View Profile: Prism - Morrus' Unofficial Tabletop RPG News
Tab Content
No Recent Activity
About Prism

Basic Information

About Prism
Location:
Wakefield, UK
Disable sharing sidebar?:
No

Statistics


Total Posts
Total Posts
1,101
Posts Per Day
0.18
Last Post
Spoiler Question for Tomb of Annihilation Sunday, 12th November, 2017 09:08 PM

Currency

Gold Pieces
6
General Information
Last Activity
Monday, 17th September, 2018 08:06 AM
Join Date
Friday, 27th December, 2002
Product Reviews & Ratings
Reviews Written
2

2 Friends

  1. DayTripper DayTripper is offline

    Member

    DayTripper
  2. Mavrik6666 Mavrik6666 is offline

    Member

    Mavrik6666
Showing Friends 1 to 2 of 2
No results to show...

Sunday, 4th December, 2016

  • 05:52 PM - OB1 mentioned Prism in post Level 20 How?
    Prism - That sounds like a great campaign! Really appreciate the actual play breakdown you gave. If I may, I think there are three really important rules for high level play that connect directly to your example that I'd like to highlight. 1. It's all about trust between the DM and Players. Playing in a level 20 campaign means having played for 200+ hours with a group, allowing for trust and chemistry to build up between everyone involved. A group with that much experience between them can jump right into a level 20 campaign, but I think it would be very difficult for 5 strangers to do so and have a good time. 2. Bounded accuracy still holds at level 20. 5e still works best when the party works as a Mission Impossible or Special Forces type group working deep in enemy territory to accomplish an objective. They can't fight the whole war, and the fewer encounters that turn to combat, the more likely they are to complete their true objective. 3. High CR monsters actively protect th...

Sunday, 30th October, 2016

  • 08:03 PM - hawkeyefan mentioned Prism in post What official material is considered problematic to the point where it is not balanced and presents a problem?
    I think those items mentioned already by I'm A Banana and Prism summarize most of the areas folks have cited as being an issue. Some of the feats, especially the -5/+10 damage ones, seem to be a big point of contention. And the encounters per day expectation of the game. Personally, I don't have strong feelings about these myself...I think they're easily mitigated. However, the more that is added to the game, the greater the chances that there will be some material that negatively affects the game.

Wednesday, 23rd March, 2016

  • 04:08 AM - pming mentioned Prism in post Monster infomation in combat - free action ?
    Hiya! I pretty much run how Prism runs it... via player questions/experience and his characters background. If the player can give me a good reason why his Dwarven Champion would have any idea what-so-ever about the sensory capabilities of a Willo-the-Whisp, then I'll allow an INT roll. Otherwise I typically reply with something that any commoner who is "interested in monsters and such" might have come across in books, stories, etc. Often I always describe the monster unless it's one that everyone at the table would know...and sometimes this works against them. :evilgrin: So I will say "You see a hulking creature emerge from the shadows. It's a full two heads taller than a man, has skin the colour of rotting flesh, and dark, black eyes. It's gangly arms end in elongated fingers tipped with claws as dark as night. It's long, snout-like maw is dripping with blood from it's last meal, of which you see on the ground behind it...a poor, unfortunate orc". It's up to the players to decide if this is a Troll or not. They can ...

Tuesday, 15th December, 2015


Sunday, 1st November, 2015

  • 01:53 AM - pukunui mentioned Prism in post New SCAG Info: Someone Got The Book
    Prism or anyone else with the book: Does the Daggerford entry name the current duke? Is it still Maldwyn? I ask because the Sundering adventure Scourge of the Sword Coast could quite easily result in Maldwyn getting killed while possessed by a demon, and I'm not sure what the most-reported result was. I'm curious to know if he officially survived or if he's been replaced by his sister or someone else.

Wednesday, 28th October, 2015

  • 03:28 PM - Irennan mentioned Prism in post New SCAG Info: Someone Got The Book
    Prism May I know if Moander appears in the book?
  • 05:48 AM - pukunui mentioned Prism in post New SCAG Info: Someone Got The Book
    Prism et al: Does the SCAG mention the city of Elversult at all? I mentioned that it was misspelled on the map, but Chris Perkins claims "Eversult" is the correct spelling (despite it being spelled "Elversult" in all my 2e, 3e, and 4e content). I'm just curious to see how it is spelled in the book, if it appears at all. It's possible WotC decided it needed a spelling change. (It happens sometimes.)

Tuesday, 27th October, 2015

  • 04:24 AM - pukunui mentioned Prism in post New SCAG Info: Someone Got The Book
    Demetrios1453, ad_hoc or Prism: What does the book say about Elturgard? I ask because the 4e LFR adventures had the Companion exploding and the nation failing, but the nation still exists and the second sun still hovers over Elturel in Hoard of the Dragon Queen, so it would seem that the LFR storyline was non-canonical.

Saturday, 24th October, 2015

  • 02:57 AM - steeldragons mentioned Prism in post New SCAG Info: Someone Got The Book
    Hm, I see. But does the list refer to the current era/post-Sundering, or is it just up in the air? And thanks for answering my questions. I don't have a copy but from reading the thread...thanks to @Prism's remarkable patience...I can confidently say the following with a fair degree of certitude of being correct: 1. The gods' stuff is in the gods' section. 2. There is no "timeline" stuff in the gods' section [see below, responding to your own question]. 3. There is very little to no lore for any deities except the ones in the human pantheon. 4. Non-human gods (yes, that includes the drow...they have been listed for us) get a) a list of the gods, b) what they are the gods of, c) limited lore for a major deity or two but most have none, and d) at least some kind of short general intro to the pantheon. That's all. That's what's in the gods' stuff. Furthermore, we know [have already been told] this: You get a reasonable amount of detail about the various ages such as The Crown Wars and Netheril. It then breaks down the period of the Sundering from 1482 (Murder in Balders Gate) through to 1489 when the Gods withdraw the power from most of their Chosen. This is the last date seemingly wr...
  • 01:15 AM - pukunui mentioned Prism in post New SCAG Info: Someone Got The Book
    Prism: Is there a timeline (or Roll of Years) of any kind in the book?
  • 12:42 AM - Irennan mentioned Prism in post New SCAG Info: Someone Got The Book
    Prism could you look up if Vhaeraun is CN or CE? Are he and Eilistraee allied?

Sunday, 27th September, 2015

  • 07:02 PM - Eric V mentioned Prism in post Are vampires and their spawn kinda anemic for their CR?
    From what I've seen (one of my groups is playing a 5e version of the classic Ravenloft), the CR is, as Prism noted, a reflection of how they are amazing hit-and-run adversaries. Great stealth, phenomenal regeneration, good control abilities. As a straight up fight, they are weaker than CR 13, but then, there are several threads out here outlining how most creatures are not as tough as their CR (the rakshasa and mummy lord immediately spring to mind). -E

Tuesday, 28th July, 2015

  • 08:18 AM - pukunui mentioned Prism in post Spell Preparation: Leaving Slots Open
    I'm with you, puk. I'm going to run it that way. I may even house rule it if an official rule contradicts the ruling I'm going to use. I find the ability to pray or study throughout the day a much better fictional element during gameplay.I think I will do it for my next campaign as well. You don't prepare spell slots at all.You're right that, in technical terms, "slots" are a separate thing from the spells you have prepared. However, you still have a limited number of spells you can prepare each day. You could consider those spaces as "slots" in a sense. Finally 4th thing, there has never been ANY precedent to indicate you can have a partial list of prepared spells. This, to my knowledge has never appeared in any version of the core game. It also seems like they would explicitly address that in SOME part of the book but nothing like that is ever mentioned anywhere. Not even a hint of it. The minutes seem to be given for story fluff more than anything.False. As Prism points out, you need look no further than 3e. Also, please look at my previous post, in which I quoted a section from the D&D 5e playtest allowing you to prepare some of your spells later in the day.

Monday, 2nd February, 2015

  • 06:02 PM - steeldragons mentioned Prism in post Highest Class Title and name level
    Good point on the above 17, "Name name level", DEFCON 1 . I'd be inclined to, basically concur with what's been said already. In AD&D, your "name level" was 9th. As Prism noted, 5e throws in a nice boon to pretty much every class at 11. So, split the difference and say 10th level is "Name Level." When the strongholds, temples, and guilds are established. When you reputation best matches that of kings and renown, as the heroes of old. Your powers in your chosen field/calling are beyond repute and none can question your skills/faith/knowledge/force. Theoretically, XPO advancement then also takes a nosedive in speed. That is, getting from 10th to 15th level should take a while, as compared from 5th-10th...and a veritable snail's pace compared to 1st-5th. So, yes, at 5th level, you are a Mage. At 10th you are a Wizard (as opposed to a sorcerer or warlock or illusionist or necromancer). I would say, then, beyond 15, you are an Archmage...and, as noted, over 17th it really doesn't matter if someone refers to you as "the Archmage Ringlerun" or, simply, "Ringlerun." At most you'd get, "You mean the Ringlerun?" Just for fun...let's see what I can c...

Thursday, 14th August, 2014

  • 03:53 AM - fanboy2000 mentioned Prism in post Encounter Building
    I'm going to go ahead and quote Prism from the other thread: Since there has been plenty of debate over the Lost Mine of Phandelver and its difficulty I thought I would use the new DM encounter guidelines to see if they shed any light. Assuming a party of 5 Spoilers...... Area 1 - 400xp (Deadly) Area 2 - 150xp (Medium) Area 3 - 300xp (Hard) Area 6 - 600xp (off the scale) Area 7 - 300xp (Hard) Area 8 - 700xp (off the scale) So it does look to me like the adventure starts off very hard for a new group of inexperienced players. No wonder the difficulty some groups have had. I would say that the developer of the adventure was not working to these DM guidelines when writing it. In the lost mines after area 1 it says 'in the unlikely event the goblins defeats the players...'. The guidelines for a deadly encounter state 'The encounter is potentially lethal for one or more player characters'.I strongly suspect that "Lost Mine of Phandelver" and "Horde of the Dragon Queen" were written before...
  • 02:26 AM - Talaeden_Denthiir mentioned Prism in post 5E Challenge Ratings
    Prism, I know what you mean. I just read your awesome analysis over in the other pist: Since there has been plenty of debate over the Lost Mine of Phandelver and its difficulty I thought I would use the new DM encounter guidelines to see if they shed any light. Assuming a party of 5 Spoilers...... Area 1 - 400xp (Deadly) Area 2 - 150xp (Medium) Area 3 - 300xp (Hard) Area 6 - 600xp (off the scale) Area 7 - 300xp (Hard) Area 8 - 700xp (off the scale) So it does look to me like the adventure starts off very hard for a new group of inexperienced players. No wonder the difficulty some groups have had. I would say that the developer of the adventure was not working to these DM guidelines when writing it. In the lost mines after area 1 it says 'in the unlikely event the goblins defeats the players...'. The guidelines for a deadly encounter state 'The encounter is potentially lethal for one or more player characters'. Read more: http://www.enworld.org/fo...

No results to display...
Page 1 of 17 1234567891011 ... LastLast

Tuesday, 7th November, 2017

  • 12:36 AM - Kobold Stew quoted Prism in post Make Constitution great again
    A skill generally seems to be something you would train to be good at and I can't really think of a skill the relates specifically to endurance. I agree -- but you can train for endurance, as do long-distance runners and swimmers. That's what I'm suggesting with respect to Athletics.

Friday, 3rd November, 2017

  • 12:09 AM - cbwjm quoted Prism in post OK, 5e is a little broken sometimes.
    You know how a cube works? The caster is not in the middle of it. You choose one edge and it radiates away from you. Pretty easy to aim as the others have suggested. Oh man, I've totally been reading that wrong and been wondering why it was so different from the 4e spell. Boop!

Sunday, 29th October, 2017

  • 06:17 PM - Satyrn quoted Prism in post OK, 5e is a little broken sometimes.
    You know how a cube works? The caster is not in the middle of it. You choose one edge and it radiates away from you. Pretty easy to aim as the others have suggested. Oh my. I've been reading that spell wrong, too!

Monday, 9th October, 2017

  • 09:14 PM - Saelorn quoted Prism in post The Fighter Extra Feat Fallacy
    These statements amaze me. You seriously think like that? That if I turn up to the table with a Cha 16 fighter that I'm a selfish, self-absorbed player that's going to get the party killed and then you will hold it against me forever? Wow, I'm just glad the guys I play with are a little more reasonableThere's a minimum investment that I expect from players at my table. If you're not going to take things seriously, then you're going to ruin the game for all of the other players who are taking it seriously, and you probably won't be invited back to a second session.
  • 05:37 PM - Tony Vargas quoted Prism in post The Fighter Extra Feat Fallacy
    Why do they need to be the best at these things to allow them to contribute?There's contribute in the balanced team-play sense, and there's 'shine' in the spotlight-balanced sense. Out of combat, any warm body can contribute with the occasional untrained/modest-stat d20 check; in combat, any body (it needn't even be warm, it can be a necromancers animated minion, for instance) can contribute by taking up a space where an enemy might optimally have wanted to stand, soaking up some attacks, and/or swinging and hoping for a high roll - that's the wonder of BA. In combat, every class can offer more than just a temperature-optional-body contribution without even trying - every class gets decent hps & proficiency in a fair selection of weapons, and/or adequate enough combat cantrips as an at-will combat baseline, and plenty more on top of that depending on the class and the choices they made at chargen/level-up (or even that morning for the prepped casters). Every single class. The same i...
  • 02:24 PM - Sacrosanct quoted Prism in post The Fighter Extra Feat Fallacy
    These statements amaze me. You seriously think like that? That if I turn up to the table with a Cha 16 fighter that I'm a selfish, self-absorbed player that's going to get the party killed and then you will hold it against me forever? Wow, I'm just glad the guys I play with are a little more reasonable I made a comment earlier to someone else who had said that anyone who doesn't come to the table with an optimized PC is selfish and a bad person. It's like they don't even recognize the hypocrisy there with those statements lol. All I know, is if any player chose to play a PC they way the wanted (not optimized) and something happened like a TPK, and if any other player held that against them like it was their fault the party died, that player (the one blaming) would be asked to leave the table and never come back. There is no room for that at my table. This is a game. Where people should have fun, not be blamed for failing to meet the ridiculous expectations of another player.
  • 10:06 AM - Saelorn quoted Prism in post The Fighter Extra Feat Fallacy
    If the DM is only requiring the best at something to make the rolls then that's a failure right there in keeping everyone involved.It's not the DM's job to keep everyone involved. The DM's job is to play the NPCs, and adjudicate uncertainty. I'm not sure why you would have the fighter making a persuasion check, rather than the paladin or bard, unless the stakes were so low that failure was meaningless (in which case contributing to that check is equally meaningless). Why would the fighter take point in social situations, when they know that doing so is likely to cause serious problems when they fail? Why is the paladin any better at social skills than the fighter? And one of the bards main purpose is to enable the other party members the be as good or better then themselves out of combatThe paladin has high charisma, which the fighter does not. The bard has high charisma and expertise. That's just the way the system is designed. You're never going to have a fighter with higher charisma than...

Monday, 12th June, 2017


Sunday, 11th June, 2017

  • 03:02 PM - Motorskills quoted Prism in post Are You Excited about Tomb of Annihilation?
    Chris Perkins uses the words 'he might show up but he is not really the protagonist'. That suggests to me that they aren't going to scale him down specifically for a beatable encounter. Sounds like there is a good chance you can complete the adventure without actually meeting him, and if you do meet him it might not be a combat situation. It would make sense that ToA could be used as a prequel to ToH perhaps.
  • 01:35 AM - Jester David quoted Prism in post Are You Excited about Tomb of Annihilation?
    Not that I think there will be an encounter with either a lich or a demi lich in the adventure, but the power of the lich boils down to if you stick with the book spells or not. As written I imagine that a 10th level party has a pretty decent chance of beating the lich since all it has prepared as high level slots are single target damage spells. With a better selection like forcecage, meteor swarm, wall of force and hold person then the lich is going to easily match the same party. IIRC was a lich in Curse of Strahd. And there's going to be both a plastic and resin mini of Acererak. And he's on the cover. I doubt they're going to just exclude him...

Saturday, 20th May, 2017

  • 09:49 PM - Lanefan quoted Prism in post Your Adventuring Party Names
    We've had various party names come and go over the years, some better than others: The Enterprise Company (yes, named after the flippin' starship) - royal decree forced adventuring groups to incorporate (in effect) and this is the best they could come up with Company of the Green Cloak - so named because during a session someone noticed that by sheer chance every mini in the party had been painted with a green cloak The Lightbringers - this might have been a good idea if the party hadn't then immediately scattered to the four winds and formed new parties Company of the Broken Soliloquy - a party started calling themselves this one day and I-as-DM still have no idea why, as I missed whatever conversation led up to it Most of the time, though, when our games have multiple parties running concurrently we just use their usual geographical location* within the game world to refer to them e.g. the Northern party, the Eastern party, etc.; or if they're also being played concurrently on dif...

Sunday, 14th May, 2017

  • 10:26 PM - Satyrn quoted Prism in post Analyzing Bless
    I played a cleric to 10th level in a party of 4 and found it variable. We played it so that we only made the extra 1d4 when it was needed - as in a target AC or saving throw was just missed. I just coded this up. Testing 10,000 times against AC 10 through 20, with a +0 attack bonus and a +5 attack bonus. It turns out bless turns a miss into a hit 11% of the time. Period. This was the output for the +5 attack bonus AC 10: bless helped 1145.0 times (11.450000000000001%) AC 11: bless helped 1150.0 times (11.5%) AC 12: bless helped 1081.0 times (10.81%) AC 13: bless helped 1154.0 times (11.540000000000001%) AC 14: bless helped 1174.0 times (11.74%) AC 15: bless helped 1085.0 times (10.85%) AC 16: bless helped 1129.0 times (11.29%) AC 17: bless helped 1126.0 times (11.26%) AC 18: bless helped 1087.0 times (10.870000000000001%) AC 19: bless helped 1117.0 times (11.17%) AC 20: bless helped 1079.0 times (10.79%)
  • 04:05 PM - FrogReaver quoted Prism in post Analyzing Bless
    I played a cleric to 10th level in a party of 4 and found it variable. We played it so that we only made the extra 1d4 when it was needed - as in a target AC or saving throw was just missed. I rarely cast it on the druid as he often didn't make attack rolls when casting spells. Whole combats could go by where barely anybody needed to roll the d4. Occasionally to turned an important miss into to hit. The rest of the party became indifferent about it. In addition due to concentration, and the fact that my cleric would fairly often be the target of attacks, the spell rarely lasted more than a round or two in a combat. I found hold person and banishment better uses of my concentration spell. Those two spells often changed the whole encounter. So in summary, standard size party, only two combat focused characters, nobody with GMW or SS - I'd say not that good a spell unless you really want the saving throw benefit for the party. Then again, for a first level spell its always worth having aroun...

Saturday, 13th May, 2017

  • 06:01 PM - bmfrosty quoted Prism in post The New D&D Adventure Storyline Will Be Announced On June 2nd-3rd
    Original Greyhawk adventures were typically set in a single location, often dungeon based. They were also short - a single module might level you up once or maybe twice. However several were directly related to each other. Some of those were later complied into a mega module. So for example A1 - A4 were re-released as A1-4. If you wanted a region spanning campaign you would have to join those individual modules together. For example you could run the Temple of Elemental evil T1-4 and then lead that into S4 The Lost Caverns of Tsojcanth and then on to WG4 The Forgotten Temple of Tharizdun. So if it's single locations - then is it place names? Is it subtractive qualities - like Greyhawk would *NEVER* have Tieflings or Dragonborn? Is it just a indefinable je ne sais quoi?

Tuesday, 18th April, 2017

  • 05:51 PM - CapnZapp quoted Prism in post Nerfing Great Weapon Master
    Under fairly optimal* conditions for the barbarian this feat equates to about 5 extra points of damage per hit, or 10 per round. I'm not sure what game that breaks but its certainly not ours. Your game isn't close to "optimal" then. That doesn't mean the feat isn't broken. Only that you don't break it. The thing all the naysayers conveniently ignore (not saying you are part of that group; the rest of this post isn't directed at you or any individual poster) is that a solution that works for the optimized scenario works for the run of the mill scenario too. That is, let's say a balanced solution would be to replace the -5/+10 part of the feat with +1 Str. Would y'all miss the +10 damage if that was what the PHB said. No. These people try to make it out to be like only a small subset of gamers have issues. But if you won't have any issues with a fixed, balanced, feat (just as you don't have any issues with the original, broken, feat) then why not support the change, increase ...

Monday, 20th March, 2017

  • 12:33 AM - Lanliss quoted Prism in post Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
    I don't know about you but I have to dumb it down to play a 12 Int character :) I reckon Int 8 is pretty tricky to do for most of us RPGers To play an opposing point of view, you have to dumb it down to play your idea(or your groups idea) of a 12 int. It is possible that all of you over-estimate yourselves, as about 80% of the population does. I would say the main thing most RPGers can boast is greater imagination, rather than intelligence.
  • 12:15 AM - Tony Vargas quoted Prism in post Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
    Devils advocate: whats the worst impact of that scenario? A character dies? The whole party dies? Is it really so bad if a character dies? Is it really so bad if the entire party dies? In an escalating optimization arms race that the DM keeps up with in terms of challenge, but is in a context, like organized play, where a player might walk in with a less-optimized character? (If I followed the context correctly.) Worst case the player, possibly experiencing D&D for the first time, essentially sits out the session, has a terrible time, and never returns. Really, though, that can happen without an optimization arms race. I don't know about you but I have to dumb it down to play a 12 Int character :) I reckon Int 8 is pretty tricky to do for most of us RPGers Yeah, we're humble, too...

Sunday, 5th March, 2017

  • 05:14 PM - Derren quoted Prism in post What is the status of Cormyr in 5e?
    Are you suggesting that 5e was untested before release? What were you doing for the two years before it came out? The stealth rules certainly were for example. So the question is, what were they doing the 2 years before its release?

Monday, 27th February, 2017

  • 10:08 AM - CapnZapp quoted Prism in post Eldritch Knight: How often do you actually use War Magic?
    A maxed out two handed sword fighter is doing about 9 points of damage per attack (assuming 65% hit rate) and so could expect do to about 27 in a round. Interesting. Your fighter then does 13-14 point of damage on average. d12+5 only reaches 11, so I'm curious - are you including a magic weapon here? (Or some similar enchantment). Criticals alone doesn't seem to be able to drive up the number to this level. Anyway, that's really only an aside; at level 11 in a game with all options on, the actual play numbers look more like this: A maxed out crossbow expert sharpshooter fighter does d6+15 damage which at 65% hit rate* becomes about 11 points of damage. He could then expect to do about 44 damage in a round (3 regular attacks, bonus attack each round guaranteed). *) practical play has shown us it is relatively easy to gain even higher hit rates than this even taking the -5 from sharpshooter into account, and that at ACs up to 18:ish, but we'll use your number here. War Magic is completely ...

Wednesday, 22nd February, 2017

  • 07:08 PM - Barolo quoted Prism in post What Spells Would You Recommend for an EK?
    It really bothers me that the "hand economy" makes the sword and shield EK almost unplayable. Hardy unplayable, you just can't use reaction spells unless you take the warcaster feat - basically shield and counter spell. Everything else works out just fine, even if occasionally you skip the odd opportunity attack. In fact sword and shield is probably the best option if you plan on using war magic, since the two handed weapon damage is not as significant Also note that the warcaster feat does wonders to your opportunity attack. Booming blade an enemy that was just trying to go past you is golden.


Page 1 of 17 1234567891011 ... LastLast

Prism's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated

Most Recent Favorite Generators/Tables

View All Favorites