One thing occured to me while I was reading the latest of the old-school threads, and the first post mentioned traps. Finding traps in D&D is rather non-random - either you have a good enough Search skill to find it, or you don't. The easy fix for this is to disallow taking 20 on traps - however, the problem with this is that the traps in the system are designed to allow taking 20 (which is why the DCs for finding them is infernally high - 20 or higher).
The easy fix for THAT is to drop the DC of traps. However, that leads to another issue - it SHOULD be easier to find traps if you take your time doing it.
So, I got an idea. What if you reduced the DC of various traps by 5-15, and allowed multiple Search attempts at a cumulative -1 penalty (-1 on the second attempt, -2 on the third, and so on). I tossed some values into a spreadsheet to determine the cumulative probability of detecting traps whose DC are X points away from your skill (rounded to two decimals - for X of 5 or less, it's rounded to 100%):
So, let's say that with the old rules you were up against a trap that was on the edge of your ability to detect: you needed a 20 to find it. You would automatically find it after 2 minutes of searching. If the trap had been 1 point harder to detect, you would automatically fail.
If you instead reduce the DCs by 5 (for example), a long inspection of the trapped object would give a total of ~70% chance of finding it - a pretty good chance, but no longer certain. Meanwhile, the trap that has a DC 1 step higher is now no longer impossible to find, but instead you have a ~40% chance of finding it (note the way the probabilities drop rather sharply).
So, what do people think? The main disadvantage I see with this is that it will make searching for traps take longer in real time, since you can't just say "I'll take 20 and search it everywhere" - you actually have to roll the dice. On the other hand, dicerolling is fun, so I don't see that as a problem
The easy fix for THAT is to drop the DC of traps. However, that leads to another issue - it SHOULD be easier to find traps if you take your time doing it.
So, I got an idea. What if you reduced the DC of various traps by 5-15, and allowed multiple Search attempts at a cumulative -1 penalty (-1 on the second attempt, -2 on the third, and so on). I tossed some values into a spreadsheet to determine the cumulative probability of detecting traps whose DC are X points away from your skill (rounded to two decimals - for X of 5 or less, it's rounded to 100%):
Code:
X Probability
6 99.98%
7 99.94%
8 99.79%
9 99,41%
10 98,53%
11 96,73%
12 93,45%
13 88,10%
14 80,16%
15 69,48%
16 56,40%
17 41,86%
18 27,33%
19 14,50%
20 5,00%
So, let's say that with the old rules you were up against a trap that was on the edge of your ability to detect: you needed a 20 to find it. You would automatically find it after 2 minutes of searching. If the trap had been 1 point harder to detect, you would automatically fail.
If you instead reduce the DCs by 5 (for example), a long inspection of the trapped object would give a total of ~70% chance of finding it - a pretty good chance, but no longer certain. Meanwhile, the trap that has a DC 1 step higher is now no longer impossible to find, but instead you have a ~40% chance of finding it (note the way the probabilities drop rather sharply).
So, what do people think? The main disadvantage I see with this is that it will make searching for traps take longer in real time, since you can't just say "I'll take 20 and search it everywhere" - you actually have to roll the dice. On the other hand, dicerolling is fun, so I don't see that as a problem