[Eberron] Help! Gala ball in Sharn

Staffan

Legend
OK, so last session my PCs discovered a plot to assassinate the daughter of the ambassador of Thrane at the monthly ir'Tain gala ball (THE social event of the month). They talked to the ambassador's security detail, and managed to get them to agree to let them into the ball to keep an eye out for the assassin.

Now, my problems are two-fold:
1. I need to have some filler to get the ball to last for an entire session. Some events that can happen that are not related to the assassination attempt. If these events can lead on to further adventures, that's a plus.

2. The party is pretty darn socially inept. The Charismas are, IIRC, 6, 7, 8, 12, and 13 - the sorcerer has more, but he wasn't there last session. The sum total of skill ranks in social skills and knowledge (nobility) in the party is 0. So I need fun things to happen to this bunch of yokels that hopefully will not get them actually thrown out of the party.

Despite having been a gamer for almost 20 years now, I have made very few adventures of my own, so I'd really appreciate any help you can provide.
 

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BiggusGeekus

That's Latin for "cool"
Hong did something like this not too long ago. It was a high-roleplay adventure that resulted in the deaths of dozens of people.

Staffan said:
Now, my problems are two-fold:
1. I need to have some filler to get the ball to last for an entire session. Some events that can happen that are not related to the assassination attempt. If these events can lead on to further adventures, that's a plus.

* Pretty young lad/lass hits on the burliest PC
* Small fire in the kitchen, PC is mistaken for chef and asked to prepare a souflee
* PCs catch other spies who are there for unrelated reasons
* PC happens to look just like a noble bigwig. Comedy ensues.
* A rival of a PC unexpectedly arrives.
* PC is dissed before the event by some noble-type dude. At the ball, dude gets soup spilled on his clothes, he begs to change clothes with the PC so he can fit in.
* PC is recognized as an adventurer by some guy who is attempting to woo a girl with tales of adventure. He has no such tales so he asks the PC to secretly feed him lines ala Cyrano de Begerac (or the movie Roxxanne if you're unfamiliar with Cyrano).

2. The party is pretty darn socially inept. The Charismas are, IIRC, 6, 7, 8, 12, and 13 - the sorcerer has more, but he wasn't there last session. The sum total of skill ranks in social skills and knowledge (nobility) in the party is 0. So I need fun things to happen to this bunch of yokels that hopefully will not get them actually thrown out of the party.

This is the tricky part, to my mind. Here's one way to handle it: make them the waiters/servants. If you handle it with comedy and not drama, you can get some zaniness going on. You can't depend on the group to handle social situations well, just in the same way you couldn't depend on a party of bards to fight an orc horde head-to-head. I'm guessing you have a bunch of combat monsters here, that's great but punishing them by creating a scenario where they can only fail isn't fun. So just turn down your reality dial and play up the comedy aspect of social errors.

Oh, and if they pick a fight, handle it like they did in Firefly. A duel where both parties are expected to use an exotic weapon that only the nobility really uses. Again, comedy, comedy, comedy.
 

1. I need to have some filler to get the ball to last for an entire session. Some events that can happen that are not related to the assassination attempt. If these events can lead on to further adventures, that's a plus.

Ever read a trashy romance novel?

They are full of all kinds of great, generally non-physical (i.e., no fighting) problems that can crop up in such situations. Keep in mind that "It's THE social event of the month. All the impressive hoity-toitys will be there." So, with that in mind, here's a couple thoughts:

1. It's Just Like High School ... : Let your players pick up on the fact that there are two (and likely more!) loose groupings of people. Let someone with a high Spot check (or Wisdom ability) notice the groupings, as well as a couple key members (the suns about which the planets orbit). Now, lacking appropriate Knowledge skills, they probably won't know who these people are off the top of their head; they'll have to ask around. This might be a good way to introduce certain highly influential players (future patrons, perhaps?).

2. Bob Doesn't Like Suzy, Who's Fighting with Jane ... : It's obvious, given the above, that at least two of the groups don't like each other - there's really no intermingling. Let players notice the one or two people who seem to be acting as go-betweens between the two factions.

3. Pull a Cinderella: There's someone at the ball who isn't really supposed to be. Her manners (or his!) don't seem to fit - rather like your PCs don't really seem to fit. Perhaps she's an adventurer as well, hidden in the crowd as a body guard (or assassin?), or perhaps she's a scullery maid who's been given a chance to mingle, for one glorious evening, with the social elite.

4. Pull a James Bond: While patrolling the floor, one of your PCs suddenly finds himself (or herself) surrounded by a gaggle of elder women or men, and one of the appropriate age and gender. He or she pulls the PC onto the dance floor with the aid of the elders, and forces him to dance a complicated court dance. Using the rules from the Complete Adventurer, the NPC is taking a rather large penalty on his / her Perform (Dance) check in order to give the PC a sizeable bonus, if required. If they dance well enough - taking a few moments in which you can change focus to another PC - the crowd applauds and the gracious NPC presents the PC with a token of his / her esteem. Perhaps it's a pin, perhaps an ornamental dagger, perhaps it's just a scarf, whatever. If the PC dances poorly, he's politely chuckled at, and the NPC apologizes profusely, offering a token (see above) by way of apology.

The token is useful - magical, well-made, etc.; expensive - jeweled, finely wrought, etc.; or dangerous - it's a tracking device, it'll implicate the PC in the assassination attempt, etc. Your choice.

5. Crash the Party: Have the Sharn equivalent of Greenpeace or PETA show up. The come in through a window that was [carelessly?] left unlocked, or by infiltrating the waitstaff, or whatever fits. They are protesting for or against Warforged rights, the exploitation of the goblinoid underclasses, remaining Karrnathi undead forces in the vicinity of Audair, whatever is appropriate. Perhaps they throw blood on people. Have a short scuffle in which the PCs may or may not be asked to participate, before they are escorted out.

6. Romeo Must Die: Magic happens, a shot rings out, whatever, but someone is dead and his / her lover is standing over the body. Is this a simple, clear-cut case of a woman scorned? Was it the work of someone else, an attempt at framing the poor survivor? And, hey, who's watching the ambassador's daughter during all the commotion?

EDIT:

BG's got some great ideas as well!
 
Last edited:

Goblyns Hoard

First Post
Some young noble takes a liking to one of the PCs - and asks them to dance. If they accept then performance (dance) rolls are required. Even then you then get a jealous noble taking offence at the PC dancing with his/her betrothed/child/would-be-partner etc. And if the PC refuses then it's a terrible insult to the heir of whatever (don't have Eberron so don't know what nobility structure is like in Sharn). And wherever the insult lands drawing swords is of course not an option.

Particularly snobbish noble taking offence at the very presence of crass adventurers and does whatever he can to ensure these 'servants' know their place - fetching, carrying, general humiliation.

Of course the adventurers will not be welcome in their full adventuring gear - at the very least because then they'll stand out like a sore thumb and attract even more attention - possibly scaring off the would-be assassin.

Do you know who the assassin is yet? I.e. is it another party guest that could form enough of a relationship with one of the PCs to really confuse matters latter. One option is that the young noble that 'takes a fancy' to one of the PCs is planning on using the PC as a dupe in the assassination. Either as a 'what little innocent me... there's no way I could have done it... oh you do believe me don't you' or in terms of setting up the PC to be the first one to come across the body and then the 'oh gods... guards, call the guards, this adventurer just killed the ambassador's daughter' line. And in order for this to work obviously you need to have set up the relationship beforehand.

The daughter is a veritable flirt and social butterfly, so keeping tabs on who she's talking to, and are they suspect becomes a nightmare - fun but probably difficult to actually play out.

The daughter finds out that these adventurers are there to protect her and the PCs have to convince her to stay in the open in order to draw out the assassin - obviously at significant risk to herself. And of course then she's suddenly not acting like herself which may raise suspicion.

Social taboos... strict protocol on how everyone should behave in terms of who eats first, whether it's socially acceptable to have fish with white wine, use of language, etc. Possibly throw in so Will saves for the characters to remember how to act and not revert to type.

What's the party - and are they planning on all 'mixing with the crowd. You may find that a lot of this ends up as a series of individual encounters - the sorceror mingling as much as he can (probably the most inconspicuous), while the fighter ends up replacing one of the guards on the door, and the rogue pretending to be a servant in order to be able to go where he likes. Make sure you have good ideas for each of them.

The Hoard
 

Klaus

First Post
Watch the Firefly episode where Mal takes Kaylee to a high-class gala, where Inara is working. Kaylee, ever the country girl, oogles over the food, gets embarassed by the ladies and positively charms the lords with her innocent and honest personality (the fact that she knows about engines helps too).

Mal gets into a fistfight because Inara's client treated her like property.

And the chandelier levitated.
 

Staffan

Legend
Good ideas, all. The ball in Firefly is definitely going into the inspiration file for this one. I just wanted to respond to a question:

Goblyns Hoard said:
Do you know who the assassin is yet?

Well, *I* know. The PCs have seen the assassin briefly, but there are some issues with that from their point of view:

1. They only saw him in a rather dark alley for two rounds or so.
2. He's damn good at Disguise - bonus of +15 or so (most of that bonus from being an Inspired).
3. He's a telepath, and isn't likely to do the deed himself. Far better to suggest or even dominate some patsy into doing it.

Then again, I don't want to set it up as a no-win situation, so they will get some chances to recognize the assassin before/as it happens.
 

Rel

Liquid Awesome
Staffan said:
Well, *I* know. The PCs have seen the assassin briefly, but there are some issues with that from their point of view:

1. They only saw him in a rather dark alley for two rounds or so.
2. He's damn good at Disguise - bonus of +15 or so (most of that bonus from being an Inspired).
3. He's a telepath, and isn't likely to do the deed himself. Far better to suggest or even dominate some patsy into doing it.

Then again, I don't want to set it up as a no-win situation, so they will get some chances to recognize the assassin before/as it happens.

Given this, it seems possible or even likely that the assassin will spot the PC's before they spot him. He'll want to give himself one (or more) distractions in order to maximize his chances of success.

I like many of the roleplaying/social ideas upthread but I'd also mix in escalating levels of distraction. A loud spat between lovers. Calling of names between members of Dragonmarked Houses. Outright duel between nobles. Possibly a suicide of a servant (easy to do in Sharn with them just jumping off a balcony). End things up with a full out food fight during which the baddie makes his move.

Let us know how it goes. There is every chance that I'll be able to use a version of your scenario in my current Sharn campaign.
 


Hand of Evil

Hero
Epic
Don't forget background - by this I mean the things going on behind the party, you will have servants roaming about with food and drink, you will have a doorman that yells out who just stepped into the party. Players MAY want to question them or get the idea to be one but expect some interaction.

Plots:

An old enemy comes to the party - an old foe to the players comes to the party, could be someone that dislikes them and is looking to cause them trouble. Change to this is a buddy comes to the party and drinks too much and wants to hang with the players!
 


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