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  • Schmoe's Avatar
    Thursday, 11th July, 2019, 02:31 PM
    I have a 3.5 campaign going which has been running since the beginning of 2018. Even though we only manage to meet every 6 weeks or so, it's still going strong. Like another poster, I'm comfortable enough with the system and have enough material that it's unlikely I'll switch to anything else in the near future. Frankly, I don't like some of the direction that 5e went (although some of it is...
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  • Schmoe's Avatar
    Sunday, 7th July, 2019, 09:30 PM
    My current campaign has been running for 10 sessions or so and is hopefully just getting started. My previous campaign came to a premature end after about 8 sessions (due to the birth of my twins), and the campaign before that ran for well over 100 sessions. I have a hard time understanding how people can estimate how many sessions a campaign will last. I have a hard enough time predicting...
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About Schmoe

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About Schmoe
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Long-time player/DM.
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Pittsburgh
Age Group:
31-40

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POLL: What edition of D&D did you most recently play/run? Thursday, 11th July, 2019 02:31 PM

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Saturday, 6th July, 2019


Thursday, 4th July, 2019


Friday, 28th June, 2019


Thursday, 27th June, 2019


Thursday, 5th April, 2018

  • 03:10 AM - Mistwell mentioned Schmoe in post Mike Mearls and "Action Economy"
    THIS. Also THIS. To expand upon my point earlier, I understand that 5E has moved away from the very gamist 4E (that's not an insult folks, it was, and I loved it) and the much more gamist but less overtly so 3.5, with their "natural language" and "rulings not rules" approaches (among other things). But fundamentally, they are making a game. It often feels like what the Designers talk about and what we play at the table are two different things. Like, this thing that they're looking at is not a game, and this thing we're playing is a game, and somehow the Designers are unaware of this thing we're playing, like a DM who just doesn't get why his players are "missing it." And I think all four of you (the other three being I think Sorcerers Apprentice, Schmoe, and CubicsRube) have misinterpreted what he said. Read MarkB's post. This is the sentence, "If this phrase [action economy] comes up as part of the design process, we have probably done something wrong. If we're thinking of actions as an economic resource that are being spent, I think we've made the game too complicated." This is how I read that sentence, "If the phrase action economy comes up as part of the design process, we have probably come dangerously close to messing with a balanced element of the game that's working well. If we're thinking of actions as an economic resources that are being spent such that we are about to change what it's spent on, I think we've made the game too complicated and run the risk of messing up what was working well." I don't think he's referring to what the players are thinking about the action economy (he never mentions players). I think he's thinking about the designers playing around with the existing action economy (he does refer to...

Thursday, 24th August, 2017

  • 04:04 PM - Charles Rampant mentioned Schmoe in post Undermountain as a Skill Challenge
    It sounds like people agree on the idea, but not on the very simple tables. I can see that. It's certainly too abstract in my initial version, I'd agree. Something that both Quickleaf and Schmoe mention is bringing out the flavour more heavily; I wonder if bringing in a very limited element of mapping could help. I'm struggling to think of how to describe this. Okay, so here is the grand map of Undermountain. From my understanding, only parts of this ever received full 5' squares maps; Dungeon, Storeroom, Sargauth for the main levels, and some of the random smaller parts. https://vignette3.wikia.nocookie.net/forgottenrealms/images/f/f6/Undermountain-Profile.jpg/revision/latest?cb=20100218032659 As an example of the normal maps, here is the first level. Just so that we're all on the same page. This is the stuff that I'm trying to avoid. https://s-media-cache-ak0.pinimg.com/originals/d7/0e/d0/d70ed06f3946d883fba32d155a2cc7a8.png Now, say that we use that first map as our basis. We can have three starting points, for current discussion - Yawning Portal, Sewers, Citadel (which is under the Castle, presumably for extra plot fruitiness). The party wants to get to a dungeon, an...

Thursday, 20th July, 2017

  • 02:53 PM - Quickleaf mentioned Schmoe in post Tools for dungeon design
    Hi, what tools or resources do you use when you are designing an adventure or dungeon? Anything applies from websites to the source books. ps: I am thinking of doing a poll later on the most common choices so choose carefully. Search for the thread here on ENWorld titled "The Shadow in the Flame" by Quickleaf. Not only is the thread itself a great discussion of dungeon design principles, it also has tons of links to online resources on dungeon design. Thanks for the callout Schmoe. Link is in my signature. That approach is pretty intensive. Sometimes I throw together a dungeon or convert one from another adventure with less time to prep. In those cases, my go-to tools include: Random tables: Ultimate Toolbox, 5e DMG & AD&D DMG (terrific random table resources), ENWorld's O.G.R.E. (I under-appreciated this resource right here on ENWorld for years). Mapping: Dungeon Painter (great tile-based mapper), and just discovered Tiamat (another tile-based mapper using SkeletonKey Games products), often I end up using pen-and-paper too, sometimes Roll20 for its mapping features – though generally that means buying a map pack from their store, rarely Photoshop (which I reserve for maps meant for-publication due to time investment). Generators: Donjon has an amazing host of resources, Kobold Fight Club when I need/want to double check encounter maths. Templates: my own Mac OSX Pages template – I tried all the Photoshop/InDesign/githhub/Homebrewery offerings (many o...

Friday, 28th October, 2016

  • 06:59 PM - LordEntrails mentioned Schmoe in post Help needed - interesting crypt encounters
    Constructs, insects, environmental hazards (yellow mold, green slime, etc). Traps, mechanical and arcane. An underground river that threatens to break through and flood the crypt or parts of it. I like the flesh eating scarab beetle idea from Schmoe. Magical diseases or areas of corruption (a necromantic crystal or fungus that drains spell energy or...) Dust that is "infected" with a disease or just causes coughing or otherwise debilitates.

Saturday, 5th March, 2016

  • 04:18 AM - SuperZero mentioned Schmoe in post War of the Burning Sky (5E)
    There is now a Rogues' Gallery thread. Please post your characters there. I'm going to use the first post to keep track of characters' current status/resources/conditions. It'll show current resources of PCs and known allies and expended resources of enemies since you don't necessarily know everything they have. Schmoe Kincaid should only have 18 HP. Religion bonus should be +6, as it's an Intelligence check by default. Light hammer attack bonus should be +3 at melee or range (thrown melee weapons use their melee ability for ranged attacks, so you actually can't use Dex for it if you wanted to since it's not finesse). Both your weapons should only have +1 damage, though. He seems to be shy a few languages. Human: Common and one of your choice; Sage: Two of your choice; Knowledge domain: Two of your choice. So you've got three more of your choice. He's missing cantrips known. And you'll probably need your current prepared spell list, too--five spells, plus command and identify. You could afford the expensive spell component for identify if you want to have it. I've been going through the 3.5 player's guide for information about all of this, but but only found very summary descriptions of the kingdoms. Do you have a resource to recommend so I can learn more, without spoiling any plot elements?...

Friday, 6th November, 2015

  • 11:48 PM - airwalkrr mentioned Schmoe in post [D&D 5e] Greyhawk, City of Thieves
    "I take it Arion and Samara agree by their silence. Welcome to the company of Fortune's Fools then, mates. Me name be Curly Craye," he says with a wink and a grin. "Glad to have more companions along on our heroic adventure!" You pass through Druid's Gate, which is marked by a ring of stones standing just outside of the Free City of Greyhawk. The gate is not as busy as the Wharfgate or Highway Gate, as it seems only farmers and their goods pass through here. The first leg of your 2-day journey takes you through outlying farmsteads east of Greyhawk. There is a roadside hostel on the edge of the Cairn Hills that you expect to reach by nightfall. The weather is calm and pleasant as you walk down the road in the morning. You pass a pair of farmer wagons making their way to town. The farmers nod in your direction as you pass by, and make not attempt to slow your path. In the late morning, the road winds through a rocky path where your vision is partly obscured. As you pass through the road, ...

Friday, 16th October, 2015

  • 02:43 PM - Egon mentioned Schmoe in post [5E][OOC] Across the Faerun-iverse
    Schmoe, your post indicates you are moving. Is this correct? Are you positioning yourself between the Goblin and the southwest tunnel? I ask because you would be exposing yourself to an Attack of Opportunity by doing so. So before I adjudicate, I have to make sure you are aware of this and that this is what you want to do. Of course, you don't have to move; I just need clarification based on what you have in your IC post.

Friday, 9th October, 2015

  • 04:43 AM - Egon mentioned Schmoe in post [5E][OOC] Across the Faerun-iverse
    Schmoe...I'm confused by your posted action. The Goblin is running AWAY from you as it is. Are you running after it and pushing it up the stairs? And sorry for not posting today; I've got unexpected company, and they kind of hosed my day.

Tuesday, 6th October, 2015

  • 01:57 PM - CanadienneBacon mentioned Schmoe in post Why doesn't anyone recruit for 3.5 or pathfinder these days?
    I think there are more 5e games than there are 3.x ones, but that's a natural byproduct of 5e being newish and the most current incarnation of the rules. Schmoe is correct in that Living Pathfinder is a good place to find Pathfinder games. Many of the same DMs that are starting games in Talking the Talk are also over on LPF, and LPF games run in Playing the Game just the same as any other PbP. Speaking only for myself, I'm no longer running 3.x or Pathfinder as a conscious decision because I like 5e's streamlined old-school feel. I'm gravitating toward moving all my gaming to 5e; I do a better job DMing when I don't have to switch between multiple rulesets. I get wanting a 3.x or PF game, though. Hope you find one. They're here, if you keep your eyes peeled. And with some very good-quality DMs, too.

Tuesday, 29th September, 2015


Saturday, 26th September, 2015

  • 10:43 PM - airwalkrr mentioned Schmoe in post [D&D 5e] Greyhawk, City of Thieves
    Actually Schmoe the bartender is not missing a finger. I believe you are under the mistaken impression that the bartender is the proprietor, but in this case, it is not. His name is actually Gulthen, and most folks seem to call him Gully. So you might wish to edit your last post.

Friday, 25th September, 2015

  • 08:03 PM - airwalkrr mentioned Schmoe in post [D&D 5e] Greyhawk, City of Thieves
    ...e with my dice. The spirit of the rules is more important than the letter of the law. As long as I feel you are following in the spirit of the rules, anything your character does is fair. Most importantly: have fun! Nestled within the text above are your hooks to adventure. Some possible ideas (although you are not limited to these): Speak to the bartender. Check out the listings on the "Jobs and Bounties" board. Sit down at a table and order something from one of the barmaids. Greyhawk, City of Thieves on Obsidian Portal OOC and Recruiting Thread Characters Skarsgard: Arion Wenter, Half-Elf Rogue Charlatan Creamsteak: Mialee of the Cards, Human Bard Entertainer (Custom Background, Playing Cards : Disguise Kit, Sleight of Hand : Acrobatics) (Custom Class Feature: Spellcasting Focus-Burnt Playing Cards) Spartain104: Kail Ryon, Human Monk Hermit hafrogman: Davis Gray, Human Wizard Outlander (Custom Background, Artisan's Tools: Musical Instrument) Schmoe: Helmut Krauthammer, Human Fighter Soldier Herobizkit: Samara Renae, Half-Elf Cleric Acolyte

Wednesday, 9th September, 2015

  • 07:32 AM - airwalkrr mentioned Schmoe in post (Recruiting) Greyhawk Old-School Sandbox-Style Campaign
    Obsidian Portal invites have been sent to Schmoe, Herobizkit, hafrogman, Creamsteak, and Skarsgard. Next time you log in to OP you should be able to accept the invite. Then you can add your character to the roster. While logged in and on https://greyhawk-city-of-thieves.obsidianportal.com/ click on Characters on the left side of the screen. This will bring up the Characters page. To the right of "Character Quick Search" you will see a + sign. That is the button for adding a new character. Click + then fill out your character's information. Before you leave the page, make sure you click "Create" all the way down at the bottom. THIS IS VERY IMPORTANT! If you click "Preview" anywhere it does not save your work. Only clicking "Create" will save your work. OP used to have pre-formatted character sheets as part of the Character page, but I cannot seem to find them at the moment. If you notice where to find them let me know, please!

Monday, 7th September, 2015

  • 06:14 PM - airwalkrr mentioned Schmoe in post (Recruiting) Greyhawk Old-School Sandbox-Style Campaign
    ... please submit a character concept first for approval. A complete character concept includes a name, race, class, background, and a two sentence description of the character (one sentence for appearance and one for personality is plenty). Example: Eldon Halfburrow, Halfling Rogue Criminal. Eldon has a ruddy complexion with brown hair, bushy side-burns, and a long scar on his left arm from a nasty encounter with a guard's sword. He is crafty, cunning, and always careful before heading into danger, but has a wanderlust and desire for great wealth. Approved Character Concepts Skarsgard: Arion Wenter, Half-Elf Rogue Charlatan Creamsteak: Mialee of the Cards, Human Bard Entertainer (Custom Background, Playing Cards : Disguise Kit, Sleight of Hand : Acrobatics) (Custom Class Feature: Spellcasting Focus-Burnt Playing Cards) Spartain104: Kail Ryon, Human Monk Hermit hafrogman: Davis Gray, Human Wizard Outlander (Custom Background, Artisan's Tools: Musical Instrument) Schmoe: Helmut Krauthammer, Human Fighter Soldier Herobizkit: Samara Renae, Half-Elf Cleric Acolyte Once your concept has been approved, locate the Obsidian Portal site: https://greyhawk-city-of-thieves.obsidianportal.com/ To get into the OP site you will need one of the following: 1) an OP account, 2) a Google+ account, 3) a Facebook account or 4) a Twitter account. Once you sign in to OP, go to my OP profile and send me a friend request. Then I will invite you to the campaign.

Sunday, 1st February, 2015


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Monday, 8th July, 2019

  • 04:42 AM - dragoner quoted Schmoe in post How Many Actual Sessions Do Your Campaigns Last?
    I have a hard time understanding how people can estimate how many sessions a campaign will last. I have a hard enough time predicting where the party will be 2-3 sessions out, figuring out whether there will even be a campaign 20 session from now seems ambitious. I know myself well enough that I get bored with a setting after about four years. Yes, though, the players often faff about, so it is impossible to really tell what will be going on at any time with any true accuracy. Even if I come up with a good little adventure that I know the players will go for, I often have to take copious amounts of notes, so I remember it all when they are finally ready to go.
  • 03:04 AM - Maxperson quoted Schmoe in post How Many Actual Sessions Do Your Campaigns Last?
    I have a hard time understanding how people can estimate how many sessions a campaign will last. I have a hard enough time predicting where the party will be 2-3 sessions out, figuring out whether there will even be a campaign 20 session from now seems ambitious. I don't bother. Sometimes the players do something and skip a large portion. Other times they putz around in an area for 5 sessions longer than I figured. I just roll with it until the campaign ends. My estimation here was based on the range of time my campaigns have historically lasted. They rarely go less than a year and we lose a few sessions due to life, so 48 on the low end, and rarely go past a year and a half, so 70 on the high end with more missed sessions due to life.

Sunday, 7th July, 2019

  • 10:21 PM - Lanefan quoted Schmoe in post How Many Actual Sessions Do Your Campaigns Last?
    I have a hard time understanding how people can estimate how many sessions a campaign will last.It's difficult to do before the campaign actually starts, in that despite best planning you don't entirely know how the player dynamics will mesh, nor what combination of PCs they'll bring in, nor whether your setting/ideas/etc. will gain any traction even if you've broached them ahead of time and got an OK. Once things get going, however, it's pretty easy to at least educatedly-guess how long it'll go: you now have a vague idea of what the pace of play is like; you know vaguely what adventures you have in mind (to which the players will inevitably add their own as things go along, unless you're running a no-deviations AP); and you have a rough idea of how many sessions they take to play through a typical adventure. Spin those numbers out and you've got a rough estimate of how many sessions you're good for.

Friday, 7th June, 2019

  • 11:19 AM - FaerieGodfather quoted Schmoe in post How do you feel about player-on-player dice rolling?
    I'm so confused by the thread's main question. My initial mental picture of "player on player dice-rolling"... was not what people are discussing in this thread :D I don't allow it at all. The surface area of the average player is too unstable and too uneven to get fair rolls. I require my players to roll on large, flat, level surfaces. As straight-forward as the title. PVP social skills are 100% as effective as EVP social skills-- the target player knows how "persuasive" the other character is, and then does whatever the Hell they want anyway, no questions asked. PVP charms/compulsions, I remind the caster that these spells have durations and that the target knows they've been targetted. Like stealing from the other PCs, I consider enchanting the other PCs to be a form of naked hostility that justifies retaliation up to and including lethal force. If this is insufficient deterrent to prevent mind control from becoming a problem, the problem player will be invited to leave. Pretty...

Saturday, 1st June, 2019

  • 07:39 AM - robus quoted Schmoe in post Would campaign skeletons address the lack of adventures for minor settings?
    That's basically what the 1e Dungeon Master's Design Kit was, except it was more of a tool for generating generic adventure skeletons than a fleshed out skeleton. I don't think it was very popular, though, and it didn't get good reviews. I bought it when it came out and it spurred some ideas, but I didn't get a ton of use from it. Yeah random generators have their place but this is not it. A good villain and threat needs some design (and motivation). Perhaps that’s the key. We at least need to know why the villain is doing something. Just because they’re evil isn’t much of a motivation.

Thursday, 30th May, 2019


Thursday, 20th December, 2018

  • 04:29 PM - Zhaleskra quoted Schmoe in post CHALLENGE: Campaigns that NOBODY would want to play in
    You are one of the peasantry, one of the filthy oppressed, in an age of magic heroes that ride through the land gathering glory and riches. Can you stay out of their way and avoid having anything worthy of notice by the murder-hobo^H^H^H^heroes long enough to bring in this season's crops? Yes, yes, but if we aren't being burninated every night, what's the point?

Wednesday, 19th December, 2018

  • 09:06 PM - Tonguez quoted Schmoe in post CHALLENGE: Campaigns that NOBODY would want to play in
    You are one of the peasantry, one of the filthy oppressed, in an age of magic heroes that ride through the land gathering glory and riches. Can you stay out of their way and avoid having anything worthy of notice by the murder-hobo^H^H^H^heroes long enough to bring in this season's crops? I played this as a campaign wherein the PCs were all NPC classes who lived in the village. Intial adventures included saving the sheep from a flood, dealing with an infestation of giant mosquitos and negotiating wood cutting rights from the local Dryad. There was also a a sentient scarecrow lurking in the hedgerows, a witch in the swamp, pixie theives in the abandoned cottage and wolves in the forest The village was eventually attacked by goblins (backed by magic) in which the players had to gather the fleeing villagers and get them through thre forest to the old Castle - they were able to gain PC levels after that adventure GURPS: Rocks, Plants, and Trees. I also once ran a campaign where th...

Tuesday, 18th December, 2018

  • 08:23 PM - Dioltach quoted Schmoe in post CHALLENGE: Campaigns that NOBODY would want to play in
    You are one of the peasantry, one of the filthy oppressed, in an age of magic heroes that ride through the land gathering glory and riches. Can you stay out of their way and avoid having anything worthy of notice by the murder-hobo^H^H^H^heroes long enough to bring in this season's crops? Obligatory Monty Python quote: "Come see the violence inherent in the system!"

Sunday, 7th October, 2018

  • 11:51 PM - Derren quoted Schmoe in post Mythological Figures: Queen Boudica (5E)
    That seems a little harsh. She inspired more than 200,000 to rebel against an unfair landgrab by the Romans and wreak vengeance for their occupation. Your average commoner wouldn't be able to do that. Now, whether she was an able combatant might be up for debate, but there's no question that she was an inspirational historical figure whose legend has lasted through the ages. History is full with failed revolutionaries. Most of the time the only ones remembering their names are history, if at all.

Tuesday, 4th September, 2018

  • 04:47 AM - Celebrim quoted Schmoe in post Adventures in Fire
    While I agree that's not the primary motive for visiting the City of Brass, and it's not what's *cool* about the visit, suffice to say that there is a substantial chance for hostility with some natives to develop. This is a D&D adventure we're talking about, after all. So what is this thread all about? It's me just trying to wrap my head around adventures on the Plane of Fire and hopefully get some advice from people who have experience with it. On the surface it seems like a lot of the danger and typical excitement of battling elemental creatures will be immediately negated by the standard environmental protections. Is that a problem? I don't know, is it? If others found it a problem, did they do anything about it? So, my general answer is, "Yes, the effective challenge of many fire aligned beings goes down by 25-50% if you can effectively resist fire.", and if you are to venture on the plane of fire at all, it makes sense to me that you'd need some sort of resistance to fire dam...

Friday, 3rd August, 2018

  • 01:14 PM - zztong quoted Schmoe in post It’s LAUNCH DAY For The Pathfinder 2 Playtest!
    Mercurius, my impression (from following previews) is that this change is more analogous to the shift from D&D 2E -> 3E. Everyone's got their own perspectives. Admittedly, I've only been kicking the tires for about 2 hours, but so far it feels like D&D 3.5 => D&D 4.0 to me. My first attempt to make a character resulted in a Ranger that didn't feel like a Ranger. Part of that may be that I'm angling it into some multiclassing. But part of it appears to be that I spend a lot of time agonizing over 4 class feats hoping that if I just kept rereading them that 1 of them would somehow become relevant to my conception.
  • 03:20 AM - Blue quoted Schmoe in post What is your group’s roleplaying level?
    Part of me wonders how much of a correlation there is between frequency of playing and amount of roleplaying that a group does. For example, I can see your session as something that might totally be taken in stride with a group that met weekly, and there would still be room for some feeling of campaign/character development. On the other hand, for a group that meets only once a month, and not always monthly at that, an entire session spent role-playing a night of watches might be a huge let-down due to lack of progress or development in the campaign. We meet every other week after work, play about 7:30 to 11:00 so 3.5 hours. We will play down 1 player but not down 2 so we end up skipping sessions occasionally, and the summer is particularly hard. The session of just role-playing watches was notable because it was just intra-party, usually there's plot happening even if not combat. (And I run "sandbox positive" - I throw more adventure hooks at them then they can deal with, including re...

Thursday, 2nd August, 2018


Saturday, 28th July, 2018

  • 11:04 AM - LizardWizard00 quoted Schmoe in post So Now We Are Paying for Early Access?
    [QUOTE=Schmoe;7470991]Maybe! It was an honest question on my part. I haven't bought the PDF and haven't had time to read UA yet.[/Schmoe] My understanding is the unfinished bits will be released for free in UA and the PDF willl be update when they are finalized. Anyone who bought the PDF is auto notified and can download the updated PDF for free.
  • 02:38 AM - oreofox quoted Schmoe in post So Now We Are Paying for Early Access?
    Maybe! It was an honest question on my part. I haven't bought the PDF and haven't had time to read UA yet. July's UA is a reprint of the races from the Wayfarer's Guide. So, you can get that for free if that's all you would want from this. Most of the Wayfarer's Guide seems to be stuff about Sharn and the world (there's about 176 pages worth of information in the Guide). D&D has a history of reprinting things within the same edition. They've done it in 5th (Xanathar's, Mordenkainen's, and I think Volo's all had stuff reprinted from previous books, mostly the adventures). I don't know about 4th edition, but 3rd had tons of reprints (such as about 5 different entries for Thri-kreen at least), there were a number in 2nd edition as well. There's a good chance a few things will be reprinted from this pdf. And like I said earlier, I have no problem purchasing this. If it helps more Eberron and other settings get things made for them, then it will be well worth it.

Friday, 27th July, 2018

  • 10:49 PM - LizardWizard00 quoted Schmoe in post So Now We Are Paying for Early Access?
    The thing is, UA playtest material is free. This playtest material seems to be $20. So I guess the question is, will the mechanical content be made available for free? Wasn't this weeks UA the races from the book?

Monday, 23rd July, 2018

  • 09:06 PM - Ralif Redhammer quoted Schmoe in post Eberron It Is? [UPDATED & CONFIRMED!]
    Well, that’s a bit of a bummer. While it might be cool to read, I think I’ll pass on setting my next campaign there. By my own rule, I don’t allow playtest material in my campaigns. I don’t think it’d be fair of me to have that rule and then run a whole campaign based on a book marked as playtest. I just want to point out that the Wayfinder's Guide to Eberron is apparently playtest material. If someone is looking for official crunch, this is not it. https://www.dndbeyond.com/forums/d-d-beyond-general/d-d-beyond-feedback/21226-wayfinders-guide-to-eberron-be-more-clear-about
  • 08:53 PM - Jester David quoted Schmoe in post Eberron It Is? [UPDATED & CONFIRMED!]
    I just want to point out that the Wayfinder's Guide to Eberron is apparently playtest material. If someone is looking for official crunch, this is not it. https://www.dndbeyond.com/forums/d-d-beyond-general/d-d-beyond-feedback/21226-wayfinders-guide-to-eberron-be-more-clear-about Official and final are not the same thing Unearthed Arcana is official, as is this product. It’s published by WotC. That makes it “official”. Unofficial content would be stuff on Kieth Baker’s blog. Similarly, being open to the Adventurer’s League has no bearing on being official or not, as there’s a bunch of options in the very official and final DMG that are not open. This book, as shown by the Unearthed Arcana, is still open to change based on player feedback. Or, more likely given how slow WotC is to update stuff, not. This is very likely it.

Friday, 29th June, 2018

  • 11:15 AM - quoted Schmoe in post Pirates & Gray Maidens: Archetypes in Pathfinder 2nd Edition!
    That's what I'm getting, too. Which is interesting, because for the longest time I've heard some people argue that all character features should become feats and it would make the system much more flexible and easier to use. Now that someone is actually going in that direction, a lot of people seem unhappy. I think it's an interesting idea, personally, and I'd like to see how it plays out. The concept of different feat pools with very few limitations on how you customize within those pools sounds like it has promise. I like features as feats and build your own character, as True 20. This is far from it, you still have your class features and those customizations which are limited, if you get a dedication feat you need to get x number of feats of that branch to change to another one. Then there is the scope of the feats, one feat to gain an attack when boarding another ship?, at this rate we will have thousands of super specific feats which only purpose is to fill an arbitrary arquetype ...


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