Cloudgatherer
First Post
The continuing adventure of the Outsiders of Aera from the old boards. The old link can be found here and I'll work on putting the complete story into a single document.
The campaign takes place in my own campaign world called Aera, and those interested about some of the details can browse them here. It's not much to look at, but it provides some basic info on the world (and allows me to be vague so I can throw in twists and turns).
From time to time I'll post NPCs in the Rogue's Gallery, here. Feel free to post requests if you want to see a character posted!
Since some of you may be new here, I'll introduce the characters! (In alphabetical order).
Austarian Galanodal (male elven Rogue 8): The talented rogue often goes by the simple name of Star while around the campfire or in the local inn. His skills are exceedingly adept for the art of stealth and sleight of hand, sometimes too good. Star is especially knowledgable about organized crime and has pulled off a heist or three in his past. Star is currently in possession of the Amber Flame of Kurisk, the Kurisks being the dwarven mafia family of Saven, a Polarian city
Canthor (male elven Cleric 9): The elven cleric of Bryle was something of a lost soul until he came to Aera. His past had been locked away by a strange form of amnesia that has since been cured, but the road has been long with still more to go. An ex-cleric of the deity of war on his home plane, Canthor abandoned his ways of evil by joining the church of Bryle and works to protect his fellow party members and serve the church of Bryle.
Gale Glory (male human Fighter 9): The strong, silent Gale is somewhat of a mystery. During his relatively short time in Aera, Gale has proven his valor in combat time after time. His beloved double bladed sword once held a piece of his very soul, however when his sword was shattered in a recent battle against a pair of dwarven brothers, Gale lost part of his essence and strives to recover it.
Gwenlarianna Melaidon (Gwen for short) (female elven Ranger 9): This elven lass has a talent for handling animals and exploring the wilderness. On her home world she had trained as a Pathfinder, an elite group of guides and protectors who escort caravans and others on the road. During her time on Aera, she has become interested in the Riders of Gryphon's Nest, and one day hopes to become a Gryphon Rider. Gwen currently carries two pieces of the Medallion of the Gods, a powerful artifact in the land of Aera.
Lorethian Eldanesh (Lor for short) (male elven evoker 7/War Wizard 2): Lor is a frail wizard of war who has been immersing himself in magic his entire life. A distant relative to the king of his native kingdom, Lor has fallen into his element in the current chaotic war situation in the Free North of Aera. Lor's weakness is his frail health and will cough up blood on a rare occasion. One of Lor's goals is to find a cure for his malady.
Remus (male human Fighter 9): The tall, strong Remus has only recently overcome his fear of fire (thanks to the help of some fire resistant chainmail). In combat, Remus serves as the party's tank and has been referred to as the party's "blender". Remus is also an accomplished blacksmith and is one of the few people on Aera who has been able to use the legendary Forge of Liquid Fire. His greatsword emits an eerie green glow and at odd times he has been caught talking to his weapon.
Tarmus Woodblood (male human Bard 9): Tarmus is a seasoned bard. He has travelled the world and sailed the great sea to lands beyond. Originally from a farming family near Mydrana, Tarmus set out for adventure instead of continuing to work on the dying soil. His knowledge of Aera and support role in the group has been invaluable. He has an especially strong disgust for the Phantoms (assassins organization). Recently, Tarmus was reunited with his younger brother Yeric, a skilled swordsmen.
The campaign takes place in my own campaign world called Aera, and those interested about some of the details can browse them here. It's not much to look at, but it provides some basic info on the world (and allows me to be vague so I can throw in twists and turns).
From time to time I'll post NPCs in the Rogue's Gallery, here. Feel free to post requests if you want to see a character posted!
Since some of you may be new here, I'll introduce the characters! (In alphabetical order).
Austarian Galanodal (male elven Rogue 8): The talented rogue often goes by the simple name of Star while around the campfire or in the local inn. His skills are exceedingly adept for the art of stealth and sleight of hand, sometimes too good. Star is especially knowledgable about organized crime and has pulled off a heist or three in his past. Star is currently in possession of the Amber Flame of Kurisk, the Kurisks being the dwarven mafia family of Saven, a Polarian city
Canthor (male elven Cleric 9): The elven cleric of Bryle was something of a lost soul until he came to Aera. His past had been locked away by a strange form of amnesia that has since been cured, but the road has been long with still more to go. An ex-cleric of the deity of war on his home plane, Canthor abandoned his ways of evil by joining the church of Bryle and works to protect his fellow party members and serve the church of Bryle.
Gale Glory (male human Fighter 9): The strong, silent Gale is somewhat of a mystery. During his relatively short time in Aera, Gale has proven his valor in combat time after time. His beloved double bladed sword once held a piece of his very soul, however when his sword was shattered in a recent battle against a pair of dwarven brothers, Gale lost part of his essence and strives to recover it.
Gwenlarianna Melaidon (Gwen for short) (female elven Ranger 9): This elven lass has a talent for handling animals and exploring the wilderness. On her home world she had trained as a Pathfinder, an elite group of guides and protectors who escort caravans and others on the road. During her time on Aera, she has become interested in the Riders of Gryphon's Nest, and one day hopes to become a Gryphon Rider. Gwen currently carries two pieces of the Medallion of the Gods, a powerful artifact in the land of Aera.
Lorethian Eldanesh (Lor for short) (male elven evoker 7/War Wizard 2): Lor is a frail wizard of war who has been immersing himself in magic his entire life. A distant relative to the king of his native kingdom, Lor has fallen into his element in the current chaotic war situation in the Free North of Aera. Lor's weakness is his frail health and will cough up blood on a rare occasion. One of Lor's goals is to find a cure for his malady.
Remus (male human Fighter 9): The tall, strong Remus has only recently overcome his fear of fire (thanks to the help of some fire resistant chainmail). In combat, Remus serves as the party's tank and has been referred to as the party's "blender". Remus is also an accomplished blacksmith and is one of the few people on Aera who has been able to use the legendary Forge of Liquid Fire. His greatsword emits an eerie green glow and at odd times he has been caught talking to his weapon.
Tarmus Woodblood (male human Bard 9): Tarmus is a seasoned bard. He has travelled the world and sailed the great sea to lands beyond. Originally from a farming family near Mydrana, Tarmus set out for adventure instead of continuing to work on the dying soil. His knowledge of Aera and support role in the group has been invaluable. He has an especially strong disgust for the Phantoms (assassins organization). Recently, Tarmus was reunited with his younger brother Yeric, a skilled swordsmen.
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