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  • Staffan's Avatar
    Friday, 21st June, 2019, 10:18 AM
    Yes. And it's not an assumption that matches well with my experience. In my campaign, I've instituted a house rule that the first rest of the day takes 5-10 minutes, the next 15-30, and after that it's one hour or more.
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    Friday, 21st June, 2019, 01:46 AM
    I often get the feeling that the designers thought short rests were fairly easy to get, so they overvalued abilities you recover on a short rest. Had a short rest been like in 4e, about 5 minutes long, the warlock recovering their spells on a short rest would have been amazing. But instead, at least in the game I'm running (Princes of the Apocalypse, so fairly dungeon-heavy) it seems like the...
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  • Staffan's Avatar
    Thursday, 20th June, 2019, 10:32 PM
    Back in the day, TSR was planning to release The Savage Coast, a revised version of the Red Steel boxed set, with the information from Savage Baronies integrated. The project was shelved when their finances worsened, but the text of the books was pretty much complete and released on their old website. It seems to have been mirrored here - that'll get you both stats, special weapons, and info...
    5 replies | 2183 view(s)
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  • Staffan's Avatar
    Thursday, 20th June, 2019, 01:44 PM
    I would be very surprised if Mearls hasn't had a folder on his computer named "6e ideas" since at least the day 5e went to the printer. I would also be surprised if it has gone farther than that.
    106 replies | 4998 view(s)
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  • Staffan's Avatar
    Thursday, 20th June, 2019, 01:42 PM
    That's not exactly true. In 1e, rangers got followers when they reached 10th level, and those followers could include animals. Also, at 8th level they got access to druid spells which included animal friendship, which meant they could get up to 2 HD worth of animal companions per level (and as far as I can tell, 1e rangers cast spells at their full class level, they just didn't have many...
    106 replies | 4998 view(s)
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  • Staffan's Avatar
    Tuesday, 18th June, 2019, 08:47 PM
    If you want a good illustration of Tremorsense in action, check out Toph in Avatar: The Last Airbender. She's blind, but can "see" things that are in contact with the ground (or at least the same surface she's on) via earthbending. There are some scenes where we see things via her... feet, I guess, and those are pretty cool.
    19 replies | 983 view(s)
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  • Staffan's Avatar
    Tuesday, 18th June, 2019, 04:26 PM
    Oh right, I forgot that about MRQ1. That's gone in MRQ2. Runes are more of a flavor thing there, mostly for Divine magic. Each god has a connection to 1-3 runes and these serve as justification for why that god can grant these particular spells. For example, Thor might have the Air rune, so his cult would be able to cast spells like Call Winds, Clear Skies, Crash of Thunder, Lightning Strike, and...
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  • Staffan's Avatar
    Tuesday, 18th June, 2019, 10:35 AM
    It varies a bit between editions, and the Mongoose version is quite different from other ones. I have the second edition of Mongoose, and there it works like this: There are several different magic skills across different traditions. The most common is, well, Common Magic. In a setting like Glorantha, these are widely available and most people know common magic appropriate to their profession...
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    Monday, 17th June, 2019, 10:35 AM
    Well, the topic of the thread as a whole is about boxed sets, so presumably one of those. Or at least something on the scale of Sword Coast Adventurer's Guide, describing a region in some detail and giving a short overview of the rest of the world.
    92 replies | 5249 view(s)
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About Staffan

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February 3, 1976 (43)
About Staffan
Lund, Sweden


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Monday, 23rd March, 2015

  • 09:03 PM - JWO mentioned Staffan in post Eberron in 5th Ed - Ideas
    I really like the whole dungeonpunk aesthetic but I didn't really think that Eberron would fit well with the implied scarcity of magic items in 5th Ed. I saw Staffan's idea for a custom artificer located here and it got me thinking about how Eberron might work out so I thought I'd write a post and see if anyone else had any cool ideas for it. I was thinking to set it a little way into Eberron's future. It's a bit of a cliché now but the idea I had was to have some kind of cataclysmic event that depowered almost all the magic items in the world, even lowering the potency of the more powerful ones. You could still have one use magic items and artificers could still enchant things on a temporary basis but it's now seemingly impossible for people to enchant weapons and items on a permanent basis. The warforged would remain as they are, which could be one of the mysteries of the world. How have they stayed active in spite of everything? Maybe there are some groups who try to kidnap and experiment on them to unlock their secrets. By the way, I don't really know anything about Eberron, other than the very surface details so maybe I'm completely barkin...

Tuesday, 17th March, 2015

  • 12:14 AM - LostSoul mentioned Staffan in post The Fighter Class and superiority dice
    And the DM would say anything from "OK, he's in an arm lock" to "roll to hit" to "roll STR + Athletics, DC 20" to "You can try, but he gets to attack you as a reaction if you do" to "You fail." Whether the consequences of the target trying to escape from said arm lock include a broken arm or dislocated shoulder would, likewise, be the DM's call. I'd probably give the target a saving throw (in the round after a successful grapple check, assuming the target doesn't escape) to avoid the broken bone. I wonder if that sort of thing would throw a wrench into the system - if you should go through HP like Staffan suggests. My gut feeling is that it would still work okay.

Wednesday, 4th March, 2015

  • 04:34 PM - chriton227 mentioned Staffan in post Reasons Why My Interest in 5e is Waning
    Do you mean Greyhawk or Waterdeep here? Greyhawk. Lwaxy had mentioned that things like magic item shops were part of the definition of FR, Greyhawk, and Eberron. Staffan talked about the existence of such shops in 2e Waterdeep, and I chimed with how 2e Greyhawk had a very limited magical item market. I feel strongly that the magical item stores in various settings are an artifact of the mechanics of 3e, not part of the definition of most of the settings themselves. Eberron is a bit of a different beast, since it didn't exist until 3e, so the foundation of the setting is really built on the rules assumptions of 3e with regards to the availability of magic items. For FR and GH, the original campaigns were built on an assumption of more limited item availability (I think GH was more limited than FR being a lower magic feel to begin with), and the settings were forced to accommodate the how the assumptions changed with the advent of 3e.

Tuesday, 3rd March, 2015

  • 02:15 AM - bolo__ mentioned Staffan in post Second 5th Edition Survey! Plus Results of the First Survey: The Ranger Gets Some Attention!
    Maybe if they got the first berserk rage for free per long rest and then one level per berserk rage after. And berserking doesn't remove levels of exhaustion already incurred for the duration of the rage, which I think it should - they should at least be able to rally for short bursts while they're slowly killing themselves. My experience with it had been less than satisfactory. It's important to note that it's Frenzy that causes exhaustion, not Rage. I guess it depends on how you interpret the wording of Frenzy, the problem you are having is fixed if you look at it the way @Staffan and our table does where you can choose to go into a Frenzy and get your additional attack for a BA separate to your normal Rage. That way you can Rage and get the benefits the class requires without adding levels of exhaustion which can quickly lead to death.

Saturday, 14th February, 2015

  • 04:14 AM - Henry mentioned Staffan in post "Tabletop D&D Has Lost Its Way" Says Pathfinder Video Game Exec
    First, Staffan , thanks for finding that. Absolutely mind-blowing. Gary had worked on some items that made it into DJ and DJ:Mythus while at TSR. TSR had the files to prove it. TSR's owners circa 1990 had about as much credibility as Pinocchio at Liar's Dice. It wouldn't have shocked me at the time if they had forged said files just to prove their point. They filled their legal complaint with outrageous claims, were openly hostile to fans, and ran the company into the ground with pet projects and blind alleys of marketing. (I still remember the "official derivative content" ftp server. Yeesh that was ludicrous.) It still amazes me how well they had people fooled into thinking they were doing a good job for so long. Back to the court filing a second -- I just now realized that in (7) they claim ownership of "vocations" because God forbid no one had a vocation before D&D came along; in (32) they basically claim copyright on Rolling Dice to determine resolving things; in (33) they claim copy...

Tuesday, 13th January, 2015

  • 02:43 AM - Scrivener of Doom mentioned Staffan in post How I think HoTDQ should of been handled.
    The way I see it, Eberron is built to inspire you to tell a particular kind of stories, and it's very good at doing that. Golarion and, to a lesser extent, FR are built to allow you to come up with your own stories and find a place where they fit. That's a really good point, Staffan. I definitely agree with that. That's been my experience as well.

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Sunday, 2nd November, 2014

  • 08:56 PM - Mercule quoted Staffan in post Rise of Tiamat review
    That's Hoard of the Dragon Queen, Rise of Tiamat is a bit harder to change the location of given the importance that the Red Wizards and the council of Waterdeep which contains a pretty large list of Realms characters and fractions. Also Tiamat does not need to be Replaced with Khyber she exists in Ebberon and is trapped. Yeah. The "cult wants to free an ancient draconic entity" is what initially got me thinking Eberron. In converting HotDQ, what I found is that the actual places weren't as important as that they were going somewhere. Both Baldur's Gate and Waterdeep get less than a page of text, and that's mostly about things that could happen in any city. My initial conversion was going to be sending the caravan from Breland towards Merylsward. Replace the desire to increase traffic to Neverwinter with House Orien competing with House Lyrrandar for who will ship grain out of the northern Reaches, and it plays out the same. Use Passage as a refueling stop, rather than Waterdeep. ...

Staffan's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Bardificer - An Eberron-style Artificer based on the Bard class
Like many others, I was not happy with the artificer-as-wizard-tradition offered by Wizards of the Coast, because I thought it was too far off what the Eberron artificer was in 3e. So I made my own, based on the Bard class. Many of the class features...
350 +1 1 Monday, 23rd March, 2015, 06:14 AM Monday, 23rd March, 2015, 06:14 AM

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