CORELINE (D20 Modern/D20 BESM Setting).

kronos182

Adventurer
If you can find it, man, thanks in advance.

Pokemon... well, dunno... maybe a Beartic? Or Litten?

D20/D&D folder with some d20 files.. There are 3 d&d based books (including savage species) that have some info for doing templates and creatures. I can't find the one book/pdf I had that had a random generating for modifying existing creatures into making a wholly new critter.
 

log in or register to remove this ad

kronos182

Adventurer
Some basic Marvel villains might encounter on Earth, or anywhere Hydra has holdings.

Rifle Trooper
Hydra basic soldier, some considered little more than thugs, but receive basic training and Indoctoration training that can give them temporary boons in combat or healing. Typically found in groups of 4 or a squad of 12. Hydra uses these troops in mass attacks or patrolling their territory.

Low Level Hydra Rifle Trooper (Strong Ord 1/Fast Ord 1)
CR 1;
Size: Medium-sized Human;
HD: 1d8+1 plus 1d8+1; hp 11
Mas: 12
Init: +2
Speed: 30 ft
Defense: 18, Touch 16, flat-footed 16 (+2 Dex, +4 Class, +2 Hydra Light Armour)
BAB: +1
Grapple: +3
Attack: +3 melee (1d4+2 unarmed strike), or +3 ranged (2d8 Talon Rifle)
Full Attack: +3 melee (1d4+2 unarmed strike), or +3 ranged (2d8 Talon Rifle)
Special Attacks:
Special Qualities: For the Cause
FS: 5 ft by 5 ft
Reach: 5 ft
Allegiance: Hydra
Saves: Fort +2, Ref +3, Will -1.
Action Points: 0
Rep: +0
Abilities: Str 15, Dex 14, Con 12, Int 13, Wis 8, Cha 10
Occupation: Blue-collar (Drive, Intimidate)
Skills: Craft Mechanical +4, Drive +5, Hide +5, Intimidate +3, Knowledge current events +4, Knowledge street wise +4, Listen +1 Move Silently +5, Profession +2, Read/Write English, Read/Write German Sleight of Hand +5, Speak English, Speak German.
Feats: Armour Proficiency (light), Personal Firearms Proficiency, Simple Weapons Proficiency, Combat Martial Arts.
Possessions: Hydra Light Armour, Talon Rifle, 120 rounds of ammunition, various gear and personal possessions.


Mid Level Hydra Rifle Trooper (Strong Ord 3/Fast Ord 3)
CR 5;
Size: Medium-sized Human;
HD: 3d8+3 plus 3d8+3; hp 33
Mas: 12
Init: +2
Speed: 30 ft
Defense: 18, Touch 16, flat-footed 16 (+2 Dex, +6 Class, +2 Hydra Light Armour)
BAB: +5
Grapple: +7
Attack: +7 melee (1d4+2 unarmed strike), or +7 ranged (2d8 Talon Rifle)
Full Attack: +7 melee (1d4+2 unarmed strike), or +7 ranged (2d8 Talon Rifle)
Special Attacks:
Special Qualities: For the Cause
FS: 5 ft by 5 ft
Reach: 5 ft
Allegiance: Hydra
Saves: Fort +4, Ref +5, Will +2.
Action Points: 0
Rep: +1
Abilities: Str 15, Dex 15, Con 12, Int 13, Wis 8, Cha 10
Occupation: Blue-collar (Drive, Intimidate)
Skills: Climb +4, Craft Mechanical +4, Drive +7, Hide +6, Intimidate +5, Knowledge current events +4, Knowledge street wise +4, Listen +2 Move Silently +6, Profession +2, Read/Write English, Read/Write German, Repair +4, Sleight of Hand +5, Speak English, Speak German, Swim +4.
Feats: Armour Proficiency (light), Personal Firearms Proficiency, Simple Weapons Proficiency, Combat Martial Arts, Dodge, Advanced Firearms Proficiency.
Possessions: Hydra Light Armour, Talon Rifle, 120 rounds of ammunition, various gear and personal possessions.


For the Cause
As a move equivalent action, using training and Indoctoration techniques used by Hydra, the Rifle Trooper gains +1 to attack rolls for the next 1d4+1 rounds. If the Rifle Trooper has suffered damage and rests for at least 2 rounds, can heal 1d4 hit points. Useable 3 times per day.

Talon Rifle
The basic rifle issued by Hydra is a 5.56mm rifle that is rugged and simple, fitted with a folding forward handle, iron sights, a low profile saddle style magazine to reduce snagging, and shoulder strap.

Talon Rifle (PL 5 Personal Firearms Proficiency)
Damage: 2d8
Critical: 20x2
Damage Type: ballistic
Range Increment: 70 ft
Rate of Fire: S, A
Size: Large
Weight: 7.5 lbs
Ammo: 40 box
Purchase DC: 16 Res (+2)
Notes: Folding forward grip, when used reduces autofire penalties by -1, shoulder strap, iron sights.

Hydra Light Armour
A basic jump suit made with ballistic fibers and plates in the chest and back for added protection in green and yellow colours. Full helmet with polarized lenses and minor ocular enhancements in the helmet, along with simple air filters.

Hydra Light Armour (PL 5, Light Armour Proficiency)
Type: Light
Equipment Bonus: +2
Nonprof. Bonus: +1
Str Bonus: 0
Nonprof Str Bonus: 0
Max Dex: +5
Armour Penalty: -1
Speed (30 ft): 30 ft
Weight: 5 lbs
Purchase DC: 14
Restriction: Res (+2)
Notes: Full body covering, multiple pockets and clips for attaching gear. Helmet provides +2 against visual attacks (gaze attacks, flash bangs, etc), air filter provides +2 vs airborne toxins and diseases, grants low light vision.

Soldier
A general soldier used by Hydra, equipped with better equipment than the Rifle Trooper, used for attacking higher priority targets or guarding important facilities. Typically found in groups of 4, 6 or squads of 12.

Low Level Hydra Soldier (Fast Ord 1/Tough Ord 1)
CR: 1
Size: Medium-size human
HD: 1d8+2 plus 1d10+2, hp 14
Mas: 14
Init: +2
Speed: 30 ft
Defense: 18, touch 16, flat-footed 16 (+2 Dex, +4 Class, +2 Light Hydra Armour)
BAB: +0
Grapple: +1
Attack: +2 melee (1d4+1 unarmed strike) or +2 melee (1d4+1/19-20 knife), or +3 ranged (2d10-1 plasma pistol), or +2 ranged (varies grenade)
Full Attack: +2 melee (1d4+1 unarmed strike) or +2 melee (1d4+1/19-20 knife), or +3 ranged (2d10-1 plasma pistol), or +2 ranged (grenade)
Special Attacks:
Special Qualities: For the Cause, Hydra Training
FS: 5 ft by 5 ft
Reach: 5 ft
Allgience: Hydra
Saves: Fort +3, Ref +3, Will +1
Action Points: +0
Reputation: +0
Abilities: Str 13, Dex 15, Con 14, Int 8, Wis 12, Cha 10
Occupation: Mercenary (Darkmatter), Intimidate, Drive
Skills: Drive +4 Hide +4, Intimidate +4, Knowledge streetwise +2, Listen +2, Move Silently +4, Read/Write English, Read/Write German, Spot +2
Feats: Combat Martial Arts, Personal Firearms Proficiency, Point Blank Shot, Simple Weapons Proficiency, Light Armour Proficiency
Possessions: Hydra Light Armour, Hydra Plasma Pistol, 3 power packs, knife, 5 grenades (typically anti-personnel or concussion), various gear and personal possessions.

Mid Level Hydra Soldier (Fast Ord 3/Tough Ord 3)
CR: 5
Size: Medium-size human
HD: 3d8+6 plus 3d10+6, hp 42
Mas: 15
Init: +2
Speed: 30 ft
Defense: 20, touch 18, flat-footed 18 (+2 Dex, +6 Class, +2 Light Hydra Armour)
BAB: +4
Grapple: +5
Attack: +6 melee (1d4+1 unarmed strike) or +6 melee (1d4+1/19-20 knife), or +6 melee (1d6 stun baton), or +7 ranged (2d10-1 plasma pistol), or +6 ranged (varies grenade)
Full Attack: +6 melee (1d4+1 unarmed strike) or +6 melee (1d4+1/19-20 knife), or +6 melee (stun baton), or +7 ranged (2d10-1 plasma pistol), or +6 ranged (grenade)
Special Attacks:
Special Qualities: For the Cause, Hydra Training
FS: 5 ft by 5 ft
Reach: 5 ft
Allgience: Hydra
Saves: Fort +5, Ref +5, Will +2
Action Points: +0
Reputation: +2
Abilities: Str 13, Dex 15, Con 15, Int 8, Wis 12, Cha 10
Occupation: Mercenary (Darkmatter), Intimidate, Drive
Skills: Drive +6 Hide +6, Intimidate +6, Knowledge streetwise +4, Listen +3, Move Silently +5, Read/Write English, Read/Write German, Spot +2, Survival +3
Feats: Combat Martial Arts, Personal Firearms Proficiency, Point Blank Shot, Simple Weapons Proficiency, Light Armour Proficiency, Quick Reload, Advanced Firearms Proficiency
Possessions: Hydra Light Armour, Hydra Plasma Pistol, 3 power packs, knife, 5 grenades (typically anti-personnel or concussion), stun baton (d20 Future), various gear and personal possessions.

For the Cause
As a move equivalent action, using training and Indoctoration techniques used by Hydra, the Hydra Soldier gains +1 to attack rolls for the next 1d4+1 rounds. If the Rifle Trooper has suffered damage and rests for at least 2 rounds, can heal 1d4 hit points. Useable 3 times per day.

Hydra Training
Hydra trains its soldiers fairly well, particularly in light armour and how to aim and fire their weapons better. Gains Light Armour Proficiency, and +1 to attack rolls with Hydra ranged weapons.

Hydra Plasma Pistol
A plasma pistol produced by Hydra scientists based on the designs of those produced by Hydra during World War 2 using Cosmic Cube energy. This version doesn't use cosmic cube energy, instead using more readily available power pack and standard plasma technology. Hydra plasma pistols have slighter greater range than others, but suffer a bit in damage.

Hydra Plasma Pistol (PL 6-7 Personal Firearms Proficiency)
Damage: 2d10-1
Critical: 20x2
Damage Type: ballistic
Range Increment: 50 ft
Rate of Fire: S
Size: Medium
Weight: 3.2 lbs
Ammo: 50 box
Purchase DC: 17 Res (+2)
Notes:

Hydra Light Armour
A basic jump suit made with ballistic fibers and plates in the chest and back for added protection in green and yellow colours. Full helmet with polarized lenses and minor ocular enhancements in the helmet, along with simple air filters.

Hydra Light Armour (PL 5, Light Armour Proficiency)
Type: Light
Equipment Bonus: +2
Nonprof. Bonus: +1
Str Bonus: 0
Nonprof Str Bonus: 0
Max Dex: +5
Armour Penalty: -1
Speed (30 ft): 30 ft
Weight: 5 lbs
Purchase DC: 14
Restriction: Res (+2)
Notes: Full body covering, multiple pockets and clips for attaching gear. Helmet provides +2 against visual attacks (gaze attacks, flash bangs, etc), air filter provides +2 vs airborne toxins and diseases, grants low light vision.
 

Screenshot_120.png.220251fb3189abbcb497e75816dfb058.png HYDRA Rifle Trooper.
 


Lord Zack

Explorer
I've been thinking of doing some stuff with Mario. I am thinking that there might be a "Mushroom Kingdom in exile" somewhere in upstate New York, though somewhere to the southeast of my neck of the woods. Alternatively the Mushroom Kingdom and possibly some of the surrounding lands might appear as a sort of island/continent somewhere of the Eastern Seaboard of the United States. In either case their is a Little Fungitown neighborhood in New York City (New York might also have some elements of New Donk City as well).
 

There is a Mushroom Kingdom over on Vancouver Island, British Columbia.

OTOH, the Coreline Gazetteer that was made a long time ago needs some updating and rewriting, because of new stuff plus stuff that people have added to the setting that counters what is written there, plus new... ok, let's call it "sensibilities".

The gazetteers are here:

https://www.deviantart.com/marcoasalazarm/art/Coreline-North-America-Gazetteer-280199452

https://www.deviantart.com/marcoasalazarm/art/CORELINE-Eurasia-Gazetteer-280200036

Let's say for example: Vancouver Island has seen a lot (and that is a LOT) of use as filming location for various shows. I was thinking of something like making a pocket dimension with the Mega-City that I guess has come from the large amount of show stuff in it (call it "Seacouver", I guess?). There is also a "reconstruction" of 300-style Sparta over on Stamford, Connecticut. Allegedly. Probably should get some changes because of how much Frank Miller's been felt recently (although Basin City I think can still stay the same). Maybe make it more of a "general Grecian mysticism as has been shown in pop-culture, but modernized in places"... although almost makes it sound like "Percy Jackson with more machine guns"...

NYC is supposed to have a chunk of it converted to Manhattan Penitentiary of "Escape From New York", but the OrionPax09 stories have a whole underground sub-city (courtesy of "Futurama" and a lot of TMNT stuff) and all other stories have superheroes running around freely with no mention of the Penitentiary anywhere in sight, so I guess... dunno.... how about rewrite so CLULESS copy-pasted Manhattan Island and placed it just off the coast and THAT is Manhattan Penitentiary? Although then I guess we need to think of additional stuff for it...

Maybe we can transfer Mushroom Kingdom to the East Coast, yeah.
 


kronos182

Adventurer
There is a Mushroom Kingdom over on Vancouver Island, British Columbia.

OTOH, the Coreline Gazetteer that was made a long time ago needs some updating and rewriting, because of new stuff plus stuff that people have added to the setting that counters what is written there, plus new... ok, let's call it "sensibilities".

The gazetteers are here:

https://www.deviantart.com/marcoasalazarm/art/Coreline-North-America-Gazetteer-280199452

https://www.deviantart.com/marcoasalazarm/art/CORELINE-Eurasia-Gazetteer-280200036

Let's say for example: Vancouver Island has seen a lot (and that is a LOT) of use as filming location for various shows. I was thinking of something like making a pocket dimension with the Mega-City that I guess has come from the large amount of show stuff in it (call it "Seacouver", I guess?). There is also a "reconstruction" of 300-style Sparta over on Stamford, Connecticut. Allegedly. Probably should get some changes because of how much Frank Miller's been felt recently (although Basin City I think can still stay the same). Maybe make it more of a "general Grecian mysticism as has been shown in pop-culture, but modernized in places"... although almost makes it sound like "Percy Jackson with more machine guns"...

NYC is supposed to have a chunk of it converted to Manhattan Penitentiary of "Escape From New York", but the OrionPax09 stories have a whole underground sub-city (courtesy of "Futurama" and a lot of TMNT stuff) and all other stories have superheroes running around freely with no mention of the Penitentiary anywhere in sight, so I guess... dunno.... how about rewrite so CLULESS copy-pasted Manhattan Island and placed it just off the coast and THAT is Manhattan Penitentiary? Although then I guess we need to think of additional stuff for it...

Maybe we can transfer Mushroom Kingdom to the East Coast, yeah.

Don't forget there's the google docs I made of all the stuff on the thread.. which I need to update seriously...

Location part https://docs.google.com/document/d/1kaN5A1oBWXaZyQRi_xjGvGEX8pRspyzF2RN8mf_12xM/edit?usp=sharing
 



Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top