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Type: Posts; User: ASILiara

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    The Regeneration exploit for Changelings makes me...

    The Regeneration exploit for Changelings makes me feel a lot better about adding a similarly powerful exploit for a slime species. Plus, these species are neat! Love it :D
  2. I'd really recommend giving the idea of Mega...

    I'd really recommend giving the idea of Mega damage another look - it'd help stuff make way more sense in my head. I wouldn't go with a damage multiplier/divisor myself, though. Instead, I'd have it...
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    Oh, right, yeah, mutations are a thing. At any...

    Oh, right, yeah, mutations are a thing.

    At any rate, this is something I put together using the idea to demonstrate my concept, and also using my obsession with pretty tables.
    93415
    This...
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    Thoughts on evolving exploits

    While I was working on a Mass Effect conversion for Shadowrun, specifically with biotic stuff, it got me thinking about how to implement a similar kind of leveling system for exploits and stuff. Now,...
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    Awesome, thank you. This will be useful :D How...

    Awesome, thank you. This will be useful :D
    How did you calculate the crew size for the Giganto? I've tried looking around and I can't seem to find any real discernable pattern to how it increments....
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    ... wow. That's quite impressive. So based on...

    ... wow. That's quite impressive. So based on that, I suppose the best course of action would be to abstract and downsize somewhat, then?

    And while I'm at it, do you think I could borrow that...
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    I worked out the ship's approx. internal volume,...

    I worked out the ship's approx. internal volume, and then divided that up to get the total amount of hull space it takes up. So for a 20km*3km*2km dreadnought, that's 120 billion cubic metres,...
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    ... which is all well and good, but I just did...

    ... which is all well and good, but I just did the math for a dreadnought's CU value, and it was something like 4 billion.
    Mmmmmaaaaaaaaaybe I should just cut them down for game purposes...
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    Starship Scaling

    As a part of some WOIN work that I'm doing, creating content for a setting to be used with it, I tried to convert a starship over to using the setting. Now, for its universe, it's a large cruiser,...
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    I was planning something a bit like that, I was...

    I was planning something a bit like that, I was just running it by here first to gather everybody's thoughts on it. Thanks, though :D
    This has been some good discussion, too. I appreciate...
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    The thing is, that still involves rolling for...

    The thing is, that still involves rolling for damage, which I'm trying to avoid. I want to get the maximum amount of information possible from as few separate rolls as possible, with regards to...
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    In my opinion, not really. Well, sort of, but my...

    In my opinion, not really. Well, sort of, but my point is that it doesn't make sense. The gun itself shouldn't have variable damage, grazing hits and all that should be a function of the attack roll,...
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    In response to that, I'm almost tempted to say...

    In response to that, I'm almost tempted to say that a mechanic like Margins of Success/Failure might be a decent addition as well - so for instance, if you roll a fail on the shooty test, but it's...
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    Combat Rework - Less damage dice pls?

    Upon thinking about the combat system, and specifically about rolling for damage, I realised that it doesn't particularly make that much sense. In the real world, a firearm that has a range of damage...
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    The entire point being that you can use different...

    The entire point being that you can use different bodies to suit your needs. It'd probably require something of a decouple between mental attributes and what bonuses your body gives you. Or maybe...
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    Actually play a game of WOIN with all the content...

    Actually play a game of WOIN with all the content I've been putting together.

    If you're taking suggestions for new resolutions, why not add setting up a community Discord server?
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    Something that I'd really love to look at, as a...

    Something that I'd really love to look at, as a sort of long-term dealie, is to try and figure out how to elegantly recreate Eclipse Phase's resleeving system (basically a thing where you move your...
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    Mass Effect is probably my favourite video game...

    Mass Effect is probably my favourite video game series of all time. Others include Fallout: New Vegas, XCOM 2, Space Engineers, and Stellaris (it's a very eclectic mix, I know).
    Tabletop-wise,...
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