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  1. Replies
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    I can see what he's saying, as it was one of the...

    I can see what he's saying, as it was one of the factors that ultimately turned me off of 3e, despite that I loved it initially, and still respect the design contributions it made to the game. It was...
  2. It's been some time since I last looked at that...

    It's been some time since I last looked at that adventure, but IIRC the Naga is the Reptile "God".
  3. The first thing that came to mind is Against the...

    The first thing that came to mind is Against the Cult of the Reptile God, in large part due to the name. The town it is set in isn't anywhere near a big city like Neverwinter though. However, it does...
  4. While I realize that this was unpopular with many...

    While I realize that this was unpopular with many folks, I really loved that 4e was willing to slaughter sacred cows in order to push the lore in new and interesting directions.
  5. Replies
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    That's a perfectly valid way of looking at it. ...

    That's a perfectly valid way of looking at it.

    IMO, a game didn't have to be Monty Haul to be Supers. I forget which edition it was. OD&D? 1e? 1e + Unearthed Arcana, maybe? In any case, IIRC...
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    I think I see what you're saying. I would agree...

    I think I see what you're saying. I would agree that 4e is far more suited to something like Temple of Doom than Tomb of Horrors.
  7. Replies
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    If that was your experience, I'm not contesting...

    If that was your experience, I'm not contesting it, but it doesn't really match mine. 4e did do save-the-world style play very well. In my opinion, the biggest difference was that it excised the...
  8. Replies
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    While I understand what you're saying, and don't...

    While I understand what you're saying, and don't disagree that 4e had a different tone than prior editions (at least at low levels), I think what you're saying basically applies to D&D as a whole. It...
  9. Thanks. Yeah, that could totally work. However,...

    Thanks. Yeah, that could totally work. However, at least for my version, the key is that the participants must be willing. That implies a certain level of trust which might discourage larger rites....
  10. Arguably, they should deal less damage if they...

    Arguably, they should deal less damage if they have higher durability (I say durability, because if the pet user has double hp but less AC, for example, they effectively don't have double hp). That...
  11. The downside of this approach is that if the pet...

    The downside of this approach is that if the pet is equivalent to a PC, the player is essentially running two characters at once. Depending on the player's experience, it may cause delays at the...
  12. Those are certainly viable options. I didn't...

    Those are certainly viable options.

    I didn't go with the flat amount, because that makes it fairly negligible for longer lived races, like elves.

    I didn't base it on the target's lifespan...
  13. What I've been mulling over for my next campaign...

    What I've been mulling over for my next campaign is making lifespan a fixed quantity, and requiring that the caster give at least half their remaining lifespan to the one being raised. For example,...
  14. Replies
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    If we're talking the 4e PHB fighter I would...

    If we're talking the 4e PHB fighter I would agree. However, if it's the Essentials fighters, then I'd say they're not any more complex than the 5e fighter. In fact, I'd consider them significantly...
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    It's an interesting idea. I'm curious to see...

    It's an interesting idea. I'm curious to see whether it works.

    That said, I believe that the reason that resistance and immunity lose value at higher CRs is that players will almost certainly have...
  16. Replies
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    I only made two small changes to DWing. For...

    I only made two small changes to DWing.

    For the fighting style, I removed the requirement to spend a BA to get the extra attack.

    For the feat, I added the ability to attune to two weapons that...
  17. I mean, pretty much all fantasy settings start...

    I mean, pretty much all fantasy settings start with the real world as a basis. What else could you even use as starting point of reference (apart from another setting that at some point derives from...
  18. The laws of science are variable in D&D settings....

    The laws of science are variable in D&D settings. Gunpowder, for example, doesn't function on Faerun. You need smokepowder, a magical substance that fills the same role (although I've read that...
  19. Replies
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    It's only a consistency issue if you want to make...

    It's only a consistency issue if you want to make it one. Weapons development tends to outpace armor (in general) in the real world. The same could be true for magic in a fantasy setting.
    ...
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    I agree that it's counter-intuitive, and it's not...

    I agree that it's counter-intuitive, and it's not to my taste, but I would expect that lower survivability at higher levels is the goal of such an effort.

    If you reduce HP but then scale damage to...
  21. IMO, by and large, it's a self correcting issue. ...

    IMO, by and large, it's a self correcting issue.

    If the setting is one of high magic, then magic counters magic. Castles would be warded against magical assault. You might even have NPCs who make...
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    I honestly didn't intend it that way. It was more...

    I honestly didn't intend it that way. It was more of a, the exported logs are not entirely pretty so you'd probably want a way to clean them. I did it manually for a while, using Find/Replace. But as...
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    I find Campaign Logger to be a very useful tool....

    I find Campaign Logger to be a very useful tool.

    https://campaign-logger.com/

    It has both online and offline versions. Essentially, it allows you to easily tag entries with categorized...
  24. It's not changing the PHB fluff at all, just...

    It's not changing the PHB fluff at all, just putting it into a particular context.

    To quote the 5e PHB, page 65, "Druids are also concerned with the delicate ecological balance that sustains...
  25. I would agree that this is a classical...

    I would agree that this is a classical interpretation of a druid, but it's certainly not the only possible one.

    Here's some example world building that results in a druidic order dedicated to...
  26. Also keep in mind that, whereas the spell...

    Also keep in mind that, whereas the spell requires concentration, the potion and ring do not.
  27. I'd allow most normal things. It could remember...

    I'd allow most normal things. It could remember things it read or heard. However, I wouldn't allow it to learn a new language. It'd be able to learn words and perhaps even phrases, but a language is...
  28. I think there are a number of limiting factors. ...

    I think there are a number of limiting factors.

    You must consider the demand side of the equation, not just supply. Who has the money to buy all of these suits of armor? The local baron probably...
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    It's not an easy balancing act. Another factor to...

    It's not an easy balancing act. Another factor to consider is how many attacks the pet can absorb (which spares the PCs' hit points). Too low, and you have a class feature that can last less than one...
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    I started out creating campaigns that I would...

    I started out creating campaigns that I would have enjoyed playing in, but over time I've moved more towards campaigns that I believe my players will enjoy playing in (which isn't to say I wouldn't...
  31. What you're suggesting is essentially a class...

    What you're suggesting is essentially a class designed around x/level or x/campaign abilities. While that certainly can be implemented, it's impossible to precisely balance against an x/rest class...
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    My ruling is that the fiddling around with an...

    My ruling is that the fiddling around with an item required to figure it out without identify, exposes the character to any potential negative effects. If the item is cursed, they're cursed. If the...
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    To begin with, I don't have an issue with...

    To begin with, I don't have an issue with metagamey mechanics. Lots of mechanics are metagamey, including XP.

    In fiction, however, it can be explained as the result of poor rest. Not enough to...
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    This is the system I'm currently using. ...

    This is the system I'm currently using.

    Characters require 100 XP times their level to level up (100 to go from 1st to 2nd, 200 to go from 2nd to 3rd, 300 to go from 3rd to 4th, etc.) It's the 3.x...
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    IME, the reason high level combats take more time...

    IME, the reason high level combats take more time has less to do with high hp, and more to do with characters having more options.

    On the simpler end of things, a character with three attacks will...
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    I haven't read the whole thread, just the first...

    I haven't read the whole thread, just the first page, but it's not an either/or IMO.

    For my current sandbox, I made a simple XP system which rewards progress, rather than the means used.

    I...
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    Being aware while petrified is an interesting...

    Being aware while petrified is an interesting idea, if a rather horrific one. That is, unless being petrified left you with a stone heart (emotionless) in which case it probably wouldn't be so bad.
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    I prefer petrification as stasis. You can do lots...

    I prefer petrification as stasis. You can do lots more interesting things with it.

    Just for starters, NPCs in a Medusa lair. If the PCs decide to remove the petrification, suddenly you've got an...
  39. As others have said, sneak attacking constructs...

    As others have said, sneak attacking constructs and undead makes as much sense as weapons being able to hurt them to begin with. Realistically, trying to hack through a mound of stone with a sword...
  40. IIRC, the Conan RPG by Modiphius uses d20 dice...

    IIRC, the Conan RPG by Modiphius uses d20 dice pools as the core mechanic.
  41. Perhaps I'm being lenient in my interpretation,...

    Perhaps I'm being lenient in my interpretation, but I don't read it that way. Although I do see where you're coming from.

    To me it says that you need to make the attacks as part of the action that...
  42. Early on, I think Mobile is a great feat for a...

    Early on, I think Mobile is a great feat for a monk. At lower levels, you're not that much faster than average, and having the option to attack to move without an OA, rather than having to spend a Ki...
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    In my current game, I have everyone on the same...

    In my current game, I have everyone on the same timeline. So if someone couldn't make it, I simply say that character had something urgent come up and promised to catch up.

    Another approach I've...
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    The post just before yours has a link to a...

    The post just before yours has a link to a Kickstarter that funded and delivered. While I haven't gotten around to reading through the conversion in detail, based on my cursory glance I'd say it...
  45. I prefer to start my players at level 3, but for...

    I prefer to start my players at level 3, but for my newbie group I started at level 1. As others have said, levels 1 and 2 are great for introducing the game.
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    Kickstarter has a messaging feature, so you could...

    Kickstarter has a messaging feature, so you could try asking the project creator (Daniel Pryor) if it's available anywhere.
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    I'm guessing you mean this?...

    I'm guessing you mean this?
    https://www.backerkit.com/projects/mapmage/red-hand-of-doom-5th-edition-conversion-guide-and

    I backed it and received the conversion but, to be honest, haven't had a...
  48. Replies
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    The world I created for my current campaign is...

    The world I created for my current campaign is known as Jiaka.

    Before everything came into being, the fey and the demons (along with their orc slaves) warred with each other endlessly, to the...
  49. Thread: PF2 Peeves

    by Fanaelialae
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    PF2 I can see what you're saying, and it struck me as...

    I can see what you're saying, and it struck me as strange at first glance as well.

    There's definitely an argument to be made for static weaknesses that creatures "age out" of.

    However, upon...
  50. FWIW, they put up a temporary page with the...

    FWIW, they put up a temporary page with the downloads and latest updates:

    http://paizo.com/download/surveys
  51. While I agree with you that half the time of...

    While I agree with you that half the time of 3.x/PF1 NPC creation is too long (for my tastes), I wouldn't be surprised if it could be done much more quickly than that, despite the quote.

    We...
  52. In response to your question, I don't see charm...

    In response to your question, I don't see charm person as having a laundry list of negatives, merely limitations. All spells have them. For example, Suggestion has a V component, making it unsubtle...
  53. If you're a bard with an instrument of the bards...

    If you're a bard with an instrument of the bards or sorcerer with heighten spell, you can certainly have advantage.

    Besides, you're comparing apples and oranges. In one case you have a saving...
  54. Charm person gives you advantage on social...

    Charm person gives you advantage on social checks. Which is the equivalent of assistance on a social check.

    Sure, could be murder hobos. Or simply a heist adventure.
  55. Allowing assistance is up to the DM. I certainly...

    Allowing assistance is up to the DM. I certainly don't give auto advantage on social checks just because a second player says he'll stand there and nod at everything your character says.

    If you...
  56. Yeah, IMO that's the feature. It doesn't obviate...

    Yeah, IMO that's the feature. It doesn't obviate skill usage, it supplements the social skills. Don't have time to befriend the guard by conventional means? Charm him. Rolled a natural 1 trying to...
  57. Frankly, I think the best solution for those...

    Frankly, I think the best solution for those issues is to let the dice fall as they may.

    If the players get really lucky, maybe they'll survive (or even win). If not, they learn that bad stuff can...
  58. Best of luck to you as well.

    Best of luck to you as well.
  59. I know how to snip a post quote. In cases like...

    I know how to snip a post quote. In cases like this, however, I prefer to quote the whole thing so it's easier to follow the conversation without having to scroll back and forth. I'd put quote...
  60. I'm really not missing your point. And I listen...

    I'm really not missing your point. And I listen to Critical Role all the time.

    I never said that you have to create a single, bland, generic personality to use with improvised NPCs. I said that...
  61. A creature could be resistant, immune to, or even...

    A creature could be resistant, immune to, or even healed by fireballs.

    That's why information gathering is valuable.

    Sure charm is only an auto-win if the DM allows it to be, but that's much...
  62. Sure, they're different. Charm Person is a level...

    Sure, they're different. Charm Person is a level 1 spell while Suggestion is level 2. Charm functions independently of language, while Suggestion does not.

    "Hey, [charmed] guard, I've brought you...
  63. You forgot the strongest part, which is that it...

    You forgot the strongest part, which is that it causes the creature(s) to regard you as a friendly acquaintance. That, by itself, should allow you to automatically succeed in many situations.
  64. I have not played such, but I expect it would...

    I have not played such, but I expect it would make it much more difficult to protect the squishies. In particular, it would devalue the sword and board fighter (the classic tank) since it can neither...
  65. IMO, that's a feature, not a bug. The Enchanter...

    IMO, that's a feature, not a bug. The Enchanter does eventually gain the ability to stealth charm people, but as a general rule I don't think charm should be the go-to move that a player pulls out...
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    I've started doing session hand outs recently,...

    I've started doing session hand outs recently, and they seem to be a hit with all three of my groups. A number of my players have commented that they really enjoy getting them.

    I note the session...
  67. Replies
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    I was really interested in D&D as a kid, but I...

    I was really interested in D&D as a kid, but I had no one to teach me. When I stumbled across a copy of the 2nd edition DMG in a hobby shop, I convinced my mom to buy it for me, I read it cover to...
  68. Thread: Text-play

    by Fanaelialae
    Replies
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    602

    One of my groups uses a private Facebook group as...

    One of my groups uses a private Facebook group as the hub for organizing our sessions. We'll frequently RP, and handle scenes and downtime via posts and comments. It works fairly well, as long as...
  69. I found that fog cloud / darkness not being able...

    I found that fog cloud / darkness not being able to protect against attacks counter intuitive myself. Which is why I house ruled that in those cases the attack has disadvantage (and the defender does...
  70. Replies
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    I don't have a fixed number, but based on gut...

    I don't have a fixed number, but based on gut feeling I'd say most characters hit that range somewhere between levels 3 and 5 (dependent on Hit Die, hit point rolls, and Constitution).
  71. Replies
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    The Kids on Bikes RPG has an interesting solution...

    The Kids on Bikes RPG has an interesting solution to the chosen one issue. Players control regular kids, but they share control of a powered character (like Eleven). Each player is assigned certain...
  72. Replies
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    One of the main issues I've found with popcorn...

    One of the main issues I've found with popcorn initiative (as well as a variant we tried where each side alternates) is that it makes certain effects (start of turn and end of turn) highly variable....
  73. Replies
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    I wouldn't be against it. That said, there are a...

    I wouldn't be against it. That said, there are a number 3rd party products out there that use the 5e chassis.

    As for Star Wars, I think Fantasy Flight (going off memory, I could be mistaken)...
  74. This seems fine for a solo game, but the goals...

    This seems fine for a solo game, but the goals seem to lack party synergy. The barbarian is driven to go out and kill stuff, while the bard is incentivized to hang around town and interact with NPCs....
  75. Typically, at least in the campaigns I've run or...

    Typically, at least in the campaigns I've run or played in, characters from campaign A are retired and you roll new characters for B. If the campaign premise was to play previous characters,...
  76. Replies
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    The easiest way I've found was to use a program...

    The easiest way I've found was to use a program to track initiative. I could pre-load the players' values and adding the monsters was fairly quick as well. When I was doing so I could roll initiative...
  77. I prefer to think of it as allowing the players...

    I prefer to think of it as allowing the players to set their own level of challenge.

    As to why the goblin stayed behind, maybe he's a coward and hid rather than fight. Maybe he was a scout who...
  78. One example would be 13th Age. It's been a while...

    One example would be 13th Age. It's been a while since I last looked at those books, so I might not get this 100% correct, but in that system your recharges are based on the number of encounters...
  79. I don't think it's a matter of punishment. It's...

    I don't think it's a matter of punishment. It's something could realistically happen once in a while if you rely on this tactic constantly.

    You don't need to hold back on a party that is tapped...
  80. I disagree. Even with high passives, monsters can...

    I disagree. Even with high passives, monsters can still roll well. And if the monster hadn't rolled that well, they would have detected him during the encounter.

    My players don't typically scout...
  81. I was going to say something along the same...

    I was going to say something along the same lines.

    Relying rope trick and tiny hut to rest whenever you want makes it fairly easy to get yourself into a deadly ambush. Maybe there was a goblin...
  82. Keep in mind that while the rule is 6-8, you...

    Keep in mind that while the rule is 6-8, you don't actually need 6-8 encounters every adventuring day as long as the players think you might. I don't always have full length days, but I seed them in...
  83. I was simply clarifying the terminology (AFAIK)....

    I was simply clarifying the terminology (AFAIK). Superhero in those wargaming terms was "hero plus". By my understanding, it was not intended to imply the superhero genre.

    You're certainly free to...
  84. If I recall correctly, that actually had it's...

    If I recall correctly, that actually had it's roots in wargaming. A unit could eventually become a hero, and then a superhero. Meaning "better than a hero", as opposed to "you are now one of the...
  85. I wasn't suggesting that anyone was putting down...

    I wasn't suggesting that anyone was putting down 5e (and in any case, all of the experiences I related were from 3.x and 4e).

    I was simply saying that the "engine" of D&D (whatever edition) isn't...
  86. I have to disagree to an extent. Back in the day...

    I have to disagree to an extent. Back in the day there was a d20 Cthulhu book which we used to run a game. It was quite successful, in the sense that most of the PCs died or went insane by the end...
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    You can establish small-scale time constraints...

    You can establish small-scale time constraints without imposing larger scale ones.

    An example small-scale constraint is that cultists have kidnapped some townsfolk and will sacrifice them three...
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    It can be done, if you find way to limit time...

    It can be done, if you find way to limit time adventuring. In my current campaign, there's a strange miasma that permeates the islands they are on. It hightens aggression, and those who spend too...
  89. Replies
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    Characters who don't earn enough XP are...

    Characters who don't earn enough XP are imprisoned? Sounds hardcore! ;)
  90. Replies
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    I think you're overstating your case a bit....

    I think you're overstating your case a bit. Characters that benefit from heavy armor are likely to have the requisite strength. In the case of a wizard, the movement penalty is negligible. Without...
  91. Replies
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    That's an option. However, most clerics won't...

    That's an option. However, most clerics won't have the Dexterity to make use of it. They'll just end up wearing medium armor, leaving the ability unused.

    The benefit of heavy armor is that you...
  92. Replies
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    I think it ultimately doesn't matter whether you...

    I think it ultimately doesn't matter whether you award XP to absent players or not, provided that the players are on board.

    My newbie group is has several people I work with. Unfortunately, their...
  93. Replies
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    Murderhobo ;)

    Murderhobo ;)
  94. Replies
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    That's only true if you reward players...

    That's only true if you reward players exclusively for combat rather than social encounters.

    In a previous campaign, my druid encountered some kind of Earth fey with an interesting looking magic...
  95. As an alternate approach to challenging high...

    As an alternate approach to challenging high level characters, rather than reducing their hp you could simply increase monster damage by however much you feel is appropriate. The reason I suggest it...
  96. Replies
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    Seems like small potatoes. ;)

    Seems like small potatoes. ;)
  97. Replies
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    I agree that if there are zero consequences to a...

    I agree that if there are zero consequences to a combat then what's the point, but that's rarely the case IME, even when not using XP.

    For example, we recently went after a beholder (because the...
  98. Replies
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    We use milestone XP in one group. I don't mind...

    We use milestone XP in one group. I don't mind it. It's simple and the players role play their characters regardless.

    My other group balked at the idea of using milestones whenever I've proposed...
  99. Yeah, I got that. I was just offering some...

    Yeah, I got that. I was just offering some constructive criticism (if you go this route, these are the potential pitfalls). The "you" wasn't directed at you, Blue, but was intended in the more...
  100. I think you'd have to be careful with this. 5e is...

    I think you'd have to be careful with this. 5e is designed around the assumption that low level characters rely primarily on AC for survival, while high level characters rely on hp. Going this route,...
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