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  • DEFCON 1's Avatar
    Today, 12:47 PM
    Based on what players of the individual editions have said about what was required to make the game like their edition, I suspect they realized soon into the process that there was little they could do to make a majority of those players happy. No matter what they put in, they'd be a dollar short. So they did what they could to put in variant rules to help bridge the gaps between the 5E they...
    6 replies | 140 view(s)
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  • Flamestrike's Avatar
    Yesterday, 08:55 PM
    is not =to . A creature that makes 3 attack rolls against one target might only make one mighty swing. The inverse is also true; a creature that makes a single attack roll, might be stabbing his target multiple times. Same deal how a 'hit' with an attack roll, doesnt necessarily mean you actually strike your target with your weapon. They could dodge or parry the blow at the last second...
    113 replies | 2831 view(s)
    1 XP
  • Flamestrike's Avatar
    Yesterday, 07:55 PM
    It's only an issue if you (the DM) let it be an issue. It's no different to a hidden creature initiating combat (which triggers initiative, possibly allowing an Alert combatant to go before the surprising hidden creature.) Your 'solution' to a problem that doesnt exist unless you (the DM) want it to, is to nerf the Rogue. I swear this is anti-rogue week. Threads on arbitrarily nerfing...
    113 replies | 2831 view(s)
    1 XP
  • iserith's Avatar
    Yesterday, 05:57 PM
    iserith replied to Is This Odd?
    Sure, and that argues for page-setting when playing with new players, just as would be the case in my view for playing any game with new players. I run a fair amount of pickup games (not as much as I used to) and the first thing on my table rules is: "Before doing or saying anything, remember to consider the goals of play by asking yourself, 'Is what I'm about to do or say going to be fun for...
    34 replies | 807 view(s)
    1 XP
  • iserith's Avatar
    Yesterday, 05:41 PM
    iserith replied to Is This Odd?
    Yes, I think what is frequently forgotten in these discussions is that the players, regardless of the situation, are obligated to pursue the goals of play, that is, everyone having fun and contributing to the creation of an exciting memorable tale. It's spelled out right in the rules. Whether you know the module backwards and forwards or not, your decisions as a player still have to achieve...
    34 replies | 807 view(s)
    1 XP
  • iserith's Avatar
    Yesterday, 05:32 PM
    iserith replied to Is This Odd?
    Yes. Players frequently replay my one-shots with full knowledge of what to expect, sometimes many times over. This just isn't a problem in my experience. That said, there is no module I have ever run as-is because they are in my opinion frequently terrible. Especially the plot-based ones. My question is less about what people's particular opinions are on this (which are varied and...
    34 replies | 807 view(s)
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  • iserith's Avatar
    Yesterday, 04:56 PM
    iserith replied to Is This Odd?
    I personally would not say that.
    34 replies | 807 view(s)
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  • iserith's Avatar
    Yesterday, 04:39 PM
    iserith replied to Is This Odd?
    It's not clear to me where the presupposition that players shouldn't be drawing on hard-won information even comes from. It seems to me to be as old as the hills but I don't really recall any rules books saying we should be doing this. And it certainly doesn't say that in the D&D 5e books. "Metagame thinking" is solely a risk to the player in that he or she might be basing character actions on...
    34 replies | 807 view(s)
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  • Flamestrike's Avatar
    Yesterday, 04:02 PM
    So dont run the race in combat rounds.
    113 replies | 2831 view(s)
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  • iserith's Avatar
    Yesterday, 03:29 PM
    iserith replied to Double Dash
    You have to flip this around and make the fighter the quarry for this to work most of the time. Quarry gets a chance to hide at the end of every round as long as there is something to hide behind. Rogues are typically not too shabby at hiding which means the rogue will generally get away. This has to be taken into account in my view if an argument is to be based on the DMG chase rules. (There...
    113 replies | 2831 view(s)
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  • iserith's Avatar
    Yesterday, 02:34 PM
    You could just have the NPCs or monsters do something other than mindlessly attack the PCs until slain. Perhaps they rush the PCs, try to steal something valuable, then run away. Maybe they trail the PCs at a safe distance, not making their intent known, and then when the PCs encounter something tougher, they jump into the fight to try to take out a single PC. You could also have it be a social...
    28 replies | 554 view(s)
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  • iserith's Avatar
    Yesterday, 02:22 PM
    iserith replied to Is This Odd?
    I don't care if someone reads the Monster Manual during play. If the difficulty of my challenge is hugely affected by players knowing something about the monsters, then I've designed a poor challenge. I don't expect veteran players to pretend like they don't know something about a monster they've been fighting for years and years. Basically the same thing in my view. If I want the difficulty of...
    34 replies | 807 view(s)
    6 XP
  • Imaculata's Avatar
    Yesterday, 11:56 AM
    I ran a Call of Cthulhu campaign that took place in Evan's City (Pennsylvania), made famous by Night of the Living Dead. Several locations, such as the cemetery from the movie featured prominently in the campaign. The campaign didn't revolve around zombies however, but about a cult that was messing around with some sort of Lovecraftian timemachine. But it was fun to incorporate some actual...
    14 replies | 578 view(s)
    2 XP
  • Flamestrike's Avatar
    Yesterday, 06:49 AM
    How on earth are you doing martial arts katas learnt as a Human... as a Wolf? How is the physcial form of a Wolf, capable of doing what a Human can? How? How is a Wolf deflecting arrows, or delivering a snap kick, grappling something (other than with a bite), or even simply punching someone? Like... if Jackie Chan was somehow turned into a Wolf, how on earth is the Wolf blocking...
    18 replies | 571 view(s)
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  • Flamestrike's Avatar
    Yesterday, 06:35 AM
    But it's castable as a bonus action, meaning it comes with an action economy buff. It allows someone who knows the spell to cast it and immediately take the Hide action (rendering themselves largely immune to most attacks). Reduced duration drops it a level; but improved action economy and usage brings it back up a level.
    9 replies | 336 view(s)
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  • MNblockhead's Avatar
    Yesterday, 04:40 AM
    I'm not sure. I'm a 40-something, white American who has lived and worked in a number of countries, mostly India, China, and Taiwan. Violence as entertainment is not an American or European anomaly. I've yet to encounter a culture where violence was not regularly depicted in their TV shows, movies, and books. American TV, movies, and many books do pretty darn well overseas as well. ...
    52 replies | 1422 view(s)
    1 XP
  • MNblockhead's Avatar
    Yesterday, 04:16 AM
    Okay, you've convinced me.
    52 replies | 1422 view(s)
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  • Flamestrike's Avatar
    Yesterday, 04:11 AM
    They can attack and then dissapear and move away. Being invisible (but not yet hidden) they're immune to AoO's and most spells and class features that require a 'target you can see' (which is most of them). When they walk off, their opponent cant make an AOO against them. Their target then gets their turn. Presumably they walk over and attack the Ranger (at disadvantage due to...
    9 replies | 336 view(s)
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  • Flamestrike's Avatar
    Yesterday, 04:01 AM
    But they're not. Rogues are more manouverable in combat. Cunning action isnt some objective measure of a creatures overall speed; it's simply a class feature that models a Rogues greater manouverability in combat situations. In a leg race a Rogue with 30' movement speed is no faster than a Fighter with a 30' movement speed. The winner of such a race would be simply determined by an...
    113 replies | 2831 view(s)
    3 XP
  • Flamestrike's Avatar
    Thursday, 18th July, 2019, 08:04 PM
    'Medium sized creature' is not an 'object' and picking someone up, and moving them 30' certainly isnt incidental to that movement. For mine, it's a Grapple check (likely unopposed seeing as he is your ally) as part of the Attack action, followed by 1/2 movement (as normal for being grappled) and then you can release them (as normal for grappling) and continue with the rest of your attacks (if...
    13 replies | 450 view(s)
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  • Flamestrike's Avatar
    Thursday, 18th July, 2019, 07:58 PM
    Why roll Hide into it? Thats the benefit of having it quickened as a bonus action. Bonus action cast, Action to Hide, move away (or whatever). Personally I would have duration be lowered to 'until the end of your next turn', and remove the auto-hide function.
    9 replies | 336 view(s)
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  • Flamestrike's Avatar
    Thursday, 18th July, 2019, 07:54 PM
    What is this anti-rogue week? Threads bemoaning Dexterity to hit and damgae, TWF and now cunning action Dash. Not a single thread bemoaning God Wizards or CoDzilla. Welcome to 5E. I for one welcome our new Rogue and GWM fighter overlords.
    113 replies | 2831 view(s)
    1 XP
  • iserith's Avatar
    Thursday, 18th July, 2019, 07:49 PM
    iserith replied to Double Dash
    I use the Chase Rules a fair amount and I also see nothing against the rules about bonus action Dash under that system. The limiting factor for the rogue is Constitution here and burning out twice as fast. This is really only a problem though if the rogue is the pursuer rather than the quarry since, unless there is no chance of hiding, the rogue has often successfully escaped at the end of the...
    113 replies | 2831 view(s)
    1 XP
  • DEFCON 1's Avatar
    Thursday, 18th July, 2019, 01:52 PM
    I also probably would have applied the "half-speed" movement penalty to carrying an ally (a la moving a grappled person). After all... whenever a player had ever tried lifting and moving/dragging an unconscious ally I always applied the have-movement as a matter of course, so there's no reason to think doing the same to an upright conscious ally should be any different. At this point, it...
    13 replies | 450 view(s)
    1 XP
  • Flamestrike's Avatar
    Thursday, 18th July, 2019, 08:46 AM
    During 3E and PF we whinged about the difficulty of obtaining +Dex to damage. 5E gives us +Dex to damage, and we whinge about it existing. Never change people. Never change.
    87 replies | 2802 view(s)
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  • Flamestrike's Avatar
    Thursday, 18th July, 2019, 08:40 AM
    Youre OK to do it that way, but if a Rogue with 30' movement dashes twice and moves, he has 90'of movement that round. Dashing is an action that grants you additional movement equal to your speed. Nothing in that prohibits a Rogue from using the same action twice and gaining aditional movement equal to 2 x speed. Same deal with action surging fighters who + + move, or Action surging...
    113 replies | 2831 view(s)
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  • MNblockhead's Avatar
    Thursday, 18th July, 2019, 07:12 AM
    Stewart's quote seems a tad disingenuous and a bit disrespectful to their business partners. They are licensing content to D&D Beyond, Roll20, Fantasy Grounds, etc. So they are allowing for digital options. They don't like PDFs because it makes piracy easier. Also, yes, PDFs are not a great experience IMHO, but DriveThru RPG and the many publishers who offer PDF versions of their print products...
    52 replies | 1422 view(s)
    2 XP
  • MNblockhead's Avatar
    Thursday, 18th July, 2019, 06:52 AM
    Fair enough. I'm a fan of one-shots, but get it that character growth and getting to dive deep into storylines is the secret sauce for many and that such folks would find one-shots lacking.
    26 replies | 903 view(s)
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  • MNblockhead's Avatar
    Thursday, 18th July, 2019, 06:47 AM
    Sorry for my ignorance, but was that not the case in other editions of D&D? I played 1e in the 80s and I don't have the 1e DMG anymore, so I'm not sure if it was a rule that the DM called for rolls, but I recall playing that way. Or maybe my memory is being shaped by my recent experiences with 5e. I never played 2nd though 4th edition.
    41 replies | 1393 view(s)
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  • DEFCON 1's Avatar
    Wednesday, 17th July, 2019, 07:30 PM
    Getting 6 identical clones in Paranoia.
    41 replies | 1393 view(s)
    3 XP
  • MNblockhead's Avatar
    Wednesday, 17th July, 2019, 07:00 PM
    I allow it, but: 1. I enforce encumbrance rules 2. It is not "treasure": You don't get XP for the GP value of the sold items For those scratching their heads or taking umbrage at these two points: For point one: we use D&D Beyond, so tracking encumbrance is pretty easy. But it is enough of a hassle that they generally do not want to bother. That said, they've recently been building up...
    20 replies | 657 view(s)
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  • MNblockhead's Avatar
    Wednesday, 17th July, 2019, 06:45 PM
    I'll echo "stunt points" mentioned above from the AGE system. I was introduced to the mechanic with The Expanse. I also like "fortune" in The Expanse. I think this also comes from the AGE system. Basically, you have an amount of fortune points that refresh after an "interlude" (kinda a mix of an extended long rest and downtime) and you get more as you level up. You can spend fortune points to...
    41 replies | 1393 view(s)
    1 XP
  • DEFCON 1's Avatar
    Wednesday, 17th July, 2019, 06:34 PM
    jaelis is absolutely right on what the rules are in this situation. That being said... this is the sort of interesting character design concept that I as a DM would be happy to work with a player on to eventually allow to happen. Adding Martial Arts to Primal Savagery would basically be along the lines of the damage gained by certain magic items, so there's nothing inherently unbalanced by this...
    3 replies | 184 view(s)
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  • DEFCON 1's Avatar
    Wednesday, 17th July, 2019, 06:16 PM
    DEFCON 1 replied to Double Dash
    As a table rule I allow every PC to triple-move, as well as double-move with disengage. My table rules for the Dash action and Disengage action are as follows: Full Sprint: If you use your action to Dash, you may also Dash with a bonus action. Tactical Retreat: If you use your action to Disengage, you may also Dash with your bonus action. When you take a PC's movement also into account,...
    113 replies | 2831 view(s)
    2 XP
  • MNblockhead's Avatar
    Wednesday, 17th July, 2019, 06:10 PM
    I've found that feeling you have to put together a campaign can be a block to enjoying the hobby. One shots are a great way to get people together without worrying about whether that same group will be available next week/month. Also, it makes it easier for players to say yes as they don't feel pressured into a long-term time commitment. Also, you can play more characters and try different...
    26 replies | 903 view(s)
    3 XP
  • iserith's Avatar
    Wednesday, 17th July, 2019, 06:00 PM
    iserith replied to Double Dash
    For what it's worth, the rules also specifically call out a character's or monster's speed as being "short bursts of energetic movement in the midst of a life-threatening situation."
    113 replies | 2831 view(s)
    1 XP
  • MNblockhead's Avatar
    Wednesday, 17th July, 2019, 06:00 PM
    . . . Okay, I'll ask: How does the Linguistics skill work in Pathfinder?
    153 replies | 5956 view(s)
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  • iserith's Avatar
    Wednesday, 17th July, 2019, 03:14 PM
    You're right and it drives me crazy when I turn up in a game where a DM rolls individual initiative for monsters. Though it's still the same amount of actions to resolve, it really does slow things down because the initiative rolling takes longer and then, if those monsters are interspersed with PCs or other monsters, there's a "gear-changing" that eats up additional time. It really adds up!
    13 replies | 457 view(s)
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  • iserith's Avatar
    Wednesday, 17th July, 2019, 02:53 PM
    The RAW is that like creatures share initiative anyway. It's still 10 creatures on one initiative count, but it's not like you're rolling 10 different initiatives for them, if that's a concern. As for your swarm, it seems a sound idea, but someone better at math than me will have to say if it has parity with the spell as written. But anyway, players have an obligation to pursue the goals of...
    13 replies | 457 view(s)
    1 XP
  • iserith's Avatar
    Wednesday, 17th July, 2019, 02:36 PM
    What Hriston said - most monsters' stuff is just junk. There are some exceptions that I will make an effort to describe, such as a hobgoblin in plate armor or the like. Sometimes I'll describe something resplendent a monster wears that would be damaged in combat and made less valuable in order to set up a challenge for the players to take out the monster without damaging their loot. It makes them...
    20 replies | 657 view(s)
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  • Imaculata's Avatar
    Wednesday, 17th July, 2019, 11:49 AM
    Oh absolutely. But I dislike the D&D version. They are like crossbow machineguns. I recently got the Pathfinder Ultimate Equipment book, (which is an amazing comprehensive book btw) and my eyes almost shot fire when I read the description of Studded Leather Armor. It was so dumb. How do they keep getting this wrong? Is anyone going to correct this at any point? "An improved form of...
    153 replies | 5956 view(s)
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  • Imaculata's Avatar
    Wednesday, 17th July, 2019, 11:42 AM
    And those are great, if you paint them yourself. But I don't like painting miniatures, and I'm also not very good at it. I prefer to have them pre-painted. There's been two excellent sets that I recently acquired: Dungeon of the Mad Mage has some awesome laboratory props, and there's an amazing Pathfinder cemetery set as well.
    23 replies | 2675 view(s)
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  • iserith's Avatar
    Wednesday, 17th July, 2019, 06:27 AM
    That's basically what my players do. They police themselves for speed and that includes just keeping them on a single target. It's not really about banning the spell BlivetWidget. It's just players realizing that it can slow down play and taking reasonable steps to mitigate that.
    13 replies | 457 view(s)
    1 XP
  • Flamestrike's Avatar
    Wednesday, 17th July, 2019, 02:59 AM
    Alright, can you give a breakdown of the two PCs (Rogue and Paladin) for me, so I can see why this Rogue was leaving the Paladin feeling second rate?
    87 replies | 2802 view(s)
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  • iserith's Avatar
    Tuesday, 16th July, 2019, 11:13 PM
    The mob rules worked fine, but also working in my favor is that the table rule is that if you're the sort of player who can't manage this sort of spell without bogging down the turn, you simply don't cast it. The player has a responsibility here in my view. (Same for summons, pets, etc.)
    13 replies | 457 view(s)
    1 XP
  • iserith's Avatar
    Tuesday, 16th July, 2019, 09:20 PM
    iserith replied to Double Dash
    Yes on the double-dash. There tends to be a LOT of movement in my games due to terrain, so it comes up quite a bit.
    113 replies | 2831 view(s)
    2 XP
  • iserith's Avatar
    Tuesday, 16th July, 2019, 07:41 PM
    You can resolve by applying the mob rules in the DMG (pg. 250) which foregoes any attack rolls, saving time. Then use average damage.
    13 replies | 457 view(s)
    2 XP
  • Flamestrike's Avatar
    Tuesday, 16th July, 2019, 06:55 PM
    Level 5 Rogue. 1 attack (rapier) at +7 dealing 3d6+1d8+4 damage (presuming adjacent PC to trigger sneak attack) = around 19 damage. Level 5 Paladin. 2 attacks (Greatsword) at +7 dealing 4d6+8 damage -re'roll 1s and 2s = around 25 damage. The Paladin also has roughly 6 x smites and/or smite spells, 3 x divine channels (including either +Cha to hit and damage or advantage to hit), and damage...
    87 replies | 2802 view(s)
    1 XP
  • Flamestrike's Avatar
    Tuesday, 16th July, 2019, 04:44 PM
    Its your game and do what you want, but not only do I not see the need to do what you're suggesting, I think it's a poor choice. Will you be imposing a similar rule forcing Spell Casters to use Int for Spell Attack rolls (spell power), Wisdom for Spell save DC's (will power) and Charisma (force of will) for Spell damage... or will they continue to use one stat for literally everything, while...
    87 replies | 2802 view(s)
    1 XP
  • Flamestrike's Avatar
    Tuesday, 16th July, 2019, 04:39 PM
    But they do anyway, seeing as Paladins and Barbarians already suck at ranged combat. Every single Paladin or Barbarian I've seen packs some Strength based throwing weapons and focuses on mobility (getting toe to toe as soon as possible). Why are we forcing MAD on Martials anyway? They already need , and Con. And why are we forcing them to use two different Stats for combat, when Casters get...
    87 replies | 2802 view(s)
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  • Flamestrike's Avatar
    Tuesday, 16th July, 2019, 04:20 PM
    No I'm saying if the game presumes Multi-classing and Feats, Strength is clearly superior to Dexterity on Paladins and Barbarians (at a bare minimum). Seriously how many Dex + Sharpshooter Barbarians or Paladins have you seen exactly? And dont try and sell me that the combo is any good'; it's awful on those classes. When it comes to Fighters, for every Dex based Fighter with Sharpshooter...
    87 replies | 2802 view(s)
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  • Flamestrike's Avatar
    Tuesday, 16th July, 2019, 04:10 PM
    ??? How many casters exactly. Ive run games of over 20th level (epic boons) with a 5 man party dealing with a half a dozen encounters per long rest featuring death knights, Liches, Vampire shadow dancer mooks, undead Cleric 'leaders' and so forth. Examples include: Encounter 1:
    21 replies | 758 view(s)
    1 XP
  • Flamestrike's Avatar
    Tuesday, 16th July, 2019, 03:38 PM
    In my games all weapons can be re-fluffed. It's not just a thing Monks can do. That includes damage type. For example a Sabre (same stats as a rapier, deals Slashing damage) is a thing. As is a Sap (same stats as a dagger, deals Bludgeoning damage). Bam presto: archetypal finessable bludgeoning weapons now exist, and the weird mental image of someone dual wielding rapiers is resolved....
    87 replies | 2802 view(s)
    1 XP
  • DEFCON 1's Avatar
    Tuesday, 16th July, 2019, 03:28 PM
    In my humble opinion, I suspect the REAL issue here is that there is only a single d8 Finesse weapon in the game, and thus people are just tired of seeing the word 'rapier' everywhere. The mechanics are negligible enough that most people probably don't really care about it (okay, a d8 finesse weapon, great)... they just want to cut down on the number of "rapiers" used across the game. The...
    87 replies | 2802 view(s)
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  • Flamestrike's Avatar
    Tuesday, 16th July, 2019, 03:25 PM
    So Finesse weapons are only a problem: 1) In featless games with no multiclassing, in which case it amounts to (at best) a minor if indeed any benefit to fighters, and a net loss to Paladins and Barbarians. 2) In games with feats... due to Sharpshooter (i.e. on characters that dont even use Finessable melee weapons)? If we're doing Dex to hit and Str to damage for martials, lets also...
    87 replies | 2802 view(s)
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  • iserith's Avatar
    Tuesday, 16th July, 2019, 03:15 PM
    It doesn't matter if you keep track, really. The PCs should be counterspelling everything anyway.
    21 replies | 758 view(s)
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  • Imaculata's Avatar
    Tuesday, 16th July, 2019, 11:59 AM
    I've got one more: You roll a die to hit, but you don't roll a die to defend, unless it's a saving throw. I've always felt there's a lot of missed opportunity there regarding how dynamic and strategic D&D's combat could be. It would probably also become way more complicated, but it just feels like something is missing.
    153 replies | 5956 view(s)
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  • Flamestrike's Avatar
    Tuesday, 16th July, 2019, 08:47 AM
    So what's our assumption here? A feat-less game that also bans Multiclassing (where Str 13 is required for Paladin and Barb?). Failing a Str save often means being knocked prone or restrained or pushed somewhere you dont want to go. They're rarer but often have bad status effects imposed. Failed Dex saves usually just mean 'more damage'.
    87 replies | 2802 view(s)
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  • Flamestrike's Avatar
    Tuesday, 16th July, 2019, 08:38 AM
    If they're taking either of those feats, they're ranged characters and the rapier is for show only. Finesse is a non issue. No, they're not. Firstly, you need Str 13 to MC as a Barbarian or Paladin. Secondly Dex based barbarians miss out on Rage damage with dex. They miss out on using reckless attack + advantage to land GWM hits. Their capstone becomes half useless. The advantage on...
    87 replies | 2802 view(s)
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  • Flamestrike's Avatar
    Tuesday, 16th July, 2019, 07:59 AM
    Shadow Hound (Shadow Sorcerer) is a bonus action + 3 sorcery points summons that (in addition to the monster summoned) imposes disadvantage to ALL your targets saves while it's adjacent to your target. Instrument of the Bards imposes disadvantage to saves vs Charmed condition from spells cast through it. Combine with Hypnotic pattern for encounter auto-wins against anything that isnt immune to...
    7 replies | 354 view(s)
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  • Flamestrike's Avatar
    Tuesday, 16th July, 2019, 07:44 AM
    Like seriously. Give me 4 fighters. At 5th level - 3 are Dex Fighters (defence style) using rapiers and sheilds. (15+Dex AC). AC 19, 1d8+4 damage (8.5 average), +7 to hit, 2 attacks, +4 Initiative. No feat exists to make rapiers better; shield master might be an option? The 4th is a Plate wearing Greatsword guy (same style). AC also 19, 2d6+4 damage (11 average), 2 attacks, +7 to hit, Power...
    87 replies | 2802 view(s)
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  • Flamestrike's Avatar
    Tuesday, 16th July, 2019, 07:33 AM
    Is Dex to hit in melee any good? I mean when it comes to Melee damage the main offenders are: 1) GWM 2) PAM (and GWM!) 3) Barbarians 4) Paladin smites (And Paladins need Charisma, Con and Strength, and get heavy armor meaning they invariably dump Dex) I've never known 'Rapier' to be any sort of 'go-to' for damage builds. I mean Rogues often use one (unless TWF) but so what?
    87 replies | 2802 view(s)
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  • MNblockhead's Avatar
    Monday, 15th July, 2019, 08:31 PM
    You could. Or you could assume that there are different distinct sentient, humanoid races, that can or can't interbreed and enjoy worldbuilding and roleplaying around what that might look like. I've been thinking of creating a campaign based on real-world archaeology. Set 50,000 to 80,000 years ago when homo sapiens was spreading out an encountering the neandrathals (homo neanderthalensis),...
    107 replies | 3861 view(s)
    2 XP
  • MNblockhead's Avatar
    Monday, 15th July, 2019, 07:53 PM
    Yeah, non-elves either want to eat them or breed with them. Exception being Dwarves, the bitter jealous brothers of the elder races. Yet, it is humans who actually breed most indiscriminately. Why do all half-breeds tend to be half-human? Looking at the flavor text for Orcs in the MM, I would think that half-orc/half-elf should be as common, if not more so, then half human.
    153 replies | 5956 view(s)
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  • DEFCON 1's Avatar
    Monday, 15th July, 2019, 03:01 PM
    It's a question that I've struggled with on occasion as well. Every time I decide on a new campaign and I start going through the lists of races, backgrounds and classes the list keeps getting larger and larger with more and more overlap in identity and ideas until it just becomes the Mos Eisley Cantina again. And I keep trying to find ways to shrink things down but it never seems to work. ...
    107 replies | 3861 view(s)
    0 XP
  • Imaculata's Avatar
    Monday, 15th July, 2019, 11:55 AM
    1. Dragon Alignments and breathweapons by color. Just because a dragon has a certain color, doesn't mean it isn't evil, and it doesn't mean it spits lightning/poisongas/ice instead of just fire. 2. Automatic Crossbows. Get that nonsense out of here. 3. Studded Leather Armor. What do the studs even do? 4. Elves and orcs. Yawn! 5. Classes that have boring new abilities (filler) at higher...
    153 replies | 5956 view(s)
    1 XP
  • Imaculata's Avatar
    Monday, 15th July, 2019, 11:48 AM
    I'm playing 3.5 right now, and we use some PF1 content on occasion, simply because it is compatible. I'm curious to see what PF2 is like, and I wonder if elements of it are still compatible with 3.5. If it's not compatible, but still better, I might give it a spin.
    28 replies | 1331 view(s)
    0 XP
  • MNblockhead's Avatar
    Monday, 15th July, 2019, 07:11 AM
    Other than D&D I run one-shots. I'm on my third campaign since 5e came out. First campaign. Homebrew setting. Twenty eight-hour sessions, one level per session. Second campaign, Curse of Strahd, using a form of party-milestone leveling bases on locations explored, antagonists defeated, macguffins found, and quests accomplished. Were 9th level when they defeated Strahd. Ten 8-hour...
    48 replies | 2304 view(s)
    0 XP
  • MNblockhead's Avatar
    Monday, 15th July, 2019, 06:39 AM
    As a DM, create the world you want to run and find players who want to play in it. If you are not stuck running games for organized play, there is no right or wrong decision here as a long as everyone is having fun. I've run games where races were limited, because of the history and worldbuilding for that campaign. In my home-brew campaign, you can only select from human, dwarf, halfling, or...
    107 replies | 3861 view(s)
    4 XP
  • MNblockhead's Avatar
    Monday, 15th July, 2019, 06:20 AM
    Interesting that most of the pet peeves shared here don't bother me much. For example, I agree that 6-seconds is an eternity in combat and you can do A LOT in six seconds when it comes to punches, movement, and sword play. BUT I would like to see many more spells taking longer than an action. And I think it is silly to be able to take something out of your bag as a free action. But I'm happy...
    153 replies | 5956 view(s)
    0 XP
  • Flamestrike's Avatar
    Monday, 15th July, 2019, 06:17 AM
    I hate Concentration saves as mechanic. Too easy to forget. I saw a cool House rule that ditched the 'make a save when damaged' rule, and instead imposed a rule that had you instead only make the Concetration save when casting while threatened (spell fizzles if you fail). Thought that was pretty neat. For minor pet peeves; the Trident. It's a heavier, more expensive, and harder to...
    153 replies | 5956 view(s)
    0 XP
  • Flamestrike's Avatar
    Monday, 15th July, 2019, 06:08 AM
    Is there anything you can do to give him temporary HP? That should work.
    158 replies | 3715 view(s)
    0 XP
  • MNblockhead's Avatar
    Monday, 15th July, 2019, 05:41 AM
    This post BEGS for a follow-up. Sorry that you've had a fall out with a group you've been playing with for 20 years. Sounds like it is more than just leaving the group, if you've not even seen any of them outside of gaming for over half a year. Have your tried organized play, meetup.com, or Roll20 for one shots? Good way to try different games, meet new players, and if things don't gel, well,...
    26 replies | 903 view(s)
    0 XP
  • MNblockhead's Avatar
    Sunday, 14th July, 2019, 08:02 AM
    The longer and more accurate question is: If you ever quit or stopped playing tabletop RPGs for an extended period of time, at what time in your life did that occur and why? And why did you pick them up again (which I'm assuming you did, if you are hanging out in these forums)? This thread is inspired by the conversation in the thread about D&D's portrayal in Stranger Things, Season 3. ...
    26 replies | 903 view(s)
    4 XP
  • DEFCON 1's Avatar
    Sunday, 14th July, 2019, 01:03 AM
    You probably already know this, but Ignores and Blocks only apparently work via the website forum program. The ENWorld app on mobile devices does not having the block/ignore feature I don't believe. It's an interesting and confusing quirk, as I occasionally see threads on my phone that I never knew were there when I normally hit the forums.
    34 replies | 1136 view(s)
    0 XP
  • Imaculata's Avatar
    Saturday, 13th July, 2019, 07:42 AM
    They pretty much explored that idea with T3D.
    36 replies | 900 view(s)
    0 XP
  • Flamestrike's Avatar
    Saturday, 13th July, 2019, 01:11 AM
    I was literally just talking up +1d6 to a save at will, and 'auto pass a save while also attacking the caster/ origin of the save' abilities as being great. In the other thread we're chatting in, you're bemoaning the lack of abilities of some classes (the fighter) to pass high DC saves in poor ability scores when non Proficient. The Monster Hunter auto passes every save he wants to (1/...
    352 replies | 12486 view(s)
    0 XP
  • Flamestrike's Avatar
    Saturday, 13th July, 2019, 01:05 AM
    Ive just never known a game where balance rests in the hands of the players. Barring a Pathfinder or 3.5 type game, where the difference between optimisation and non optimised PCs is so vast that those games require a gentlemans agreement at the campaigns start. No, that's a false analogy. You preferring not to use a game mechanic (even an optional one) is fine. Demanding other...
    71 replies | 2060 view(s)
    0 XP
  • Flamestrike's Avatar
    Saturday, 13th July, 2019, 12:46 AM
    You're a 9th level Ranger. 4 x black bears, 2 Dire wolves, or 1 Sabre tooth tiger is probably the best option at a glance (there may be others). From memory, our Druid used it (at 5th level) to summon a giant constrictor (actually Huge from memory). At this level, they'd be lucky to last a single encounter (of which you're getting 6 or so per adventuring day as a median average going by the...
    352 replies | 12486 view(s)
    0 XP
  • Flamestrike's Avatar
    Saturday, 13th July, 2019, 12:21 AM
    It's not. Balance is in the hands of the DM, not in your use of feats or otherwise. I ran a balanced game featuring a bonus feat at 1st for everyone, artifacts and legendary items galore, every PC with at least 1 stat above 20, multiple epic boons and so forth. Personal preference I guess.
    71 replies | 2060 view(s)
    0 XP
  • Flamestrike's Avatar
    Friday, 12th July, 2019, 11:57 PM
    Defensive tactics is OK but it's easily at least matched by they get as class features from levels 6-15 are much (much) better than that list. All the full casters smoke it. Paladin smokes it. Monk, Rogue, Warlock smoke it. Id literally take 10 levels of Battlemaster Fighter over Ranger 6-10 and be happy (and be one level away from my 3rd attack per round) or take 10 levels of Scout Rogue over...
    352 replies | 12486 view(s)
    0 XP
  • Flamestrike's Avatar
    Friday, 12th July, 2019, 11:30 PM
    Why do you prefer playing without feats? Ignore everyone else at the table. Why do you personally not like having those options? I have. Are magic items also excluded as well, because again, Fighters get the most out of them than any other class.
    71 replies | 2060 view(s)
    0 XP
  • Flamestrike's Avatar
    Friday, 12th July, 2019, 11:13 PM
    Yes they clearly were. I'll start with something like Ranger 5 + Scout Rogue 3. Its better than a Ranger at being a Ranger. You lose an ASI and a single spell of 2nd level per long rest (and 2 extra spells known). 3 HP, some useless exploration pillar abilities and the moderately useful Defensive tactics. In exchange, you gain 3 extra skills known, Expertise in 4 of your skills...
    352 replies | 12486 view(s)
    0 XP
  • Flamestrike's Avatar
    Friday, 12th July, 2019, 10:51 PM
    DMing or playing, and why? Monks are great, but they dont come close to Fighters in sustained DPR, and shockingly good spike damage with Action surge. Fighters bring the pain better than anyone (barring a Barbarian with really good dice!). There is a reason they're the number 1 played class man.
    71 replies | 2060 view(s)
    0 XP
  • Flamestrike's Avatar
    Friday, 12th July, 2019, 10:36 PM
    Dude, the whole point of the exercise is to show that Rangers suck mechanically after 5th level. In order to do that it's pretty important to compare them (mechanically) to other classes and 'builds'. You can build a more 'rangery' ranger (i.e. better than the Ranger at sneaking around, doing nature and surival and scouting stuff, mobile fighting and damage) by leaving Ranger and taking levels...
    352 replies | 12486 view(s)
    0 XP
  • Flamestrike's Avatar
    Friday, 12th July, 2019, 10:23 PM
    No, the argument is they get boosts elsewhere to compensate for poor saves. More feats or ASI if you dont use feats, and a huge amount of DPR. Compare them to a Monk, that gets all saves (plus a re-roll) and a ton of immunities and maneuverability. Fighters deal considerably more damage than Monks in every game I have ever seen barring 1-2 level when the Fighter has the better defences...
    71 replies | 2060 view(s)
    0 XP
  • Flamestrike's Avatar
    Friday, 12th July, 2019, 10:06 PM
    Pretty sure rangers get a spell that lets them befriend an animal. Lasts 24 hours. Requires DM permission and Handle Animal skill but you can probably achieve more with that spell than you can with the entire Beastmaster archetype. If you're a Paladin, just cast Find Steed and then Find Greater steed. Summon whatever animal you want. You dont have to ride the thing, and it doesnt even have...
    352 replies | 12486 view(s)
    0 XP
  • Flamestrike's Avatar
    Friday, 12th July, 2019, 10:02 PM
    What do you mean they take too long to mature? From levels 1-5 they're identical to a single classed ranger! It's only after 5th level that you take levels in other classes because Ranger 6-20 sucks. Ranger 6-20 is full of sub-par class features (such as covering itself in mud at 10th level, a woeful capstone, getting better at stuff you never do in most campaigns with favored enemy and...
    352 replies | 12486 view(s)
    0 XP
  • Flamestrike's Avatar
    Friday, 12th July, 2019, 09:36 PM
    Any DM that says no to a Toitle Monk, likely isnt a DM I would want to play with. The Character portrait alone would have me in stitches each week. My all time favorite Character portrait was a Pathfinder Grippli Zen Archer Monk. Portrait used was:
    42 replies | 1539 view(s)
    0 XP
  • Flamestrike's Avatar
    Friday, 12th July, 2019, 09:19 PM
    Dude, I've told you three times now. The 'Weak Build' is I presented is (take your choice) at 15th level: 1) Ranger 5, Battlemaster Fighter 3, Scout Ranger 7 (the remaining levels in Scout) 2) Ranger 5, Scout 3, BM 3, Druid 4 (the remaining levels in Druid) Each class is better at Rangering than the Ranger.
    352 replies | 12486 view(s)
    0 XP
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Thursday, 19th February, 2015

  • 10:33 PM - Paraxis mentioned iserith in post Indifying 5e
    Use fail forward, all rolls out of combat move the story forward just failed checks cause complications, frequent use of inspiration for ideals/bonds/flaws, maybe compel those things to force actions if they refuse the DM gets inspiration to spend on the npc's/monsters, let the narrative of the world be influenced by the players if you haven't stated clearly what isn't/is in the room for example let them add to it. (Example, instead of asking the DM if there is window he can throw the bad guy out of, assume if the player wants to throw the guy through a window, there is infact a window, unless you described it as a windowless room when they entered.) Stuff like that, iserith is good at this kind of stuff and runs most of his games this way it seems hopefully we can get some of his input.


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Tuesday, 7th August, 2018

  • 09:07 PM - Oofta quoted iserith in post Missed session catch-up XP
    I don't argue that there isn't a difference. I'm arguing against any assertion that such characters can't meaningfully contribute because of their difference in levels. The greatest disparity I saw in levels was 1st level with an average 6th-to-8th-level party. The low-level PC just played carefully for one whole encounter until he *poof* was 2nd level. If memory serves, he was 4th level by the end of the night. So however much someone might object to having to play carefully, they certainly don't have to do it for very long. One encounter maybe, before more hit points and class features make them more survivable. Because of our player pool system, our campaigns are rife with level disparity. It has almost no impact at all on contributions by the players of lower-level characters. I'm glad it works for you. I'm happy for you and your players that you don't care. That doesn't mean PCs of different levels can contribute as much from a purely mechanical perspective. What I object to ...
  • 08:51 PM - The Human Target quoted iserith in post Missed session catch-up XP
    Why is anyone's fun predicated on having a character the same level as the others? There's very little difference in capability between same-tier characters of disparate levels in D&D 5e. And even characters of different tiers are able to contribute, plus level up fast. I'm not saying use XP. But the argument for not using XP because "it's not fun to be a level behind" seems odd to me. Why is your fun predicated on people having characters of different levels?
  • 08:29 PM - Oofta quoted iserith in post Missed session catch-up XP
    I really wonder sometimes in these discussions if the "everyone is the same level regardless of participation" is a hangover from previous editions of the game. That could be for people who played those games or who simply learned D&D 5e from someone who brought that conceit with them into the new version. In those games (at least 3e and 4e), there really was a difference in contribution because of how those games were designed. As a result, I was concerned enough about PCs being the same level in D&D 3e and 4e that I did away with XP for the most part because of it. (D&D 4e even had special rules you could use to modify lower-level PCs so they could be in a group of higher-level PCs. Otherwise they couldn't hit the ACs, Defenses, and DCs of higher level monsters and skill checks!) That's really not the case in D&D 5e due to its design and all of my practical experience in this edition has borne that out. Thus, I don't need to behave like it's D&D 3e or 4e. PCs can be different levels and s...
  • 04:08 PM - Flexor the Mighty! quoted iserith in post Missed session catch-up XP
    I just don't understand that. I don't care what other PCs' levels are as a player. If you're a few levels higher or lower than my character, that's just fine! My fun is based on being a bold adventurer confronting deadly perils, usually succeeding but sometimes failing, and helping to create an exciting, memorable tale along the way. To that end, someone else's level is pretty much irrelevant outside of the difficulty the party can handle though that's the same for groups with PCs all at the same level anyway. It's not clear to me how someone can see it as a penalty to not be the same level as someone else because he or she missed a session. It strikes me as some kind of resentment that I would find unsettling at the table. Again, use XP or don't use XP - it doesn't matter to me. But feeling "bummed" about this sort of thing is something I don't understand. Yep. To me so much of the modern gaming focus is on that sheet and all the fiddly bits that it takes center stage. I read players tal...
  • 03:40 PM - Flexor the Mighty! quoted iserith in post Missed session catch-up XP
    Why is anyone's fun predicated on having a character the same level as the others? There's very little difference in capability between same-tier characters of disparate levels in D&D 5e. And even characters of different tiers are able to contribute, plus level up fast. I'm not saying use XP. But the argument for not using XP because "it's not fun to be a level behind" seems odd to me. Yeah. Usually if I'm running a fun game that they are involved in and challenged by things like levels fall into the background and aren't an issue at all. Then again we probably play a more casual game than many on here.
  • 03:31 PM - Seramus quoted iserith in post Missed session catch-up XP
    Why is anyone's fun predicated on having a character the same level as the others?Levels bring new class abilities, new spells every odd level, more HP to do more daring things, etc. There are many different things that contribute to the fun in a game, and levels is often one of those things. Heck, many players I know would feel guilty about being higher level than their friends. But the most important reason? Because this is your friend, he feels bummed, and his boss/kids/life just took a dump on him.

Monday, 6th August, 2018

  • 08:06 PM - Satyrn quoted iserith in post Spellcasting - why no skill check?
    It becomes slapstick real fast. I can't tell if you're stumping for fewer rolls or more of them.
  • 07:56 PM - Satyrn quoted iserith in post Spellcasting - why no skill check?
    The question is: How many rolls do you want to resolve something? An attack roll resolves an attack. I want more rolls! The fighter should have to make a Dex check to pull off the necessary footwork to create an opening, then a Wisdom check to spot an opening before finally getting to make that Attack roll.
  • 06:19 PM - guachi quoted iserith in post Missed session catch-up XP
    Thus, the PCs all have different XP and sometimes levels. In one campaign, I saw a level difference of 7 levels in a session. In truth, it was not an issue at all. The lower-level PC just had to be a little cautious for a couple of fights, then quickly leveled up. One of the genius designs by Gygax was just this type of leveling. Even back in the day it became clear that Gygax was writing rules for the types of games he was running. And ensemble games with players of all levels seemed to be the norm. So it won't be a big deal at the table. It wasn't at my 5e table where I ended up losing 4 of 6 players and recruited 3 new players who all started at level 3 and the remaining two players were level 5 or 6. The players may only be level 3 (and I really recommend starting new players off at level 3 if existing players are 5+) but everyone gets a subclass. Then at 4 they get an ASI. And at 5 they are basically equal with everyone else.
  • 06:10 PM - Blue quoted iserith in post Missed session catch-up XP
    Or, as in the case of my latest game, backup characters earn XP every time a player spends Inspiration to benefit another player's character. I loved reading about that in another thread. That it's your "off duty" PCs bragging stories around a tavern, and chiming in with "that not how I heard it happened" is just full of goodness. Though it varies a bit by campaign, in general, you're always coming in at 1st-level as a new player in my games. You are therefore encouraged to create and level up a backup character by swapping him or her in from time to time as your main. Usually, players will play both characters until they're at 3rd level each, then pick one as the main and leave the other as backup. At least they get to start at 3rd with a subclass if the main bites the dust. You catch up pretty quick in my experience. Yeah, this is what I was referring to about a stable of characters per PC, which will have a different dynamic. Though you mention "catch up" - are you refering that ...

Tuesday, 31st July, 2018

  • 06:49 PM - Grainger quoted iserith in post Gnomes/clockwork/making sense of it
    Why would you need to use a steam engine to push things around when you could make a skeleton horse, which doesn't require fuel and needs very little maintenance, instead? Because the Church would hunt you down for necromancy/witchcraft? But still, a good general point. In a world with magic, even if it's fairly rare, machines are not going to gain the same traction (no pun intended) they have in our world.

Monday, 30th July, 2018

  • 10:39 AM - Grainger quoted iserith in post Gnomes/clockwork/making sense of it
    Here's the things - there are *TONS* of anachronisms and weird bits in any fantasy world. And no, not all of them are fully explained in the minds of the world's creators. Worlds have tons of details, and we don't have time to make sure to trace each and every one of them to make sure they fit into a cohesive whole. That way lies madness. Also, we are not talking about a world dominated by the relentless logic of science, where each and every effects must be traceable to known causes. There's magic in the world - there can be some mystery. Not "well, this is really just magic in disguise". But just "this is unexplained". Remember that there's plenty in our own world that we do not understand. We think of it as okay not because we understand, but simply because we are used to it. Having run my own D&D campaigns for 30 years, I do have answers for how everything works (on broad terms), or at least everything that's relevant to the level range the PCs are operating at. It's when a new e...

Sunday, 29th July, 2018

  • 08:36 AM - Grainger quoted iserith in post Gnomes/clockwork/making sense of it
    It isn't that simple. We think of technological advancement as being inevitable -t hat every good idea that can ever be moves throughout the world quickly as soon as it is discovered. The actual history of technology does not support that view. Gunpowder was first developed in the 9th century (so, somewhere in the 800s), but its first military use was in 1000 AD. So, maybe 150 years later. A combination of it being impure, not having the appropriate metallurgy, and simply not thinking of it meant that gunpowder was a curiosity for a century an more. Gnome clockworks are small and break easily. It may be that the world does not have the metallurgical skill to make them large enough to do any real useful work. In D&D worlds, races tend to be pretty isolated. Maybe gnomes are rare in human lands, so there have been few such items in human lads, much less ones that land in the hands of those with the skill to reverse engineer in under the 24 hours before the thing breaks and isn't so use...
  • 08:27 AM - Grainger quoted iserith in post Gnomes/clockwork/making sense of it
    Additionally, if you really look at what the core of what the clockwork trinkets do, it is in essence a reskinned prestidigitation. So if you don't like these gnomes using clockwork trinkets, if you just give them prestidigitation it is pretty much an equivalent exchange. I agree - I've come to terms with it now. These are basically cantrips, have a minor effect, and while they may be unusual in the game world, so are actual cantrips.
  • 06:53 AM - Harzel quoted iserith in post Gnomes/clockwork/making sense of it
    ...ust reflect some underlying weakness or limitation. The thing that seems most likely to me is that the level of metallurgical and machining technology available is just not sufficient to allow the production of small, reliable precision parts. Perhaps inclusions, impurities, and other flaws just render the metals unable, at that scale, to withstand sustained use. (Caveat: I am neither a mechanical engineer, nor a materials specialist. If you are, feel free to jump in, but try not to be unkind. :)) 4) QFT: Now instead of thinking about why these things can't both be true, start brainstorming how they might, could, or may be true. Then pick one or more of those reasons, go with it, and don't look back. This is a good exercise in imagination for almost any facts that might seemingly come into conflict when thinking about the setting. When we stop thinking about how something can't be, it becomes easier to see how it could be. I find this to be a very valuable approach. Credit to @iserith for crystallizing it (and repeating it enough times so that I finally got the idea :)). I now consider it one of the primary items in my toolbox. An easy one might be that this gift of artifice is divinely-inspired, something imparted only to rock gnomes by Nebelun the Meddler, a lesser god of inventions and good luck. Other races don't have that special something to get the clockwork machines to work, even if they can replicate them mechanically. From his workshop in the Golden Hills, he can see all rock gnomes tinkering away on their inventions throughout the multiverse. Those creations that meet with his approval begin to click and whir and spring into motion. Much different than my resolution (#3), but I think that just shows the approach can take you to a lot of different places. I will add, though, that IMO this is still subject to #1: there are an infinity of things that you could add to your world and doing so takes energy - there's no reason to be shy about rejecting stuf...

Saturday, 28th July, 2018

  • 08:06 PM - Grainger quoted iserith in post Gnomes/clockwork/making sense of it
    We've had clockwork and calculating devices for a long time. There was that analog computing device the antikythera made by the ancient Greeks over 2,000 years ago. Just because such an advanced device existed doesn't mean that others could recreate it. That, and maybe rock gnomes just have a way with small mechanical things. Or it's a closely guarded secret. Or making them does require a bit of magic even if the actual device is not magical. Yes, I think you've hit upon my solution - as with historical precedents, this tech is just too rare (and not applicable enough to everyday life*) for anyone to have taken notice. *and yes, they can light fires with their devices, but a tinderbox can do that as well, for much less effort. In a world without mass production, making these devices on any sort of scale would be impossible.
  • 08:04 PM - Grainger quoted iserith in post Gnomes/clockwork/making sense of it
    Gnomes are evil geniuses.... Which backs up my point. If you have an entire species of geniuses wandering around showing off their inventions, society isn't going to look anything like a medieval world (I know you can say the same about magic, but I've made that so rare and low-power in my world that its influence is normally tiny).
  • 08:02 PM - Grainger quoted iserith in post Gnomes/clockwork/making sense of it
    First of all, thanks guys for the suggestions. Not sure any of them (so far) fit my campaign's philosophy. I'll explain why, but please be aware I'm not saying these are bad ideas - just not right for the assumptions underlying my world. It's not that easy for a Medieval level society to reverse engineer more advanced technologies. The people likely have to learn math and physics for some of these things, for which they might not even possess the concepts necessary to see the clockwork as anything other than magic. I don't subscribe to the idea that medieval people were not resourceful. They are smart within the constraints of the setting. If something can be made by a fairly mundane individual in that world (our Gnome adventurer), then I think that world's best minds (or even above average minds) can reverse engineer it. If this is true, then the only logical conclusion is that an average Gnome is smarter than the smartest Human (or any other species), or that making the devices relies...

Friday, 27th July, 2018

  • 05:56 PM - robus quoted iserith in post Using goals to guide perception vs investigation ability checks
    I prefer Perception as notice/find and Investigation as deduce. It's Perception to find the trap; Investigation to deduce its workings before you can disable it. Perception to find the secret door; Investigation to deduce how to open it. Perception to find the hidden object; Investigation to deduce its purpose. And so on. (Standard rules apply: Check only comes up if the result of the player's stated approach to the goal has an uncertain outcome. Players don't get to ask for checks or make them unprompted.) I like that too, but perhaps deduction is more a Wis + investigation combination?

Thursday, 26th July, 2018

  • 03:14 PM - Les Moore quoted iserith in post FAMOUS LAST WORDS: "It wouldn't be here if we weren't supposed to fight it."
    The back and forth about mechanics, the dice rolling, the incessant questioning of the DM, the side comments about this or that class feature or monster trait, the farts of the guy across from you... that's all good. But mention CR and immersion is shattered forever. Bwa-ha-ha-ha! I've used the overpowering monster to attempt to illustrate the folly of over- encumbrance. Of course, if the party can't figure out that the monster is too strong to fight, they also may not be able to figure out they are attempting to carry too much, either.


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