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  1. Replies
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    Hmm... I think you need to buy "something", but...

    Hmm... I think you need to buy "something", but not the product in question. If you've actually bought the product from Amazon, a written review has the tag "Verified Purchase". (Ratings... not so...
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    I'm loving the description of the town of...

    I'm loving the description of the town of Saltmarsh and environs myself! One of the best presentations of a base town I've seen in D&D. :)

    Cheers!
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    I know. :) I'm sorry they didn't leave comments -...

    I know. :) I'm sorry they didn't leave comments - I'd expect things like "Didn't arrive on the release day"...
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    Amazon ratings of Ghosts of Saltmarsh

    The initial ratings for Ghosts of Saltmarsh could have been better... :)

    Two ratings: 1 star, and 3 stars - no reviews attached!

    Cheers!
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    This thread contains a poll. I went with AD&D (1st edition). There's a certain...

    I went with AD&D (1st edition). There's a certain purity in the concepts of the game back then, and it's had enough time for some of the oddness of Original D&D to disappear. Yes, it's got lots of...
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    I've got a feeling that Wolfgang and team are...

    I've got a feeling that Wolfgang and team are VERY busy with their own material. :) I'm not entirely sure it'd be worth their while to do a conversion bestiary (profits likely split with Paizo)...
  7. Correct. The Black Road is not released under the...

    Correct. The Black Road is not released under the OGL.

    Cheers!
  8. Replies
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    This is a key point. It's very hard to ignore the...

    This is a key point. It's very hard to ignore the extra content when the official adventures use a LOT of it.

    Cheers!
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    Bizarre! Almost as bizarre as a small English...

    Bizarre!

    Almost as bizarre as a small English fishing town (Saltmarsh) being relocated to Turmish. ;)

    Cheers!
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    Here you go:...

    Here you go: http://media.wizards.com/2019/dnd/dragon/25/DRA25_DDAL_GOS.pdf

    Cheers!
  11. Replies
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    Update based on Lysa's explanation in Adventurers...

    Update based on Lysa's explanation in Adventurers Wanted:

    * You choose a season when you create your character
    * Content from Seasons 1-8 count as one (mega) season
    * Content from Seasons 9+ are...
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    Story awards may have greater effect in Season 9....

    Story awards may have greater effect in Season 9.

    Without having to worry about your characters also having them in Season 10, you can increase some pay-offs.

    Cheers!
  13. Check under "Spells Known and Prepared" in the...

    Check under "Spells Known and Prepared" in the Multiclassing section for the answer. (They count as whatever list you prepared them from).

    Cheers!
  14. These questions are answered explicitly in the...

    These questions are answered explicitly in the Multiclassing section of the Player's Handbook.

    You use the modifier of the spell list the spell came from.
    Warlock slots (from Pact Magic) can be...
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    My articles on the setting: ...

    My articles on the setting:
    https://merricb.com/2015/01/25/a-short-introduction-to-the-world-of-greyhawk-2/
    https://merricb.com/2019/02/28/a-short-introduction-to-greyhawk-part-2/...
  16. I have three separate printings of the DMG (first...

    I have three separate printings of the DMG (first edition, first errata, and gift set) and each one says they require attunement.

    Cheers!
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    The other trick the S8 adventures have given us...

    The other trick the S8 adventures have given us is splitting important information over three or four separate pages! (NPC Appendix, the Scene, the Introduction, and some other random place we didn't...
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    You might be interested in this article I wrote...

    You might be interested in this article I wrote about how DotMM presents information (which is often inconsistent) and some problems it causes:...
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    The Season 8 adventures would make anyone in...

    The Season 8 adventures would make anyone in favour of boxed text... but they actually just demonstrate how not to organise information. Boxed text would at least give the DM a starting point for...
  20. Still not quite right. The timeline goes:...

    Still not quite right.

    The timeline goes:
    1974: Original D&D is released
    1977: Basic D&D (edited by Eric J Holmes) is released. This is an introduction to how to play Original D&D, including a...
  21. Incorrect, unfortunately. The "Red Box"...

    Incorrect, unfortunately.

    The "Red Box" referred to that had all the sales is the 1983 Basic set edited by Frank Mentzer, not the 1981 Basic Set edited by Tom Moldvay.

    More in my next post...
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    I'm amused by your usage of "only", just because...

    I'm amused by your usage of "only", just because the same encounter *without* reprinting all the stat blocks would probably take up a quarter of a page. I'm conflicted on how much detail a DM needs...
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    I very much enjoy the arc of Season 1 (which has...

    I very much enjoy the arc of Season 1 (which has more stand-alone stories), but builds to the Cult of the Dragon attacking Phlan. After those 14 adventures, we move into a sequence of tales about...
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    The Tier 1 of Season 5 is *awesome*. Tier 2 & 3...

    The Tier 1 of Season 5 is *awesome*. Tier 2 & 3 are fine, but I love the Tier 1 story.

    As for the Tier 4 of Season 5 - it would have loved having access to Volo's Guide to Monsters, but that came...
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    Just use milestone advancement, and you should be...

    Just use milestone advancement, and you should be fine. :)

    Season 2 has nine Tier 1 adventures and six Tier 2 adventures.
    Season 3 has six Tier 1 adventures, seven Tier 2 adventures and two Tier...
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    I think the idea is to improve readability of the...

    I think the idea is to improve readability of the NPC description, but I canít say it achieves that for me.
  27. I think the maps alone might give them pause. :)...

    I think the maps alone might give them pause. :)

    This one's also full of making up weird mechanics for technology, which doesn't quite fit with the streamlined nature of 5e. I can see them...
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    As an experiment, try converting the clay golem...

    As an experiment, try converting the clay golem into a short statblock. It's one of those monsters that makes "three lines" look quite optimistic! :)

    Incidentally, you might find this article...
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    This thread contains a poll. Replace "melee weapon attack" with "melee...

    Replace "melee weapon attack" with "melee physical attack" (so physical vs spell) in Monster Manual entries, then you can make "melee physical attacks" with Unarmed Strikes, and see if the problems...
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    This thread contains a poll. Two types of weaponry produce "Melee Weapon...

    Two types of weaponry produce "Melee Weapon Attacks".

    * Manufactured weapons. e.g longsword, dagger,
    * Natural weapons. e.g. claws, bite, unarmed strike

    It is *possible* there is a third...
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    I think the majority of players are not running...

    I think the majority of players are not running any individual campaign from Wizards. I'm doubtful that most games are using official D&D adventures.

    However, I do think that the number of people...
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    Works great for AD&D. You've got to love most of...

    Works great for AD&D. You've got to love most of the creature's abilities triggering off Hit Dice. :) Alas, not a great option for 5E, where there's a lot more variance in abilities.

    Ability...
  33. I agree with this entirely. Saltmarsh might give...

    I agree with this entirely. Saltmarsh might give a Greyhawk map location, but it's an adventure that is only Greyhawk because of that. Of course, that sort of thing can be made to work and integrated...
  34. That *would* be cool. My current campaign...

    That *would* be cool. My current campaign contains a conflict between Veluna and Ket (and soon to be more Baklunish nations), with the Baklunish somewhat annoyed because the High Priestess of Xan Yae...
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    Best of luck! I've run through the entire series...

    Best of luck! I've run through the entire series twice, and it needs some work to make it all hang together. Some of the adventures are awesome, others less so.

    There's a couple of things in it...
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    My experiences with trying to condense the 5E...

    My experiences with trying to condense the 5E stats into an inline format have been horrible. It works for a small subset of monsters - the ones that have common abilities that can be remembered,...
  37. I did play a lot with Weapons of Legacy back...

    I did play a lot with Weapons of Legacy back during the late 3.5E days. Some of the magic items I created were tremendously overpowered, but a lot of fun.

    Consider an intelligent ring that shoots...
  38. Awarding One Magic Weapon only to each player in a campaign

    G'day, folks!

    I was just thinking of my process of awarding magic items in my 5E homebrew, and I realised that my approach to magic weapons had changed, partly as a result of the changing...
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    Love, love, love Tyranny of Dragons. Especially...

    Love, love, love Tyranny of Dragons. Especially the second half, where the PCs are considered as IMPORTANT by the rest of the world. (Makes a change!)

    Curse of Strahd is great. I'm enjoying Storm...
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    I should really do that. Actually, having a...

    I should really do that. Actually, having a dice-rolling app to roll hit points for monsters might be a very good idea to bring more variance into how monsters work. (Although, with the variance of...
  41. Thread: MagicWeapons

    by MerricB
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    Do whatever feels right to you. What's the worst...

    Do whatever feels right to you. What's the worst thing that can happen? Everyone leaves your campaign? ;)

    I think, in general, once a PC *has* a special magic weapon, then it's very hard to...
  42. This thread contains a poll. That's a pretty one-sided poll! :) I noticed...

    That's a pretty one-sided poll! :)

    I noticed in my Storm King's Thunder game how poor the monk and paladin were at hurting things compared to the barbarian. Then the paladin gained a giant slayer...
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    There are things I like about skill challenges,...

    There are things I like about skill challenges, like the consequences for failure, but the overall structure didn't work for me.

    I recently ran a D&D Adventurers League CCC adventure that used...
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    I just wanted to pop in and say thanks for this...

    I just wanted to pop in and say thanks for this update. I'd been looking back on my blog entries of 2007, which is when I played the game, and then that led to your original post on running it... I...
  45. Can you run an entire campaign without...

    Can you run an entire campaign without adventuring elsewhere outside the dungeon and still not find everything? If so, you have a megadungeon.

    Cheers!
  46. I don't bother scheduling Season 4 games. We've...

    I don't bother scheduling Season 4 games. We've run the adventures from Season 1, 2, 3 and 5 many, many times in my FLGS. Season 4? It's a black hole that we don't revisit except under special...
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    I had a lot of problems with the "Greyhawk"...

    I had a lot of problems with the "Greyhawk" initiative system when I used it (detailed here: https://merricb.com/2017/07/22/greyhawk-initiative-another-look-2/).

    I'm happy to run games with...
  48. One of the things that utterly frustrates me...

    One of the things that utterly frustrates me about this situation is the things that OBS have been saying.

    Matt McElroy's stance that "this was intended from day one" is utterly at odds with what...
  49. My article on the potential changes, from...

    My article on the potential changes, from November: https://merricb.com/2017/11/13/are-the-dd-adventurers-league-rules-about-to-change/
  50. No. I think it would go counter to the way you...

    No. I think it would go counter to the way you gain magic items in the new system.
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    Not that many! I've realised that I designed the...

    Not that many! I've realised that I designed the main false lead as a "fall forward" affair which gives you a clue leading to the true solution.

    I'm going to be very interested to see how it works...
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    Death Curse: Waiting it Out

    Just checking my interpretation of the rules...

    * A DDAL character who plays any Season 7 or CCC adventure becomes affected by the Death Curse.
    * Once the T3 adventures get released (January...
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    Very true! Probably a bad term in reference to...

    Very true! Probably a bad term in reference to how I'm approaching this adventure: in fact, they're mostly the results of alternative (false) interpretations of the clues.
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    Yes, I agree with this. I've tried to do this in...

    Yes, I agree with this. I've tried to do this in the adventure I'm writing, though I don't know if I've succeeded!
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    It is, although I've found the GUMSHOE system (in...

    It is, although I've found the GUMSHOE system (in particular, Trail of Cthulhu) pretty impenetrable when I try to read it. I found it terrible at explaining HOW to use it.

    Cheers!
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    One of the things I feel quite strongly is that...

    One of the things I feel quite strongly is that looking for clues isn't that interesting - it's what the players do with the clues once they find them...

    Cheers!
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    The great advantage of investigative adventures...

    The great advantage of investigative adventures is that they promote role-playing and exploration. It's really easy to write combat-heavy mods, but it's nice to give something to the role-players out...
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    Ultimately, the solution I employed included red...

    Ultimately, the solution I employed included red herrings. I didn't want to employ too many of them (as they frustrate the players when they go down too many wrong paths), but if using them helps...
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    Designing Investigative Adventures

    I've now designed my first investigative adventure. There's a mystery. The players have to solve it.

    It's the middle bits that are hard. Big showdown against the Bad Guy at the end? Easy. What...
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    It's been added to the DDAL Player Pack. (It's...

    It's been added to the DDAL Player Pack. (It's part of the guidelines for using XGE in the DDAL).

    Cheers!
  61. Replies
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    This errata was released, in an AL document, four...

    This errata was released, in an AL document, four days ago.
  62. Sadly, this is one thing that is incredibly...

    Sadly, this is one thing that is incredibly difficult to do. Most people appreciate reviews soon after a book comes out, and it's likely to be a very long time before you've played the content enough...
  63. Not quite. Adventures created for a convention....

    Not quite. Adventures created for a convention. (CCC=Con-Created Content)

    The idea is that a convention's organisers can write their own D&D Adventurers League-legal adventures to debut at the...
  64. The answer to "Is Con-Created Content any good?"...

    The answer to "Is Con-Created Content any good?" is certainly "It depends".

    There are CCC adventures I've run which I've found beyond awful. The Bleeding Gate series is one of those.

    There are...
  65. DL4: Dragons of Desolation...

    DL4: Dragons of Desolation - surprisingly weak! But with great cover art!

    Cheers!
  66. One of the chief bonuses of milestone-based...

    One of the chief bonuses of milestone-based levelling is you get a lot more story-based content in adventures, rather than "we need to fill this adventure with pointless fights to give players the...
  67. :) I ran two campaigns of 4E to 30th level. We...

    :)

    I ran two campaigns of 4E to 30th level. We had fun all the way through - and combats at 30th didn't take us that long in the most part. If we had a bunch of min/maxing "how do I get every...
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    This thread contains a poll. Good point! Swapped the title of the thread. :)...

    Good point! Swapped the title of the thread. :) (With only a handful of votes so far, I doubt it's had much effect!)

    Cheers!
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    This thread contains a poll. Yeah, that aspect of it tending to require a lot...

    Yeah, that aspect of it tending to require a lot of one-on-one play rather than as a group activity does work against it for most campaigns. I'd probably steal mechanical elements from other systems,...
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    This thread contains a poll. Will your campaign be purely adventuring?

    The early days of D&D included this assumption that player characters would end up building strongholds and assuming positions of responsibility - fighters ruling land, rogues becoming the head of...
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    One other thing: Don't be afraid to add things to...

    One other thing: Don't be afraid to add things to the adventure. It doesn't lay everything down in stone; it gives you a good starting place, but there are lots of things you can do to enhance it....
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    G'day, Jacob, and good luck! Despite the...

    G'day, Jacob, and good luck!

    Despite the people around here who don't like the adventure, I've now run it three times and had a lot of fun with it each time. I've got a few notes about running it...
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    Doesn't mean that Wizards *wouldn't* do a later...

    Doesn't mean that Wizards *wouldn't* do a later release; just that Mike's own preference is for the original era.

    That said, it's really important to note that there'll be nothing stopping you...
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    I'm not a fan of Nitescreed's article; much of it...

    I'm not a fan of Nitescreed's article; much of it is based on things that were never really part of Greyhawk, or are just good (or bad) advice for games in general. The only part of it that actually...
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    FTA = From the Ashes WOTC = Wizards of the Coast...

    FTA = From the Ashes
    WOTC = Wizards of the Coast
    TAB = The Adventure Begins
    PG = Greyhawk Player's Guide
    LGG = Living Greyhawk Gazeteer
    DM = Dungeon Master
  76. Replies
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    The main problems I had with the Greyhawk Wars...

    The main problems I had with the Greyhawk Wars were twofold:
    * It wasn't implemented well, and
    * I hate the name.

    But I'm not against the idea of wars in Greyhawk...

    Cheers!
  77. As Lanefan mentions, part of being in a sandbox...

    As Lanefan mentions, part of being in a sandbox is the ability to make poor choices. But one of the chief things that makes for a good sandbox is the ability to make informed choices and avoid the...
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    Which Greyhawk?

    One of those questions that I wonder about is this: If Greyhawk were to come back as a setting (even if only enabled for DMs Guild creators), which version of the setting would you want to see?
    ...
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    For me, there is one compelling difference...

    For me, there is one compelling difference between Greyhawk and the Forgotten Realms. It is this: Greyhawk has kingdoms. The Forgotten Realms doesn't.

    While a strict reading of the whole Realms...
  80. New Digital Games Studio announced by the president of Wizards of the Coast

    There's been an announcement by Chris Cocks, the President of Wizards of the Coast, of a shift in their support for their product through digital means. The new studio includes the Magic Online team,...
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    First session happened! It was fun! Some...

    First session happened! It was fun!

    Some details here

    It created some very interesting play. People weren't sure what everyone's classes were, and the discussion of party marching order was...
  82. I've been running some old-school adventures...

    I've been running some old-school adventures recently where pits have a 4-in-6 chance of triggering. Which meant that it was the second rank that triggered the trap, not the first rank... :)
    ...
  83. The fun thing is that it's likely to be the last...

    The fun thing is that it's likely to be the last adventure in the package, so making it deadly isn't as much of an issue. :)

    Cheers!
  84. I left the explanations out of the original...

    I left the explanations out of the original article due to the new players who'd read it. Fine to have it here, though! :)

    Cheers!
  85. Retrospectives on the Yawning Portal adventures

    Wizards of the Coast have announced their first product of 2017. Itís a compilation of seven previous-published adventures, updated and revised for the new edition of Dungeons & Dragons. Its name?...
  86. The default is to rely on Passive Perception....

    The default is to rely on Passive Perception. It's why it exists.

    Active Perception checks typically occur when something the players know is around has hidden from them, and they need to find it...
  87. This thread contains a poll. I glad you had a good time! The D&D at PAX Aus...

    I glad you had a good time! The D&D at PAX Aus was fun to organise.

    I run a homebrew game on Fridays, and run D&D AL games on Wednesdays and Saturdays. We typically get 20-30 people each day here...
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    Wrong. They are stealthy by virtue of being on...

    Wrong.

    They are stealthy by virtue of being on a plane where they cannot be seen or heard (but they can see the characters).

    Consider an Rogue/assassin. He surprises a monster (having used...
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    Note that just means that character is not...

    Note that just means that character is not surprised - the rest of the PCs will be surprised.

    Cheers!
  90. Replies
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    Assuming the party can't see into the ethereal,...

    Assuming the party can't see into the ethereal, yes.

    Each party member fails their (impossible) Wisdom (Perception) checks, as there is no way of detecting the spiders. Roll initiative, and all...
  91. The optimisation problem was a real issue in 3E....

    The optimisation problem was a real issue in 3E. And if you get into an arms race - where designers have to make the adventures tougher to deal with the ever-increasing power of characters - it makes...
  92. Mike Mearls on D&D (New Interview with James Introcaso)

    G'day, folks!

    James Introcaso, once the host of the Round Table on the Tome Show, has started a new podcast - Tabletop Babble. His first guest is Mike Mearls, who talks about the success of this...
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    You can go back and pay later.

    You can go back and pay later.
  94. Replies
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    There are just too many of them. You're talking...

    There are just too many of them. You're talking of hundreds of threads each week... and any discussion gets lost in the flood.

    And the sales aren't there to generate discussion of most products....
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    In AD&D, there are actually detailed rules for...

    In AD&D, there are actually detailed rules for escaping encounters. If you drop food or treasure, depending on the intelligence of the monsters, your chances of escaping are improved.

    Then too,...
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    The DMG was rushed, and needed more editing. :)...

    The DMG was rushed, and needed more editing. :) This is unfortunately true.

    Cheers!
  97. Wrote another one! B8: Journey to The Rock...

    Wrote another one!

    B8: Journey to The Rock

    Fascinating adventure - I wasn't familiar with it!

    Cheers!
  98. Replies
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    Encounter balance in AD&D is fascinating... it's...

    Encounter balance in AD&D is fascinating... it's there, and becomes more important as the style of adventure changes.

    I'll look up your rules references.

    Cheers!
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    They do! They post previews there from time to...

    They do! They post previews there from time to time - like that one for GFB.

    Cheers!
  100. Replies
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    Go to AD&D and look at how fighter/magic-users...

    Go to AD&D and look at how fighter/magic-users work. It isn't "hit people with a sword and magic happens". Look at the 3E core book - again, hardly a spell to enhance a fighter/mage's weapon attacks....
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