View Profile: Jabborwacky - Morrus' Unofficial Tabletop RPG News
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About Jabborwacky

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Date of Birth
February 16, 1984 (35)
About Jabborwacky
Introduction:
I'm a casual table top rpg player. I am familiar with Pathfinder, 4th ed D&D, and Rifts.
Location:
Naperville, Illinois
Sex:
Male
Age Group:
25-30

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154
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Latest D&D Survey Says "More Feats, Please!"; Plus New Survey About DMs Guild, Monster Hunter, Inquisitive, & Revenant Sunday, 1st May, 2016 07:51 PM

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Sunday, 1st May, 2016 07:53 PM
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Thursday, 11th November, 2010
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Tuesday, 12th April, 2016

  • 05:57 PM - kalani mentioned Jabborwacky in post Online Harassment through Emails and Private Message: You're killing your hobby
    @Jabborwacky I am sorry to hear that someone has been harassing you in private. While you were misinformed as to how organized play functions (esp. in regard to the use of house rules as part of a character concept), I did not think that you were out of line in anything you had posted in that thread. I just simply wanted to clarify that character concepts do not overshadow the rules of an OP program. There is never an excuse for harassing or threatening posts or emails. Yes, many people (myself included) misunderstood your posts (at least until after you responded to my post), but still - please try not to assume that the actions of one individual speak for everyone. While your posts came across as an attempt to force a DM to use a house-rule that you had built your character around (which you later clarified was simply a misunderstanding on your part), that in and of itself is no excuse for harassment. While Morrus is more than capable of handling things on his end, I think I speak for all the ...
  • 05:37 PM - Morrus mentioned Jabborwacky in post Online Harassment through Emails and Private Message: You're killing your hobby
    Jabborwacky, I've just looked through all the threads you've posted in recently. I can't find anybody calling you anything anywhere, especially anything terrible. Would you please contact me and fill me in on the details? Whoever this is who is harassing you, we need to deal with them.
  • 04:13 PM - Morrus mentioned Jabborwacky in post Online Harassment through Emails and Private Message: You're killing your hobby
    Jabborwacky, are you saying that an EN World member has been harassing you via the private messaging system? If so, please, please message me with the details so that I can deal with it. Harassment is not tolerated here.

Sunday, 13th March, 2016


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Monday, 2nd May, 2016


Saturday, 30th April, 2016


Friday, 29th April, 2016

  • 11:32 AM - pemerton quoted Jabborwacky in post I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?
    I think it's interesting that a lot of this stuff remains true for spellcasters in 5E. <snip> I think the move away from player empowerment to DM empowerment has disproportionately effected (or continues to disproportionately effect I guess, your call of your view of non martial and martial empowerment in 2/3/4) martial classes over spell-casters. This is not true. Using thieves tools is not "narrative permission". It's a set DC. If you roll high enough, you get it. There is no DM permission needed. <snip> And if you say the DM can just arbitrarily raise the DC, the DM can also arbitrarily say that your knock spell doesn't work. I don't think there's a passage in the 5e books that says that, for a spell to take effect, the GM must agree that it does. Whereas there is this passage for checks/skills (SRD p 77): The GM calls for an ability check when a character or monster attempts an action (other than an attack) that has a chance of failure. When the outcome is uncertain, ...

Thursday, 28th April, 2016

  • 05:22 AM - Ancalagon quoted Jabborwacky in post I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?
    Sometimes I look at my own advice and say "what have I done." :p Giving advice on this sort of stuff almost always ends up being misleading in some way because there are two competing frames of reference in D&D about how characters should be built. One says that players should choose the mechanics that work best and try to make a character out of it, while the other camp comes from the opposite direction. I'm in the second camp. The mechanics are important, but they're also not really meant to restrict actions like the logic built into D&D's digital brethren. They're strong guidelines, but if a player wants to play a halfling storytelling duelist who uses his talents in acting to entertain his friends and confuse his enemies, it becomes more about finding the answer to the question of how do I represent this character in the game? Sometimes the mechanics inspire a concept, sometimes you get the concept first. I've often (not always) let other people make characters first and then "filled th...

Wednesday, 27th April, 2016

  • 02:02 AM - ccs quoted Jabborwacky in post Could the next book be Advanced D&D?
    What I'd be excited about really depends on whether we're talking about organized play or home play. My experience in organized play tells me that players in that environment need something more substantial to protect their character's personal stories against subtle, yet brutal DM fiat. Stuff designed explicitly for Organized Play is the LAST thing that should ever be published in a general book. If there's some problem within the OP environment? Then it should be adressed there.

Monday, 25th April, 2016

  • 12:11 AM - Ancalagon quoted Jabborwacky in post I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?
    The only real pitfall is choosing something that doesn't fit your play style.... There are also some character concepts that cannot be fully realized at level one. For instance, a lore bard doesn't really have all their skill proficiencies until level three. Both are very true. I guess about the first one... I guess that is the "real trap" in 5e - assume that things didn't really change from older editions and pick something only to find out that it doesn't quite play the same anymore. For example, in 3e the barbarian was a bit of a glass canon - it had more HP yes, but his/her AC wasn't great and the drop of con when the rage ended was a dangerous mechanism (it could literally kill your PC). In 5e the barbarian is immensely resilient - if you want to play a "tank" it is *the* class to pick. But if you think 3e you would avoid it.

Saturday, 23rd April, 2016

  • 12:57 AM - Ahglock quoted Jabborwacky in post I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?
    The only real pitfall is choosing something that doesn't fit your play style. A character can be fairly well rounded at the start of the game. On another note, no plan survives contact with the enemy, so don't think you're doing something wrong by veering away from your original character goals to take some other option (like the skilled feat, for instance). There are also some character concepts that cannot be fully realized at level one. For instance, a lore bard doesn't really have all their skill proficiencies until level three. Gotta be tough for a full spell caster to wait till level 3 to also get more skills than any other class in the game. :) Seriously though it's a good point level 1 is a sort of trimmed down point for the class a apprentice level. Most classes develop into their concept at 3 and depending on your individual concept it may take a few more levels to pick up the feats or class abilities to pull it off. As an example the pole arm fighter in our game won't really hit his...

Saturday, 16th April, 2016

  • 08:44 PM - Dannyalcatraz quoted Jabborwacky in post Harassment in gaming
    My post was in context to the poster I was quoting. Maybe its not what he actually meant, but it seemed as though he was suggesting that expressing doubt/criticism to a victim in regards to their claims is a good idea when in reality it is the opposite. To help a victim, be supportive and non-critical of them. At the very least they believe such harassment really did occur, and there are likely other factors involved that are not public knowledge. The victim may have survived a war, made a suicide attempt in his/her teens, or possess some other form of emotional trauma exacerbating the situation. Something that would never effect you could well effect someone else. And here I deleted three paragraphs for slipping into my own issues as a result of just talking about this stuff. It's tough talking about any kind of harassment when you happen to be a person who was harassed into nearly killing himself at a young age. From a person who survived this stuff: Like anything where the damage is psych...
  • 05:28 PM - sunshadow21 quoted Jabborwacky in post Harassment in gaming
    To help a victim, be supportive and non-critical of them. At the very least they believe such harassment really did occur, and there are likely other factors involved that are not immediately present. The victim may have survived a war, made a suicide attempt in his/her teens, or possess some other form of emotional trauma exacerbating the situation. Something that would never effect you could well effect someone else. This is absolutely true, but to me it simply highlights why there needs to be room to ask questions. The process of doing so absolutely must be done with care, but I cannot truly help someone if I don't at least know the basics of the probem and why they feel like harassment occurred. If I am helping run a convention, I almost certainly have multiple tools at my disposal to help them, but I cannot know which one is going to be most effective if I can't find out more than the fact that someone feels like it happened and that they are a victim.
  • 07:21 AM - sunshadow21 quoted Jabborwacky in post Harassment in gaming
    Harassment issues get complicated by the importance of understanding the background of those involved, whether the messages are from a person or an automated source, the factors leading up to the supposed harassment, etc. Your doubt isn't unhealthy, but victims of harassment usually don't become apparent until they've already experienced significant emotional trauma. There is a big difference between mere offensiveness and the pathological practices of a harasser heaped upon a victim. The fact remains that questioning an honest victim of harassment in that state is taking the risk of worsening the harassment victim's condition. Depending on the severity of the harassment, it could be days or weeks before they are in any mental state to answer questions about the incident. The risk of accidentally worsening the condition of a victim far outweighs any consideration of whether they are lying or not at the time. To put it bluntly, harassment is almost always the art of turning human social situations...
  • 04:59 AM - Jeremy E Grenemyer quoted Jabborwacky in post Harassment in gaming
    To put it bluntly, harassment is almost always the art of turning human social situations into a weapon against a victim. (snip) You become the attacker's newest weapon.Indeed. In that regard, Ken Burnside's post to Medium, "For Good Men To See Nothing" is worth the read for anyone who feels differently, or is convinced these things don't actually happen. As well for anyone who takes the issue of harassment in gaming seriously.

Friday, 15th April, 2016

  • 05:47 PM - Tony Vargas quoted Jabborwacky in post 5e's stumbles
    Those are some good ideas. It may be that it takes creativity on both the DM and player's part to really bring out the use of the acrobatics skill. Almost any skill, really, and the specifics depend very much on the style of the DM and the player-DM relationship & communication. Every DM, no matter how experienced and cynical (and I say this as a very experienced, deeply cynical old DM) has some buttons that you can just push that will get you a better result. It may be /how/ you describe your character's action more than the action itself, for instance. It could be a type or theme of character or a genre or 'idiom' or allusion that shifts that DMing frame of mind into 'the player should succeed' (or at least get a shot). For instance, you were wanting to move an enemy using acrobatics rather than the shove mechanic. You can't do that by saying "I want to use acrobatics to shove" because shove already uses STR. But, you could get there by describing something other than shoving - tripping, s...

Thursday, 14th April, 2016

  • 11:51 PM - Tony Vargas quoted Jabborwacky in post 5e's stumbles
    The acrobatics skill as it is right now probably qualifies. Flips are essentially a form of jumping, but jumping is supposed to be handled by athletics. So the rules are kind of saying "yeah, you can jump with acrobatics, but officially you can only jump with athletics." The combat rules make tumbling and flipping, the stuff that gives the skill its name, mechanically ineffectual outside of escaping a grapple.I guess the idea is that jumping for /distance/ or height is athletics, the speed/power of high STR help with that. Acrobatics, you might be able to jump high/far with the help of a springboard or a strong partner in a performance, but it's primarily about agility rather than power. Of course, players can try to get around such things. You may not be able to long-jump with Acrobatics, but you might be able to swing or do something improbable like wall-running in a video game or whatever you can sell to the DM. I'm running into a mechanical conundrum involving a hypothetical use of th...

Wednesday, 13th April, 2016

  • 08:39 AM - S'mon quoted Jabborwacky in post When and how do you tell a DM he is possibly in error?
    Forum mods, please close this thread down. I didn't intend for my statements to be inflammatory, and apologize to anyone who may have been offended by my posts . I haven't seen anyone inflamed or offended here, just fairly polite to very polite disagreement. I believe you can PM the mods to request thread be closed if you want.
  • 08:31 AM - S'mon quoted Jabborwacky in post When and how do you tell a DM he is possibly in error?
    The problems emphasized at the start go above and beyond simple table variation and becomes particularly problematic in the case of the third part. It is entirely possible a player character's story and background can only be represented by a particular interpretation of a skill or rule. In my case I had created a wizard conscripted into the Myth Drannor/Thultanthar conflict and I needed some mechanic to represent the kind of defensive combat training a mage might receive in the process. I'd encountered discussions on the possible martial aspects of the acrobatics skill, so I made it part of my background. After having been informed about the character no less than three times and raising no issues with the interpretation of the acrobatics skill in relation to my character background, he performs a one-eighty on the matter in the middle of combat the very first time the issue comes up. He has now potentially wasted my time or PKed my character simply because I reasonably assumed I could perfor...

Tuesday, 12th April, 2016

  • 07:54 PM - Morrus quoted Jabborwacky in post Online Harassment through Emails and Private Message: You're killing your hobby
    I've sent you all the information I have. Thank you. I appreciate it! We'll carry on the conversation privately. :)
  • 07:46 PM - Celebrim quoted Jabborwacky in post Online Harassment through Emails and Private Message: You're killing your hobby
    The message was just weird. The email was definitely worse/overtly hostile. I'd rather not talk about the contents. Ok sure. Some things aren't worth repeating in polite company. I get that. I'm also a member of an online book community, and I can't begin to describe the sort of private messages I've received. And at various times on the internet in political forums I've been told in graphic detail just exactly how someone wished I would die. Threats have been made against my children. I've been called a fascist, a nazi, a communist, a theocrat, a socialist, a heretic, a Trotskyite(!?!?) and much worse things, often with colorful adjectives attached. Mostly the details details aren't important, because they are vulgar, crude, and ought to be beneath decorous society to go into that unless there really is actual harm that might result from ones silence. But you are the one that just posted in a public forum that you'd been harassed sufficiently that you were removing your loved ones f...
  • 07:39 PM - ccs quoted Jabborwacky in post Online Harassment through Emails and Private Message: You're killing your hobby
    Yesterday, I came to the forums after having ~~~ So why don't you call out these people by name so that we may all know the enemy (and add them to our ignore lists)?
  • 07:26 PM - Morrus quoted Jabborwacky in post Online Harassment through Emails and Private Message: You're killing your hobby
    The message was just weird. The email was definitely worse/overtly hostile. I'd rather not talk about the contents. I'd ask you to change your mind, and at least share it with me. If you are being harassed by somebody here, then we need to stop the culprit before they harass other people. Please do consider passing me the details.
  • 06:15 PM - kalani quoted Jabborwacky in post When and how do you tell a DM he is possibly in error?
    ...with the inaccurate ruling and then talk about it afterwards. The only time this solution doesn't really work is if the inaccurate ruling results in the death of a character, or inequitable division of treasure or magic items.... There is no good solutions in such situations. My apologies for misunderstanding your earlier posts. I did not realize that you were simply misunderstanding how the rules worked, and misunderstood your repeated insistence that the DM honor your character concept and allow you to make Acrobatics-based shove attempts as an attempt to force your DM to abide by a rule (or ruling) made at a different table. You worded your posts eloquently enough that I (wrongly) assumed you understood the rules and was trying to impose your preferred ruling (or rules interpretation) on another DM, which is why I responded with expect table variation (esp. in respect to a house rule). Either way, there is no excuse for harassment. If anyone in this thread was guilty of harassing Jabborwacky, you should be ashamed of yourselves as such behavior is not tolerated, or welcome within the Adventurers League.


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