Giant Shrimp
Page 1 of 4 1234 LastLast
Results 1 to 10 of 32

Thread: Giant Shrimp

  1. #1
    Member
    Novice (Lvl 1)



    Join Date
    Jul 2005
    Location
    Arizona
    Posts
    272

    Giant Shrimp

    The possibility of making certain varieties of giant shrimp was mentioned in the tropical archipelago thread, and I thought they sounded linteresting. So I thought I'd take a crack at them. Kind of a rough draft. I'll edit them as necessary:

    Shrimp, Giant
    Daniel S. Wall
    (11/7/06)

    Giant Mantis Shrimp
    Medium Animal (Aquatic)
    Hit Dice: 4d8+12 (28 hp)
    Initiative: +2
    Speed: 20’, 40’ in water
    Armor Class: 20 (+2 Dexterity, +8 Natural) Touch 12, Flat Footed 18
    Base Attack/Grapple: +3/+6
    Attack: Claw +6 Melee (1d6+3 +1d6 Sonic)
    Full Attack: 2 Claws +6 Melee (1d6+3 +1d6 Sonic)
    Space/Reach: 5’/5’
    Special Attacks: Cavitation Damage, Superior Penetration/Crushing
    Special Qualities: Darkvision 60’, Lowlight Vision, Suitable Companion
    Saves: Fort +7, Ref +6, Will +1
    Abilities: STR 16, DEX 15, CON 16, INT 2, WIS 11, CHR 3
    Skills: Hide +8, Listen +3, Move Silently +4, Search +4, Spot +7, Swim +8
    Feats: Alertness, Improved Natural Weapon
    Environment: Warm Aquatic
    Organization: Solitary or Pair
    Challenge Rating: 4
    Treasure: None
    Alignment: Always Neutral
    Advancement: 5-8 Large, 9-12 Huge
    Level Adjustment: -

    Giant Pistol Shrimp
    Medium Animal (Aquatic)
    Hit Dice: 4d8+12 (28 hp)
    Initiative: +2
    Speed: 20’, 40’ in water
    Armor Class: 20 (+2 Dexterity, +8 Natural) Touch 12, Flat Footed 18
    Base Attack/Grapple: +3/+6
    Attack: Claw +6 Melee (1d6+3)
    Full Attack: 1 Claw +6 Melee (1d6+3)
    Space/Reach: 5’/5’
    Special Attacks: Sonic Boom
    Special Qualities: Lowlight Vision, Suitable Companion
    Saves: Fort +7, Ref +6, Will +1
    Abilities: STR 16, DEX 15, CON 16, INT 2, WIS 11, CHR 3
    Skills: Hide +8, Listen +3, Move Silently +4, Spot +3, Swim +8
    Feats: Alertness, Improved Natural Weapon
    Environment: Warm Aquatic
    Organization: Solitary or Pair or possibly a School (3d6+queen) in the case of Pistol Shrimp
    Challenge Rating: 3
    Treasure: None
    Alignment: Always Neutral
    Advancement: 5-8 Large, 9-12 Huge
    Level Adjustment: -

    Two kinds of shrimp have developed into giant varieties, the Pistol Shrimp and the Mantis Shrimp. Giant Shrimp inhabit the reef systems of warm ocean waters. They are seldom seen at depths of over 100’, and they have occassionally been known to crawl up on land in search of food. Each of these can be a hazard if threatened or if it decides that a character would make a good meal. Most encounters with these rather fearsome crustaceans will occur quite by accident, presenting characters with a sudden life or death struggle to prevent themselves from serving as an ironic meal to an ironically named creature.

    Like their smaller cousins, both of these varieties of giant shrimp are prone to bond with other creatures. When found alone or in a pair, there is a 20% chance that a these will have bonded with some species of nesting giant fish (most likely an eel). They possess the exceptional ability, Suitable Companion.

    Tiger Pistol Shrimp

    This unusual variety of giant shrimp is endowed with one oversized claw which it may use to generate a special attack. A pistol shrimp has only one claw attack, but its second oversized claw is the source of an exceptional ability, Sonic Boom.

    Giant Pistol Shrimp sometimes dwell in schools in which a single queen shrimp produces fry while 3d6 soldiers protect her. The queen shrimp is always 1 size larger than her soldiers, being endowed with the necessary hit dice to justify the advance.

    Mantis Shrimp

    Giant Mantis Shrimp are notable for the unusual development of their claws. They come in two varieties, one with spear point claws which it uses to skewer opponents and one with a claws suited to mashing its opponents. The former type of Mantis Shrimp does piercing damage and the latter does bludgeoning damage. In either case, the Mantis Shrimp gains 2 Special Attacks: Cavitation Damage and Superior Penetration/Crushing.

    COMBAT

    Cavitation Damage (Ex): (Mantis only) The speed of the attack by a Mantis Shrimp is sufficient to cause the water around a victim to burst, thus generating extra damage from the strike. As a result, victims take an additional d6 in sonic damage from the strike of a Mantis Shrimp.

    Limited Swimming (Ex): Due to their large size and rather heavy weight, giant shrimp are able to swim about for only short periods of time. A Giant Shrimp may take a single move action to swim as far as it wishes. After completing this action, a Giant Shrimp may not attempt to swim again for 3 full rounds. In the meantime, the shrimp will sink at a rate of 30’ per round and it may begin movement once again in contact with the ocean floor. Giant shrimp do get their full waterborne movement when moving about the ocean floor.

    Skills: Both varieties of giant shrimp are skilled at hiding against the ocean floor, giving them a +4 racial bonus on hide checks. They gain a +4 racial bonus when swimming. Giant Mantis Shrimp also gain a +4 bonus on Search and Spot checks due to their unusually well developed visual system.

    Sonic Boom (Ex): (Tiger Only) Once ever 3 rounds a Giant Tiger Pistol Shrimp can release a sonic blast from its large claw. This blast does 3d6 in sonic damage in a 15’ cone, and leaves the victims stunned for 1 round. A Reflex Save at DC 15 results in half damage and negates the stun effect. The cone also lights up, though this has no discernible effect on its targets. The DC for the saving throw is Strength based.

    Suitable Companion (Ex): If used as an Animal Companion, a Shrimp adds 2 to the effective level of its sentient companion for purposes of determining extra benefits gained from the bond.

    Superior Penetration/Crushing (Ex): (Mantis Only) A Mantis Shrimp strikes with such force that armor is largely ineffective against its attack. Its attacks are always considered touch attacks.
    Last edited by Brimshack; Wednesday, 8th November, 2006 at 08:01 PM.

  2. #2
    Creature Cataloguer
    Enchanter (Lvl 12)

    BOZ's Avatar

    Join Date
    Jan 2002
    Location
    BOZ land
    Posts
    16,879
    i wouldn't call it a giant shrimp, though. i'd call it...

    a medium.

    as in, "Look out, we're under attack by mediums!"

  3. #3
    Member
    Novice (Lvl 1)



    Join Date
    Jul 2005
    Location
    Arizona
    Posts
    272
    New special ability, channeling ectoplasm?

    Gotta give credit for the idea to Dannyalcatraz. Whether or not he execution is worthy of the concept, I'm not sure yet myself.
    Last edited by Brimshack; Tuesday, 7th November, 2006 at 09:32 PM.

  4. #4
    Member
    Acolyte (Lvl 2)

    Slife's Avatar

    Join Date
    Jan 2004
    Posts
    1,531
    Pretty cool. Too few low-level monsters inflict sonic damage.

  5. #5
    Member
    Titan (Lvl 27)

    Dannyalcatraz's Avatar

    Join Date
    May 2004
    Location
    Planet Alcatraz & D/FW
    Posts
    39,425
    Some other feats that might work for these critters (and the marine Thri-Kreen I'm basing on them):

    I was thinking that the "stabbers" should have Improved Critical, and the bashers should have Improved Sunder...perhaps after they go up to large in size.

    As ambush predators, feats like Improved Initiative or even something as powerful as Spring Attack make sense for more powerful individuals.

    Also, in a FRPG campaign without gunpowder, they wouldn't call them "Pistol" Shrimps...perhaps Thunder Shrimp or Anvil Shrimp would be a good alternative name?

  6. #6
    Member
    Acolyte (Lvl 2)

    Corbert's Avatar

    Join Date
    Jan 2005
    Location
    Cape Girardeau MO
    Posts
    252
    This is good stuff. I'm gonna keep an eye on this thread and see how it develops . One of my players has a salt-water tank, and had a Pistol Shrimp come with the live coral he got, and it managed to kill several of his fish. I think he will appreciate getting "revenge" on a Pistol Shrimp in game .

  7. #7
    Member
    Titan (Lvl 27)

    Dannyalcatraz's Avatar

    Join Date
    May 2004
    Location
    Planet Alcatraz & D/FW
    Posts
    39,425
    If you really want to throw them at your players, check out this thread

    http://www.enworld.org/showthread.php?t=179402


    which is where we really started talking about it.

    I especially liked Hairfoot's suggestion that an aquatic community might use them like attack dogs or somewhat...it really got us thinking!

  8. #8
    Pulling a cooper:

    Hit Dice: 4d8+12 (30 hp) not 28. (4.5x4=18+12=30)

    Feats: should be listed as Improved Natural Attack (claw) not improved natural weapon.
    Personally I would give the Ability Focus: sonic boom as a bonus feat (pistol) but that is just me.

    I also think the creature should have sonic resistance but that is just a feeling.

  9. #9

  10. #10
    Member
    Novice (Lvl 1)



    Join Date
    Jul 2005
    Location
    Arizona
    Posts
    272
    Oh, hey, I didn't realize this was getting some travel time. I see a lot of good suggestions in there, and I'll try to incorporate what I can into a new draft. I'm off to Gencon tomorrow. Will anyone else be there? Anyway, I'll take another look at the shrimp when I get back.
    Last edited by Brimshack; Wednesday, 15th November, 2006 at 05:11 AM.

Similar Threads

  1. Intelligent giant animals in 1E, specifically, the giant lynx
    By Huw in forum *General Roleplaying Games Discussion
    Replies: 20
    Last Post: Friday, 3rd July, 2009, 11:52 AM
  2. Giant by Poll: Post-crash Poll #12: Giant's Bag?
    By Shade in forum *Dungeons & Dragons
    Replies: 8
    Last Post: Thursday, 15th June, 2006, 10:22 PM
  3. Fried shrimp, boiled shrimp, cajun shrimp...
    By Quasqueton in forum *General Roleplaying Games Discussion
    Replies: 9
    Last Post: Sunday, 15th May, 2005, 03:10 PM
  4. Another New Giant.
    By Krishnath in forum *Dungeons & Dragons
    Replies: 6
    Last Post: Monday, 12th August, 2002, 09:01 PM
  5. A new giant...
    By Krishnath in forum *Dungeons & Dragons
    Replies: 10
    Last Post: Thursday, 8th August, 2002, 08:52 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •