Alzrius
The EN World kitten
Well, Erik Mona just dropped a little bomb over on this thread. For those who don't want to go hunting for the info, here's the quote:
Given that Dungeon #124 uses this new statblock for all the NPCs, but not for any of the listed new monsters (the example hordlings apparently count as NPCs, since they're after the main hordling entry), this probably won't be too major. Still, I wanted to post a breakdown here for anyone to view.
Name CR
Sex race class levels
Alignment size type
Init Senses (this lists senses such as darkvision, etc. It also lists bonuses for Spot and Listen, even if only from ability bonuses)
Languages
---------------------
AC (then touch, then flat-footed)
hp (then lists hit dice in parenthesis) DR (if any)
Immune Resist SR (these are listed only if there are any)
Fort Ref Will
---------------------
Speed
Melee
Ranged
Base Atk Grp
Spell-Like Abilities (if any)
Atk Options (these appear to be things that can be done in melee combat, such as Spring Attack, Cleave, improved grab, smite, etc.)
Special Atk (things such as turn undead, etc.)
Spells Prepared (prefixed by whatever caster they are, if any. It then lists the caster level, the bonus to touch spells, and then to ranged touch spells. Spells are listed in order, from highest spell level down to lowest. Any spell with a different DC has that DC listed after it in parenthesis. Domain spells have a D superscript. At the end of this are listed domains, if any.)
---------------------
Abilities (these are still just the six ability scores)
SQ
Feats
Skills
Possessions
And after that are listed the full text of any special attacks or qualities that need to be explained.
Here's an example (as best as I can put one together on the fly):
John Smith CR 1/2
Male human warrior 1
N Medium humanoid
Init +5 Senses Spot +1, Listen +1
Languages Common
---------------------
AC 13, touch 11, flat-footed 12
hp 9 (1 HD)
Fort +3, Ref +1, Will +1
---------------------
Spd 30 ft.
Melee short sword +2 (1d6+1/19-20)
Ranged light crossbow +2 (1d8/19-20)
Base Atk +1; Grp +2
---------------------
Abilities Str 12, Dex 12, Con 12, Int 11, Wis 12, Cha 12
Feats Improved Initiative
Skills Climb +5, Intimidate +5
Possessions leather armor, short sword, light crossbow with 20 bolts.
I think this will be interesting (and even helpful) once it becomes more familiar.
Erik Mona said:I didn't get a chance to mention this in the magazine itself, the stress of getting it out being quite powerful, but the new stat block format is the new official Wizards of the Coast stat block that will debut in the DMG II.
No foolin.
Given that Dungeon #124 uses this new statblock for all the NPCs, but not for any of the listed new monsters (the example hordlings apparently count as NPCs, since they're after the main hordling entry), this probably won't be too major. Still, I wanted to post a breakdown here for anyone to view.
Name CR
Sex race class levels
Alignment size type
Init Senses (this lists senses such as darkvision, etc. It also lists bonuses for Spot and Listen, even if only from ability bonuses)
Languages
---------------------
AC (then touch, then flat-footed)
hp (then lists hit dice in parenthesis) DR (if any)
Immune Resist SR (these are listed only if there are any)
Fort Ref Will
---------------------
Speed
Melee
Ranged
Base Atk Grp
Spell-Like Abilities (if any)
Atk Options (these appear to be things that can be done in melee combat, such as Spring Attack, Cleave, improved grab, smite, etc.)
Special Atk (things such as turn undead, etc.)
Spells Prepared (prefixed by whatever caster they are, if any. It then lists the caster level, the bonus to touch spells, and then to ranged touch spells. Spells are listed in order, from highest spell level down to lowest. Any spell with a different DC has that DC listed after it in parenthesis. Domain spells have a D superscript. At the end of this are listed domains, if any.)
---------------------
Abilities (these are still just the six ability scores)
SQ
Feats
Skills
Possessions
And after that are listed the full text of any special attacks or qualities that need to be explained.
Here's an example (as best as I can put one together on the fly):
John Smith CR 1/2
Male human warrior 1
N Medium humanoid
Init +5 Senses Spot +1, Listen +1
Languages Common
---------------------
AC 13, touch 11, flat-footed 12
hp 9 (1 HD)
Fort +3, Ref +1, Will +1
---------------------
Spd 30 ft.
Melee short sword +2 (1d6+1/19-20)
Ranged light crossbow +2 (1d8/19-20)
Base Atk +1; Grp +2
---------------------
Abilities Str 12, Dex 12, Con 12, Int 11, Wis 12, Cha 12
Feats Improved Initiative
Skills Climb +5, Intimidate +5
Possessions leather armor, short sword, light crossbow with 20 bolts.
I think this will be interesting (and even helpful) once it becomes more familiar.
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