the Jester
Legend
“All right, you son of a bitch, HOW DO WE GET HOME?” Sir Fwaigo roars. Me, growling, looms right behind him.
Sir Harth, who has a fairly generous bloody nose, a black right eye and a split lip, sneers. “Why should I tell you anything?”
Lord Cedric grabs him roughly by the tunic and shakes him. “You are our captive, Harth! Make no mithtake, you live or die at my pleathure! You will aid uth in getting home- or you will never return to our time, either. Do you with to be trapped here for all time? Are you truly that mad?”
“In return for aiding you, you must assure me that you-”
“No athurantheth, Harth!” Cedric snarls, spittle flying in Harth’s face. “You will aid uth in bringing you to juthtithe- or elthe we will therve juthtithe more informally here, in thith time. Thurely you would rather thee a trial than a length of cold thteel!”
Harth hesitates.
“Me hate traitor,” rumbles Me.
“I can subject you to forms of torture you can’t even imagine,” Otis remarks.
“Yeah!” agrees Kyle.
“HOW, Harth?” demands Sheriff Jorgen. “How were you going to get back? You must have had a plan! You’re not that stupid. Or are you?”
“Of course not!” Harth rises to the bait, then realizes what he has said. Smiling, he nods. “That’s one to you, sheriff. All right. I have a plan, yes. But you cannot possibly execute it without my help.”
“Oh really?” Otis asks dryly.
Sir Harth laughs. “Not unless you can- and dare to- contact entities from Beyond.” The way he says Beyond is somehow disturbing, as if it holds secrets not meant for humanoid intelligence.
“Beyond what?” Goer asks.
“Beyond... everything, you fool.”
Goer bridles, and Lord Cedric snaps, “I am tired of hith intholenthe. One of you, cuff him.” Immediately, Me, Dahlia and Kyle all step up and begin to throw more punches at him. In another few seconds, Harth is lying curled on the floor. The party only kicks him a few times while he’s down before Cedric calls them off.
Sir Colder and Me haul him to his feet. He groans in pain, blood pouring from a cut near his (now black) left eye. Me gives him a rough shake.
“Now, why don’t you be a little more forthcoming this time?” Jorgen suggests. “What was your plan?”
Harth coughs and spits, then says, “To go through the Vast Gate. To go... Beyond. And to contact an intelligence there to help me.”
“But how could-” Dahlia is cut off before she can even frame the question.
“Don’t you see it? When we are... outside, for lack of a better word, we shall be in a place that defies all the rules of our physical universe, a place utterly alien. Space does not apply there, at least, not as we know it... and neither does time. With help, it should be child’s play to emerge back at our time.”
“And you had a specific entity in mind, I assume.” Otis stares hard at Sir Harth.
“Not at all,” Sir Harth replies. “I am simply looking for any entity that is capable of helping.”
“How?” demands Lord Cedric. “How will you find it?”
“I know certain secrets of black magic,” Sir Harth answers obliquely.
***
After they finish interrogating Sir Harth- whom they have relieved of useful gear of all kinds- the party and the two elves with them draw off a short distance to discuss what to do.
“If this is his plan, it’s probably our best bet,” Colder notes. “Unless someone has something better in mind? Didn’t think so.”
“I think that this ‘outside’ place is the same thing that turned- I guess turns- the elves into those things we fought at Goblin Gorge,” Dahlia says. “What will it do to us?”
It’s an unsettling question. But, as Goer points out, they don’t have much choice.
“How do we get to the Vast Gate? This place is swarming with those furred monsters,” Kyle comments.
When asked how he planned to reach it, Sir Harth only shrugs and answers, “I was going to look until I found it. Or whatever I had to do. But I do not know exactly where to go to find it.”
“What about you?” Jorgen turns to the two elves.
The female shakes her head. “I am sorry, but we do not. We never attended directly on the Vast Gate itself.”
“Maybe I can do something to find it,” Dahlia offers. She casts commune with nature. A look of profound disgust comes over her face, and a few moments later, when she comes out of her trance, she exclaims, “This place is disgusting!” She spits, as if to clear a foul taste from her mouth. “Ugh!!”
“Could you discern anything useful?” Otis inquires.
“Yes. Right. We need to stick to the right; it is the safest path, all the way. I could sense the Vast Gate- it’s like a tumor, a cancer festering in nature.” She shudders.
“Think about what we know,” Otis reminds her. “Think of those things that we fought in Goblin Gorge- the things that were once elves. We shouldn’t be surprised if this place is foul.”
“Can you lead uth where we mutht go?” Lord Cedric asks Dahlia.
“I-I think so.”
Gravely, the Lord of Whitewater nods to her. Taking a deep breath, the druidess begins to lead the rest of the party- and their new prisoner- further down the hallway. Everyone is keyed up and alert; before long, several of our heroes report hearing gibbering noises from further on. But Otis casts a silent image of the milk maid from back home to distract everyone and remind them of what they are doing.
Ambush!
As they move down the wide hall, they are suddenly assaulted! A group of a half-dozen of the furry little gibberlings rushes out, babbling incoherently. The party easily defends themselves, slaying their attackers in but a few short moments.
They take the first right turn that they can, moving carefully through a series of malformed caves. Strange growths dot the walls and floor here and there. Across the floor, small trickles of moisture run- though whether they are water is not entirely clear. Some of it looks strangely blue.
Everyone is on edge. The place itself makes them irritable, as if it were constantly muttering dark imprecations at them. The party continues through several more adjoining chambers, then down and up a twisting tunnel shaped like a U. In the distance, they can hear more occasional gibbers.
Finally, they reach a strange area where the natural (although deformed) caves give way to something more artificial. A broken section of wall breaks into a large, rectangular room obviously carved by intelligent hands. A dull blue sludge covers the floor of most of the area, apparently secreted by the dozens of white, wet and doughy-looking dog-sized lumps on the ceiling. These lumps slowly move back and forth amongst weird bulbs of satiny black goop that are fixed to the ceiling by a cluster of strange, fibrous roots. The white lumps have orifices on their backs, which seem to be dripping the blue sludge. An open doorway leads out on the other side of the room.
“Yuck,” exclaims Dahlia.
Cautiously, the group proceeds across. There is some joking about making Sir Harth touch the stuff, but nobody wants to linger in this strange chamber.
They stay to the right, moving into the carved areas. They cannot be far from their destination now.
But what will happen once they reach it?
Next Time: Our heroes run into trollish trouble!
Sir Harth, who has a fairly generous bloody nose, a black right eye and a split lip, sneers. “Why should I tell you anything?”
Lord Cedric grabs him roughly by the tunic and shakes him. “You are our captive, Harth! Make no mithtake, you live or die at my pleathure! You will aid uth in getting home- or you will never return to our time, either. Do you with to be trapped here for all time? Are you truly that mad?”
“In return for aiding you, you must assure me that you-”
“No athurantheth, Harth!” Cedric snarls, spittle flying in Harth’s face. “You will aid uth in bringing you to juthtithe- or elthe we will therve juthtithe more informally here, in thith time. Thurely you would rather thee a trial than a length of cold thteel!”
Harth hesitates.
“Me hate traitor,” rumbles Me.
“I can subject you to forms of torture you can’t even imagine,” Otis remarks.
“Yeah!” agrees Kyle.
“HOW, Harth?” demands Sheriff Jorgen. “How were you going to get back? You must have had a plan! You’re not that stupid. Or are you?”
“Of course not!” Harth rises to the bait, then realizes what he has said. Smiling, he nods. “That’s one to you, sheriff. All right. I have a plan, yes. But you cannot possibly execute it without my help.”
“Oh really?” Otis asks dryly.
Sir Harth laughs. “Not unless you can- and dare to- contact entities from Beyond.” The way he says Beyond is somehow disturbing, as if it holds secrets not meant for humanoid intelligence.
“Beyond what?” Goer asks.
“Beyond... everything, you fool.”
Goer bridles, and Lord Cedric snaps, “I am tired of hith intholenthe. One of you, cuff him.” Immediately, Me, Dahlia and Kyle all step up and begin to throw more punches at him. In another few seconds, Harth is lying curled on the floor. The party only kicks him a few times while he’s down before Cedric calls them off.
Sir Colder and Me haul him to his feet. He groans in pain, blood pouring from a cut near his (now black) left eye. Me gives him a rough shake.
“Now, why don’t you be a little more forthcoming this time?” Jorgen suggests. “What was your plan?”
Harth coughs and spits, then says, “To go through the Vast Gate. To go... Beyond. And to contact an intelligence there to help me.”
“But how could-” Dahlia is cut off before she can even frame the question.
“Don’t you see it? When we are... outside, for lack of a better word, we shall be in a place that defies all the rules of our physical universe, a place utterly alien. Space does not apply there, at least, not as we know it... and neither does time. With help, it should be child’s play to emerge back at our time.”
“And you had a specific entity in mind, I assume.” Otis stares hard at Sir Harth.
“Not at all,” Sir Harth replies. “I am simply looking for any entity that is capable of helping.”
“How?” demands Lord Cedric. “How will you find it?”
“I know certain secrets of black magic,” Sir Harth answers obliquely.
***
After they finish interrogating Sir Harth- whom they have relieved of useful gear of all kinds- the party and the two elves with them draw off a short distance to discuss what to do.
“If this is his plan, it’s probably our best bet,” Colder notes. “Unless someone has something better in mind? Didn’t think so.”
“I think that this ‘outside’ place is the same thing that turned- I guess turns- the elves into those things we fought at Goblin Gorge,” Dahlia says. “What will it do to us?”
It’s an unsettling question. But, as Goer points out, they don’t have much choice.
“How do we get to the Vast Gate? This place is swarming with those furred monsters,” Kyle comments.
When asked how he planned to reach it, Sir Harth only shrugs and answers, “I was going to look until I found it. Or whatever I had to do. But I do not know exactly where to go to find it.”
“What about you?” Jorgen turns to the two elves.
The female shakes her head. “I am sorry, but we do not. We never attended directly on the Vast Gate itself.”
“Maybe I can do something to find it,” Dahlia offers. She casts commune with nature. A look of profound disgust comes over her face, and a few moments later, when she comes out of her trance, she exclaims, “This place is disgusting!” She spits, as if to clear a foul taste from her mouth. “Ugh!!”
“Could you discern anything useful?” Otis inquires.
“Yes. Right. We need to stick to the right; it is the safest path, all the way. I could sense the Vast Gate- it’s like a tumor, a cancer festering in nature.” She shudders.
“Think about what we know,” Otis reminds her. “Think of those things that we fought in Goblin Gorge- the things that were once elves. We shouldn’t be surprised if this place is foul.”
“Can you lead uth where we mutht go?” Lord Cedric asks Dahlia.
“I-I think so.”
Gravely, the Lord of Whitewater nods to her. Taking a deep breath, the druidess begins to lead the rest of the party- and their new prisoner- further down the hallway. Everyone is keyed up and alert; before long, several of our heroes report hearing gibbering noises from further on. But Otis casts a silent image of the milk maid from back home to distract everyone and remind them of what they are doing.
Ambush!
As they move down the wide hall, they are suddenly assaulted! A group of a half-dozen of the furry little gibberlings rushes out, babbling incoherently. The party easily defends themselves, slaying their attackers in but a few short moments.
They take the first right turn that they can, moving carefully through a series of malformed caves. Strange growths dot the walls and floor here and there. Across the floor, small trickles of moisture run- though whether they are water is not entirely clear. Some of it looks strangely blue.
Everyone is on edge. The place itself makes them irritable, as if it were constantly muttering dark imprecations at them. The party continues through several more adjoining chambers, then down and up a twisting tunnel shaped like a U. In the distance, they can hear more occasional gibbers.
Finally, they reach a strange area where the natural (although deformed) caves give way to something more artificial. A broken section of wall breaks into a large, rectangular room obviously carved by intelligent hands. A dull blue sludge covers the floor of most of the area, apparently secreted by the dozens of white, wet and doughy-looking dog-sized lumps on the ceiling. These lumps slowly move back and forth amongst weird bulbs of satiny black goop that are fixed to the ceiling by a cluster of strange, fibrous roots. The white lumps have orifices on their backs, which seem to be dripping the blue sludge. An open doorway leads out on the other side of the room.
“Yuck,” exclaims Dahlia.
Cautiously, the group proceeds across. There is some joking about making Sir Harth touch the stuff, but nobody wants to linger in this strange chamber.
They stay to the right, moving into the carved areas. They cannot be far from their destination now.
But what will happen once they reach it?
Next Time: Our heroes run into trollish trouble!