Stormborn
Explorer
Running a Ptolus game with an Urban Druid from the Dragon Compendium/Dragon #317. The Player really isn't that interested in keeping up with the alternate froms of Urban/Wild Shaping. I looked at the Shapeshifting variant in the PHB II and decided it might work with some alterations. Here is my logic for what I have come up with below.
- PC already has a animated object companion, so eliminating that doesn't really work. There for progression remains the same as the UD rather than the Shapeshifting Druid, who gets no companion.
- Since the forms all remain humanoid she retains her spell casting. This makes the forms pretty powerful, and therefore I have reduced the duration from 1 hour per level to 1 minute per level. Although due to the melding she can't use spells that require material components. However, any regular druid is going to get a feat to be able to cast spells any way eventually so is this change too drastic given the abilities here?
- The forms are all combat brutes, but she looses the ability to become a tiny creature (no stealth due to size or shape) or a flying creature (no additional mobility), so I think its fair.
Overall I want to know if the modifications below are fair and balanced against a druid's normal wild shape abilities and/or the Shapeshift variant from the PHB II. Also, is there anything else that needs to be spelled out about the transformation process?
Urban Shape (su): At 5th level the Urban Druid gains the ability to merge with the city as a swift action, taking on aspects of its material construction. This transformation lasts for 1 minute per urban druid level. Unless otherwise noted the Urban Druid retains her normal Hit Dice, hit points, base attack bonus, base saving throw bonuses, skill ranks, and ability scores. When transformed in this way all held, carried, or worn gear melds with her body and becomes nonfunctional until she retains her normal form. She gains additional uses per day of this ability at 6th, 7th, 10th, 14th, and 18th level.
Aspect of Stone: The urban druids skin takes on the dark, rough nature of worked stone. She gains a +4 enhancement bonus to Str and her natural armor bonus improves by 4. Additionally she gains a slam attack that does 1d6 points of damage.
Aspect of the Wall: Beginning at 8th level the urban druid can increase her size to Large. She gains a +8 enhancement bonus to her Strength, a +4 bonus to Fortitude saves, and her natural armor bonus improves by 8. Her slam attack now does 1d8 damage.
Aspect of the Tower: Beginning at 12th level the urban druid transformed shape is reinforced with iron. Her size increases to Large and her reach is that of a tall creature (10ft). She gains a +12 enhancement bonus to her Strength, a +4 enhancement bonus to Fortitude and Will saves, and her natural armor bonus improves by 12. She gains DR 5/-. She has a slam attack that deals 1d8 points of damage.
Urban Apotheosis: At 16th level the urban druid can fully merge with the city, taking on construct traits. She increases in size to a huge construct shape with a reach of 15 ft. Her Slam attacks now do 2d6 points of damage, she gains a +16 enhancement bonus to Strength, a +4 enhancement bonus to Fortitude, Reflex, and Will saves, and her natural armor bonus improves by 16. At 20th level she may use this ability to transform into a gargantuan construct.
- PC already has a animated object companion, so eliminating that doesn't really work. There for progression remains the same as the UD rather than the Shapeshifting Druid, who gets no companion.
- Since the forms all remain humanoid she retains her spell casting. This makes the forms pretty powerful, and therefore I have reduced the duration from 1 hour per level to 1 minute per level. Although due to the melding she can't use spells that require material components. However, any regular druid is going to get a feat to be able to cast spells any way eventually so is this change too drastic given the abilities here?
- The forms are all combat brutes, but she looses the ability to become a tiny creature (no stealth due to size or shape) or a flying creature (no additional mobility), so I think its fair.
Overall I want to know if the modifications below are fair and balanced against a druid's normal wild shape abilities and/or the Shapeshift variant from the PHB II. Also, is there anything else that needs to be spelled out about the transformation process?
Urban Shape (su): At 5th level the Urban Druid gains the ability to merge with the city as a swift action, taking on aspects of its material construction. This transformation lasts for 1 minute per urban druid level. Unless otherwise noted the Urban Druid retains her normal Hit Dice, hit points, base attack bonus, base saving throw bonuses, skill ranks, and ability scores. When transformed in this way all held, carried, or worn gear melds with her body and becomes nonfunctional until she retains her normal form. She gains additional uses per day of this ability at 6th, 7th, 10th, 14th, and 18th level.
Aspect of Stone: The urban druids skin takes on the dark, rough nature of worked stone. She gains a +4 enhancement bonus to Str and her natural armor bonus improves by 4. Additionally she gains a slam attack that does 1d6 points of damage.
Aspect of the Wall: Beginning at 8th level the urban druid can increase her size to Large. She gains a +8 enhancement bonus to her Strength, a +4 bonus to Fortitude saves, and her natural armor bonus improves by 8. Her slam attack now does 1d8 damage.
Aspect of the Tower: Beginning at 12th level the urban druid transformed shape is reinforced with iron. Her size increases to Large and her reach is that of a tall creature (10ft). She gains a +12 enhancement bonus to her Strength, a +4 enhancement bonus to Fortitude and Will saves, and her natural armor bonus improves by 12. She gains DR 5/-. She has a slam attack that deals 1d8 points of damage.
Urban Apotheosis: At 16th level the urban druid can fully merge with the city, taking on construct traits. She increases in size to a huge construct shape with a reach of 15 ft. Her Slam attacks now do 2d6 points of damage, she gains a +16 enhancement bonus to Strength, a +4 enhancement bonus to Fortitude, Reflex, and Will saves, and her natural armor bonus improves by 16. At 20th level she may use this ability to transform into a gargantuan construct.