View Profile: trancejeremy - Morrus' Unofficial Tabletop RPG News
  • trancejeremy's Avatar
    Saturday, 20th July, 2019, 10:54 PM
    Just to be really pedantic, both B1 and B2 were originally written for Holmes Basic D&D then later converted and re-released when B/X came out in 1981
    13 replies | 493 view(s)
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  • trancejeremy's Avatar
    Monday, 15th July, 2019, 07:20 AM
    I finally caved in and got a smartphone this month as a birthday present for myself. So far, just streaming music I've used 5 gigs in 15 days. Once i figure out video streaming (tried Pluto TV but it was confusing), I imagine I'd use a lot more.
    8 replies | 159 view(s)
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  • trancejeremy's Avatar
    Monday, 15th July, 2019, 07:15 AM
    Eh, try reading back issues of Galaxy magazine, which was the premiere Sci-Fi mag of the 1950s (available from the Internet Archive), which featured authors like Asimov, Vance, Heinlein, Pohl, Simak, Sheckley, Silverberg, Blish, Sturgeon, etc. I won't say it was immune to that sort of thing, but it was often surprisingly sophisticated
    18 replies | 748 view(s)
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  • trancejeremy's Avatar
    Sunday, 14th July, 2019, 06:40 AM
    The group I played with pretty much stopped around '86 or '87. We were 15-16, had gotten part time jobs, cars, interested in dating girls, and for some reason, golf. Picked it up again in college.
    49 replies | 2119 view(s)
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  • trancejeremy's Avatar
    Friday, 12th July, 2019, 04:35 AM
    Is the evidence just that the posts are coming from the same town? Admittedly, it's an obscure town (or at least, I've never heard of it), but still, not exactly a smoking gun
    46 replies | 2493 view(s)
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  • trancejeremy's Avatar
    Thursday, 11th July, 2019, 01:26 AM
    One of the things I loved about Wizardry was that the manual included a bunch of cartoons by the same guy who did the cartoons in the DMG I think Might & Magic more than The Bard's Tale really took things to the next level. The world was huge and weird.
    8 replies | 310 view(s)
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  • trancejeremy's Avatar
    Wednesday, 10th July, 2019, 11:01 PM
    I backed an adventure creator. Basically for $1 (then $2) a month, you got an adventure. (Actually stopped because for some reason, he insisted on using the highest res stock art possible, causing his 10-12 page adventures to be 100 megabytes or more, and I just didn't have enough room on my tablet for that.
    27 replies | 1053 view(s)
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  • trancejeremy's Avatar
    Wednesday, 10th July, 2019, 10:58 PM
    I literally bought every Infinity Engine game, but I never played more than an hour into any of them because I just couldn't cope with the real time combat. Which is strange, since it wasn't a problem for me in NWN1 or 2 (or its descendants). But those were primarily single character games with NPCs helping, rather than trying to control a whole party at once in real time.
    47 replies | 2050 view(s)
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  • trancejeremy's Avatar
    Saturday, 29th June, 2019, 08:25 AM
    I think the key difference is that 4e was very well designed, it just was different than what people (including me) apparently wanted.
    216 replies | 14077 view(s)
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About trancejeremy

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Wednesday, 17th July, 2019


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Saturday, 29th June, 2019


Tuesday, 18th April, 2017

  • 10:50 PM - grodog mentioned trancejeremy in post [Three Lines Studio] Dave Arneson's True Genius Published
    Doesn't that kind of undercut the whole premise? Sort of an admission that it was Braunstein that started it all? (which in turn evolved from Diplomacy and wargames) I don't think so, trancejeremy, based on my understanding of the history of Braunsteins and the development of the Blackmoor campaign: that is, that Blackmoor employed some of the features of a Braunstein, but also added a number of innovations of Dave's that were not present in Braunsteins, and then wrapped them in the proto-D&D trappings we now recognize so well. That said, I also haven't read Rob's book yet, so I can't speak to his thoughts on the matter either. Allan.

Monday, 16th December, 2013

  • 02:39 PM - Mercurius mentioned trancejeremy in post How about this for 5E Campaign Settings: "Classic Worlds of D&D"
    Dragonlance is an example of a setting that was "ruined" by the metaplot in novels. I didn't read past Legends, but didn't the timeline go another few hundred years with a couple more cycles of cataclysmic events? But the point here--and this is also in response to @Jan van Leyden --would be to present the setting in its most classic form, as a kind of platonic archetype that can be used by DMs as they desire, or simply enjoyed as a beautiful book and enjoyable read. So yeah, @trancejeremy , the key would be to bring in Bruce Heard for Mystara, or Hickman and Weis for Dragonlance, or use divinatory magic to consult with the spirit of E Gary to get the vintage Greyhawk vibe (or just steal liberally from the classic AD&D box set). @Hussar , if I was in charge of developing this product line, I would have the writers create a later chapter, even an extended appendix, that provides an overview of later developments in metaplot, which could be offered as a possible future to explore. But the Greyhawk book itself would be dialed back to before the wars, Dragonlance to the Chronicles period, or at least after Legends, and FR to the graybox period. @Yora , it is similar to 4E, but the key difference is that it wouldn't be updating the setting to 4E, but returning it to its archetypal state and creating the most beautiful product possible. Greyhawk fans have never had a full-blown, high production treatment of their setting. The most recent version, the 3e Living Greyhawk G...

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Wednesday, 7th March, 2018

  • 11:26 PM - BryonD quoted trancejeremy in post Paizo Announces Pathfinder 2nd Edition!
    It's hard to believe that a game that uses the same terminology and seemingly touts many of the same features of its biggest competitor is merely a "coincidence" I think most people understand the situation. 5e basically stole your lunch and now you are trying to steal some of it back by acting like 5e, even if you won't publicly admit it. And on top of it, re-sell new editions of every PF1 book. Since most will be recycled, ideas, if not rules/words, that saves on development cost. But personally, I think you and your customers would have been better served by just officially supporting 5e and continuing to support PF1. Trying to chase after the new thing isn't going to work (since 5e fans will still prefer 5e) and will just alienate those 3.5 fans that your company was built on... wow time machine post. :)
  • 11:19 PM - Morrus quoted trancejeremy in post Paizo Announces Pathfinder 2nd Edition!
    It's hard to believe that a game that uses the same terminology and seemingly touts many of the same features of its biggest competitor is merely a "coincidence" I think most people understand the situation. 5e basically stole your lunch and now you are trying to steal some of it back by acting like 5e, even if you won't publicly admit it. And on top of it, re-sell new editions of every PF1 book. Since most will be recycled, ideas, if not rules/words, that saves on development cost. But personally, I think you and your customers would have been better served by just officially supporting 5e and continuing to support PF1. Trying to chase after the new thing isn't going to work (since 5e fans will still prefer 5e) and will just alienate those 3.5 fans that your company was built on... Blimey. Do you feel better now?
  • 10:05 AM - ccs quoted trancejeremy in post Paizo Announces Pathfinder 2nd Edition!
    To me the downside of this is that Pathfinder ecology is now essentially static or fixed. I liked how they constantly added new classes and monsters to the game. Now there really won't be new stuff. They'll just sell fans the same existing content, only now updated for PF2, for another 10 years. Oh sure, I'm sure there will be some new stuff, but probably 90% of it will be old recycled stuff. And then repeat and rinse with PF3. So just like D&D?
  • 08:48 AM - mach1.9pants quoted trancejeremy in post Paizo Announces Pathfinder 2nd Edition!
    To me the downside of this is that Pathfinder ecology is now essentially static or fixed. I liked how they constantly added new classes and monsters to the game. Now there really won't be new stuff. They'll just sell fans the same existing content, only now updated for PF2, for another 10 years. Oh sure, I'm sure there will be some new stuff, but probably 90% of it will be old recycled stuff. And then repeat and rinse with PF3. There is soooooooo much PF1 stuff out there tho, I couldn't see myself being able to read, let alone use, in a lifetime! But you are right the first lot of publications will be old stuff in a new coat, same as every game that gets a new edition. They'll add a few new things (Goblin PCs as core! Level TENZOR Spellz FTW!!11!!! L33t) but there will be a lot of repetition. I'm still very interested in the Core book tho!
  • 02:24 AM - AmerginLiath quoted trancejeremy in post Paizo Announces Pathfinder 2nd Edition!
    I guess this was inevitable, but I am sort of disappointed. I actually like 3.x D&D and while I didn't play Pathfinder itself, I used a lot of its material since it was still mostly 3.x based. The way this sounds, this seems to be more 5e-ish, possibly based on the 5e SRD, not 3.5 SRD. It will be interesting to see if any prominent Pathfinder publishers decides to come up with their own Pathfinder 1.0 clone? While I guess we are reaching diminishing returns, there still have to be some 3.x fans that don't want to move to 5e I wonder if this is going to be the start of a 3e/PF OSR? Just as the recent years of the OSR have been less about replacing unavailable past editions as (given how old editions are now being reprinted in PDF and POD) as about reorganizing them for clearer play. One can easily imagine projects to take PF1 and re-edit its scope along with recreating missing favorite elements of 3.5 and 4e.
  • 01:28 AM - Remathilis quoted trancejeremy in post Paizo Announces Pathfinder 2nd Edition!
    I guess this was inevitable, but I am sort of disappointed. I actually like 3.x D&D and while I didn't play Pathfinder itself, I used a lot of its material since it was still mostly 3.x based. The way this sounds, this seems to be more 5e-ish, possibly based on the 5e SRD, not 3.5 SRD. It will be interesting to see if any prominent Pathfinder publishers decides to come up with their own Pathfinder 1.0 clone? While I guess we are reaching diminishing returns, there still have to be some 3.x fans that don't want to move to 5e I can't imagine there is much market left for a P1e clone, esp since the PFSRD doesn't disappear after 2e is out. At best, you might see a few niche companies still produce 3.5/PF1e compatible stuff, but I doubt another company will make its own Core Rulebook. What will be interesting is seeing how many Paizo fans play PF for Golarion and the APs and how many play PF as a 3.5 retro-clone. I imagine the former will convert to 2e, and the latter will not.

Saturday, 20th January, 2018

  • 06:36 PM - Thomas Bowman quoted trancejeremy in post I made a Galactic Neighbourhood map for space-based games
    I think one of the dangers of trying to start a game (or fictional universe in general) in local space (er, local, relatively speaking) is that we keep learning more and more about it which kinda negates the possibility of there being habitable planets. At least ones humans could live on. Like say, Epsilon Eridani was a popular choice to put one, because its star is close to our own. But almost certainly not from what we now know. (Not to mention its age also makes it a poor choice). Or Tau Ceti, which apparently has two planets in its habitable zone, but both likely much too big to be inhabited by humans. There seems to be a lot more Super-Earths in the galaxy than Earths As neat as maps like this are, I think we might need to go to vaguer maps on a larger, simply so we aren't contradicted in the near future. How about our own Solar System? We now have a picture of all nine planets: https://tse1.mm.bing.net/th?id=OIP.yrK7vIOPtqlZGlAb2TtHDgHaHa&w=206&h=206&c=8&rs=1&qlt=90&dpr=1.05&pid=3.1&rm=2h...

Sunday, 14th January, 2018

  • 09:46 AM - pnewman quoted trancejeremy in post Official Character Sheets for Captains Kirk, Picard and Other Enterprise Crew
    I would really like to see stats for Mr. Leslie from TOS. He was on more episodes than Sulu or Chekov (or Chapel, for that matter) and he did just about everything on the ship, from being on the bridge to security to engineering to even being in sick bay. Basically his actor was Shatner's stand in, so really they just used him as an extra to fill out the crew, but there is a fascinating character that was accidentally created. He even died and came back to life once. Mr Leslie - Traits, Human, Back from the Dead Stats as Kirk but with Fitness 10 Presence 9 Disciplines - Command, Conn, Security, Engineering 3, Science & Medicine 2 Focuses - Filling in for someone else, HTH Combat, [Not available at your Clearance Level], Hobby - Something Boring Talents - Advisor, Bold, Spirit of Discovery

Saturday, 13th January, 2018


Tuesday, 21st November, 2017

  • 05:08 PM - Flexor the Mighty! quoted trancejeremy in post Could D&D Ever Have an eSport?
    Well, as the article mentions, there were competitive tournaments for like the first 10 years of D&D/AD&D. Team goes through module, scores X amount of points. Top teams move on to the next module. Repeat 3 more times and finally you have a winning team. Balance doesn't matter because everyone has the same pregenerated characters. In a way, it's more like Ninja Warrior than the PvP in most e-sports Would anyone watch it? I dunno. But it's obviously feasible since D&D competitions have been done When I used to go to the local con here back in the late 80's early 90's that was how all the D&D tourney games went, which was all the D&D games really. And it was fun, you got some often crazy Pre-Gen PC and an over the top scenario that was designed to weed out parties. I had a blast though my groups never advanced.

Wednesday, 1st November, 2017

  • 04:48 PM - DM Howard quoted trancejeremy in post Merging Pathfinder & Older Edition Forums
    Realistically, this place has never been particularly non-current official edition friendly (since the original point of the site was for new D&D news after all), most fans of those editions have other boards Agreed. I see no issue with combining the two.

Wednesday, 25th October, 2017

  • 04:46 PM - ehren37 quoted trancejeremy in post Harassment At PaizoCon 2017
    I have to say, I am disappointed at how Paizo has handled this, though not particularly surprised Frog God has shrugged it off. "Lol, I was just drunk, it's okay to harass women and hurt people when you're drunk" Not sure what Paizo did wrong here. Seemed they offered immediate condemnation for the perpetrator and support for the victim. Did you read BJ Hensley's response? Can you elaborate where you thought they failed? Frog God's also seemed a bit better than "lol drunk men, amirite?". I understand the caution regarding identifying the victim name because our hobby has quite a number of gross MRA/Gamergate/Red Pill types, a few of whom have already reared their ugly heads in this very thread! They admitted it happened, and it sounds like their investigation and decisions on what to do are forthcoming. Not amazing, but honestly better than I expected from our hobby, given it's history as a (straight, white) boy's club. Sometimes progress is measured in small steps. We can't let perfect be the...

Wednesday, 18th October, 2017

  • 01:56 AM - Von Ether quoted trancejeremy in post Gallant Knight Games Designing 2nd Edition of WEG’s D6 System
    The thing is though, since it was released as open content and there are many variations on it, I'm not sure how much a new version is actually needed. Well, here's the corundum. You love a game and you want to publish it and hopefully bring it the attention it deserves. If you just cut and paste the open content with pretty pictures and sell it, some people are going to feel shorted and others will just shrug and decide to use the free online stuff, which helps, but it doesn't exactly put change in your pocket. If you tweak the system, put in some effort, you offer people something of value. Some people appreciate that and may get it because it's a slight tweak (or collects the best practices for that system) and they can still use the online stuff to supplement. Either way can succeed, either way can fall flat on it's face and you really can't tell until you try. But one method at least shows there some heart and a desire to offer more to the player.

Tuesday, 3rd October, 2017

  • 02:53 AM - aramis erak quoted trancejeremy in post Dice Bucket Engines - *why*?
    I sometimes wonder if this is a generational thing. Growing up in the '70s, there were all sorts of dice games that involved 5 dice. Liar's Dice and Yahtzee comes to mind. Zilch/Zonk (now called Farkle) used 6, so did some others. Boggle had 16 dice (with letters, but still dice). And back then, calculators were kinda rare, so adding up a 5-8 dice was something you could just do automatically, since you'd been taught addition by rote. I know West End Games had to come up with a simpler version of their D6 system because they found out that many modern (well, 1990s) had trouble with that. D6 legend... Wild Die: 1 fumble, 2 fail, 3-5 success, 6, open end. Standard dice 1-2 fail, 3-6 success Fumble is, at GM's option, -1 success, or success at cost. Used in WEG's later DC licenses... Batman RPG, I believe. Inability to do chain additions is endemic in the current youth as well. Was a major hassle in running T&T, L5R, WEG SW, and similar. EABA helped by only counting 3 or 4 dice...

Sunday, 13th August, 2017

  • 11:57 PM - Emirikol_Prime quoted trancejeremy in post "Red Box" Developer Frank Mentzer To Produce Empyrea Setting For D&D
    I'm skeptical how "Red Box" compatible this could possibly be. While the core of the rules was similar to AD&D (or OD&D for that matter), it has a lot of differences as well. Things like race as class meant you didn't have things like half elves (or half-orcs). The monsters were subtly different and the planar structure was completely different. You didn't have devils or demons or anything like that (until the Immortals set where they were meant to be opponents for Immortal characters). Not to much in the basic Red Box, but later boxes supported very, very high level play and very high magic, basically every magic-user (wizard) that was able to brew potions was immortal because potions of longevity didn't have the gotcha as in AD&D All these things were reflected in the setting for Basic D&D, The Known World/Mystara, and made it a fairly different place than the worlds for AD&D. Pretty sure the father of the red box will figure out what you're missing. Sent from my iPhone using EN ...

Wednesday, 5th July, 2017

  • 11:45 AM - Zak S quoted trancejeremy in post Congratulations to the 2017 ENnie Award Nominees!
    I think at this point though, LotFP stuff and related supplements have stopped being "indie" LotFP is literally one guy: James Raggi. The fact that he puts out the best-looking books and they win lots of awards doesn't mean he's suddenly not indie. Indie is not a synonym for "bad".
  • 12:13 AM - JediSoth quoted trancejeremy in post Congratulations to the 2017 ENnie Award Nominees!
    I think at this point though, LotFP stuff and related supplements have stopped being "indie" Indeed, I think it's very sad that the true indie star of the OSR, Kevin Crawford and Sine Nomine wasn't nominated for anything. The judges can't nominate products that weren't entered. Sine Nomine did not submit anything this year.

Tuesday, 4th July, 2017


Saturday, 1st July, 2017

  • 09:56 AM - AngusA quoted trancejeremy in post Cubicle 7 bids farewell to Qin, Rocket Age, Yggdrasill and more…
    I think it's probably hard to do licensed properties as POD and digital sales. You have to do extra accounting to make sure the license owners are paid exactly, rather than having it written out ahead of time and it's probably not worth the effort For licensed properties you need a strong and correct paper trail. Accurate reporting is a must for accounts and royalties. You can get monthly sales reports off DriveThru/RPGNow for digital sales so that's easy enough - just an extra line on the royalty report that you'd need to cover anyway. For POD it's a case of recording and keeping every print invoice. If it's POD through DriveThru/RPGNow then that's one line on a monthly sales report showing you the details (nice and easy) if you're doing your own POD then you'd need to keep copies of all the print invoices and tally them up into a sales lines on your royalty report (and record each order on your own accounts). But 7eme Cercle own Qin, Kuro, etc, so would just need to do their own accounts and no...

Wednesday, 21st June, 2017

  • 04:09 PM - VengerSatanis quoted trancejeremy in post 5th edition Vampire: the Masquerade O5R hack
    Personally, I think OSR does imply old school D&D (or close compatibility to it) and anything else is just hijacking the term to make a quick buck or attention. And the more that is done of the latter, the less the term means. That false assumption is made quite often, which is why I clarified my position in the original post. I, and many others involved in the OSR community, believe it is a broad term and big tent comprising a wide variety of mechanical, aesthetic, and stylistic considerations. If it was meant to mean "only old school D&D," then it would be called "Old School D&D" or "OSD&D" - not OSR. I posted the following blog post less than 3 years ago. It was widely accepted then, and I believe still is the case: http://vengersatanis.blogspot.com/2014/10/osr-defined.html VS p.s. I've updated the article regarding my V:tM hack, as I no longer want my project to be associated with White Wolf's inappropriate content.


trancejeremy's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Monsters & Ruins
Monsters & Ruins is another retro-clone.

Ascending Armor Class, Attack Bonus, and Saving Throws

3 Saving Throws: Fortitude (replacing Poison, Death Magic, & Paralyzation), Reflex (replacing Breath and Petrification, and Willpower (replacing Spe...
199 0 1 Friday, 8th November, 2013, 03:12 AM Friday, 8th November, 2013, 03:12 AM

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