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  • Staffan's Avatar
    Friday, 21st June, 2019, 10:18 AM
    Yes. And it's not an assumption that matches well with my experience. In my campaign, I've instituted a house rule that the first rest of the day takes 5-10 minutes, the next 15-30, and after that it's one hour or more.
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  • Staffan's Avatar
    Friday, 21st June, 2019, 01:46 AM
    I often get the feeling that the designers thought short rests were fairly easy to get, so they overvalued abilities you recover on a short rest. Had a short rest been like in 4e, about 5 minutes long, the warlock recovering their spells on a short rest would have been amazing. But instead, at least in the game I'm running (Princes of the Apocalypse, so fairly dungeon-heavy) it seems like the...
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  • Staffan's Avatar
    Thursday, 20th June, 2019, 10:32 PM
    Back in the day, TSR was planning to release The Savage Coast, a revised version of the Red Steel boxed set, with the information from Savage Baronies integrated. The project was shelved when their finances worsened, but the text of the books was pretty much complete and released on their old website. It seems to have been mirrored here - that'll get you both stats, special weapons, and info...
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  • Staffan's Avatar
    Thursday, 20th June, 2019, 01:44 PM
    I would be very surprised if Mearls hasn't had a folder on his computer named "6e ideas" since at least the day 5e went to the printer. I would also be surprised if it has gone farther than that.
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  • Staffan's Avatar
    Thursday, 20th June, 2019, 01:42 PM
    That's not exactly true. In 1e, rangers got followers when they reached 10th level, and those followers could include animals. Also, at 8th level they got access to druid spells which included animal friendship, which meant they could get up to 2 HD worth of animal companions per level (and as far as I can tell, 1e rangers cast spells at their full class level, they just didn't have many...
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  • Staffan's Avatar
    Tuesday, 18th June, 2019, 08:47 PM
    If you want a good illustration of Tremorsense in action, check out Toph in Avatar: The Last Airbender. She's blind, but can "see" things that are in contact with the ground (or at least the same surface she's on) via earthbending. There are some scenes where we see things via her... feet, I guess, and those are pretty cool.
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  • Staffan's Avatar
    Tuesday, 18th June, 2019, 04:26 PM
    Oh right, I forgot that about MRQ1. That's gone in MRQ2. Runes are more of a flavor thing there, mostly for Divine magic. Each god has a connection to 1-3 runes and these serve as justification for why that god can grant these particular spells. For example, Thor might have the Air rune, so his cult would be able to cast spells like Call Winds, Clear Skies, Crash of Thunder, Lightning Strike, and...
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  • Staffan's Avatar
    Tuesday, 18th June, 2019, 10:35 AM
    It varies a bit between editions, and the Mongoose version is quite different from other ones. I have the second edition of Mongoose, and there it works like this: There are several different magic skills across different traditions. The most common is, well, Common Magic. In a setting like Glorantha, these are widely available and most people know common magic appropriate to their profession...
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  • Staffan's Avatar
    Monday, 17th June, 2019, 10:35 AM
    Well, the topic of the thread as a whole is about boxed sets, so presumably one of those. Or at least something on the scale of Sword Coast Adventurer's Guide, describing a region in some detail and giving a short overview of the rest of the world.
    92 replies | 5249 view(s)
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About Staffan

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Monday, 23rd March, 2015

  • 09:03 PM - JWO mentioned Staffan in post Eberron in 5th Ed - Ideas
    I really like the whole dungeonpunk aesthetic but I didn't really think that Eberron would fit well with the implied scarcity of magic items in 5th Ed. I saw Staffan's idea for a custom artificer located here and it got me thinking about how Eberron might work out so I thought I'd write a post and see if anyone else had any cool ideas for it. I was thinking to set it a little way into Eberron's future. It's a bit of a cliché now but the idea I had was to have some kind of cataclysmic event that depowered almost all the magic items in the world, even lowering the potency of the more powerful ones. You could still have one use magic items and artificers could still enchant things on a temporary basis but it's now seemingly impossible for people to enchant weapons and items on a permanent basis. The warforged would remain as they are, which could be one of the mysteries of the world. How have they stayed active in spite of everything? Maybe there are some groups who try to kidnap and experiment on them to unlock their secrets. By the way, I don't really know anything about Eberron, other than the very surface details so maybe I'm completely barkin...

Tuesday, 17th March, 2015

  • 12:14 AM - LostSoul mentioned Staffan in post The Fighter Class and superiority dice
    And the DM would say anything from "OK, he's in an arm lock" to "roll to hit" to "roll STR + Athletics, DC 20" to "You can try, but he gets to attack you as a reaction if you do" to "You fail." Whether the consequences of the target trying to escape from said arm lock include a broken arm or dislocated shoulder would, likewise, be the DM's call. I'd probably give the target a saving throw (in the round after a successful grapple check, assuming the target doesn't escape) to avoid the broken bone. I wonder if that sort of thing would throw a wrench into the system - if you should go through HP like Staffan suggests. My gut feeling is that it would still work okay.

Wednesday, 4th March, 2015

  • 04:34 PM - chriton227 mentioned Staffan in post Reasons Why My Interest in 5e is Waning
    Do you mean Greyhawk or Waterdeep here? Greyhawk. Lwaxy had mentioned that things like magic item shops were part of the definition of FR, Greyhawk, and Eberron. Staffan talked about the existence of such shops in 2e Waterdeep, and I chimed with how 2e Greyhawk had a very limited magical item market. I feel strongly that the magical item stores in various settings are an artifact of the mechanics of 3e, not part of the definition of most of the settings themselves. Eberron is a bit of a different beast, since it didn't exist until 3e, so the foundation of the setting is really built on the rules assumptions of 3e with regards to the availability of magic items. For FR and GH, the original campaigns were built on an assumption of more limited item availability (I think GH was more limited than FR being a lower magic feel to begin with), and the settings were forced to accommodate the how the assumptions changed with the advent of 3e.

Tuesday, 3rd March, 2015

  • 02:15 AM - bolo__ mentioned Staffan in post Second 5th Edition Survey! Plus Results of the First Survey: The Ranger Gets Some Attention!
    Maybe if they got the first berserk rage for free per long rest and then one level per berserk rage after. And berserking doesn't remove levels of exhaustion already incurred for the duration of the rage, which I think it should - they should at least be able to rally for short bursts while they're slowly killing themselves. My experience with it had been less than satisfactory. It's important to note that it's Frenzy that causes exhaustion, not Rage. I guess it depends on how you interpret the wording of Frenzy, the problem you are having is fixed if you look at it the way @Staffan and our table does where you can choose to go into a Frenzy and get your additional attack for a BA separate to your normal Rage. That way you can Rage and get the benefits the class requires without adding levels of exhaustion which can quickly lead to death.

Saturday, 14th February, 2015

  • 04:14 AM - Henry mentioned Staffan in post "Tabletop D&D Has Lost Its Way" Says Pathfinder Video Game Exec
    First, Staffan , thanks for finding that. Absolutely mind-blowing. Gary had worked on some items that made it into DJ and DJ:Mythus while at TSR. TSR had the files to prove it. TSR's owners circa 1990 had about as much credibility as Pinocchio at Liar's Dice. It wouldn't have shocked me at the time if they had forged said files just to prove their point. They filled their legal complaint with outrageous claims, were openly hostile to fans, and ran the company into the ground with pet projects and blind alleys of marketing. (I still remember the "official derivative content" ftp server. Yeesh that was ludicrous.) It still amazes me how well they had people fooled into thinking they were doing a good job for so long. Back to the court filing a second -- I just now realized that in (7) they claim ownership of "vocations" because God forbid no one had a vocation before D&D came along; in (32) they basically claim copyright on Rolling Dice to determine resolving things; in (33) they claim copy...

Tuesday, 13th January, 2015

  • 02:43 AM - Scrivener of Doom mentioned Staffan in post How I think HoTDQ should of been handled.
    The way I see it, Eberron is built to inspire you to tell a particular kind of stories, and it's very good at doing that. Golarion and, to a lesser extent, FR are built to allow you to come up with your own stories and find a place where they fit. That's a really good point, Staffan. I definitely agree with that. That's been my experience as well.


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Tuesday, 16th April, 2019

  • 02:53 AM - (Psi)SeveredHead quoted Staffan in post What Would You Want from PF2?
    This is, I think, something that's been fixed. Monsters are no longer designed in a way similar to PCs, but rather in a way similar to the way they're done in 4e, 13th Age, or Starfinder: decide on level and their role, and base their stats on that. It will also treat NPCs like monsters in this regard. I'm very glad to hear that. :)

Monday, 15th April, 2019

  • 11:14 PM - Blue quoted Staffan in post why paladins (smite) are powerful: action economy efficiency
    My experience, with a party where a dwarf paladin is doing a lot of the heavy lifting, is that smite often lets the paladin deal a lot of damage quickly in early fights, which then means that by the later fights the casters still have a lot of juice left in their tanks while the paladin's is running low. I've almost never seen the PC in question use the Smite spells, however. To me, that suggests that the Smite ability is overpowered compared to those spells. Then again, the paladin in question has the oath of Vengeance which gives him hunter's mark which he'd have to drop in order to use those, so the situation might be different with other paladin types. Heck, I've often used Smite spells and Divine Smite when I wanted to deal out damage quick. But really, for low level slots the damage bonus of that extra die makes Divine Smite the better damage dealer. Both (a) most play happens 1-10 and (b) focus firing to inflict the "dead" condition are helped by this, we often see the damage as mor...
  • 01:24 PM - Maxperson quoted Staffan in post why paladins (smite) are powerful: action economy efficiency
    I've almost never seen the PC in question use the Smite spells, however. To me, that suggests that the Smite ability is overpowered compared to those spells. Then again, the paladin in question has the oath of Vengeance which gives him hunter's mark which he'd have to drop in order to use those, so the situation might be different with other paladin types. I tried using those spells early on in my Paladin's career, but the concentration aspect of it caused me to lose some of them before I hit, wasting the damage/slot entirely. It became better to just wait until I hit and use smite, then risk the loss of the spell before I could deal damage with the slot. Remove concentration and I think you'll see more use from those spells.

Thursday, 11th April, 2019

  • 11:09 AM - CapnZapp quoted Staffan in post Pathfinder 2E or Pathfinder 1E?
    I think something like concentration is necessary. Concentration as-is takes things a little bit too far, I think, but the error in that direction is much smaller than the error in the other direction used to be. Again, this :)
  • 05:39 AM - Ancalagon quoted Staffan in post Pathfinder 2E or Pathfinder 1E?
    I think something like concentration is necessary. Concentration as-is takes things a little bit too far, I think, but the error in that direction is much smaller than the error in the other direction used to be. I have a memory of reading a blog from a D&D designer (pre-5e - it might have been Rich Baker, but I'm not sure) who floated an idea about casters being able to maintain two spells at once, one offensive and one defensive/enhancing. That sounds roughly right to me. That would still keep wizards from being invisible, flying, hasted, and stoneskinned, but would allow them to have fly and hold person up at once. What 5e has tried to do is to thread that needle by having both concentration and non-concentration spells. It's an interesting approach, and it imposes difficult choices on casters. It is possible to layer non concentration defensive spells, but they aren't very potent... although if you have mage armor, mirror image *and* shield in your back pocket, you should be safe ...

Wednesday, 10th April, 2019

  • 12:44 PM - CapnZapp quoted Staffan in post Pathfinder 2E or Pathfinder 1E?
    AC is a bit weird, because it actually has accelerating returns. Each additional plus gives you more life expectancy than the one before. For example, let's say we have two characters in a party. One AC 15, and the other AC 21. You're fighting monsters with attack bonus +4. So they hit the first guy 50% of the time, and the second guy 20% of the time. Now let's add a cleric who can cast shield of faith on one of these characters for +2 AC. If she casts it on the guy with AC 15, he is now hit 40% of the time instead. That reduces the damage he takes by 20%. But if she casts it on the AC 21 dude, he is now only hit 10% of the time - that's a damage reduction of 50%, so shield of faith is more than twice as effective on him. I guess this is another way of explaining the same phenomenon. That the bump in AC from 20 to 21 isn't nearly as meaningful for your ability to "tank" as the one from 24 to 25. That's the problem with tanks in a game like D&D - the range between hard to hit and n...
  • 11:43 AM - Aldarc quoted Staffan in post Pathfinder 2E or Pathfinder 1E?
    Your comparison of feats and the warlock invocations is ludicrous. Are there 2000 invocations? No.If every 5E class used warlock-style invocations and ASI/feats were more common... Also, are there even 2000 feats in PF2? For example, I dearly wish they'd get with the program and use Arcanist/neo-Vancian casting instead of Vancian.That I agree with as well. I would have thought that the sheer popularity and positive reception of the Arcanist would have taught them otherwise.

Tuesday, 9th April, 2019

  • 10:07 PM - Saelorn quoted Staffan in post Pathfinder 2E or Pathfinder 1E?
    I believe having a high hit rate even against a reasonably high AC is intended in 3e/PF. The intent is that yes, you will be hit, but a high AC will prevent secondary attacks from connecting, and also prevent the opponent from dumping all their attack bonus into Power Attack and going to town on you.That's a good point. I guess that makes sense, from a mechanical perspective, but I still don't find "You'll only get stabbed once per six seconds, rather than twice," to be a persuasive argument from an in-character perspective. If our best plan is to send me out to distract the enemy, since I'll get stabbed less than anyone else, then I'm still going to advocate for any other plan first.

Monday, 8th April, 2019

  • 11:05 PM - CapnZapp quoted Staffan in post Pathfinder 2E or Pathfinder 1E?
    You were talking about your hope that Paizo would scrap the PF2 version from the playtest and go back to the drawing board. I was pointing out that that was extremely unlikely Of course, I realize that. It seems like a very short period of time allotted to reacting to the feedback, that's all. What's the point of having a playtest if all you're prepared to change is the minor details? But whatever. Good luck to Paizo - they're going to need it...

Saturday, 6th April, 2019

  • 04:32 PM - DMMike quoted Staffan in post Why the hate for complexity?
    then I found it easier to plug parts of 3E into AD&D 2E, less work. XP for following the Way of the GM. I think it would have been a cool thing in 3e to have Greater and Lesser feats It would be cool to add more complexity to 3e? Well, now I know on which side of the "hating complexity" table you sit. I don't really know the history of the Feat, but I'd always assumed the video games Fallout and Fallout II were highly influential on the design of D&D feats, since that was where I first encountered true Feats in my gameplay. Wow. Rockin' my world right here, Celebrim. The first time I saw Perks was in CoD: Black Ops. I'm not sure that D&D got feats from perks, but Interplay was definitely a good group from which to gain...inspiration? :: Dr. Evil Face::
  • 03:10 PM - dragoner quoted Staffan in post The Fortenite-ification of Everything
    It does, but probably not in proportion to the effort it takes to make the setting material. All settings aren't equal either, which disturbs calculations, some are good, others bad. This is true for games, other entertainment IP, the business is very up and down; so much so that people try to jump on the bandwagon of the latest trend. It's always been this way, and tomorrow there will be a spinoff, and that will be the next new big thing.
  • 11:30 AM - Sword of Spirit quoted Staffan in post The Fortenite-ification of Everything
    But having multiple settings is part of why they produced more books than they could sell. At their height*, TSR published something like 100 books per year (not counting novels). Part of that was because many settings had their own splat books - Al-Qadim had the Complete Sha'ir's Handbook (which covered all sorts of Zakharan magic, not just sha'ir), Dark Sun had Defilers & Preservers, Forgotten Realms had Warriors & Wizards of the Realms in addition to books like Pages from the Mages and Volo's Guide to All Things Magical, and so on. * For certain values of height. Agree and disagree. They could have published one or two books a year for each setting along with some non-setting specific stuff, and still produced a lot fewer (and probably higher quality) products. The point is that they wouldn't have had to sacrifice any settings; they just would have had to be smarter with how they made product decisions.
  • 10:21 AM - CapnZapp quoted Staffan in post Pathfinder 2E or Pathfinder 1E?
    Not only is the playtest over, but the books have been sent to the printer. :confused: ??

Friday, 5th April, 2019

  • 09:00 PM - Celebrim quoted Staffan in post Why the hate for complexity?
    I think it would have been a cool thing in 3e to have Greater and Lesser feats...because there are many feats in 3e that are cool and say neat things about your character, but you'd probably be better off with Improved Initiative or Power Attack. Feats in 3e ended up covering a lot of design space. The issue I ran into most often is that I wanted feats to work something like spells, where as you took more of them of a particular sort, you start to get more exponential returns on investment. This is needed to keep non-caster classes in line with caster classes. Spells have so much impact, that non-casters need a lot of something else to equal out. Feats and skills are pretty much the only tools in the box. The "Tactical Feat" design pattern of giving you 3 small benefits with a similar flavor had a big influence on my design work with feats. I also wanted them to take up much of the design space that PrC's ended up covering, so that you could use feats to say something defining ab...

Wednesday, 3rd April, 2019

  • 07:46 PM - Mistwell quoted Staffan in post Illumination Cantrips Compared and Analyzed
    The main problem with using produce flame for illumination is that once you attack with it, it goes out and you're in the dark until next round. Yes definitely a problem. Unless you light your target on fire with it of course.

Friday, 29th March, 2019

  • 05:55 PM - Retreater quoted Staffan in post Pathfinder 2E or Pathfinder 1E?
    No, the playtest also tested exploration and, I think, some amount of downtime rules. The main issue is probably that people approached the playtest as a preview when it was explicitly designed to stress test various aspects of the system. For example, one of the adventures instructs the players to make characters that are experienced demon-fighters from the Worldwound, and then proceeds to pit them against ever-increasing waves of demons which will eventually overwhelm them - the goal of the adventure is to see how much it takes. That's certainly useful information for the designers, but it's not very fun for the players. It also didn't help that the rules were fairly rough around the edges, with skill DCs designed around a very punishing treadmill. I think it would have been better for Paizo to look at how Wizards did their playtesting for 5e - start small, with only a few classes and/or only the first few levels and a simple scenario. Then gradually iterate on that and expand, allowin...

Thursday, 28th March, 2019

  • 05:32 PM - 5ekyu quoted Staffan in post Alternate XP systems
    Mike Mearls did say, however, that the speed-up at level 11+ was intentional.And yet in spite of Mearls commdnt, the final rule for session xp variant did not carry this thru.

Tuesday, 26th March, 2019

  • 03:29 PM - 5ekyu quoted Staffan in post Alternate XP systems
    A thing to consider if you want to make a different XP system is that the current setup is designed so different levels take different amounts of time. Here's a spreadsheet showing the XP needed for various levels, how many XP each character gets for a Medium or Hard encounter by the DMG guidelines, and how many of those it would take to level. Looking at Medium encounters, the system suggests 6 of those for 1st and 2nd level, 12 for 3rd level, and then about 15 per level up to 9th level, with 10th taking slightly longer at about 18. After that, it speeds up, with about 10 encounters per level. Now, this is not a perfect representation, because the XP-per-encounter guidelines are based on number-of-foes-adjusted XP which are only supposed to be used to judge difficulty, to actually be awarded (e.g. 4 orcs at 100 XP each are considered 800 XP when determining difficulty, but only grant 400 XP when defeated) and one might surmise that higher-level battles would have more minions involved. But i...
  • 02:44 PM - S'mon quoted Staffan in post Alternate XP systems
    A thing to consider if you want to make a different XP system is that the current setup is designed so different levels take different amounts of time. I agree - for my homebrew system I kept the double rate advancement 1-2 and 2-3, but went flat after that since I wasn't so keen on the fast advancement in Tier 3.

Friday, 15th March, 2019

  • 01:45 AM - Charles Dunwoody quoted Staffan in post Emissary Lost: Adventures for the Coriolis RPG
    I didn't mean unfairly screwing the PCs with Darkness Points. By definition, using a Darkness Point to mess with them is "fair" - they brought it on themselves, after all. And in one sense, Darkness Points is just a way of codifying the way GMs have always interfered with things as well as random events/encounters. A D&D adventure about exploring a place might have a table you roll on every so often to see if something happens and if so what. In Coriolis, that's handled via spending DPs. I mainly meant it as a comparison to the risk-taking in MYZ's push mechanic. In MYZ, pushing might hurt you, and if it does it will do so right now. In Coriolis, praying will screw you, but it will probably happen somewhere down the line.. Got it. Thanks for the further explanation. Makes sense.


Staffan's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Bardificer - An Eberron-style Artificer based on the Bard class
Like many others, I was not happy with the artificer-as-wizard-tradition offered by Wizards of the Coast, because I thought it was too far off what the Eberron artificer was in 3e. So I made my own, based on the Bard class. Many of the class features...
350 +1 1 Monday, 23rd March, 2015, 06:14 AM Monday, 23rd March, 2015, 06:14 AM

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