View Profile: Kid Charlemagne - Morrus' Unofficial Tabletop RPG News
  • Morrus's Avatar
    Yesterday, 09:48 PM
    Do they?
    36 replies | 851 view(s)
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  • Morrus's Avatar
    Yesterday, 08:54 PM
    Wiki threads.
    1 replies | 68 view(s)
    0 XP
  • Umbran's Avatar
    Yesterday, 08:30 PM
    I rather think that depends upon what the focus & intent of the game is. Just this weekend, I played a game which had no combat mechanic. The PCs weren't people addressing their challenges via personally applying physical force, so no system for doing so was included. We didn't miss it. If the intended action in a game is "kill things and take their stuff" then yes, your game needs a combat...
    224 replies | 5905 view(s)
    1 XP
  • Umbran's Avatar
    Yesterday, 05:35 PM
    Why do you need rules for one, but not the other? GMs are capable of just saying, "Yes, this social interaction plays out in this manner, with these effects," and do so fairly, but they are somehow incapable of doing so with combat? They can't take a player's description of physical and magical actions, and just run with that like they can social interaction? That, really, is kind of...
    224 replies | 5905 view(s)
    1 XP
  • Morrus's Avatar
    Yesterday, 04:35 PM
    Morrus replied to Armour skill?
    Off the top of my head I can't remember page numbers, but small or light = 2, medium = 3, large or heavy = 5.
    7 replies | 179 view(s)
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  • Morrus's Avatar
    Yesterday, 12:44 PM
    Morrus replied to Hand Bombs
    Two rolls. One to determine where it lands, the other to attack all in the resultant burst.
    4 replies | 136 view(s)
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  • Morrus's Avatar
    Yesterday, 12:43 PM
    Morrus replied to Armour skill?
    No, that’s the opposite of what I just said. :) It literally just does what it says in that paragraph — to benefit from higher quality equipment, you need an appropriate skill. You can’t benefit from an exceptional quality pistol without enough ranks in pistols. Same with armour.
    7 replies | 179 view(s)
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  • Morrus's Avatar
    Yesterday, 12:24 PM
    Morrus replied to Armour skill?
    It's used exactly the way you quoted, from page 23. Lets you benefit from higher quality armour.
    7 replies | 179 view(s)
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  • Morrus's Avatar
    Yesterday, 12:22 PM
    You roll the damage as normal and divide by two. There's no stun charge limit.
    2 replies | 117 view(s)
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  • Morrus's Avatar
    Yesterday, 11:11 AM
    Morrus replied to Hand Bombs
    See Burst attacks on page 99. Area attacks use a single attack roll (in this case AGI (throwing) or similar) vs VITAL DEFENSE of all targets, and a single damage roll. Otherwise it is resolved just like any other attack roll.
    4 replies | 136 view(s)
    0 XP
  • Morrus's Avatar
    Yesterday, 12:11 AM
    The sixth adventure in the War of the Burning Sky adventure path is here! A 5E fantasy adventure for 11th-level characters. In search of the Torch of the Burning Sky, the heroes set out for Sindaire and Castle Korstull, the canyon fortress where Emperor Drakus Coaltongue was slain. Witness the mighty and terrible face of war in a world of magic!A critically acclaimed high fantasy...
    3 replies | 474 view(s)
  • Morrus's Avatar
    Sunday, 16th June, 2019, 10:56 PM
    The Origins Award winners are in, and Vampire: The Masquerade 5th Edition takes the roleplaying game award, with WotC's Mordenkainen’s Tome of Foes winning the RPG supplement category. The full list of winners: Game of the Year: Root (Leder Games) Board Game: Root (Leder Games)
    2 replies | 1867 view(s)
  • Morrus's Avatar
    Saturday, 15th June, 2019, 10:18 PM
    DO YOU NEED TO SHOUT?
    19 replies | 490 view(s)
    0 XP
  • Umbran's Avatar
    Friday, 14th June, 2019, 09:58 PM
    The thing about milestone leveling that breaks the association of levels to combat is that it gets applied when you reach the milestone, *however* you reach the milestone. It doesn't have to be "you gain a level when you hit a milestone." It can be, "you gain some number of XP when you hit a milestone." And I think that fixes all the issues with milestone leveling you mention. People who...
    224 replies | 5905 view(s)
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  • Umbran's Avatar
    Friday, 14th June, 2019, 08:35 PM
    I think you are missing the point a bit. Folks are asking whether "violent" is the "natural state" for humans. They then have to turn and look for what the "natural state" for humans actually is... and wind up reaching for straws, because they want to find the thing analogous to the feral cat, when no such thing exists. Basically, "natural" human behavior is everything we already see. ...
    224 replies | 5905 view(s)
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  • Morrus's Avatar
    Friday, 14th June, 2019, 05:28 PM
    Tough crowd. It was OK.
    8 replies | 536 view(s)
    2 XP
  • Umbran's Avatar
    Friday, 14th June, 2019, 04:56 PM
    You aren't the only one in the thread that has tried to refer to something like the human "natural state". I was speaking to the entire concept with your post as merely a jumping off point, as it was the most recent to use the concept. No. Just as a wild cat is not "without cat influence". Wild is variously, "in a natural environment" or "undomesticated" - which I restated as 'without...
    224 replies | 5905 view(s)
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  • Morrus's Avatar
    Friday, 14th June, 2019, 03:34 PM
    Morrus started a thread Secret Faces of Velsburg
    Secret Faces of Velsburg. While traveling through the wilderness the adventurers come across a small hamlet plagued by a recent rash or murders committed by 'The Ghost'. The longer the party stay in Velsburg however, the quicker they realize that the supposedly bloodthirsty spirit preying upon the settlement is not the remote village's only mystery. In this sidequest to save Velsburg the PCs are...
    0 replies | 120 view(s)
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  • Umbran's Avatar
    Friday, 14th June, 2019, 03:03 PM
    One option missed in the OP is "Ineffable: The exact nature of the gods is not known, or undetermined. Divine magic happens, but nobody has proof of why or how." This is how most of my games run - unless or until the actual nature of divine magic impact play (so, it becomes mechanically- or plot-relevant), then I don't bother to specify. This allows for more belief systems in the world.
    27 replies | 840 view(s)
    2 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 02:46 PM
    Sounds like Eric Noah's old April Fools joke from back in 2002. http://www.enworld.org/ericnoah/aprilfools2002/april02.html
    8 replies | 536 view(s)
    0 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 02:09 PM
    The plan is to upgrade from vBulletin to Xenforo, which is an entirely different software. No, there is no ETA.
    78 replies | 3925 view(s)
    1 XP
  • Morrus's Avatar
    Friday, 14th June, 2019, 01:03 PM
    Really. Both of you. @Riley, ordering people not to reply to you is not how to handle a disagreement. Either politely disagree, or use the block function. @Immortal Sun, calling people names is DEFINITELY NOT how to handle a disagreement. I will also add -- if you report a post, and then immediately respond to it with namecalling or insults, we are *not* going to look favourably on it. ...
    224 replies | 5905 view(s)
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  • Morrus's Avatar
    Friday, 14th June, 2019, 12:05 PM
    Yep!
    78 replies | 3925 view(s)
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  • Umbran's Avatar
    Friday, 14th June, 2019, 04:34 AM
    The scientific community recognizes "good" and "evil" as human concepts, not natural states of the universe. The question of whether we are born good or evil makes little sense, when we *define* good and evil only after we are born! There's a problem with discussing our "default state". Consider, for a moment, a housecat. There are housecats that have grown up without significant...
    224 replies | 5905 view(s)
    1 XP
  • Morrus's Avatar
    Thursday, 13th June, 2019, 11:12 PM
    D&D Beyond has provided yet another of it's data dumps of 12 million characters -- this time telling us character alignments are most popular in D&D. Chaotic Good wins, followed by my least favourite as a DM, Chaotic Neutral. Chaotic Evil is the least popular. The developer does say that this does not count the percentage of characters with no alignment selected. You can see the...
    174 replies | 2331 view(s)
  • Morrus's Avatar
    Thursday, 13th June, 2019, 09:31 PM
    I can see it.
    78 replies | 3925 view(s)
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  • Morrus's Avatar
    Thursday, 13th June, 2019, 07:57 PM
    Paizo has just released the landscape GM screen art for its upcoming Pathfinder 2nd Edition GM Screen. "Protect your important notes and die rolls from prying player eyes with the Pathfinder GM Screen! This beautiful 4-panel landscape-style screen features stunning artwork from Ekaterina Burmak on the player's side, and a huge number of charts and tables on the GM side to speed up play...
    7 replies | 3320 view(s)
  • Umbran's Avatar
    Thursday, 13th June, 2019, 06:57 PM
    You say that as if humans *have* an identifiable "natural state" - we are a tribal, social species and an extremely extended infant period compared to other animals. We, more than any other creature on the planet, are focused on *learned* behavior, not inborn, "natural" behavior. What is natural for us is to try out a large number of different behaviors, and see what works. I will push back...
    224 replies | 5905 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 13th June, 2019, 04:14 PM
    Simple. They aren't in any rush!
    16 replies | 605 view(s)
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  • Umbran's Avatar
    Thursday, 13th June, 2019, 02:13 PM
    The game's rules are certainly largely about combat. The *could* have rules that were as rich for dealing with social/political action, or other activity, but they don't. If we hand players a hammer, we should expect them to treat problems like nails... There are games that do better. The CORTEX+ based Leverage game, for example, does include combat. But that is only one out of five major...
    224 replies | 5905 view(s)
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  • Morrus's Avatar
    Thursday, 13th June, 2019, 02:02 PM
    Not as written, no. But it’s your game!
    1 replies | 109 view(s)
    0 XP
  • Morrus's Avatar
    Thursday, 13th June, 2019, 11:28 AM
    The Swedish 1990's-set sequel to Tales From The Loop is now available from Modiphius. Based on the paintings of Simon Stålenhag which portray a "retro futuristic suburbia", Things from the Flood takes the 1980s kids and makes them 1990s teens. Somewhere out there beyond the cordons, beyond the fields and marshes, abandoned machines roamed like stray dogs. They wandered about...
    7 replies | 901 view(s)
  • Umbran's Avatar
    Thursday, 13th June, 2019, 05:51 AM
    Talk about your questionable choices. One reason why we are okay with violence, is that in the real world, some people have issues letting things go, and that tends to escalate.... Gentlemen, be warned - dragging around drama from closed threads is an astoundingly good way to get yourself a vacation from the site. Both of you drop it, now, please and thank you. I would, in fact, take this...
    224 replies | 5905 view(s)
    0 XP
  • Umbran's Avatar
    Thursday, 13th June, 2019, 05:41 AM
    There's "questionable choice" and "end up on the wrong side of the moral argument". Splitting the party to chase down goblins in the woods is a questionable choice, and when they did that, they handled the consequences. Becoming villains is what happens when you are on the wrong side of the moral argument. I think, on their first go ever at RPGs, having them hunted down and either executed...
    224 replies | 5905 view(s)
    0 XP
  • Kid Charlemagne's Avatar
    Wednesday, 12th June, 2019, 09:15 PM
    I don't want the Plane of Fire to be quite that deadly; portions may be, but overall I want it to be difficult and challenging but survivable for mid-level PC's. I've also got a variant Planar set up going: The elemental planes are located inside the (otherwise) hollow Earth. The inside of the mantle (facing in towards the center of the globe) is where the Planes of Earth and Water are -...
    7 replies | 301 view(s)
    0 XP
  • Kid Charlemagne's Avatar
    Wednesday, 12th June, 2019, 07:45 PM
    The next big arc of my campaign (5E, players are 6th level) is likely to involve the Plane of Fire and the City of Brass, and I'm curious what other people have done with those. My plan is to make the Plane of Fire a vast desert wasteland with Egyptian motifs; sometimes places swallowed up by the desert end up transported to here. The City of Brass itself I'm kind of wishy-washy on; past D&D...
    7 replies | 301 view(s)
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  • Umbran's Avatar
    Wednesday, 12th June, 2019, 07:06 PM
    Um, be careful there. You started with simulated violence, but then use *real* physical conflicts (minor ones, as toddlers) as your example. Apples and oranges. De-sensitization to violence *does* happen. If you are 11 years old, and you regularly see real violence in your home, in your school, and in your community, yes, you get de-sensitized (meaning - you have a decreased emotional...
    224 replies | 5905 view(s)
    2 XP
  • Morrus's Avatar
    Wednesday, 12th June, 2019, 04:01 PM
    For something to currently be in the public domain it needs to have been created somewhere round the 1920s or before. The Black Company won’t be public domain for about 60 years yet.
    25 replies | 1321 view(s)
    1 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 03:59 PM
    Perhaps. But I would likely *position* it differently. See above - I was not going to run a game in which 13-year-olds end up on the wrong side of the moral argument. If I'm going to present the non-combatants as a challenge to kids, I'd position it clearly as a, "Well, nuts, you have to get around this without hurting anyone." Heck, in games for my adults, if the PCs choose the wrong...
    224 replies | 5905 view(s)
    0 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 03:18 PM
    So, let me continue from the perspective of my experience - since it was a recent one in which I actively questioned the tolerances for many things in my game and presentation... At the root, we view some violence as okay, because we still live in a world in which violence is occasionally necessary. There are still (entirely human) monsters among us, and sometimes we are not left with...
    224 replies | 5905 view(s)
    1 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 03:11 PM
    A little while back, I taught my 13-year-old de facto goddaughter how to play D&D. That gave me an entirely new perspective on what "safe" means. There's a little-realized fact that there's no such thing as a no-holds-barred safe space. Safe spaces need boundaries, and the boundaries that are useful and safe for one group may not be for another.
    224 replies | 5905 view(s)
    4 XP
  • Morrus's Avatar
    Wednesday, 12th June, 2019, 11:55 AM
    It's D&D, Pathfinder, AND WOIN! :D
    1 replies | 204 view(s)
    0 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 04:09 AM
    Dude. If it was a woman, you don't have to leap, because of the statistics involved. One in five women are raped at some point in their lives. 43% of heterosexual women report experiencing some sexual violence other than rape.* This stuff is so darned common, they don't even have to experience it to have a valid strong reaction, because they live in fear of it throughout their lives. And...
    419 replies | 16705 view(s)
    3 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 03:57 AM
    That language is inappropriate, and unacceptable. Do not post in this thread again. Anyone else think they want to try to push the limits? This person is getting booted from the thread. The next will probably get a vacation from the site, with no warning or prior discussion. If you cannot figure out that you need to be on your best behavior when having a sensitive discussion, you have no...
    419 replies | 16705 view(s)
    0 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 01:56 AM
    The question isn't about severity. It is about the logic and form of the argument. Oh, most times it isn't like Snidely Whiplash, twirling his mustache, going, "BWAHAHAHA! Now I will say bad things about people!" It is usually quite casual and seems reasonable until someone puts a spotlight on it. You specifically pointed out how you think their testimony came from a desire to seek...
    419 replies | 16705 view(s)
    3 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 01:19 AM
    That's fair. And then what we are looking for is a list of things for people to rate a game on. There's an arti and science of that, too, which can get pretty deep. There are a few things that can get hairy when you are taking user ratings. Things like "complexity", where you might wonder if everyone has the same concept fo what you are talking about. But, you can sometimes get at what...
    44 replies | 1217 view(s)
    0 XP
  • Umbran's Avatar
    Wednesday, 12th June, 2019, 01:11 AM
    Well, there may be some thigns that nearly everyone cares about - some specific questions everyone wants to know the answer to. That's okay. But you should approach it *from the question* rather than from the answer. Well, where I come from, the defining characteristic of a thing we call a "metric" is that it is *measurable*, preferably in as objective a manner as possible. I don't...
    44 replies | 1217 view(s)
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  • Morrus's Avatar
    Tuesday, 11th June, 2019, 09:53 PM
    I work better deadpan.
    166 replies | 5369 view(s)
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  • Umbran's Avatar
    Tuesday, 11th June, 2019, 09:33 PM
    Oh, we are quite accustomed to honesty of opinion. We are also accustomed to rather unsavory rhetorical practices. You are now at the point of leveling insinuations against people in order to bolster your position. People who claim there was crying are attention-seekers. Folks who react to your apparent lack of empathy are not used to honesty. You are resorting to ad hominem tactics. ...
    419 replies | 16705 view(s)
    2 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 09:04 PM
    But you can’t write rules under the assumption that people will ignore them.
    143 replies | 5602 view(s)
    1 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 08:50 PM
    And now it’s my turn! What is an /s?
    166 replies | 5369 view(s)
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  • Morrus's Avatar
    Tuesday, 11th June, 2019, 08:17 PM
    Yep. That was the joke. It was a significant part of lots of peoples’ posts. :)
    166 replies | 5369 view(s)
    0 XP
  • Umbran's Avatar
    Tuesday, 11th June, 2019, 07:53 PM
    Don't ask, "What would be a good metric?" Ask instead: "What matters to you about a game?" Not just as a thought exercise - Make an actual list of things that matter to you. We can try to separate what of those things are GM/group dependent, and what's rules-dependent, and what measures we could put that could be useful. Metrics should be chosen to answer specific questions.
    44 replies | 1217 view(s)
    4 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 07:49 PM
    The A TOUCH MORE CLASS Kickstarter is less than a week away -- it launches next Tuesday -- and the amount of content you can pick up is growing! Not only can you also get the original A TOUCH OF CLASS, the new A TOUCH MORE CLASS, but you can also get THE MASTERCLASS CODEX which compiles them both in a beautiful hardcover, along with much more! This Kickstarter allows you to pickup some...
    0 replies | 1742 view(s)
  • Umbran's Avatar
    Tuesday, 11th June, 2019, 07:42 PM
    Okay. But do you not recognize that means the strength of your argument comes only from your personal credibility? Do you even want that? Do you really want anyone to change their behavior based on what you admit is merely a subjective sense? I mean, apply that to basically *any other real problem people face* - do you want people acting on subjective senses, or real, solid information? ...
    419 replies | 16705 view(s)
    1 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 06:52 PM
    Oh man, there’s loads of them!
    72 replies | 2774 view(s)
    0 XP
  • Umbran's Avatar
    Tuesday, 11th June, 2019, 05:54 PM
    "...the whole hobby..."? Where are you getting the idea that anything other than a few vocal people here and on social media even give a fetid dingo's kidney about this - or are even aware of it? I mean that sincerely - where are you getting the impression that any significant portion of "the whole hobby" is focused on something other than their own lives and gaming sessions? Remember that...
    419 replies | 16705 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 04:04 PM
    It's not like a car. It's much more subjective and much more of an art. You can directly and objectively measure a car's horsepower or weight, but you can't do that with an RPG. I don't think anything can substitute for actually trying the thing. All the graphs in the world won't give you a sense of how you feel when you play the game.
    44 replies | 1217 view(s)
    3 XP
  • Umbran's Avatar
    Tuesday, 11th June, 2019, 04:04 PM
    I don't believe any of the victims of the Salem witch trials were running role playing games, so they are perhaps not a great example from which to extrapolate.
    419 replies | 16705 view(s)
    0 XP
  • Umbran's Avatar
    Tuesday, 11th June, 2019, 03:41 PM
    I think you have a problem in that you are discussing what you see as a general issue, in a thread about an incident that does not support your points well at all. Find a documented incident where public shaming had a major impact on a GM, and it turns out the public was really wrong, and you might have something. But here, what you have are hypothetical, things you *fear* can happen, but for...
    419 replies | 16705 view(s)
    2 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 12:52 PM
    Heists are always fun to play. Heck, ex-D&D designer Rodney Thompson built a whole game around them. Now, the San Jenaro Co-Op is bringing 25 heists in a hardcover book to Kickstarter! The book is system-neutral, and includes different genres -- sci-fi, fantasy, and so on. You get a detailed map, information on guards and traps, and so on. Here's the fluff text: "Heists are some of the...
    7 replies | 1715 view(s)
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 12:35 PM
    The official Acquisitions Incorporated Dungeon Manual D&D book has snuck up on us, and is releasing in the next week or so. Artist Aviv Or has shown off some of the artwork she did for the book on Twitter. "I started with designing Positions - a character's role in the company on top of their standard D&D class - as iconic characters. Like the Cartographer, who's about discovering places...
    19 replies | 1346 view(s)
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 11:00 AM
    We simply upgraded the sever to https.
    78 replies | 3925 view(s)
    0 XP
  • Morrus's Avatar
    Tuesday, 11th June, 2019, 01:29 AM
    Completely inappropriate. I’m afraid you’ll need to find some other community. Goodbye.
    143 replies | 5602 view(s)
    4 XP
  • Morrus's Avatar
    Monday, 10th June, 2019, 09:06 PM
    It hasn’t proved to be a problem in any of my games.
    16 replies | 605 view(s)
    0 XP
  • Morrus's Avatar
    Monday, 10th June, 2019, 01:02 PM
    Those of you who are fans of Richard A Knaak's Dragonlance novels, The Legend of Huma and Kaz the Minotaur, may already be familiar with his Rex Draconis novel series. Now you can grab a free 15-page D&D NPC collection from this world! "Rex Draconis RPG brings D&D novelist legend Richard A. Knaak's brand new high fantasy series, the Rex Draconis Saga, to the tabletop. Using the D&D 5th...
    7 replies | 1587 view(s)
  • Umbran's Avatar
    Sunday, 9th June, 2019, 11:36 PM
    thanson02 I am *terribly* sorry. There was a bug on the boards I thought was fixed, but apparently wasn't. It had the effect of erasing the content on your opening post when I tired to move the thread. I am *really* sorry about that.
    6 replies | 352 view(s)
    0 XP
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About Kid Charlemagne

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Saturday, 29th November, 2014

  • 10:06 PM - ccooke mentioned Kid Charlemagne in post Legendary Item Creation
    The rules in the DMG leave open lots of space for good storytelling, I think. There's the spontaneous creation of legendary weapons as Kid Charlemagne said. There are also special ingredients, tools or workshops. The characters might seek out a demigod-smith (Think Hephaestus) to help them construct something, or find an ancient forge blessed (or constructed) to multiply the efforts of those who work in it. Setting a very high - but attainable, especially with Dwarven or Elven lifespan - baseline time cost for powerful magic items not only preserves the uniqueness of magic items, it also provides a huge amount of story room for how you can overcome the base expectation.

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Wednesday, 27th February, 2019

  • 10:25 PM - Celebrim quoted Kid Charlemagne in post Fey Society - Seelie and Unseelie
    I don't know if anyone follows the Girl Genius web-comic, but one thing I'm taking from that is the idea that a long-lived creature may "offload" or abandon memories after a certain point; in the comic the Queen of England has a mystical oracle that can be consulted which is basically a backup of her memories that she didn't feel like keeping in her head any more. That idea helps me with why the really long-lived Fey can't answer questions about things that happened thousands of years before... I'm not familiar with Girl Genius, but I've encountered the concept in many other contexts. I confess a lot of my internal ideas of how fey think is set by the portrayal of Tinkerbell in Barrie's 'Peter Pan' (and for that matter of Pan himself). For instance he has one comment about Tinkerbell to the effect of her mind is too small to contain more than one thought at a time which I find very evocative, and both Tinkerbell and Pan are noted for their ability to completely and utterly forget. So I think i...
  • 09:17 PM - Tony Vargas quoted Kid Charlemagne in post Fey Society - Seelie and Unseelie
    Any have any good ideas they used in the past, or thoughts on my ideas? I don't know how good these ideas are, but: Back in the day, I reasoned, in my sophomoric teenage way, that if D&D elves lived like 1000 years (100+ times longer than humans, but are otherwise quite human-like), then they must gestate for like 100x as long, too, which works out to over 7 years. And 7's a nice mystical number. Actually, I went through elven society/biology with an odd rule of thumb: everything about elves makes being an elf a little nicer for the individual, while ultimately dooming them to slow extinction as a species. I felt so clever, at the time. … at some point, I may have grown up a little … More recently I was mulling over the implications of the 4e version of Fey & the Feywild. PC fey, like Eladrin matured about like humans (clearly for game convenience), lived a good deal longer, and weren't remotely immortal. Yet, they had a rep as ageless, even immortal beings. The Feywild had an odd me...

Thursday, 20th October, 2016

  • 06:58 PM - the Jester quoted Kid Charlemagne in post Little rules changes that still trip you up
    I even gave the PC's a magic item that grants Inspiration. It's a mirror with the words "I'm good enough, I'm smart enough, and gosh-darn it people like me" written on it in 4 languages (elvish, dwarvish, orcish, and common). Read the inscription and you get Inspired (1 use per day)! Awesome! I have a ton of magic items that interact with the inspiration rules (and the bardic inspiration rules). For instance: Flute of Perfect Inspiration Wondrous item, very rare (requires attunement by a proficient creature) If a creature that you can see within 30' other than yourself spends a bardic inspiration die while you hold this flute, you can use your reaction to play a tune to inspire it yet further. The creature rolls two inspiration dice and takes the better one. In addition, if a creature that you can see within 30' other than yourself rolls with advantage because it uses its inspiration, you can use your reaction to play a tune to inspire it yet further. The creature rolls 3d20s instead...

Thursday, 21st April, 2016

  • 05:13 PM - Istbor quoted Kid Charlemagne in post D&D 5E Ideas with running a Faire/Carnival scenario?
    I did a fairly successful Festival setup in my last campaign. It was 12 days, each dedicated to a different god in the major pantheon. I think an important thing to do is to have the events of the competition form the backdrop for campaign related stuff, as well as providing some grist for competition and dice rolling. It's a great way to included some dice-rolling into what otherwise could be a very talky-RP session to break things up. In very sketched terms, my festival had: Day 1 - Feast of Masks: Masked ball to kick off festivities Day 2 - Feast of Swords: Martial competitions. Great opportunity for the party fighter types to compete against each other! Day 3 - Feast of the Moon: Everyone stays up all night drinking! Day 4 - Feast of the Hunt: Think "running of the bulls", maybe minor magical monsters get released into the wild for people to hunt down. Day 5 - Feast of Secrets: people are expected to reveal secrets, or to create new ones - possibly by doing things that are out of character for t...

Thursday, 24th March, 2016


Tuesday, 22nd March, 2016

  • 04:18 AM - Ancalagon quoted Kid Charlemagne in post "reasonable" gold rewards for PC calculated on village/city size
    I like this kind of thread and figuring out this sort of thing - even if its nothing that the PC's will ever see or care about, it gives the DM some logic to his actions and informs the campaign. I think your numbers come out pretty close to what I've used in the past. Why thank you There are two things that I'd add - one is that there is bound to be some corruption in the tax collection process (egads! Corruption?) so you could knock the overall amount collected down by whatever amount you decide that should be (heck, it could explain why 22 gp/person is collected, but only 20 gp/person available to spend...). I think 2 gp per person representing corruption but perhaps also the black market economy is fairly reasonable. So a city of 10 000 people has a budget of about 200 000 gp/year to play with, and the local thieve's guild has about 20 000 gp income in protection money, cuts from fencing deal, burglaries and smuggling etc... this gives the thieve's guild a fair amount of clout. ...

Thursday, 4th December, 2014

  • 08:38 PM - Boarstorm quoted Kid Charlemagne in post The Sun Blade is a Lightsaber?
    The sunblade was always a bastard sword that handled like a short sword, with the ability shed daylight and do extra damage to undead (it debuted in the original Ravenloft adventure, remember, and was very much a vampire killer). Picking nits... That would be the sunsword. Is there a difference between the sunsword and the sun blade?

Tuesday, 25th November, 2014

  • 11:14 PM - Mirtek quoted Kid Charlemagne in post How do royalty die in D&D?
    Also, keep basic politics in mind Indeed. The last FR novel laid down the rules for ressurecting royalty in the kingdom of Cormyr: If someone in line for the throne is resurrected, they immediately move to the bottom of the line of inheritance Resurrecting a reigning monarch is punishable by death for the party responsible for the resurrection, the resurrected monarch is (magically) castrated and banished from the kingdom

Monday, 10th November, 2014


Thursday, 16th October, 2014

  • 08:03 PM - X_Mythic quoted Kid Charlemagne in post Player characters as heirs and eventually rulers
    I really like the idea of mapping city stats to PC stats; the familiarity would really help players understand things... You could easily take this further - as 77IM brings up proficiency bonuses for size, you could take it a step further and assign a level based on size. His "expert areas" could be feats and handed out in the same manner as they are for PC's - choose to increase your stats, or buy feats that allow your city to have more specialization. I agree, Players are going to get this and enjoy it because it is familiar to them. It's not going to be something they have to relearn, they are just going to have to apply what they already know to something new! It's incredible! I was thinking of coming up with a feat system for the cities/nations, ill add it here later if i actually get the time to make it, and i spend that time making it. So this is off topic so i'm putting it in a spoiler. i finished making my first adventure and was wondering what you guys thought of the encounters, i really...

Tuesday, 23rd September, 2014

  • 10:38 PM - Remathilis quoted Kid Charlemagne in post Magic Item Costs in 5E
    The Duke's use for a magic sword might be to hand it out as an incentive to the next band of adventurers that he wants to do him a favor, so that they can go fight the ogre or dragon or whatever so that the Duke can stay home with his well-stocked wine cellar. My position is that I like rare magic, with items being hard to come by and ideally uniquely created, but I do think it is inevitable some market will emerge to buy and sell them. It may be a very haphazard and limited market, but it only makes sense that it will exist in some form. There are two simultaneous arguments going on (three, if you split one up into smaller parts) 1.) That Prices for Magic Items should be given 2.) That PCs can buy those items at the listed price. 3.) That Anyone can buy them at all. # 3 is hyperbole; I think there naturally would be a market for these items, often traded for favors, gold, or services. I don't even think the PHB means "items are never traded for other things" as much as it means "don't think you...

Thursday, 4th September, 2014

  • 09:00 PM - Astrosicebear quoted Kid Charlemagne in post Uses for Minor Alchemy
    The problem with creating gold coins out of silver I believe the ability states "transmute one common material into another". Gold/silver would be the very definition of "rare" materials. I would say copper would be common, however.

Saturday, 5th October, 2013

  • 05:11 AM - The_Silversword quoted Kid Charlemagne in post So, that GTA V, huh?
    Open up your phone in Online, go to Playlists, or Quick Jobs. Those are often races or Deathmatches. Some Deathmatch modes are listed under Missions, too. I've been playing quite a bit, though I haven't been able to get any good partners in crime to do some of the more difficult missions. There's so much potential for solving the problems of some of the jobs in varying tactical ways, I'm enjoying it a lot. Ahhhh ok, It seems set up alot differently than past games, All I was seeing was heists and stuff, glad deathmatches are still in there, Im gonna have to go check it out now.

Wednesday, 25th September, 2013

  • 07:41 PM - Felon quoted Kid Charlemagne in post So, that GTA V, huh?
    Morrus - Computervidoegames.com has video walkthroughs of lots of the missions. I'd look at one for the first heist to see whats going on. It also occurred to me that it may be necessary to switch to Franklin and complete some of his missions before the heist will unlock.

Friday, 20th September, 2013

  • 08:57 PM - Morrus quoted Kid Charlemagne in post So, that GTA V, huh?
    The marker for Lester will show up for the planning session, but for the heist the markers will read "H". Once you do all of those, I think the heist just starts. Nope, no " H"s. No "L"s. No anything.

Thursday, 19th September, 2013

  • 07:54 PM - Morrus quoted Kid Charlemagne in post So, that GTA V, huh?
    Which style did you pick? Smart or Loud? I picked Smart, and then I had to do a couple of minor prep missions (the below isn't a spoiler if you've gotten through the briefing and picked the Smart style): Loud. But I can't find *any* missions. Not the heist, not any prep missions. The briefing did mention I had to get some guns from an armoured van - is that all it is? I have to search the city for an armoured van and steal guns from it? Or am I supposed to trigger that in some way?
  • 07:39 PM - Morrus quoted Kid Charlemagne in post So, that GTA V, huh?
    I'm loving it. I've played about 12 hours so far, and gotten to just after the first heist. So how did you trigger the heist? I've chosen a crew and a style. Now I've been just driving around town doing nothing for three (in-game) days. I'm clearly missing something!

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