GlassJaw
Hero
I've been putting together my own 3.75 ruleset for a Pathfinder campaign. One of my design goals has been to put emphasis back on core classes and multiclass options while reducing the usage of prestige classes.
Because of that, I wanted to give the fighter more options. Here's my idea:
Fighter
At levels 2, 6, 10, 14, and 18, a fighter may swap his bonus feat for an ability gained in another class.
Possible abilities that the fighter may choose (and required fighter level, if any) are damage reduction 1/- (6th), evasion (and improved, 10th), fast movement +10 ft., favored enemy, opportunist (10th), skirmish +1d6, +1 AC, sneak attack +1d6, trapfinding, trap sense +1, uncanny dodge (and improved), or another comparable ability (subject to DM’s approval).
Abilities may be chosen more than once and stack, if applicable.
Thoughts?
Because of that, I wanted to give the fighter more options. Here's my idea:
Fighter
At levels 2, 6, 10, 14, and 18, a fighter may swap his bonus feat for an ability gained in another class.
Possible abilities that the fighter may choose (and required fighter level, if any) are damage reduction 1/- (6th), evasion (and improved, 10th), fast movement +10 ft., favored enemy, opportunist (10th), skirmish +1d6, +1 AC, sneak attack +1d6, trapfinding, trap sense +1, uncanny dodge (and improved), or another comparable ability (subject to DM’s approval).
Abilities may be chosen more than once and stack, if applicable.
Thoughts?