View Profile: Nemesis Destiny - Morrus' Unofficial Tabletop RPG News
  • Tony Vargas's Avatar
    Today, 12:43 AM
    It depends on how cunning the invading supernatural forces are, and how slow the modern society is to accept the reality of them. Come in quietly, reconnoiter invisibly, polymorph to infiltrate, and then charm/dominate/replace key people? Apart from some logistical concerns the world is yours, no one even notices. Encircle a major city with your undead horde, and cackle your demands for...
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  • Tony Vargas's Avatar
    Today, 12:02 AM
    5e is definitely not bloated like 3e, for just one example. Also, it should be pretty obvious that 5e managed some faults of it's own that 3e didn't suffer from. Do I really need to argue something so obvious? Have tobacco companies gone out of business? Has global peace broken out?
    166 replies | 11277 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 11:55 PM
    Except magic in the source material /does/ follow patterns, they're just patterns in the unfolding drama of the narrative, not in the (non-existent) underlying reality of the implied 'magic system.' A gnome who can spin straw into gold - but not mind-control people, render himself invulnerable with shields of force, throw balls of fire, etc, etc, etc (so, y'know, not as powerful as a 5th level...
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  • Tony Vargas's Avatar
    Yesterday, 11:17 PM
    Ha! Blatant Nerd Stereotype! …and true. Thank you, yes.
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  • Tony Vargas's Avatar
    Yesterday, 11:05 PM
    That's an issue, because we have no guide as to which of the various deadly monsters in TSR eds parties were supposed to face at a given level. We have decades of experience giving us a really good idea, but that's still all subjective, and it would tend to shift the game towards whatever desired level of lethality we were working towards...
    74 replies | 1476 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 10:14 PM
    Off topic - why not, after 6 years a topic can drift, right - say you were a ghoul in 4e. And say you were a /vegan/ ghoul. What do you do now, in 5e, that there are no more Wilden?
    73 replies | 13600 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 10:08 PM
    IDK, I read the article and the original thread and this one, and I feel like a very simple cogent point being made by said article is missed or ignored or bulldozed or something: Magic in traditional TTRPGs like D&D fails to model or evoke magic in the sources of inspiration they nominally draw from.
    11 replies | 144 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 09:29 PM
    I should hope so, that's potentially some powerful drama there. (I'm picturing WWI, for some reason, not being too into the DitV setting.) Does the character conceive a death wish and get killed? Find a renewed reason to live and survive - or die tragically, or even heroically, in spite of that? Become a stronger person or descend into an emotional spiral - if the latter, how can he pull out...
    683 replies | 18404 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 09:11 PM
    Yeah, that's a given. 4e DMing was phone-it-in easy. I felt like I'd almost forgotten how to run after a few years. ;) But it's like falling off a bicycle. (something else it turns out I'm good at) And armed ones using iterative attacks, that got brutal, too. Published adventures varied quite a lot. With modern eds, you can compare how PCs stack up to the encounter guidelines. ...
    74 replies | 1476 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 09:09 PM
    I believe I said that. It didn't get rid of the things that were complained about, it put /back/ the things that those stalking-horses were really about. You have no idea. I'm a bitter, cynical, old man on my best day, discussing the most innocuous things. I turn it down to 11 when I'm here. Heh. A trivially true, high-level statement that offers no information. 5e /brought back/ the...
    166 replies | 11277 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 07:22 PM
    Seems right up FATE's alley, and something that could be touched upon in systems that model the character's psychology in some way (Hero, would be the one I'm most familiar with: psych lims), that can be tested (EGO roll) and change over time (changed around, or exp to 'buy down/off'). Certainly not with the same detail and play dynamics, of course... I didn't follow that, probably because I...
    683 replies | 18404 view(s)
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  • Garthanos's Avatar
    Yesterday, 07:00 PM
    Sure but dont you figure it actually didn't require as much skill or art because EL delivered..
    74 replies | 1476 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:39 PM
    It's effing hilarious.
    33 replies | 1059 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 06:34 PM
    Any chance your formative play experience with 4e included Keep on the Shadowfell, Thunderspire Labyrinth, and/or Pyramid of Shadows? (Because, while the middle one was actually mostly pretty good, each included at least one example of completely whacked encounter design.) ...or, y'know, alternately, maybe your DM just liked killing you... ;) Vs encounters run closely to guidelines,...
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  • Tony Vargas's Avatar
    Yesterday, 06:26 PM
    That proves what I said. The AD&D fighter's save improved from needing a natural 14, to needing a natural 9 - and that's vs anything trying to petrify or polymorph him, from a cockatrice to a medusa to a 19th level Lich. He got /much/ better. Your 18 CON 3e fighter goes from needing an 8 at 4th level vs a 4th level DC, to needing a natural 10, vs a 10th level DC. He got /worse/. And, that's...
    74 replies | 1476 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 05:53 PM
    Most of the things people complained loudly about in 4e, 5e retains in at least some measure. Fighters casting spells, wizards being 'nerfed' (relative to 3e), martial healing, overnight 'natural healing,' dissociated mechanics, etc, etc... ...nor was it "presentation" - PF2 need have no worries on that score - Essentials desperately scrambled to give a mussed, fluff-heavy presentation,...
    166 replies | 11277 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 05:24 PM
    Thank you. It'd be awesome if you'd stop saying there weren't, going forward. If what you mean is "at low level, 1e fighters had crap saving throws, and at the highest levels had the best saving throws in the game and could expect enough bonuses from randomly generated magic items to fail only on a natural 1, even before name level, PCs casually drinking poison for the flavor because it was...
    74 replies | 1476 view(s)
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  • Garthanos's Avatar
    Yesterday, 03:36 PM
    I have heard DMs say in 4th they can go full out.... also a level +4 encounter is an acceptable encounter in 4e. Th DM has so much control over how dangerous things are by RAW the comparisons fail
    74 replies | 1476 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 03:22 PM
    I suppose it doesn't, by itself. A TT gaming renaissance, being able to research the game on-line without the top hits being rants about how wrong and evil and not-D&D it is, the name recognition and rep of the "First RPG," these things bring new folks in to try (or at least, don't keep) D&D for the first time. A master DM who has internalized all the DM know-how, is just waiting for them, he...
    33 replies | 1059 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 07:56 AM
    And and, monsters could pull the same tricks. 3e had SoDs, and vs bad saves that only got worse relative to rising (let alone optimized) DCs, and negative levels worked a little differently, mechanically, but we're still pretty awful.
    74 replies | 1476 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 17th July, 2019, 11:30 PM
    What? Really? All of it? ::imagines who forests vanishing with the click of a mouse:: ;)
    166 replies | 11277 view(s)
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  • pemerton's Avatar
    Wednesday, 17th July, 2019, 10:56 PM
    In one of my recent posts I referred to violations of genre, fictional positioning and system logic. In the Burning Wheel rulebooks Luke Crane makes the point by saying (something like) "no roll for beam weaponry in the duke's toilet". But that is all about vetoing or refusing to entertain certain action declarations. Lanefan was positing a successful outcome. As Ovinomancer has posted,...
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  • Tony Vargas's Avatar
    Wednesday, 17th July, 2019, 09:41 PM
    Precisely my point. 3.5 went out of print ("end of life," maybe I mistakenly mixed a tech term into a publishing discussion, there?), and Paizo kept selling PF1 to 3.5 fans for another 10 years. Because 3.5 had just established that kind of loyalty. In another sense than product cycles, 3.5 (in the form of open-source d20) is /immortal/. As long as anyone wants to buy it, it can be...
    166 replies | 11277 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 17th July, 2019, 09:18 PM
    I always figured it was inspired by Sting, Orcrist and Glamdring in The Hobbit. I mean... ...that fits the MO of Orcrist the Goblin-Cleaver, in reverse, right?
    74 replies | 2746 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 17th July, 2019, 08:53 PM
    Tony Vargas replied to OSR Gripes
    Yes. Typo. Fixed. Thanks for catching that. I'm not /intentionally/ using any common variants....
    231 replies | 7907 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 17th July, 2019, 08:48 PM
    It is, because there was a very significant event that impacted the hobby in 2000: the release of 3e. In contrast, I'd be more inclined to accept data from '97 applying to 98 & 99, for instance, as not /that/ much changed - alarm over the failure of TSR probably lessened. I'm not arguing the other side. By saying that 1999 data isn't valuable for making one claim about 2002-5, say, I'm...
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  • Tony Vargas's Avatar
    Wednesday, 17th July, 2019, 08:41 PM
    I agree with Sacrosanct that 2e could be shifted to the left in that ranking of lethality. But, as I said, above, there's some truth to it, in terms of relative PC durability at first level. In general, as the eds progressed, 1st level PCs were made more durable, from 3d6 in order to more liberal stat generation, from random 1st level HD to max, from no healing at 1st to bonus spells from WIS,...
    74 replies | 1476 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 17th July, 2019, 08:16 PM
    Yeah, I've never known us all to agree. ;) 3e, for instance, was plenty deadly, it went all-in on giving monsters the same options as PCs, so much of the assumed advantages the system quietly gave PCs in prior editions quietly vanished - also 3e retained SoDs, /and/ saves didn't keep up with DCs, in contrast to prior eds where saves genuinely improved with level. I'd tend to agree. 2e...
    74 replies | 1476 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 17th July, 2019, 07:15 PM
    There are melee weapons that can be thrown. So there's a very practical distinction between "attack with a melee weapon" or "melee attack with a weapon," as throwing an axe at someone is ranged attack with a melee weapon, but not a melee attack, at all. Hitting someone with a bowstave is a less common example of the same distinction.
    146 replies | 5260 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 17th July, 2019, 07:02 PM
    Yep, understandable. Storyteller sold a /lot/ of books in the 90s, and they were, especially for rulebooks, pretty good cover-to-cover reads, but good luck finding a specific thing you vaguely remembered reading in one of them. Serious point-build systems, Hero, GURPS, could sometimes go the exact opposite, especially in presenting their core mechanics, very dry stuff. Both more complex and...
    33 replies | 1059 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 17th July, 2019, 06:52 PM
    I intended layers. ;) I also think it's a perfectly workable variant. Oh yeah, I've seen that in action. Most dramatic example: a one shot Firefly scenario that included a prison break - one of the players was a correctional officer. It was positively comical when I was a kid, 14yo's arguing about 'how stuff really works.'
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  • Tony Vargas's Avatar
    Wednesday, 17th July, 2019, 06:40 PM
    Tony Vargas replied to OSR Gripes
    Well, I mean, OK. 1e: 1st level fighter, longsword & shield, splint, 16 STR, 14 CON: AC 3, 1-10 (5.5) hps, hits self on natural 17 for 2-9 (5.5) damage (1.1 DPR). 5e: 1st level fighter, longsword, starting package, duelist style, 16 STR, 14 CON: AC 18, 12 hps, hits self on natural 13 for 1d8+5(9.5) damage (3.8 DPR, 4.275 w/crits).
    231 replies | 7907 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 17th July, 2019, 06:34 PM
    Odd, why would you describe something as the exact opposite of what it was? Powers were very structured in presentation, and the mechanics had fairly clear/exact jargon definitions. Anything but jumbled or messy. Indeed, the aesthetic, if it could even be called that, was more 'technical manual' than anything else - which is great for understanding or looking up what you need, but less than...
    33 replies | 1059 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 17th July, 2019, 06:25 PM
    So they were being dishonest? Alignment was a rule - you had to choose one - and it had mechanical effects, including things the character /could/ do, items it could use, etc, as well as restrictions on it. So, I'd think, even from a purely "gamist" (not necessarily in the Forge sense) perspective, you'd want to choose the 'best' alignment for your strategy, rather than try to talk the DM out...
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  • Tony Vargas's Avatar
    Wednesday, 17th July, 2019, 06:13 PM
    Missed that, sorry. Between 1999 and 'early 2000s' 3e was released. I suspect it had an impact. So 2003 GenCon, sounds relevant, FWIW. 1999's survey, while it might be stronger data, just isn't relevant to the 2000s.
    88 replies | 3052 view(s)
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  • pemerton's Avatar
    Wednesday, 17th July, 2019, 01:24 PM
    Why? In a relatively traditional RPG a GM gets to establish a lot of fiction: much of the setting; many of the NPCs; the framing of many situations; the narration of failures; maybe other stuff too that I'm not thinking of at present. What is the function of successful checks if the GM also gets to establish what happens there too? I was just responding to what you posted:
    683 replies | 18404 view(s)
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  • pemerton's Avatar
    Wednesday, 17th July, 2019, 06:16 AM
    I have neither said nor implied this. All I said was that Lanefan's example, in which the PC doesn't achieve what the player hoped for, is not a success and hence might be a feasible failure narration.
    683 replies | 18404 view(s)
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  • pemerton's Avatar
    Wednesday, 17th July, 2019, 06:13 AM
    I agree with this. I use the phrase inhabitation of the character to try and convey this idea. I think, though, that some systems can be more demanding on the players than others, and challenging in that sense. To give examples: Prince Valiant and MHRP tend to be relatively light-hearted in the situations they throw up; whereas Burning Wheel (and I suspect Apocalypse World) can be much...
    683 replies | 18404 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 17th July, 2019, 03:23 AM
    "Balanced at the Encounter" just means "pacing doesn't matter." Even 4e didn't go there, though the closely-related 7th ed of Gamma World did, and it worked pretty well, actually. Any indication PF2 wants to go there?
    33 replies | 1059 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 17th July, 2019, 02:24 AM
    You have a choice of rules to use (or not): Carrying capacity, it's 15 lb/STR, if the fighter's gear & the other character & his gear exceed that, he's pushding/dragging and his move drops to 5' - otherwise fine, this is the simple default for carrying stuff. Encumbrance ("Variant"): Up to 5lb/STR he's fine, but it's unlikely a medium ally is under 100lb, which'd be the limit for 20 STR. ...
    13 replies | 407 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 17th July, 2019, 01:13 AM
    Sounds plausible (that he'd like a mechanic like that), 4e had a lotta* re-rolls, from the notorious Elven Accuracy on, and it seemed like there were just more of 'em after he took over. In particular, the Avenger had a special ability that was "make two attack rolls and use either result. … If another effect lets you roll twice and use the higher result when making an attack roll, this power...
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  • Tony Vargas's Avatar
    Wednesday, 17th July, 2019, 12:51 AM
    Tony Vargas replied to OSR Gripes
    I may still be stuck in the idiom of the D&D Pedantry Thread, but it seems like there's a whole lotta RPGs that don't particularly fit between those. Good to know.
    231 replies | 7907 view(s)
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  • Tony Vargas's Avatar
    Wednesday, 17th July, 2019, 12:25 AM
    My memory's bad, but I'm fairly certain that the "Summer of 1999" occurred /before/ "the early 2000s." (I mean, I've been "fairly certain" and turned out to have been wrong, before, so y'all might wanna to double-check.)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 11:29 PM
    I suspect that'd wear you out. ;) A quick search of some modern archery guidelines, and, yes, you increase wear on a 'natural material' bow if you leave it strung a long time, apparently even a few hours is worth avoiding. Apparently, a strung bow is under tension and a bit dangerous if the string or stave breaks, too. More detail than D&D generally goes into with weapons. Adventurers...
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 11:18 PM
    They've had more or less mechanical impact in some eds (and I'm sure, some places/groups/etc back in the day, when we were a less disunited-by-the-internet, merely more diverse, community). Obvious examples of early alignment mechanics are alignment requirements for classes, damage for touching an artifact that doesn't match your alignment, detect this and know that, etc... 3e peaked, with the...
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 10:24 PM
    No expert, but I've heard yes with regard to the bow. But I'm fine with arbitrary. Medieval rossbows, IIRC, weren't like guns - there's no safety, the bolt can just fall out, etc...
    84 replies | 2449 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 09:59 PM
    If every single mechanic is upturned, then it's hardly just a re-boot to re-start the supplement cycle, is it? Sounds more like substantive change.
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 09:56 PM
    I actually kinda like common. In general, things seem more fantasy (or mythic, perhaps) to me, if everyone can talk to everyone else. You could conceive of Common as just "the gift of language" in the sense of communication, it's not just a language everyone strangely learns, it's the language everyone who can speak at all, can speak by default. All other languages would then be...
    31 replies | 828 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 09:34 PM
    You bank the fire before you go to bed, uncover the coals in the morning, add kindling, and blow on it. IDK why I happen to remember that, but it's actually a good example. If I didn't, your character would be screwed trying to start a fire in mundane domestic setting without a flint & steel, D&D-matches (tindertwig?), or, well, since this is 5e, Firebolt... ...so not really screwed...
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 09:23 PM
    There is the important act of stringing the bow, you could make that an Action, and require it be un-strung to stow (only slightly arbitrary). If you also impose more plausible RoF on crossbows and slings, that'd about take care of projectile weapons as fast-swapping alternatives to melee.
    84 replies | 2449 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 09:11 PM
    I blame Elan... ...OK, and every version of the Bard class that preceded him.
    13 replies | 502 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 09:07 PM
    Don't mind me, I'm just being pedantic... "How the /Hell/ is it you speak Infer-" "... oh, nevermind, answered my own question, really." But it doesn't specify if that that's oral route, IM, naso-gastric, IV, topical, suppository...
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 08:57 PM
    Tony Vargas replied to OSR Gripes
    Or that, yeah. Actually, now that you mention it, my second 4e character was an "old-school high-elf fighter/magic-user," he was a wand wizard, and he did explain his Scorching Burst as "an old Wand of Fireballs that doesn't work like it used to." (There was, in that campaign, a conceit that magic had historically, or pre-historically, worked as it had in prior eds, so I got to lampshade the...
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 08:21 PM
    I'm getting a sense of deja-vu here... … yeah, it's like it's 2003 and someone's going on about the 'cash grab' … ...which went on to command such loyalty from fans that Paizo has been selling PF1 to that base for an extra decade past it's end of life. ...so, yer say'n PF2 could be Paizo's 3.5!
    166 replies | 11277 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 08:07 PM
    Tony Vargas replied to OSR Gripes
    The difference in ease of use is certainly there, that's been the game's direction the whole time, it's one thing the WotC era hasn't deviated from. Maybe it was just 'pervasive' that threw me. Because, yeah, neo-Vancian is way more versatile than old-school Vanican, and way less limited in in-combat used. OTOH, the breadths of spells isn't as great, and some of them are, well, 'less...
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 07:51 PM
    Rubs off was also used in the same sentence if you are going there
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 07:16 PM
    "Good night everybody!" - Yakko Warner
    24 replies | 932 view(s)
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 07:13 PM
    Tony Vargas replied to OSR Gripes
    Ok... Magic has always been /so/ pervasive in D&D. It's an infinitely-renewable, daily (or 4hr-nap) resource. You kill a few monsters, one of them'll eventually drop a magic item. There's /fewer/ items, in theory, in 5e, and not really a lot more spells/day (and fewer spells overall)… … and then there's cantrips, which seem to freak people out, but if you've played with Warlocks and...
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 06:36 PM
    Tony Vargas replied to OSR Gripes
    Definitely. I played 3e & 4e each for their full runs. 5e was like coming back to AD&D, in contrast. If I'd never left, it'd seem radically different, because I'd be noticing all the little (and huge) technical differences, rather than the broader similarities, the ways in which the game had changed, rather than ways it changed back. /The/ major thing, IMHO, is the privilege of the DM...
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 06:25 PM
    My 3.x group always did that. One of the more extreme ways I've ever seen of dealing with a bad HD roll at level-up, was to repudiate the level. That's how the player put it "I do not accept that roll! I repudiate the level!" I was Ok with it, his fighter dropped back to 2nd, and she ultimately made it to 4th (with less disappointing HD rolls on the way)… ...she was, BTW, one of those...
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 06:14 PM
    Tony Vargas replied to OSR Gripes
    And, at high level, in 5e, they get a lot safer, which is /also/ similar to 1e, as you accumulate hps and get better saves and more protective items and more spells to negate/reverse bad things happening to you. While the details of the systems are quite different - 5e has bigger hp/damage/healing numbers, 1e has much more significant scaling on d20 targets (which it used moreso than bonuses,...
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 06:06 PM
    OK, that is just too good an observation to just XP and tacitly agree with. Yes, I totally get that, and agree it's very much a thing. I kinda alluded to it in the OP, with how you'd build a fire in the absence of any knowledge/wisdom Nature or Survival skill ("...you'd describe exactly what you do, and if you & the DM were in the same boyscout troop, probably succeed"). Because another...
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 05:43 PM
    Sharpshooters'd use finesse weapons as melee backup. The way STR characters use heavy thrown weapons as ranged backup. Which, I think, illustrates the issue. Heavy thrown weapons are a pretty serious downgrade from archery. Rapiers, as the OP points out, are not a downgrade from longswords, really, at all. This is D&D. Magic is supposed to be just better. Not the worst idea I've ever...
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 05:32 PM
    There are no new ideas. It certainly /did/ it badly (if at all) in '93. Since 3.0, it hasn't been so bad, mechanically (OK, diplomancers were pretty horrid), in theory, if DM's'd use the mechanics, and players'd respect them when they didn't break their way... …/IF/. If not, well, machete, gasoline. Problem solved.
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 05:02 PM
    Tony Vargas replied to OSR Gripes
    There was no CR in 1e. You could totally face orcs (or heck, gnolls, zombies, an ogre, etc) at 1st level. ('Face' not necessarily to be taken literally.) Part of the appeal, I should think. (Of course, CR /guidelines/ don't prevent you from facing an Ogre - or disinterested dragon - at first level, they just wave a red flag at the idea.) So it's an Orcs to Orcs comparison. Orcs just have...
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  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 04:34 PM
    Tony Vargas replied to OSR Gripes
    The logic seemed irrefutable to my 15yo self. ;) "So, hey, Tony, it says here that peasants have 1-6 hps and or '0th' level." "Well, yeah, they're not as good as characters with classes, they don't have levels, but they do have some hps." "Right, but before you have a class you don't have a class, right?" "I guess." "So my magic-user, before he became a magic user, he had 1-6 hps." "That...
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  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 03:16 PM
    Noteworthy difference ... you opt in to the extra hd based healing
    3 replies | 258 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 02:51 PM
    Tony Vargas replied to OSR Gripes
    Well, or the alternative wasn't. More likely, it was another thing that varied a lot. I recall Max 1st HD (because Rangers) being a very common variant. One group even figured that, at 0 level, everyone, even mere peasants, got 1-6 hps, so your first level HD should add to those. The version of that I encountered was the "brevet" - start at 2nd, but 0 exp...
    231 replies | 7907 view(s)
    0 XP
  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 02:46 PM
    I love Mikes work even the times I disagreed with details the fresh eyes on the game and how it can invoke heroic archetypal characters is right up my alley
    11 replies | 308 view(s)
    2 XP
  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 02:39 PM
    A standard game with no optional rules turned on. Feats & MCing are explicitly optional. You don't ban them, you just dont bother opting into them.
    84 replies | 2449 view(s)
    1 XP
  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 02:12 PM
    Sounds like some very similar rule idea.
    3 replies | 258 view(s)
    0 XP
  • pemerton's Avatar
    Tuesday, 16th July, 2019, 11:24 AM
    Hussar, Lanefan - if narrowing of possible resolutions = the GM being bound by the results of checks, than sure, any system other than "GM decides" will have that consequence. But unless the dice are rigged then fails are possible, in which case fail scenarios are possible resolutions, and there is no narrowing of the range of possible resolution.
    683 replies | 18404 view(s)
    0 XP
  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 11:01 AM
    Healing Surges the 5e variant rule should be called Second Wind. Ok not a big deal right? nothing to get teary or sniffles over however once you notice that it implements something rarely ever actually used it kind of becomes annoying (SW was kind of a back up thing not the meat of HS use). Second Winds were rarely ever used in my experience unless your party lacked the leader class or were...
    3 replies | 258 view(s)
    0 XP
  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 08:45 AM
    Offhand Commands is going to be a build choice feature or actually just a class feature that has no impact unless you are a beastmaster if you have 1 hand free you may more adeptly command your beast companion, your attacks gain a tier scaling bonus to damage of +2 +3, +4. Inherently Endowed as you level your awesome rubs off on your beast and they gain effective inherent bonuses (equal to...
    24 replies | 932 view(s)
    0 XP
  • pemerton's Avatar
    Tuesday, 16th July, 2019, 07:11 AM
    Your example doesn't show any narrowing of possible results. The scenario you describe is a possible failure narration; and it could be a success narration if that is what the player decides his/her PC searches for.
    683 replies | 18404 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 05:29 AM
    What do rapiers have to do with caster supremacy, Monty Haul, treasure hunting, pixel-bitching, 5MWD, magic-item Xmass trees, Vancian spell-grenades, d20s, Fruedian psionics, 10' poles, white-room DPR calculations, cursed magic itens, 30mm lead pewter figures labeled 25mm, rules lawyers, Killer DMs, home-invasion-robbery, LFQW, name recognition, 20-level builds, spiked everything, plant/reptile...
    84 replies | 2449 view(s)
    2 XP
  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 04:29 AM
    Tony Vargas replied to OSR Gripes
    I was more than half expecting I'd made some dumb math or table lookup error. ::shrug:: CR: 1/2. I already mentioned that, yes. You want slower pacing, it's readily doable, no heavy rules-rewriting called for.
    231 replies | 7907 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 01:37 AM
    Did you notice the remarkable visual similarity between 4e & PF1 monster stat blocks? With the shading and all? Most obvious difference was purple instead of green.
    33 replies | 1059 view(s)
    3 XP
  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 01:34 AM
    The 4e Fighter's "Combat Superiority" OA spoiled the target's movement if it hit. They're mark-punishment interrupt, OTOH, did not, but could be in response to a shift or attack that didn't normally provoke. Consensus was the features made them very 'sticky,' even by defender standards. It could be automatic when they're in the fighter's Threatened area? Haven't used feats much when...
    117 replies | 6674 view(s)
    1 XP
  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 01:20 AM
    Yes. Play a Gangrel. Take the Flaw "Twisted Upbringing."
    102 replies | 3394 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 01:17 AM
    So we shouldn't mention the Pixie/Storm-Giant?
    146 replies | 5260 view(s)
    0 XP
  • Garthanos's Avatar
    Tuesday, 16th July, 2019, 12:57 AM
    How about recommended I mean trust your players to be thematic and give them an extra if you want
    65 replies | 1827 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 12:52 AM
    It's Sisyphean, but starting with the familiar concepts of D&D, and explaining the broader alternatives in those terms, would be using it as a baseline, but not assuming it as the only thing. Maybe? There's some of that in "if you'd just master this other system and accept it's paradigm, you'd understand..." Yeah, I can't see it by those mechanisms. Arbitrarily, though, sure. Your...
    683 replies | 18404 view(s)
    0 XP
  • Tony Vargas's Avatar
    Tuesday, 16th July, 2019, 12:37 AM
    Tony Vargas replied to OSR Gripes
    Well, IDK, compare a simple, iconic Orc, for instance. In 1e, it hits a stereotypical 1st level front-liner in banded/splint & shield on a natural 17, for 1d8 (4.5) damage (0.9 DPR), and as a 1 HD monster has 1-8 hps, and was AC 6. In 5e, it hits a starting-package heavy armor PC in chain & shield (AC 18) on a natural 13, for 9(1d12+3) damage (3.6 DPR - 4.05 if you count the crit on a 20, which...
    231 replies | 7907 view(s)
    1 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 10:41 PM
    So, maybe piercing just needs to be a lot worse than slashing in some way? Because that seems like a difference, there, too. (Or the versatile blades need to be pierce & slashing, vs the finesse blades being piercing?) Or... …/clearly/ what's missing is ::drumroll:: 1e AD&D style Weapon vs Armor modifiers! Yep. If finesse weapons were good vs light armor and sucked vs heavy, while...
    84 replies | 2449 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 10:20 PM
    Tony Vargas replied to OSR Gripes
    Well, they hit more often than 1e monsters at low levels (and, thanks to BA, keep hitting at least some), and have more hps of their own as you go up levels, so stick around longer, inflicting more damage... ...doesn't sound too implausible. Certainly, I haven't seen any 5e parties breezing through 21-encounter days.
    231 replies | 7907 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 09:55 PM
    Tony Vargas replied to OSR Gripes
    That's not a bad assumption, though character death is hardly unknown in D&D (to put it mildly), at some point, you reach some sort of, IDK, homeostasis, that results in PCs surviving & leveling rather than dying and being replaced. In 5e, scaling (and some class differentiation) was shifted from d20 modifiers (or targets in the case of the classic game) to hps & damage. Some of that shift,...
    231 replies | 7907 view(s)
    0 XP
  • Tony Vargas's Avatar
    Monday, 15th July, 2019, 09:32 PM
    Tony Vargas replied to OSR Gripes
    To be clear, the balance of the turn being used in resting was the obscure rule, the d3 for 'binding wounds' during that rest was very much a variant - a Len Lakofka variant, I'd guess, at least, a lot of 'em that got heavily used in my area were his, straight from his Dragon articles. Per-hour doesn't ring a bell as loudly. Per turn, does, but I can't recall a specific example, either (also...
    231 replies | 7907 view(s)
    0 XP
  • pemerton's Avatar
    Monday, 15th July, 2019, 09:20 PM
    I believe many more people have watched The Avengers than have watched The Seventh Seal. But that doesn't mean that every time I want to talk about the latter I talk about the former instead or as well. If people who only want to talk about D&D, or who have no interest in talking or reading about how other systems do things, don't want to participate in this thread, that's a risk I'm prepared...
    683 replies | 18404 view(s)
    3 XP
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Tuesday, 25th June, 2019


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Wednesday, 6th April, 2016


Friday, 30th October, 2015

  • 09:13 PM - El Mahdi mentioned Nemesis Destiny in post Warlord Name Poll
    ...ndril ; @GameOgre ; @Garthanos ; @Ghost Matter ; @Giltonio_Santos ; @Gimul; @GMforPowergamers ; @Gnashtooth ; @Green1 ; @GreenKarl ; @Greg K ; @GreyLord; @Grimmjow ; @Grydan ; @GX.Sigma ; @Halivar ; @HEEGZ ; @Hemlock ; @Henry ; @Herobizkit; @Hussar; @IchneumonWasp ; @I'm A Banana ; @Imaro ; @Iosue ; @Irennan ; @JackOfAllTirades; @jacktannery ; @jadrax ; @Jaelommiss ; @JamesTheLion ; @JamesonCourage ; @JasonZZ; @jayoungr ; @JediGamemaster ; @JeffB ; @Jester Canuck ; @jgsugden ; @jodyjohnson; @Joe Liker ; @JohnLynch ; @Johnny3D3D ; @KarinsDad ; @kerbarian ; @kerleth ; @Kinak; @KingsRule77 ; @Kirfalas ; @Kobold Stew ; @koga305 ; @Lanefan ; @Lanliss ; @Leatherhead; @Libramarian ; @Li Shenron ; @LuisCarlos17f ; @lowkey13 ; @Manbearcat ; @MarkB; @MechaPilot ; @Mecheon ; @mellored ; @Mephista ; @Mercule ; @MG.0 ; @MichaelSomething; @Miladoon ; @Minigiant ; @Mishihari Lord ; @Mistwell ; @MoogleEmpMog ; @Mon @MonkeezOnFire ; @MoonSong(Kaiilurker) ; @MostlyDm ; @Mouseferatu ; @MoutonRustique; @Nemesis Destiny ; @neobolts ; @Neonchameleon ; @Nifft ; @nightspaladin ; @nomotog; @n00bdragon ; @Obryn ; @Ohillion ; @oknazevad ; @Olgar Shiverstone ; @Orlax ; @Otterscrubber ; @Pandamonium87 ; @Paraxis ; @PaulO. ; @Pauln6 ; @Pauper ; @payn; @pemerton ; @peterka99 ;@ Pickles III ; @Pickles JG ; @pkt77242 ; @pming ; @pogre; @PopeYodaI ; @Prickly ; @procproc ; @Psikerlord ; @Psikerlord# ; @(Psi)SeveredHead; @Quickleaf ; @Raith5 ; @raleel ; @Ralif Redhammer ; @Raloc ; @Ranes ; @RangerWickett; @Ratskinner ; @redrick ; @Rejuvenator ; @Remathilis ; @Ristamar ; @RolenArcher; @Roland55 ; @RPG_Tweaker ; @Rune ; @Rygar ; @Sacrosanct ; @Saelorn ; @Saeviomagy; @sailor-Moon ; @SailorNash ; @Saplatt ; @Satyrn ; @Shades of Eternity ; @shadowmane; @sheadunne ; @Shasarak ; @shidaku ; @shintashi ; @Shiroiken ; @SigmaOne ; @sleypy; @sleypy01 ; @SpiderMonkey ; @Staccat0 ; @Staffan ; @steeldragons ; @steenan @STeveC ; @strider13x ; @Strider1973 ; @Sword of Spirit ; @Talmek ; @TerraDave; @TheCosmicKid ; @The_Gneech ; @Th...

Saturday, 12th July, 2014

  • 12:04 PM - jbear mentioned Nemesis Destiny in post [OOC Discussion] A Call for Lovers (DM: jbear Judge??)
    ...at the same level, so if you are levelling up, just stop at level 9 so that you are on par with everyone else, rather than a step ahead. Thanks. Also, as L4W is dead (we all agree it is dead apart from us, right?), I will be running the adventure without any real concern for the norms, rules or conventions of L4W. That doesn't mean that I will be doing anything that you (the players) might consider unfair or the likes. I'll just handle things as I would if you were playing at my table (which is pretty much what we have been doing anyway). I only say that in response to your comment about DM points. Not necessary. Just level up to the indicated level and don't worry about the book keeping. J By the looks: @Son of Meepo 's Wat is levelled, just needs to add recently awarded boon @Neil1889 's Rain is levelled, just needs boon @Mewness ' Kenku is at level 7; bump to level 9 with same XP as Sir Flib would have ... not sure what you want to do with boon as it was earned by Sir Flib. @Nemesis Destiny 's Sabnhya has not been levelled yet; also take boon @WEContact 's Haaku is at level 5 and needs to be levelled; bump XP to Sir Flib's XP score (sorry no bonus boon; there has to be some advantage for having played with me for however many years the others have been with me now). Nemesis: Does your wife want to create her character? No pressure whatsovever with the level of posting: she can fade in and out as needed; you can NPC her when this happens during combat. In any case she is more than welcome :) Things will certainly move at a gentle pace I suspect. NB. There are a few loose ends to tie up in this adventure before I can wrap it up, the first being whether or not you consent to leaving Juliana and Orlando where they are, or insist on them returning with you home.

Sunday, 18th May, 2014

  • 12:07 PM - jbear mentioned Nemesis Destiny in post [OOC Discussion] A Call for Lovers (DM: jbear Judge??)
    Nemesis Destiny Yes, you get a free expertise feat at 5th level. Yes, taking one of those backgrounds would be fine. Mewness Yes you could take your kenku character Not to keen to mess with damage output to make up for a lack of a 5th player. Would rather summon someone like WEContact and ask if they would be interested in continuing with us. ND, your wife could play as a 6th player and fase in and out as she has time/inclination to join in. I'll be honest I am still debating whether or not I have the energy for another adventure as DM. I get the impression that Son of Meepo may also be less motivated to play anymore if posting is any indication, I could be wrong. I do have an adventure in mind ... but I do know I have a busy and stressful 6 months ahead of me so I am not 100% certain that I would be able to do a decent job of it. I haven't thrown in the towel just yet, but I wanted to make it know that it is not a ceratin thing either just yet. Also, I do not intend to make any further reply t...

Monday, 17th February, 2014

  • 06:04 AM - Quickleaf mentioned Nemesis Destiny in post D&D 4.5E (Not Essentials)
    Nemesis Destiny I agree with you about inherent bonuses and adjusting the magic items to suit (and to make them more interesting!). With armor you could use ideas from the "specialty" armors from MME as a replacement for the AC enhancement bonus; for example full plate provided durable - ignore the first critical hit against you each encounter. So maybe plate armor +3 means "ignore the first 3 critical hits against you in an encounter"? Maybe too powerful...or maybe armor shouldn't have a number bonus affixed to it at all?

Monday, 3rd February, 2014

  • 07:37 AM - Quickleaf mentioned Nemesis Destiny in post What can Next do to pull in 4e campaigns?
    Nemesis Destiny Covered for ya! I have some experience with new 4e players using the DDi character builder and getting very very overwhelmed by options, in particular feats. If digital tools are to be the way we make characters going forward, they need a "SIMPLE, PRESS HERE" button for character creation. As an aside, has anyone figured out why 5e went back to monster stat blocks referencing spells which have to be looked up? It seems so clearly like a step backward to me. Was there some underlying reasoning behind that or a design article I missed?

Saturday, 1st February, 2014

  • 05:12 AM - Quickleaf mentioned Nemesis Destiny in post Nemesis Destiny's Houserules Thread
    Nemesis Destiny Nice set of house rules! A question about the healing surges for rituals... Is Raise Dead an exception? For example, say my 14th leave PCs cast raise dead on the rogue, does the ritual caster just spend 1 healing surge? (since its a L-6 ritual?) Or is it treated as a paragon-tier ritual of their level because the original ritual has scaling cost by tier? And if they were epic level and using it on an NPC who the DM rules wanted/could be resurrected, would the ritual be free? More broadly, I wonder if your system would better fit if there were just healing surges and no action points in the game? Of course, I realize other mechanics reference action points, so that may not be possible. It just seems weird to have two competing piles of plot coupons, doesn't it?

Friday, 31st January, 2014

  • 09:03 PM - Quickleaf mentioned Nemesis Destiny in post Ritual houserules
    Nemesis Destiny I'd be interested in hearing about your system for replacing ritual component costs with healing surges. Is there some magic ratio? And does it change between heroic/paragon/epic tiers?

Tuesday, 28th January, 2014

  • 07:18 AM - Quickleaf mentioned Nemesis Destiny in post The 4e Solo Thread
    Nemesis Destiny Yeah, I'm looking at throwing in a thematic encounter like that, I've just got to be careful because those sorts of encounters can reek of railroading since its a given that the monster gets away or else the rest of the adventure is over. Anyhow, when NPCs go "and our spears broke and our swords bent on its impenetrable fur hide", which players tend to roll their eyes at a bit as DM hyperbole and a signal that the real heroes need to step up, they can be like, "oh crap, those peons before were right!" The other thing it does is get players thinking out of the box. Obviously getting your blade silvered or blessed is optimum, but until then the martial types need to come up with a more effective technique. In my group it'll be interesting too because one of the fighters carries around like a dozen swords which the other players find amusing. So in addition to the Magic Wolfskin trait and the as-of-yet undefined triggered power, I'm also going with: Resist 10 non-silvered/bl...

Sunday, 26th January, 2014

  • 08:07 PM - Quickleaf mentioned Nemesis Destiny in post D&D 4.5E (Not Essentials)
    Nemesis Destiny Keywords strike me as one of the best but least utilized aspects of 4e. In my games I'm often coming up with new keywords or new uses for old keywords that are relevant to other aspects of the adventure ora are referred to in the encounter. For example, tight kobold passageways restricting [great weapon] use, and then describing which weapons have that keyword & having an NPC with that keyword. As far as monster abilities not in the stat block...It's a great topic! Some that I know are rules but are not necessarily spelled out (or are just obscure)... 1 healing surge per tier: this opens up kinds of possibilities like martial practices, rituals, magic items requiring healing surges, and taking a second wind during a short rest. Speaking of rests, it is implied that monsters benefit from them, regaining HP, surges, and action points and daily powers (if any) during an extended rest. What would make an interesting addition to a monster's description is something like "Extende...

Friday, 24th January, 2014

  • 07:17 AM - Quickleaf mentioned Nemesis Destiny in post The 4e Solo Thread
    This thread is for the discussion of solo monster design & sharing of homemade solo monsters. Often I hear folks critiquing solos for "false advertising" (i.e. Needing other monsters to be threatening) or being too easy (e.g. Needing L+4 solos to even challenge a paragon party). This is one place where we can present ideas for making solo monsters worthy of the name, solicit feedback on our homebrew solos, and create an ENWorld catalogue of solos our fellow DMs can choose from. Howler Wasp Queen (3 solo brute) by the Jester Phantom Fungus Stalker (6 solo lurker) by the Jester Enraged Cave Troll (level 7 solo brute) by Nemesis Destiny Kobold Horde (9 solo skirmisher) by Quickleaf Shammu, Psion of the Order (11 solo controller) by (Psi)SeveredHead Beast of Bechaeux (13 solo brute) by Quickleaf Terakalir, steam-augmented dragon (14 solo soldier) by RangerWickett Ghost Council Swarm (15 solo brute) by RangerWickett Lurpask, Vexing Bugbear (16 solo skirmisher) by the Jester Mutated Umber Hulk (16 solo controller) by the Jester Trapper (18 solo lurker) by the Jester Lurborask, Grimlock Priest of Jubilex (20 solo controller) by the Jester Yuan-ti Anathema (21 solo brute) by (Psi)SeveredHead Desverendi, Spirit of the Land (23 solo controller/brute/lurker) by (Psi)SeveredHead Genius Loci (30 solo controller) by the Jester Shaktari, Queen of Mariliths (34 solo skirmisher) by Pour
  • 03:50 AM - Quickleaf mentioned Nemesis Destiny in post The 4e Solo Thread
    (Psi)SeveredHead I noticed the same thing about prone DMing my first solo fight in my first 4e campaign; it was a homebrew solo against a large party of level 5 PCs. I also noticed shortly thereafter that Acrobat Boots were a common item among PCs, a level 2 item that turns rising from prone into a minor action. When it fits the monster, I commonly give them a "quick rise" power like this. Nemesis Destiny I like that cave troll! It makes for an unusual dilemma in play: the less conditions we give this troll, the less effective he is against us. I wouldn't make a habit of designing monsters that way (I want *both* sides encouraged to do cool stuff!), but it does work nicely for the monster you chose. RangerWickett Wow, ongoing 25 damage until grab ends on a level 16 solo. I like how you roll :)

Friday, 27th September, 2013

  • 09:02 AM - jbear mentioned Nemesis Destiny in post [Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
    Unfortunately Zuri needs to be in melee combat (melee 1 range) to set up sneak in the attack. She can't do that from a distance with her xbow. So she still has access to the power as she wasn't able to use it this round. So 33 dmg from the crit by my count. 1d10+9+1d8 Maxed = 27 dmg +6 crit dmg dice = 33 dmg Zuri has dealt 18 dmg thanks to First Strike Rain has not yet dealt his 7 dmg as he rolled 6 initiative and acts after the bad guys Total dmg on Boggle = 51 Boggle is bloodied but still alive Boggle AC 19 Sabynha still to act first. Nemesis Destiny :)

Thursday, 18th July, 2013

  • 11:50 AM - jbear mentioned Nemesis Destiny in post [Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)
    ...ff a heavy scent. The yellow roses just smell sweet. Thinking the heavy smell of the other two roses a sign they almost overrule Rain's incination for the path of the white roses. But then perhaps the wind stirs, or perhaps in the exchange of the pungent red rose Wat realises he has mistaken the intense red rose scent for that of the white roses. The overwhelming floral perfume of the red roses all but hides the fact that the white roses give of no discernible scent. Not know exactly what to make of this they listen to the tiefling and head down the path of the white roses. Following the hedge wall around, the eastern path stays near the perimeter of the maze. The white roses along the way are pleasant to look at but have no scent. As the group progress this is actually a blessing and they suffer no adverse effects from the white roses. However travelling with the sickly perfume right under her nose Sabynha begins to feel slightly dizzy. Sorry to stamp all over your romanticism... @Nemesis Destiny Please have Sabynha make an endurance check DC 13 :devil: The path leads to a thick wall of dead, thorny branches that blocks further progress. Gaps in the branches show that the path continues on the other side. To the right is a ragged hole in the hedge wall, cutting through several corridors as if some monstrous beast carved a path through the hedges. You can all go ahead and make an Arcana check

Friday, 5th April, 2013

  • 03:45 AM - AbdulAlhazred mentioned Nemesis Destiny in post D&DN going down the wrong path for everyone.
    @AbdulAlhazred I think we've talked about this before, but I honestly don't trust the current design team with making us that 4e redux. I'm not sure they ever really "got" what they created to begin with, if the adventures, design decisions, overall mishandling of the edition, and direction of 5e are any indication. I can't say I honestly believe any, save Chris Perkins, ever ran a campaign through Epic. I don't think they logged nearly as many play hours as you, or I, or @Nemesis Destiny , or any number of the 4e fans on the boards. As an aside boys, how about Black Sheep as the name for a 4e heartbreaker hehe? You have a point there. I favor Heroes of Myth and Legend for mine ;) Nemesis Destiny , agreed. My feeling is we just stood up for what we liked and wanted. I don't understand the need some people feel to constantly belittle what I like. They have to work up theories about how nobody much really bought it, everyone hates it, blah blah blah. Its all ridiculous and at best rather mean-spirited. I'm going to keep talking about what I like and what I want, that's what most of these threads are about, everyone gives their opinions about things. It especially irks me when certain posters keep trying to tell me that its wrong for me to want X instead of Y or point out that DDN may not be able to deliver what some of us want UNLESS some things are changed a bit. That's not negative, that's just using my noggin. Fine, you like your ideas better than mine, that's l...
  • 03:18 AM - Pour mentioned Nemesis Destiny in post D&DN going down the wrong path for everyone.
    AbdulAlhazred I think we've talked about this before, but I honestly don't trust the current design team with making us that 4e redux. I'm not sure they ever really "got" what they created to begin with, if the adventures, design decisions, overall mishandling of the edition, and direction of 5e are any indication. I can't say I honestly believe any, save Chris Perkins, ever ran a campaign through Epic. I don't think they logged nearly as many play hours as you, or I, or Nemesis Destiny, or any number of the 4e fans on the boards. As an aside boys, how about Black Sheep as the name for a 4e heartbreaker hehe?

Thursday, 4th April, 2013

  • 04:14 PM - pemerton mentioned Nemesis Destiny in post Legends & Lore 4/1/2013
    ...e I've been pointing out that you're ignoring the crucial role of keywords. From time to time others (eg Obryn) have made a similar point. Reiteration on its own doesn't make the case; but it's not even really about making a case. No doubt you have had the experiences of 4e that you've had, including GMs who don't use page 42 and who don't pay any attention to the rules for engaging with the scenery. (I'm not sure how these GMs adjudicated Transmute Rock to Mud back in the old days, but that's an inquiry for another time.) What I'm curious about is why you treat this not as an interesting fact about your GMs, and rather as evidence of the design sensibilities of the game, even though the text comes close to flat-out contradicting this approach. And if no one is a jerk, then this is not a problem. The DM makes a ruling, and you move on.Do you realise that what you are desribing here is about 180 degrees opposed to what I, and I think Balesir, and perhaps also (in this thread) Nemesis Destiny and AbdulAlhazred and maybe Obryn, among others, are looking for from their RPG play? I don't want to hear the GM narrate a story. As GM I don't want to narrate a story. I want rules that will permit multiple contributions to be combined into a single shared story without any single person having sole author or veto rights.

Tuesday, 2nd April, 2013

  • 11:16 PM - pemerton mentioned Nemesis Destiny in post D&DN going down the wrong path for everyone.
    If any one of the people on here (including yourself and @pemerton among others), had devoted even a fraction of the time you've all spent complaining here to instead providing official feedback at WotC, you'd likely have seen results more inline with your desiresLast time I checked, this was a messageboard for people to post their thoughts about D&D, including about whether or not D&Dnext can replicate what they enjoy in 4e play. If I choose to while away my time doing that, that strikes me as my prerogative, and pretty much in line with the site's purpose. I don't spend my time here "complaining". I have no complaint about D&Dnext. I have some observations, namely, I agree with AbdulAlhazred, Nemesis Destiny and others that it's not at all clear how it will support my preferred playstyle approach. That's not a complaint. Classic Runequest can't support my preferred approach either; nor Moldvay Basic; nor a host of other games that I admire but don't play. If you want to persuade me I'm wrong, explain to me how D&Dnext might support the sort of play I like. The one D&Dnext liker I've seen do that (at least that I recall) is Iosue. (In this thread? I've lost track.) I didn't completely agree, but what was posted made sense. Certainly much more sense than WotC's seeming obsession with a tactical combat module.

Saturday, 9th March, 2013

  • 12:39 AM - pemerton mentioned Nemesis Destiny in post Is the Burning Wheel "how to play" advice useful for D&D?
    The type of play Ron wants to describe as unique to Sorcerer, isn'tHe's not saying it is. He's using it to illustrate narrativist play. Heck, the non-uniqueness is shown by the fact that (i) in his own essay he goes on to discuss another example based on The Riddle of Steel, and (ii) I was able to use his discussin of Sorcerer and GURPs to illustrate a contrast between BW and traditional D&D alignment. D'karr, Nemesis Destiny, interesting posts on alignment. I've always found alignment rules, especially in the classic form with XP penalty for changing alignment, pretty horrible. I particularly dislike 3x3 alignment, because it has pretensions to being a comprehensive system of moral classification, whereas it is (in my view) utterly hopeless for that task. I prefer the original Law-Chaos version (or the 4e variant on that) because rather than pretense to comprehensiveness, this is clearly the presentation of a particular setting conceit. So in 4e, LG through CE correpsonds to gods/civilisation/humanity through primoridals and the Abysss.

Friday, 8th March, 2013

  • 10:37 AM - pemerton mentioned Nemesis Destiny in post Is the Burning Wheel "how to play" advice useful for D&D?
    Nemesis Destiny Another comment on Beliefs: they occupy the same sort of game space as alignment in D&D, or as personality flaws in games like HERO or GURPS, but work in more-or-less the opposite way. Ron Edwards gets this pretty right, I think, here: Consider the behavioral parameters of a samurai player-character in Sorcerer and in GURPS. On paper the sheets look pretty similar: bushido all over the place, honorable, blah blah. But what does this mean in terms of player decisions and events during play? I suggest that in Sorcerer (Narrativist), the expectation is that the character will encounter functional limits of his or her behavioral profile, and eventually, will necessarily break one or more of the formal tenets as an expression of who he or she "is," or suffer for failing to do so. No one knows how, or which one, or in relation to which other characters; that's what play is for. I suggest that in GURPS (Simulationist), the expectation is that the behavioral profile sets the paramete...


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Tuesday, 25th June, 2019

  • 01:14 PM - Kethryweryn quoted Nemesis Destiny in post Get WotC 4e's Online Character Builder to work or get a sub
    Good to know! I asked custserv if they could add my CC to my account to auto-renew my manually-granted sub, and they said 'no' and that they hoped any issues would be sorted before I needed to worry about it coming up for renewal. Just seeing your posts now. They did exactly the same for me. Hopefully it'll be up when we need to renew...

Tuesday, 30th April, 2019

  • 08:53 PM - Scoops quoted Nemesis Destiny in post Get WotC 4e's Online Character Builder to work or get a sub
    You shouldn't have to make a new account I'd think then. Just curious, did you try it with the Sea Monkey browser? That digital river purchase site is really old code, maybe there's some silverlight in it somewhere. Also, if you don't want to try something new and strange, like downloading a new piece of software, try IE11. It's what I use for this (and only this). Win + R, type "iexplore.exe" into the box and hit enter. Yes, I've tried Sea Monkey, Safari, IE, Chrome and Firefox. I've cleared cache and cookies in each one. I've gone to the link on the first page to try and buy a sub and to my subscription history to renew a lapsed sub (which is what I did in the past). Every time the same point of failure: when it asks me to log in again, it says "waiting for store.digitalriver.com", then it directs me to https://store.digitalriver.com/DRHM/store and shows a blank page with a 504 error, saying the page took too long to respond.

Thursday, 4th April, 2019

  • 06:29 PM - MwaO quoted Nemesis Destiny in post Get WotC 4e's Online Character Builder to work or get a sub
    Yes, I checked to see if it was just you. I'm using IE11. Mine loaded to 97%, then stalled. A few moments later, I got a prompt that Silverlight had an update and did I want said update. I hit 'yes' and nothing happened, but I got the little 'this page is having problems' bar at the bottom, and asked if I wanted to recover. I hit yes. Page reloaded but asked me if I wanted to display 'mixed content.' I again hit 'yes' and everything loaded in as it should. I closed all open IE windows (which is just this app, because this and power2ool.com is the only thing I use IE for), and relogged in. This time, just got a white screen, and when I clicked on it, got the 'page is having problems' and 'run mixed content?' dialogs, but it still loads in after this. Character portraits are all blank, but the app is working. Yeah, right after I hit send to tech support, it started working again. Weird.

Tuesday, 18th December, 2018

  • 03:23 AM - MwaO quoted Nemesis Destiny in post Get WotC 4e's Online Character Builder to work or get a sub
    That's good news! They care just enough to fix it. I have to wonder what it costs them to maintain vs. how many subs they still have... I'm guessing unless they signed something crazy, costs are pretty low, even if there aren't a lot of subs involved. I mean honestly, at this point, the major worry is likely one of the computers fail, and maybe no one has the knowledge to get it back up again.

Monday, 17th December, 2018

  • 06:37 PM - MwaO quoted Nemesis Destiny in post Get WotC 4e's Online Character Builder to work or get a sub
    That'd be nice. At this point I'm betting zero additional time / resources will be devoted to this. I'm honestly surprised they even bothered to make the 4e books digitally available in pdf, after all the talk in the leadup to 5e. Their "big tent" isn't quite big enough. Eh, at this point, 4e ought to just be an income stream to them. By no means saying they should give away the IP, but they shouldn't be worried about 4e rising from the dead in any way that doesn't just give them more money.
  • 05:50 PM - MwaO quoted Nemesis Destiny in post Get WotC 4e's Online Character Builder to work or get a sub
    Yeah, I noticed that too. Anything that happens with the 4e tools at this point could be attributed to either lack of concern, or deliberate disdain. I guess generic incompetence could be at play as well. It is WotC with a digital product, after all. Yup. Probably something in the media.wizard.com server that fields requests has crashed. Or because that might get used elsewhere, someone moved the IP address or something similar and that crashed something. I mean really, it should be at this point, a simple game of backup the computers and store the results on the web somewhere. Or just hand the stupid thing off to whoever is doing 5e's builder and ask them to fix it for no more Silverlight for part of the income stream.
  • 05:17 PM - MwaO quoted Nemesis Destiny in post Get WotC 4e's Online Character Builder to work or get a sub
    It's funny, but also technical. They named the URLs for Vecna and Ioun. Vecna for the character builder and Ioun for the compendium. If you look at the sources for the files, that's where they go. Such as, 'http://vecna.wizards.com/blahblahblah' or whatever. It won't be in the URL bar in your browser, but internally, that's where its looking. Right. I think there are 3 internal computers being used as servers for WotC powering DDI: Vecna for Character Builder type of activities Ioun for Compendium Media for storage — art and PCs as an example. Media might be used for other things. So two things that are possibly going on here: Vecna appears to be loading up on the computer. Saving of data seems to be a problem. In the last crash of Character Builder, when they turned it back on, there was an issue with character art. It looks like someone triggered an old setting allowing pictures from the web to be imported correctly. I'm not clear why it was ever turned off in the first place. But maybe...

Sunday, 16th December, 2018

  • 12:24 PM - Garthanos quoted Nemesis Destiny in post Get WotC 4e's Online Character Builder to work or get a sub
    Ultimately, the design choices made lead to a game that doesn't do what I want without having to rewrite half of it, and at this stage of my life, I don't have time for that kind of thing. Some things are easy enough start play at level 5 for instance so you can have BDH. But for some reason I feel like I would be porting 4e rules wholesale from giving out general proficiency (gain of 1 per 2 levels after 5 on attacks and saves and skills) to changing all saving throws to Fortitude/Reflex/Will (supporting much wider character designs with competence) to rebuilding just about every monster they are boring af in 5e. To using 4e flanking as is.. And I am not even happy with short rests being the caliber they are (1e assumed a 10 minute recuperation after every fight, didnt have mechanics but implied avoiding exhaustion) or the idea of just adjusting them without rebalancing every bloody class. Then not having abilities which trigger off of bloodied well there goes one of the mechanics inducing the se...
  • 02:08 AM - Garthanos quoted Nemesis Destiny in post Get WotC 4e's Online Character Builder to work or get a sub
    The day that they take the 4e tools offline for good, WotC is dead to me. It's not a matter of "if" but rather "when" :( I keep trying to find ways to like what they present now ... but every time I turn around there is another design decision where they threw out something from 4e without understanding what it's value was.

Wednesday, 12th December, 2018

  • 09:30 AM - Zardnaar quoted Nemesis Destiny in post On the Differences Between 1e and 2e (Not all AD&D Is the Same)
    Yes, we did those hacks in the runup to 3e, as suggested by WotC. One of our players was following development and found a blog or similar detailing how one would do so, and we did. Never looked back. We used many of those books. The blue ones, the green ones, and the hardcover black ones, as well as all the brown ones we could get our hands on. We have considered playing 2e again, but it would be a lot of work to re-familiarize ourselves with it and also to figure out what we want to back-port from newer games. Things we just don't have the time for these days, which is also part of the reason we have not even tried 5e. Not for lack of interest (even though I find some of the design choices lacking), I still want to try it. I picked 2E up again and basically winged it from memory in 2012 (last played briefly 2002). Still remembered THAC0, weapon speeds and page numbers to look up things like saves, THAC0, and how weapon peed worked.
  • 04:59 AM - Zardnaar quoted Nemesis Destiny in post On the Differences Between 1e and 2e (Not all AD&D Is the Same)
    I don't have a ton of experience with published adventures in ANY edition. Most of the 2e games I was a part of were *very* homebrew. I tried running a few when I DMed, but I agree with your assessment, so mostly went homebrew myself, and have continued ever since. I'll steal a short thing here and there, but largely do my own thing. Maybe that's why I don't "get" the reverence for "classic" modules. They hold zero nostalgia, and I don't have that "shared experience" that many players seem to have. I only look at the system and what it can or can't do for what I want to do. Yeah, having little understanding of the power differential, I allowed some players to import 1e characters into my 2e games, assuming the balance would be similar. That was a bit of a mistake, in hindsight. One of the guys I had as a DM for years also smashed 1e and 2e together, to the extent that his "rulebook" was a big binder with bits photocopied from both games, including Dragon content. I didn't get why if we were suppose...
  • 02:16 AM - Zardnaar quoted Nemesis Destiny in post On the Differences Between 1e and 2e (Not all AD&D Is the Same)
    Most people? Can't speak to that. For me, certainly not the case. 2e hit right in my "gaming prime" - loads of free time, age of discovery, people to play with - but it's not my preferred edition. I like it, I remember it {mostly} fondly, but as a game it doesn't push the buttons the way 4e does, for me. And I was super optimistic going in to 3.x - what a disappointment that turned out to be (for me - hold your fire). Took me a while to realize it, and then longer to figure out *why* that was the case, but if I had to "go back" I wouldn't pick this in a thousand years. But I've always been a forward-looker. The currency of Nostalgia has a poor exchange rate for me. That's probably a big reason why 5e doesn't appeal to me, and why 4e did (and still does). You make a very good point about 1e vs 2e though. They are very different, if not in rules, then certainly in assumptions, and tone. The funny part is, the 2e books really downplayed that difference, especially in the foreword. Telling players th...

Tuesday, 11th December, 2018

  • 09:43 AM - Jhaelen quoted Nemesis Destiny in post 4E WotC Tools dead?
    Measuring in inches implies mini use just as much as squares, IMO.I agree. It was only in the very beginning that we tried to play without any physical representation of the (combat) locations, but quickly gave up because it caused too many arguments. So, when we played AD&D we most often used graph paper and whatever was handy to represent the characters and monsters (typically dice). In 2e we upgraded to use a few miniatures, in particular for the player characters. When we started playing 3e we also started using dungeon tiles and battle-maps and many of us started investing heavily in D&D Miniatures. Some of us also started playing the D&D Minatures game. So, for us 4e didn't change much in that regard, except that tactical movement became a lot more interesting. In fact, when we started playing Pathfinder, our DM almost immediately imported several rules from 4e to improve combat. In retrospect it was quite appaling how bad combat worked in 3e!
  • 03:41 AM - Garthanos quoted Nemesis Destiny in post 4E WotC Tools dead?
    I know we're all wrong about everything and having badwrongfun and not even playing Real D&D™, but I'd just like to continue doing so without someone picking an argument about the rules of a game they don't even play. yeh the trolls not only undermined the best designed D&D we have had they have to crow and crow about winning and ruin any community we might try to have.
  • 03:10 AM - Dannyalcatraz quoted Nemesis Destiny in post 4E WotC Tools dead?
    So you have 10 years on me. Appeal to authority isn't going to cut it. Lots of different spells could be used to create those effects, plus there was grappling, tripping, bull-rush (we did this often before 3.x - it's a basic concept). Command, scare, spook, turn undead, to name a few. Any spell that could force a creature to flee, or act as you wished, and I remember many being used in my 2e games. I'll also point out that facing was a big deal in prior editions which has every bit as much (or little) reliance on a grid to keep track, and was something that everyone needed to be aware of, unless they enjoyed being flanked, backstabbed, or denied the AC bonus of their shield. And this still has nothing to do with the thread topic. Dude, chill! I wasn’t making an appeal to authority. I was just saying I’ve been playing for a while and that there were not many forced movement player resources. Clearly, my recollections were a tad off. Mea culpa- I should know better than to post while ...
  • 12:42 AM - Zardnaar quoted Nemesis Destiny in post 4E WotC Tools dead?
    So you have 10 years on me. Appeal to authority isn't going to cut it. Lots of different spells could be used to create those effects, plus there was grappling, tripping, bull-rush (we did this often before 3.x - it's a basic concept). Command, scare, spook, turn undead, to name a few. Any spell that could force a creature to flee, or act as you wished, and I remember many being used in my 2e games. I'll also point out that facing was a big deal in prior editions which has every bit as much (or little) reliance on a grid to keep track, and was something that everyone needed to be aware of, unless they enjoyed being flanked, backstabbed, or denied the AC bonus of their shield. And this still has nothing to do with the thread topic. Other people raised the point, we're refuting it. Positioning was important sure, but that was often done on grid paper or you winged it as there was no defender mechanic from being flanked. Shield walls were used for that reason. There were tactics in AD&D ...

Monday, 10th December, 2018

  • 09:17 PM - Zardnaar quoted Nemesis Destiny in post 4E WotC Tools dead?
    Measuring in inches implies mini use just as much as squares, IMO. My first experiences were with 1e, so seeing everything in inches, my first question was, "why?" Answer: It's based on a minis wargame where this is standard practice, and you can still do so, if desired. But, it was always clear that this was unnecessary. However, the bulk of my play experience in my younger days was in 2e, where grids and minis were de-emphasized and TotM was always implied, that is, until the Player's Option stuff hit, and suddenly, everything is in inches again, minis are encouraged, etc. That was WotC's doing, to prepare the player base for what was planned in 3rd edition. Now everything is in feet, but the "base unit" is 5-foot-SQUARES, and along with it, the strong suggestion to use minis. It has never been required, but 3.x certainly had a tighter integration with minis than 2e. All 4e did was drop the "5-foot" part, shortening it to squares. They also sacrificed poor old Pythagoras on the altar of ...

Thursday, 6th December, 2018

  • 06:13 PM - dave2008 quoted Nemesis Destiny in post 4E WotC Tools dead?
    I dunno. Start a thread about 4e. See how long it takes before it gets derailed by trolls. Not worth the trouble, IME. I guess that is my point, I have seen a few threads in the 5e forum about bringing some 4e elements to 5e (or something similar) and they generally seem well received. Unfortunately we have moved on to 5e so I don't have much to post about 4e anymore, though I still go back to to 4e monsters when I need to add some spice to my 5e monsters. Personally, I think my ideal would be something between 4e-5e with a dash of some new as well.
  • 01:36 PM - MwaO quoted Nemesis Destiny in post 4E WotC Tools dead?
    If you're trying to run the newer character builder on a modern computer, I have had decent success by using Internet Explorer (it's good for something after all, lol). None of the other browsers I've tried will work with it. Failing that, there's always CBLoader for the old builder, which you can still find. Link on how to get the online character builder to work. The best browser right now seems to be a Mozilla-based browser called Sea Monkey. Old Firefox builds work with it too, but they're old. http://www.enworld.org/forum/showthr...28#post7056128
  • 04:10 AM - Garthanos quoted Nemesis Destiny in post 4E WotC Tools dead?
    One of these days I need to get the Compendium running offline so I won't be dead in the water when WotC pulls the plug on that (because they will; it's just a matter of when). Best of luck. Pretty sure I saw a Portable compendium out there in the wild somewhere.


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