Gundark
Explorer
So we're seeing burn out threads ( which are a nice change of pace from the WotC hate threads).
We might have all experienced it at on time or another. So...what are the types of burn-out that you have experienced and what do you do to combat them?
For me I tend to get burned out if the game gets bogged down . For example my high level Age of Worms games ended prematurly as the game was taking way too long. Combats drug out over the course of the evening. Someone else here put it best "drags out 20 mintues of fun over 4 hours". Other times it was when I really hated the game rules.
For me the solution is playing different games. I am going to be test driving True 20 and giving that one a go.
Another area is game prep. I have a busy life. I need a game where I do very little game prep and we're good to go. I want no more than an hour (2 at the upmost) of planning. This also means coming up with a good idea on a regular basis. Sometimes it's the night of the game and I havn't thought of a good idea, which means I havn't preped anything....doesn't take long for me to burn out.
The answer for me is using published materials (APs, adventures, etc), as well as having the player come up with subplots for their characters. It's rare that I find a published adventure that totally is what I am looking for (in fact this has never happened) so I modify according to my tastes.
So what burns you out...and more importantly how do you combat it?
We might have all experienced it at on time or another. So...what are the types of burn-out that you have experienced and what do you do to combat them?
For me I tend to get burned out if the game gets bogged down . For example my high level Age of Worms games ended prematurly as the game was taking way too long. Combats drug out over the course of the evening. Someone else here put it best "drags out 20 mintues of fun over 4 hours". Other times it was when I really hated the game rules.
For me the solution is playing different games. I am going to be test driving True 20 and giving that one a go.
Another area is game prep. I have a busy life. I need a game where I do very little game prep and we're good to go. I want no more than an hour (2 at the upmost) of planning. This also means coming up with a good idea on a regular basis. Sometimes it's the night of the game and I havn't thought of a good idea, which means I havn't preped anything....doesn't take long for me to burn out.
The answer for me is using published materials (APs, adventures, etc), as well as having the player come up with subplots for their characters. It's rare that I find a published adventure that totally is what I am looking for (in fact this has never happened) so I modify according to my tastes.
So what burns you out...and more importantly how do you combat it?