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  • Water Bob's Avatar
    Friday, 12th July, 2019, 05:04 PM
    KEEP INITIATIVE HIDDEN I am reading a Conan story where the mighty Cimmerian is climbing an outer city wall in Stygia using a grapple and rope. A guard on the top of the wall spots the grapnel and see's Conan climb over the side. The guard raises his bill and charges at Conan while the barbarian is laying on his chest, his body bent at the waist so that his legs are still against the...
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  • Water Bob's Avatar
    Friday, 12th July, 2019, 04:42 PM
    KNOWLEDGE (LOCAL) There is sometimes confusion on how to use this skill. One method is to tie the skill with a location so the character has to have multiple skills for multiple places e.g. Knowledge (Messantia), Knowledge (Eiglophian Mountains), etc.
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  • Mark CMG's Avatar
    Saturday, 29th June, 2019, 05:04 PM
    Gamer and designer Lee Garvin passed away. https://www.facebook.com/lee.garvin.3 https://www.patreon.com/LeeGarvin https://www.kickstarter.com/projects/334884471/killing-lee-garvin
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Tuesday, 26th December, 2017

  • 03:04 PM - Maxperson mentioned Water Bob in post Creating a Character VS Discovering a Character
    Not if they can't close. Not if their morale fails and they flee instead. Etc. You weren't in @Water Bob's game; you don't know what happened. Your conjecture about how the game unfolded is without foundation. Sure, I suppose odds longer than winning the lottery could have happened and every single enemy couldn't close for three levels. I played those editions, though. I'm still going with @Water Bob pulled punches to help keep that character going. Again, that's fine, but it falls outside of the "usually essential" language. 1e or 2e run as designed would annihilate the PC.
  • 06:46 AM - pemerton mentioned Water Bob in post Creating a Character VS Discovering a Character
    Even melee opponents are not going to hang out and just let themselves be shot to death. They are going to close distance and hack down the archer.Not if they can't close. Not if their morale fails and they flee instead. Etc. You weren't in Water Bob's game; you don't know what happened. Your conjecture about how the game unfolded is without foundation.

Wednesday, 20th December, 2017

  • 09:33 AM - pemerton mentioned Water Bob in post Creating a Character VS Discovering a Character
    Water Bob Page 11 of the AD&D DMG says this: As AD&D is an ongoing game of fantasy adventuring, it is important to allow participants to generate a viable character of the race and profession which he or she desires. While it is possible to generate some fairly playable characters by rolling 3d6, there is often an extended period of attempts at finding a suitable one due to quirks of the dice. Furthermore, these rather marginal characters tend to have short life expectancy - which tends to discourage new players, as does having to make do with some character of a race and/or class which he or she really can't or won't identify with. Character generation, then, is a serious matter, and it is recommended that the following systems be used. The book then goes on to list four possible systems: 4d6, drop lowest, six times, arrange as desired; 3d6, twelve times, keep six best, arrange as desired; roll ability scores in order, but 3d6 six times for each one, keeping the highest roll for each ...

Monday, 18th December, 2017

  • 02:22 PM - Maxperson mentioned Water Bob in post Creating a Character VS Discovering a Character
    Sure, but 3.5 has a reroll rule built in for that very situation.And AD&D stated that it is usually essential to have a 15 or above in no fewer than 2 stats, indicating that you should re-roll that no higher than 14 roll that Water Bob posted.

Sunday, 17th December, 2017


Tuesday, 14th March, 2017

  • 10:33 PM - JeffB mentioned Water Bob in post Star Wars First Edition WEG - A Love Story
    Late to the party. This is a great thread Water Bob By the time I got into D6, WEG had pretty much lost the license. I ran and for the most part enjoyed 2ER&E. I also owned the 1st edition book when I bought a d6 collection off ebay, but never delved into the original game and sold it. Newer is better, right? Eventually all of my WEG collection was sold off. I loved the adventures and supplements, but d20 Star Wars, the demise of SWRPG Network, and the prequels drove me away from Star Wars gaming a long time. In the past couple of years we have been playing Star Wars more often and I have used some other systems (whitestar and star worlds) but I think I'm going to pick up the original D6 version again based on this thread. Your examples/explanation of the task resolution of 1e seems to be more along the lines of what I like to run these days ..I found a copy of the 1e rules companion and rules update and even those seem to add more fiddly stuff to the action system, the force ,and starship combat that seems unnecessary, for my ta...

Thursday, 2nd February, 2017

  • 02:38 AM - pemerton mentioned Water Bob in post CONAN Is Finally Here!
    ... That narration is only permissible if yielded by an appropriate crit result. It's primarily a condition/debuff-based system. Stress in 2d20 is VERY much HP... but HP with a shortcut that can drop you out sooner than "out of HP" - just like RM's crits can. Mōdiphüs' staff's claims that it isn't HP are simply wrong... but I understand why. See, of the games you claim don't have HP, each has a "depletion of the opponent's points wins" condition as a default position, and cumulative damage to them. They all do have a hit point element. So does 2d20. Oh, and then the harms and traumas limits are also a HP mechanic.[/QUOTE] What I don't understand is why people won't give it a try just because of Doom points. It just seems like a knee-jerk reaction to me. Saelorn has over 3,000 posts. A good chunk of that has been spent explaining his own (distinctive) views about metagaming and why he doesn't like it. He's not giving you a knee-jerk reaction! And I'm pretty sure I've seen Water Bob post in the past on this issue too, especially in the context of this game. As for myself, I run plenty of games with metagame mechanics (4e, BW, MHRP, AD&D). They don't bother me at all.

Monday, 21st November, 2016

  • 03:28 PM - HexMaker mentioned Water Bob in post Star Wars First Edition WEG - A Love Story
    Thanks Water Bob - reading this brought it all back. I had a lot of 1st Ed sourcebooks but played mainly 2nd Ed and loved it. I ran a 10 year, 50 session campaign with it and got so deep into the galaxy creation that I couldn't accept the new SW movies because they didn't fit my canon!

Tuesday, 19th January, 2016

  • 10:02 PM - mrm1138 mentioned Water Bob in post Brom's Cover Art For Modiphius' Upcoming CONAN RPG
    Also those tend to be the opposite of this approach - a fixed number of points to begin with (because your characters are heroes) and new ones are generated when the GM does something nasty, giving you an extra chance to do something out of the ordinary then or later. That's much different than an open-ended pool that will have to be paid for later. That sounds much more like a dark-side-of-the-force kind of approach (power now - pay for it later) which makes sense considering the origin. ...and that's my biggest problem with it too. I'm a big fan of Conan and the setting. While I've never been completely thrilled with the published RPG options this seems like a really poor fit. Maybe something else will come out that will change that opinion but as of right now it doesn't appeal to me at all. Okay, that argument makes a lot of sense to me, and now I'm seeing Water Bob's point. I think that what threw me off before was the fact that one of the elements Water Bob objected to was the fact that he perceived it as meta-gamey. I personally have no beef with meta-game mechanics in and of themselves—in fact the concept of a visual representation of rising tension is something that works quite well in the proper milieu (e.g., Dread). But yeah, it doesn't necessarily sound like the best fit for something like Conan where the mechanic in question effectively punishes the player for trying to do something awesome. At least the Fantasy Flight Games Star Wars RPG balances the Force points by making sure they are never unlimited, and if the GM uses one to affect the players, that spent dark side point immediately becomes a light side point the players can use to improve their situation, making it a constant flow.

Sunday, 27th September, 2015


Wednesday, 1st April, 2015

  • 08:28 PM - D'karr mentioned Water Bob in post GM's Closet for the CONAN RPG
    I don't play the Conan RPG, but I've always enjoyed the information you have provided Water Bob. I've even started to scour these threads for some of the interesting mechanics you have highlighted.

Saturday, 11th October, 2014


Thursday, 10th October, 2013

  • 12:01 PM - jaz0nj4ckal mentioned Water Bob in post Star Trek - The Ghost Planet
    Water Bob Thank you for the help in the Traveller form - Also, I just picked up a copy of Star Trek "Basic RPG" rules off Ebay. Currently I am reading the rules; however, this is great timing for a Star Trek write up, which is getting me in gear to run a Star Trek themed game session. Your write up was great and set a good mood/pace. Thanks again.
  • 11:51 AM - jaz0nj4ckal mentioned Water Bob in post Classic Traveller Target Number for rolls
    Water Bob Thanks for such a detailed write up. I think I am going to include this in my game. Mongoose version is great; however, my group are older players, and we all felt that it lacked that "older rpg mood"; however, it could be just us old-farts and Classic.

Tuesday, 23rd April, 2013

  • 07:28 PM - Quickleaf mentioned Water Bob in post First World DM Problems...
    Thanks for the feedback. We've got a session this Saturday. Has anyone ever tried "They're moving on without you"? Or time lapses of a sort. That seems tricky. Tricky how? I've always done what Water Bob suggested at the bottom of his post: "You're sure that's what you're doing? Ok, while you're off doing that, back to the rest of the group. We'll cut back to you later to see what happenend." Then time lapse to the next day, begin the adventure and reintroduce the PC who soloed for the night. I also agree with the 5-minute guideline. If, in your estimation, a solo scene will take (or is taking) longer than 5 minutes, cut away. If you're not sure how long it will take and it's not important to te story, simply don't run it in "real time". Cut away, time lapse, get on with the rest of the group, then fold the PC who soloed back in when it's appropriate. If you need to, let the group know that your job as DM is to balance everyone's spotlight time, maintain pacing, make sure everyone's engaged, and that you won't allow hogging the spotlight to excess, and you'll handle "soloing" with a cut-away and time lapse to be respectful of the rest of the group.

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Sunday, 7th July, 2019

  • 03:35 PM - Jay Verkuilen quoted Water Bob in post The Spy Game is a 5E-Powered Espionage RPG
    If you do a search for me and "2d20", you'll find several posts where I give examples. It's totally cool to not like a system but "worst evah!!!" seems like hyperbole. I did search and without going into tedious point by point quotes, I think some of them come from a misunderstanding of the system. Admittedly, Momentum and Threat read weirdly, but they work quite well in play. For example, when dealing with a complication, the GM is totally free simply to add Threat. In fact, in my experience both running and playing both Conan and STA that's hands down the easiest thing to do rather than coming up with some immediate complication. If you don't have a good idea, just take some Threat and move on. It's not the Wild Die of Star Wars D6 or botching in the old Storyteller systems in that regard, because there's a very easy default for the GM to take. I found the Wild Die one of the most annoying aspects of D6 games, which did not scale particular well, and botching in Storyteller really messed up...
  • 03:50 AM - LtPowers quoted Water Bob in post The Spy Game is a 5E-Powered Espionage RPG
    Don't get me started on 2D20. Good grief. It's the worst game system I've seen in decades. Apologies, but I am interested in the reasons. Feel free to point me to some other analysis if explaining it yourself would be too burdensome. Powers &8^]

Saturday, 6th July, 2019

  • 08:53 PM - LtPowers quoted Water Bob in post The Spy Game is a 5E-Powered Espionage RPG
    It's so nice to see Modiphius put their publishing talents behind a game with a good system. They need to drop 2D20 like a bad habit. What's wrong with 2D20? It seems to me to have the right feel for Star Trek Adventures. I couldn't even imagine a Star Trek game with classes and levels. It'd be ugly. Powers &8^]

Monday, 18th February, 2019

  • 10:31 PM - quoted Water Bob in post Standard and Full Actions, really necessary?
    @the OP A 3E Combat round is only 6 seconds long. You've only got time to do so much within that period. The default is attack once and move. That's your Standard Action plus Move Action. Now, there are VARIANTS to the standard combat round. You want to attack more than once? Fine. Give up the Move and use all of your allotted time attacking. Full Action. You want to move farther than normal? You want to run? Fine. Give up the Standard Action and use two Move actions. To me, the rules as written are very straightforward and playable. I don't really see what the issue is with movement that you allude to in the OP. To break it all down... You've got 6 seconds to act. You can... Standard Action + Move Action (or the reverse) Move Action + Move Action (all movement during the round) Full Action (no movement* during the round as the character does something else) I am aware of how the rules work. I don't particularly like how they work in regards to melee types. So I quest...
  • 03:48 PM - Celebrim quoted Water Bob in post Standard and Full Actions, really necessary?
    The default is attack once and move. That's your Standard Action plus Move Action. Now, there are VARIANTS to the standard combat round. You want to attack more than once? Fine. Give up the Move and use all of your allotted time attacking. Full Action. You want to move farther than normal? You want to run? Fine. Give up the Standard Action and use two Move actions. To me, the rules as written are very straightforward and playable. I don't really see what the issue is with movement that you allude to in the OP. The issue that concerns the OP is this. What you've described is fairly straightforward and playable in the vast majority of situations. But there is an asymmetry you don't mention, which is namely, higher level spells. The vast majority of spells always require just a standard action to cast. As a spell-caster levels up, he gets more efficient spells that do more with a single standard action. But the non-spellcasters generally do not get more efficient standa...

Wednesday, 22nd August, 2018

  • 10:48 AM - delericho quoted Water Bob in post Star Wars First Edition WEG - A Love Story
    And, the two droids were both blasted once each. C-3PO was blasted to bits at Cloud City. R2D2 took a bad hit in space combat during Luke's trench run. The only character actually hurt in blaster combat was Leia, when she was grazed on the Moon of Endor. Nitpick - Artoo was also blasted on Endor. It probably wasn't the best idea for Han to use him as cover while he was busy trying to open the bunker door... Still. "I guess I could hotwire this thing."

Tuesday, 21st August, 2018

  • 03:02 AM - Jay Verkuilen quoted Water Bob in post Gale Force Nine Sign Master License for Dune ‘Games’; Modiphius Designing RPG!
    Fading Suns always looked to me like something I would really enjoy. I stayed away from it because it looked dense, as far as background, which would require a long learning curve time--but, mostly I stayed away before the publisher refused to print adventures. As I recall they did have some adventures but you're right it was mostly setting material. I tend to write my own and almost never really like someone else's so the fact that they gave some interesting locations was good enough for me. I really wanted to like the system (VPS) and did for a while in some ways, but it was highly swingy.

Tuesday, 29th May, 2018

  • 04:14 PM - Ralif Redhammer quoted Water Bob in post MYTHICA - GOOD LOW BUDGET FANTASY MOVIES?
    Also just found Tubi via the Firestick. It does indeed have a bunch of, ahem, “good” stuff. Even has a category “Not on Netflix.” Compared to say, Hulu, it is pretty heavy on the commercials, though. Tubi has a zillion other low budget science fiction and fantasy films, if you dig that sort of thing.

Sunday, 4th March, 2018


Saturday, 3rd March, 2018


Friday, 2nd March, 2018

  • 04:41 AM - Thomas Bowman quoted Water Bob in post Human Only Game Worlds
    Conan would run up against man-apes from the past, or near-humans from some dark lonely age, but there are no nations of demi-humans. It's all human. Conan's world is supposed to be the real world--forgotten history--some 10,000 years ago. This is, of course, sorcery, demons, and other creatures fantastic. Surprisingly, so was Middle Earth.

Sunday, 11th February, 2018

  • 12:36 AM - MarkB quoted Water Bob in post Discovery Trailer
    You're missing the point: How does Discovery know that? Kirk didn't, 23 years later. I did miss the point, but then I caught it and edited my comment 30 seconds later. Were you replying to the first version?

Saturday, 10th February, 2018

  • 11:20 PM - MarkB quoted Water Bob in post Discovery Trailer
    I thought Discovery was set 10 years before TOS? Discovery knows about the Defiant, which crossed over to...somewhere in the Tholian Web episode, which was a third season TOS episode. That would put it 23 years into the future of the show. The Enterprise show established that Defiant crossed over into the Mirror Universe. And that series took place 100 years before TOS. Is this a timeline problem? Or, is this the result of a time paradox? It was established in Enterprise that the Defiant went back in time a hundred years as part of its transition to the mirror universe. Discovery's crew learn about that event from the Rebel database they recovered.
  • 03:58 PM - Mustrum_Ridcully quoted Water Bob in post Discovery Trailer
    What about Garth of Izar? Wasn't he supposed to be Starfleet's most decorated Captain....ever? The question is - when did he become the most decorated Captain? If most of his accomplishments were during the Klingon War (or even after), it might not have happened yet.

Friday, 9th February, 2018

  • 07:35 PM - Mallus quoted Water Bob in post Discovery Trailer
    I love the hippy, red-haired chick that can't stop talking. Tilly and Saru are my favorite parts of the show (edit: Burnham, too, but I like T/S more). ... a Federation luxury starliner. You mean a Galaxy-class starship? :)

Monday, 8th January, 2018

  • 09:22 PM - Mallus quoted Water Bob in post We saw a Star War! Last Jedi spoiler thread
    It's simple. Rey went up a level. She picked up the Lightsaber Feat. B-) The way I figure it, the rule is a PC can choose to add their Force bonus, instead of their Lightsaber skill ranks, to their attack roll, if their Force bonus is higher. You can see the exact point when Rey's player remembers this rule at the end The Force Awakens!

Thursday, 28th December, 2017

  • 02:56 PM - Maxperson quoted Water Bob in post Creating a Character VS Discovering a Character
    I guess the answer is "yes-what the book stated" because for that character, we were playing through the old AD&D DL 1 Dragons of Despair adventure. I didn't alter whatever was in the adventure because the group was about the size the adventure recommended. It was a few years ago, but I think that adventure is made for level 4-6 characters, and the elf girl was level 1 (level 3 when we finished that adventure). I do remember a fight in the mountains with trolls. That was hairy. Our girl survived. I random rolled who the Trolls attacked out in the open. One hit would have killed her. She got lucky. The Trolls surprised the party, jumping down on them from the trees. That module was built for 4-6 characters of 3-6th level. If a level 1 party survived it, that would be amazing all by itself. Just look at some of the random encounters. Any of these could wreck a 1st level group with max hit points, more than one of these are unbeatable. The module also has built in encounters for...

Wednesday, 27th December, 2017

  • 03:16 PM - Maxperson quoted Water Bob in post Creating a Character VS Discovering a Character
    I make the challenge for the group as a whole, not for one character. And was that challenge at the level the books state, harder or easier? For instance, if they encountered gnolls at level 2, did they encounter 4-10 of them?
  • 04:31 AM - Maxperson quoted Water Bob in post Creating a Character VS Discovering a Character
    I don't pull punches. I feel, if a DM does that, then the players lose the feeling of a true challenge. At the same time, I didn't target that character and try to have her killed, either. I just played the game the same as if she had max hit points. That's just it, though. Going after a ranged enemy is good strategy, 1 hit point or 100 hit points. I do adjust the challenge of the entire adventure, though. All DMs do that. Otherwise, you'd have 1st level character going up against ancient, huge dragons.Well, the issue is how much you adjust it. If you adjusted it to where a normal 1st, 2nd, 3rd level party is encountering the kinds and numbers the DMG sets up for that level to encounter, that's not pulling your punches. It would also almost surely result in a 1 hit point archer dying fairly quickly. If you adjusted that downward so as to make the 1st level encounters a challenge for that 1 hp 1st level PC, then that's pulling punches. You've made the game easier in order...

Tuesday, 26th December, 2017

  • 04:33 AM - pemerton quoted Water Bob in post Creating a Character VS Discovering a Character
    ...od DMing to set the players up for failure? So, you're saying that a character with low stats is doomed to failure?A character in AD&D with low stats is not per se doomed to failure. For an example, look at the sample starting adventure in the AD&D DMG. The difference between 14 and 15 STR, or 14 and 15 CHA, is not going to be very significant in the context of that adventure. And the poison saves that Maxperson refers to are not affected by a stat until CON reaches 19. (Unless the character is a dwarf or halfling.) And stats don't give an XP bonus unless they're 16+. I played ranged PCs, and not once did every properly leveled enemy conveniently stay far away so I could shoot them to death, or else they had ranged attacks also. It is possible to have a theory of why tailoring encounters is "pulling punches", but letting players re-roll their stats is not. But you haven't stated any such theory, or even pointed in the direction of one. As far as humanoids are concerned, if Water Bob was using modules then these will have the equipment for those opponents included. Melee-only capabilities were not too uncommon in those adventures.


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