TerraDave
5ever, or until 2024
In one of those little video clips, Chris perkins says that they will give DMs the tools to make new races and monsters, and that it will be easier (of course).
kennew142 said:Another ray of hope. As a GM, I need to be able to create monsters of my own. We could in 3e, but I always found the system to be unwieldy and overly complicated. I am hoping for the ability to customize monsters on the fly, like I did in earlier editions.
I have to say that I have begun to do this in 3e as well. Once I learned to ignore the system and just go with my gut, it has worked out pretty well.
Monsters had Sevice Level Agreements?Lizard said:One major problem w/3x was that while the levels of monsters were well defined, things like "what kind of SLAs do they have?" [...]
vagabundo said:It took me a long time to do this, go with my guts and fudge things.
3e just seemed to be such a complete system that I felt I should be able to run it in a complete way. Doing that it actually took away from my story. I could juggle all the things I wanted to.
I started ignore finicky little things like armour arcane failure, some stacking rules, SR, .... Just to get the game moving.
I'm happy with this news.
TerraDave said:In one of those little video clips, Chris perkins says that they will give DMs the tools to make new races and monsters, and that it will be easier (of course).
It does sound like it will go pretty fast. I could imagine it really being something as simple as, "Pick the level, category (minion/regular/elite/solo), and class (soldier/brute/skirmisher/artillery) of the monster you want to build. This gives you all the stats for the monster. If you want to vary them, here is a set of mechanics for doing that, or you can just keep them exactly as written and your players will never notice. The chart also tells you that you get to pick X standard actions, Y minor actions, and Z immediate actions from the table for the monster's special abilities. If you want to make up new ones, here's a rubric for what's appropriate. You can give the monster gear, but you don't have to, and it doesn't change the stats at all - it's just fluff." That would absolutely thrill me.kennew142 said:Another ray of hope. As a GM, I need to be able to create monsters of my own. We could in 3e, but I always found the system to be unwieldy and overly complicated. I am hoping for the ability to customize monsters on the fly, like I did in earlier editions.
I have to say that I have begun to do this in 3e as well. Once I learned to ignore the system and just go with my gut, it has worked out pretty well.
Scribble said:One of the things that first made me really like 3e was that it seemed like making new monsters and races and classes "SHOULD" have been easy, logical and consistant... But then it wasn't because the actual formulas and math they used seemed to be guarded like the holy grail...