What purpose does splitting Artificer from Psionic Artificer serve? This seems to go completely against the psionic/magic transparency as well as the Artificer's unified magic concept. (Magic, in this case, meaning Divine, Arcane and Psionics. If you've played Rolemaster, this corresponds with Channelling, Essence, and Mentalism and is where I got the inspiration)
Is there some compelling reasons these should remain seperated or should Artificers be allowed to make all sorts of magic/psionic items? In my opinion it seems like the psionic artificer was afterthought to say "oh yeah, and psionics exist in Eberron too ..."
Is there some compelling reasons these should remain seperated or should Artificers be allowed to make all sorts of magic/psionic items? In my opinion it seems like the psionic artificer was afterthought to say "oh yeah, and psionics exist in Eberron too ..."