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  1. Fhangrim directs the girls to advance on the...

    Fhangrim directs the girls to advance on the gargoyles. He tries to crush one with his staff followed by Ursa Major with a claw.


    Move: Fhangrim to F-28 (shift), Ursa Minor to E-31, Ursa Major to...
  2. Base damage for Magic Stone is 1d4+9, which is...

    Base damage for Magic Stone is 1d4+9, which is what G2 took since there were no other bonuses.

    G4 was adjacent to Ursa Minor, Fhangrim's Fey Beast Tamer companion who has the Ferocious Companion...
  3. Max is a conjuration, not a creature, so he isn't...

    Max is a conjuration, not a creature, so he isn't affected at all.
  4. Max = Ursa Maximus, the spirit of a dead owlbear....

    Max = Ursa Maximus, the spirit of a dead owlbear. It's Fhangrim's spirit companion (he's a multiclass shaman).
  5. You can take no actions. You get a start and end...

    You can take no actions. You get a start and end of turn as normal. You also have resist 20 all.
  6. "Let's see if we cannot thin the crowd a bit." ...

    "Let's see if we cannot thin the crowd a bit."

    Fhangrim and his girls move into position near two of the gargoyles. With the spirit of the owlbear threatening the others. Fhangrim calls upon his...
  7. Best that Fhangrim can get is a 28 on initiative....

    Best that Fhangrim can get is a 28 on initiative.

    Reminder, if you are adjacent to Ursa Major (Maj) you get a +2 bonus to all defenses.

    Initiative (1d20+8=20)
  8. While others were likely interested in the book,...

    While others were likely interested in the book, Fhangrim slowly searched the library for secret compartments or anything else out of the ordinary.

    Take 10 Perception = 28 or 32 vs traps.
  9. Fhangrim let the "girls" out of their cage to...

    Fhangrim let the "girls" out of their cage to stretch their legs while he checked out the trap. He pulls the lenses of the goggles over his eyes and begins to examine the wall...

    "Ah yes... Some...
  10. Fhangrim cages the girls and hops into the...

    Fhangrim cages the girls and hops into the driver's seat. As he drives the wagon down the road, he whistles his favorite song.

    "While there may not be any people at this institute of yours, there...
  11. "Very well, on to the institution of magic...

    "Very well, on to the institution of magic thingamawhatzits! I have room for one more in my wagon. I suppose a few of you could sit on top of the cage though I would recommend keeping all...
  12. I went through the wiki page for Daunton assuming...

    I went through the wiki page for Daunton assuming that the contents were common knowledge for people that spent time there. I added some possible avenues of investigation to our notes.
  13. Here is a skill matrix so that we all know the...

    Here is a skill matrix so that we all know the strengths of the other members of the party: https://docs.google.com/spreadsheets/d/1vSzO7vhRTOpY6VVmpWmGbmqACNuXwP7sq6WdALRGIjI/edit?usp=sharing
  14. I started a document where we can collect notes...

    I started a document where we can collect notes of our investigation: I figured this would help keep us all on the same page.
    ...
  15. I'm still here. I have to remember to check in...

    I'm still here. I have to remember to check in because I don't get notification emails, though I think I've figured out a pattern with that.
  16. "A carnival in Daunton indeed would be out of...

    "A carnival in Daunton indeed would be out of sorts right now. But the carnival is here, or at least the animal show! Alas, there can be no show without an audience, but fear not, I will put things...
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    Blagram fails to account for the emptiness of the...

    Blagram fails to account for the emptiness of the taproom or the gnoll's keen ears (Passive Perception: 28), but Fhangrim had no difficulty hearing every whispered word between the bartender and the...
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    The wiki page for Fhangrim...

    The wiki page for Fhangrim has been updated.
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    The quite of the barren streets is broken by the...

    The quite of the barren streets is broken by the sound of several large beasts marching in unison and the turning of the large wagon wheels that trail behind them over the uneven path. Some whistles...
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    So @FourMonos...

    So @FourMonos, what do you think? Should I bring in one PC over the other? Should I stay out altogether? I'm fairly flexible.

    EDIT: All that being said, having looked at the party thus far,...
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    Hmm... In that case, adding an 8th that walks...

    Hmm... In that case, adding an 8th that walks around with 3 pets may not be a good idea.

    Email updates have been inconsistent for me as well, which is why I dropped off before. I just happened to...
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    Just looked at the thread. Are there really 7...

    Just looked at the thread. Are there really 7 PCs in the adventure already?
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    I don't have time to run adventures anymore. RL...

    I don't have time to run adventures anymore. RL has gotten more busy for me.

    I'm not sure what was meant by sociopath elementalist, but I have my sentinel druid gnoll (level 8) and my...
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    I miss this place. Is there room for anyone else?

    I miss this place. Is there room for anyone else?
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    I played 2e for a long time. What parts of 5e...

    I played 2e for a long time. What parts of 5e remind me of it is the simplicity of running combat. The fact that it can be run entirely theater of the mind without requiring a grid to play hasn't...
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    I was someone who was also not impressed by the...

    I was someone who was also not impressed by the playtest versions. The final product is much better. If it took anything from 4e, it's giving casters at-will spells by the way of cantrips (but then...
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    I've enjoyed what I've played of 5th so far. ...

    I've enjoyed what I've played of 5th so far. Seems even easier to DM than 4th.
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    I ended up with 2 level 9 PCs a level 8 PC and I...

    I ended up with 2 level 9 PCs a level 8 PC and I have 5 GM credits left. I think I could arrange things to have a paragon PC, but I would do the math.
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    I don't really have time to judge or to start up...

    I don't really have time to judge or to start up a new campaign, but I'd be willing to play. I really like 5e and would love to see a campaign for it. For 4e, I'd probably just retire all but 1...
  30. Updated on my sheet.

    Updated on my sheet.
  31. Wat had let the fey magic wash over him, cleanse...

    Wat had let the fey magic wash over him, cleanse his mind and his blood. There was still a terrible tempest within but perhaps it would be unleashed according to his will alone. Only time would...
  32. Wat can give you 500.

    Wat can give you 500.
  33. I took the Mark of Storm feat because I might as...

    I took the Mark of Storm feat because I might as well add to my forced movement some more.

    For my boon I took Gift of Rain. It had a more gentle weather theme and the emergency healing might help...
  34. I've been getting ready for my vacation. I'll...

    I've been getting ready for my vacation. I'll try to look into things, but probably won't be ready for much until August.
  35. SoM is me.

    SoM is me.
  36. Wat stands at the well. He silently makes his...

    Wat stands at the well. He silently makes his wish before it "to quiet and control the divine storm within." He then drinks from it...
  37. Having issues getting update emails consistently...

    Having issues getting update emails consistently again it appears.
  38. Level 9.

    Level 9.
  39. jbear was considering a new adventure, but we...

    jbear was considering a new adventure, but we need to replace some players that have disappeared.
  40. This was what I had posted:

    This was what I had posted:
  41. I updated Wat to level 9, I wasn't sure what else...

    I updated Wat to level 9, I wasn't sure what else you were waiting for.
  42. Wat ponders the generous offer of the archfey. ...

    Wat ponders the generous offer of the archfey. "I feel that I have found what I have been questing for," the invoker's gaze falls on Sabynha. "Perhaps I need help that I should never lose her. I...
  43. I'm keen to continue too, but I have some...

    I'm keen to continue too, but I have some thinking to do about the character. When I created him, I wanted an invoker that used a lot of thunder and lightning powers with a good deal of forced...
  44. Apparently I've been having issues getting...

    Apparently I've been having issues getting notifications again.

    Thanks for running this!
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    I'm guessing this game is dead.

    I'm guessing this game is dead.
  46. Since Wat had a minor action left he will use...

    Since Wat had a minor action left he will use Encouraging Chant. It creates a zone in a burst 2 around Wat. You get a +2 power bonus to saving throws while in the zone.
  47. "You've terrorized these poor souls for too long...

    "You've terrorized these poor souls for too long hag. Now it is your soul that will be tormented forever."

    Wat fires a ball of lightning from is staff. It explodes behind Soryth and the twig...
  48. Wat moves back towards the doorway and feeds a...

    Wat moves back towards the doorway and feeds a healing potion to Sir Flib. If it weren't so dire, he'd almost find it comical that he was force feeding a flask of liquid nearly as large as the...
  49. It looks like you did. Looking at the revision...

    It looks like you did. Looking at the revision history, her damage went from 146 to 165 on March 25.
  50. True, but Wat's heal check isn't that great (+6)...

    True, but Wat's heal check isn't that great (+6) and there isn't any guarantee Zuri won't take more damage, which will undo the stabilize.

    I just noticed that Wat never rolled a save vs slow at...
  51. Well then I guess the only thing I can do is...

    Well then I guess the only thing I can do is ready an action for Sortyh to appear, unless Zuri would rather be back at 1 hp and have a hope of doing something herself.
  52. According to the spreadsheet, Zuri had 2 surges...

    According to the spreadsheet, Zuri had 2 surges left.
  53. Wat pulls out a healing potion and feeds it to...

    Wat pulls out a healing potion and feeds it to Zuri.

    (Zuri spends a surge and is at 10 hp).
  54. Frankly seems a little too good to me for a low...

    Frankly seems a little too good to me for a low heroic solo. It effectively gets an action on each of our turns plus its own turn. Even a beholder's off turn attacks don't seem that good and they...
  55. I have a question about the delusions ability. ...

    I have a question about the delusions ability. What is the trigger and what kind of action is it? I ask because Soryth has been dazed for a while. If it's an opportunity action, she shouldn't be...
  56. Wat moves into the door way. A burst of light...

    Wat moves into the door way. A burst of light from his staff washes over the enemies. With the small tree creatures still standing, Wat throws caution to the wind, throwing blast of thunder from...
  57. Soryth would not have scored a crit with her...

    Soryth would not have scored a crit with her first attack since the bloodstone's daily power prevents charm attacks from critting.
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    I think L4W is pretty much dead and I don't...

    I think L4W is pretty much dead and I don't really see a new game starting up ever. So I'm fine with continuing with this one as long as it will go. I think the XP will take me close to level 8,...
  59. Throughout the chaos of battle Wat remained...

    Throughout the chaos of battle Wat remained unusually calm. He strode forward though his muscles felt tired.

    "Do not gloat yet, hag. Your own power will be your undoing."

    Wat holds up his...
  60. The die roller was down before I went on...

    The die roller was down before I went on vacation. Going to try to post now.
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    @dimsdale, Your messagebox is full, so posting...

    @dimsdale, Your messagebox is full, so posting the item request here.

    Gadgeteer's Goggles
    Level 8 UncommonThe residuum suspended in these lenses helps you see through the complexities of the...
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    I haven't used my healing powers yet, so we...

    I haven't used my healing powers yet, so we aren't likely to die. I'm fine with moving on rather than taking a few more weeks to play this out.
  63. I have no idea what Wat is going to do on his...

    I have no idea what Wat is going to do on his turn. Unfortunately most of his attacks are not ally friendly, and I don't have a 3 by 3 area around Soryth that is clear of allies.
  64. If it happens I'm all for it, but an adventure...

    If it happens I'm all for it, but an adventure hasn't started up in months.
  65. For all of his anger, Wat kept unusually calm. ...

    For all of his anger, Wat kept unusually calm. He knew that soon either he or the witch would be dead, and the delay was only temporary.

    He walked into the middle of the room and raised his...
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    WTH. This is the second round in a row that my...

    WTH. This is the second round in a row that my post has mysteriously disappeared. Fhangrim and his girls moved a bunch, but magic stones missed everything with a couple of 4s on the d20s.
  67. It's pretty much dead. There are a few...

    It's pretty much dead. There are a few adventures finishing up, but I think it's pretty much over after that.
  68. "So, you have what you need? Well..." Wat taps...

    "So, you have what you need? Well..." Wat taps Soryth's bloodstone that is affixed atop his staff. "...so do I. And my fondest wish is for you to DIE for your crimes!" A divine wind begins to...
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    Honestly L4W and LEB seem pretty much dead at...

    Honestly L4W and LEB seem pretty much dead at this point. One of the games that is finishing up is planning to continue playing the the same characters, but not connected to L4W any longer. I...
  70. "The witch's grasp is slipping. She will claw...

    "The witch's grasp is slipping. She will claw desperately at what is now sliding through her fingers. I fear she may choose to harm Juliana if it looks like her defeat in imminent. I am equipped...
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    yes. Dead, dead, dead. I just don't have time...

    yes. Dead, dead, dead. I just don't have time to run a game right now.
  72. Wat wanted more than anything for the fighting to...

    Wat wanted more than anything for the fighting to end as destroying these statues would get them no closer to their final goal.

    "Stow your weapons and step away. I think they have attacked us...
  73. Wat's not going to let that happen. If Sabynha...

    Wat's not going to let that happen. If Sabynha is fighting then so is he.
  74. Well, they did spend APs on their first round, so...

    Well, they did spend APs on their first round, so that's about right for an elite. I'm not entirely sure we can take them both before they drop us because their damage output is so high. Maybe if...
  75. You should use the Rules Compendium for the...

    You should use the Rules Compendium for the current charge rules they are significantly different than what is in the PHB.
  76. To charge you have to move at least 2 squares, so...

    To charge you have to move at least 2 squares, so you need to start 3 squares away, not 2.
  77. Sensing Sabynha's puzzlement, Wat added. "The...

    Sensing Sabynha's puzzlement, Wat added.

    "The pixies that fled were Kalbon's pawns. These statues are likely guardians of this place and will serve Soryth until she is driven from here."
  78. "Focus your attention on one at a time. If we...

    "Focus your attention on one at a time. If we can bring one down it will reduce their attacks by half."

    Wat however causes a divine light to wash over the two of them. It was all he could do...
  79. He was dazed again on Wat's turn.

    He was dazed again on Wat's turn.
  80. Looks like Kalbon is at 3 hp after Sir Flib's...

    Looks like Kalbon is at 3 hp after Sir Flib's initial attack.
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    Ursa Maximus tries to swipe at the guard but...

    Ursa Maximus tries to swipe at the guard but narrowly misses.

    Opportunity Attack: Spirit's Fangs (1d20+10=18 Reflex, 1d10+8=18 damage)

    Fhangrim stands up but ignores the guard next to him,...
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    So G4 shifted, attacked, then charged?

    So G4 shifted, attacked, then charged?
  83. Wat decides the statues are too dangerous to be...

    Wat decides the statues are too dangerous to be left untouched while the others focus on Kalbon.

    He moves around the run and summons his most powerful prayer. He whispers in tongues and then the...
  84. As the scimitar cuts into Wat, he lets out a...

    As the scimitar cuts into Wat, he lets out a blast of retributive power that flings the statue away.

    Immediate Reaction: Armor of Wrath
    Wat deals 4 radiant damage to CC1 and pushes it to G7.
    ...
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    That explains it. jbear. The numbers in red on...

    That explains it. jbear. The numbers in red on the tracking sheet are the hp the enemy creatures have remaining, not how much damage is on them. For example, the Necromancer has 167 hp left, not...
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    Fhangrim and his girls move to help defend the...

    Fhangrim and his girls move to help defend the others. He then fires another volley of stones at the priests. Two of the stones miss their mark, but the third hits a priest square in the forehead....
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    I need to know which of the Ps are still alive...

    I need to know which of the Ps are still alive before I take my turn. Also the reflex of the guards still appears to be wrong. I really doubt they have a 29 Reflex at this level.
  88. Wat moves into the room and produces a streak of...

    Wat moves into the room and produces a streak of lighting from his staff. The lightning explodes behind Kalbon and a follow-up blast from his staff knocks Kalbon to the ground.

    Standard:...
  89. I have not been getting any update notices in the...

    I have not been getting any update notices in the last few weeks. Not sure what is up with that. But I've placed Wat on the map.
    jbear, Are you saying we get a move action plus a full round of...
  90. As the others decide to rest, Wat takes a moment...

    As the others decide to rest, Wat takes a moment to relax and finish air out the room. After a few minutes he joins the others, ready to move on.

    wat spends 1 surge. I'm not 100% sure if my...
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    I posted but for some reason, the forum ate it. ...

    I posted but for some reason, the forum ate it. The summary is in the spreadsheet.
  92. Well, remember that we each had 5 temps after our...

    Well, remember that we each had 5 temps after our last rest, so the 10 damage leaves most of us down 5 from our normal maximum. Also Rain won't be down any real hp being a tiefling.

    I'm concerned...
  93. One thing we want to consider is that taking a...

    One thing we want to consider is that taking a rest now means we are sitting around for 5 minutes and it seems apparent that someone realizes we are here.
  94. "Well, we need to get these runes cleaned up." ...

    "Well, we need to get these runes cleaned up."

    Wat attempts to clear the air a bit before he gets to cleaning the mosaic. He summons a gust of wind to get the air moving out of the room.
    ...
  95. That's correct.

    That's correct.
  96. Here is some stuff that was on Sirrah's wishlist...

    Here is some stuff that was on Sirrah's wishlist



    Iron Armbands of Power (level 6)
    Boots of Free Movement (level 6)
    Horned Helm (level 6)
    Badge of the Berserker +2 (level 7)
    Belt of...
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    Sorry everyone. I got busy for a while and...

    Sorry everyone. I got busy for a while and couldn't keep up with everything. How many people are still interested in trying to continue?
  98. Or Wat can shatter them with THUNDER! ... what?

    Or Wat can shatter them with THUNDER! ... what?
  99. Wat stood back and admired Sabynha's song. He...

    Wat stood back and admired Sabynha's song. He two had a way of causing crystal to ring though he ways were much more violent than the bards.

    Not sure if there is something I can roll to see what...
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    Fhangim regains his feet and he and Ursa Major...

    Fhangim regains his feet and he and Ursa Major try to maul the wounded guard, but they have no luck breaching the guards defenses.

    Move: Stand
    Standard: Combined Attack (Guard 2) (1d20+12+2=17...
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