A few ghostbusting pieces of equipment I forgot I had sitting around..
Ecto Shield
The Ecto Shield creates a spherical area that ghosts and other incorporeal creatures can't pass through. Powerful incorporeal creatures that manage to pass through take damage and are hindered. The Ecto Shield is a backpack unit with a reinforced emitter dish on the top, allowing it to be transported fairly easily. It can be powered by a standard power pack for 10 minutes, but usually connected to a portable power generator. The ecto shield creates a near invisible spherical energy barrier with a 20 foot radius. Ghosts, undead and incorporeal creatures with less than 3 HD that come in contact with the shield is instantly paralyzed for 1d4 minutes and suffers 2d6 electrical/fire damage, and if it was invisible it becomes visible. Those with 4 to 6 HD must make Fort save DC 16 to pass through the shield, suffer 2d6 electrical/fire damage, and make another Fort save DC 13 or be stunned for 1d4 rounds, if it was invisible it becomes visible for 1 minute. Those with 7 or more HD will suffer 2d6 electrical/fire damage, but can pass through the shield and will become visible for 1d4 rounds if it was invisible.
Each time the shield is in contact with a 4 HD or stronger ghost, undead or incorporeal creature, and the shield is being powered by a power pack, it drains 30 seconds of operation time. If the shield is powered by a power source, it can only be run for 1 hour before needing a 10 minute cool down.
Weight: 25 lbs
PDC: 24
Restriction: Lic +1
Proton Bazooka
The proton bazooka is the first purely offensive weapon developed for the Ghostbusters, meant to deal heavy damage to weaken powerful ghosts and entities quickly, so that normal proton packs can capture the weakened ghost, and thus has no containment mode, only attack. The proton bazooka is a long 4 foot long shoulder-fired proton blaster that resembles older shoulder-fired bazookas, connected to a standard, or even compact proton pack power sources, however it drains a lot of energy quickly. Instead of firing a stream of energy, the proton bazooka fires a large energy packet, that strikes the target, plus deals damage to an area.
Proton Bazooka (PL 5)
Damage: 3d8 to normal creatures, 7d8 vs incorporeal, half damage to 10 foot radius (Reflex DC 15 for half)
Critical: -
Damage Type: electrical/fire
Range Increment: 150 ft
Rate of Fire: Single
Size: Huge
Weight: 7 lbs
Ammo: 5 int
Purchase DC: 31
Notes: Inaccurate (suffers -2 to attack rolls)
Anti-Ectoplasmic Rounds
"I'm looking for something to kill a ghost.. One killed my dog."
-John Wick alternative talking to black market weapons dealer
Anti-Ectoplasmic rounds are bullets designed to release proton energy similar to proton packs, but can be fired from a normal weapon, allowing anyone to attack incorporeal creatures. Unfortunately these rounds don't deal as much damage to a ghost, but are lethal to them. These bullets can hurt living beings and other undead, but not quite as effective.
Reduce damage dealt by 1 die type and change damage to electric/fire against incorporeal creatures, and can deal critical damage on a natural roll of 20. Against corporeal creatures (most lifeforms) deals 1 die less and 1 die lower damage to a minimum of 1d4 ballistic damage plus 1d4 electrical/fire damage. Against undead corporeal can deal critical damage on a natural roll of 20. These rounds are able to deal critical damage against undead (such as ghosts, zombies, etc) that are normally immune to critical hits. Available in most common calibers for handguns and rifles.
PDC: +7
Ecto Shield
The Ecto Shield creates a spherical area that ghosts and other incorporeal creatures can't pass through. Powerful incorporeal creatures that manage to pass through take damage and are hindered. The Ecto Shield is a backpack unit with a reinforced emitter dish on the top, allowing it to be transported fairly easily. It can be powered by a standard power pack for 10 minutes, but usually connected to a portable power generator. The ecto shield creates a near invisible spherical energy barrier with a 20 foot radius. Ghosts, undead and incorporeal creatures with less than 3 HD that come in contact with the shield is instantly paralyzed for 1d4 minutes and suffers 2d6 electrical/fire damage, and if it was invisible it becomes visible. Those with 4 to 6 HD must make Fort save DC 16 to pass through the shield, suffer 2d6 electrical/fire damage, and make another Fort save DC 13 or be stunned for 1d4 rounds, if it was invisible it becomes visible for 1 minute. Those with 7 or more HD will suffer 2d6 electrical/fire damage, but can pass through the shield and will become visible for 1d4 rounds if it was invisible.
Each time the shield is in contact with a 4 HD or stronger ghost, undead or incorporeal creature, and the shield is being powered by a power pack, it drains 30 seconds of operation time. If the shield is powered by a power source, it can only be run for 1 hour before needing a 10 minute cool down.
Weight: 25 lbs
PDC: 24
Restriction: Lic +1
Proton Bazooka
The proton bazooka is the first purely offensive weapon developed for the Ghostbusters, meant to deal heavy damage to weaken powerful ghosts and entities quickly, so that normal proton packs can capture the weakened ghost, and thus has no containment mode, only attack. The proton bazooka is a long 4 foot long shoulder-fired proton blaster that resembles older shoulder-fired bazookas, connected to a standard, or even compact proton pack power sources, however it drains a lot of energy quickly. Instead of firing a stream of energy, the proton bazooka fires a large energy packet, that strikes the target, plus deals damage to an area.
Proton Bazooka (PL 5)
Damage: 3d8 to normal creatures, 7d8 vs incorporeal, half damage to 10 foot radius (Reflex DC 15 for half)
Critical: -
Damage Type: electrical/fire
Range Increment: 150 ft
Rate of Fire: Single
Size: Huge
Weight: 7 lbs
Ammo: 5 int
Purchase DC: 31
Notes: Inaccurate (suffers -2 to attack rolls)
Anti-Ectoplasmic Rounds
"I'm looking for something to kill a ghost.. One killed my dog."
-John Wick alternative talking to black market weapons dealer
Anti-Ectoplasmic rounds are bullets designed to release proton energy similar to proton packs, but can be fired from a normal weapon, allowing anyone to attack incorporeal creatures. Unfortunately these rounds don't deal as much damage to a ghost, but are lethal to them. These bullets can hurt living beings and other undead, but not quite as effective.
Reduce damage dealt by 1 die type and change damage to electric/fire against incorporeal creatures, and can deal critical damage on a natural roll of 20. Against corporeal creatures (most lifeforms) deals 1 die less and 1 die lower damage to a minimum of 1d4 ballistic damage plus 1d4 electrical/fire damage. Against undead corporeal can deal critical damage on a natural roll of 20. These rounds are able to deal critical damage against undead (such as ghosts, zombies, etc) that are normally immune to critical hits. Available in most common calibers for handguns and rifles.
PDC: +7
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