I haven't seen a thread for errata to the War of the Burning Sky adventure path, so I'd like to start one so changes get into the final printing.
Warning: Spoilers
Adventure 1: The Scouring of Gate Pass
Act One: The Secret Meeting
Page 12
Problem: The Bounty Hunter Thugs are missing a feat (as humans they should have two).
Suggested Solution: Give them toughness like the Scouts and 3 extra hit points. If this is done, change the stats in Act Three page 32, Act Four page 36, and in Appendix Two page 53 as well.
Act Two: Retrieving the Case
Page 21
Problem: It would be nice to know the initiative modifier of Flaganus Mortus because combat is sure to errupt.
Suggested Solution: Init: +1. Based on his AC, I'm guess his Dex is 12. I'm not sure what feats he has, but with mounted combat and all, he probably doesn't have room for Improved Initiative.
Act Two: Retrieving the Case
Page 24
Problem: Shealis's tactics mention flaming shere, but she does not have this spell prepared, and in fact it is not in her spellbook.
Suggested Solution: Replace the prepared still magic missile with flaming sphere. (Something has to go.)
Warning: Spoilers
Adventure 1: The Scouring of Gate Pass
Act One: The Secret Meeting
Page 12
Problem: The Bounty Hunter Thugs are missing a feat (as humans they should have two).
Suggested Solution: Give them toughness like the Scouts and 3 extra hit points. If this is done, change the stats in Act Three page 32, Act Four page 36, and in Appendix Two page 53 as well.
Act Two: Retrieving the Case
Page 21
Problem: It would be nice to know the initiative modifier of Flaganus Mortus because combat is sure to errupt.
Suggested Solution: Init: +1. Based on his AC, I'm guess his Dex is 12. I'm not sure what feats he has, but with mounted combat and all, he probably doesn't have room for Improved Initiative.
Act Two: Retrieving the Case
Page 24
Problem: Shealis's tactics mention flaming shere, but she does not have this spell prepared, and in fact it is not in her spellbook.
Suggested Solution: Replace the prepared still magic missile with flaming sphere. (Something has to go.)