract. As to why Paizo didn’t continue a magazine, it was already not a great money-maker for them to produce in that format (paper costs, subscription prices, etc.) they already had the vending web site by the time the license was being pulled, so just continuing to produce a magazine with the same form factor and no official D&D license, as far as Paizo knew, was business suicide. So as Russ said, perfect storm of subscriber lists, vendor site, writing staff, and the burgeo...

Tuesday, 21st May, 2019

  • 05:56 AM - Yaarel quoted Staffan in post The Final Announcement from The Descent Live Stream: Eberron Hardcover
    I think we take away very different things from Eberron. I don't see it as a particularly urban setting. Yes, Sharn gets quite a bit of attention (particularly in the Wayfarer's Guide), but so does Waterdeep in the Forgotten Realms. But other than that, there's lots of wilderness to explore and adventure in - the Shadow Marches, the Eldeen Reaches, and Q'Barra are all largely untamed wildernesses, and Valenar and the Talenta Plains are both dominated by nomads. Even the settled nations have large portions of wilderness and rural areas in them. And beyond Khorvaire, the entire continent of Xen'drik is there for wilderness exploration. Neither would I call Eberron a setting where psionics and elementalism are in the foreground. Eberron has some spectacular features based on bound elementals, with the Lightning Rail being the foremost one. But other than that, it's mostly a curiosity. And regarding psionics, I would call it a setting that has a place for psionics if you want it, but it's not a f...

Monday, 20th May, 2019



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Staffan's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Bardificer - An Eberron-style Artificer based on the Bard class
Like many others, I was not happy with the artificer-as-wizard-tradition offered by Wizards of the Coast, because I thought it was too far off what the Eberron artificer was in 3e. So I made my own, based on the Bard class. Many of the class features...
350 +1 1 Monday, 23rd March, 2015, 06:14 AM Monday, 23rd March, 2015, 06:14 AM

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