We're about to add Bo9S to our regular (if house rule-heavy) D&D 3.X campaign. The characters (level 16) will be converted, so can be rebuild from the ground up. Since all PCs are basically melee classes (Barbarian 13/rogue 3, Fighter/weaponmaster, Fighter/Blade Dancer/Cleric1), I don't expect any balance issues between melee and magic. Therea renot many "christmas tree" magic items, no stat booster or save booster, not many magical armor, but every character has a powerful magical weapon.
We're pretty flexible with the rules and stats, and players can make retroactive changes to their characters as desired (swapping levels, feats, etc.) during the campaign (which has been running since years, we don't level up much if at all anymore, maybe once every one or two year).
So, I was curious about your experiences with Bo9S. How's running combat, and what would one have to watch out for, both as player and as DM? Broken Combos, and such, as well as balancing the different classes of the book.
We're pretty flexible with the rules and stats, and players can make retroactive changes to their characters as desired (swapping levels, feats, etc.) during the campaign (which has been running since years, we don't level up much if at all anymore, maybe once every one or two year).
So, I was curious about your experiences with Bo9S. How's running combat, and what would one have to watch out for, both as player and as DM? Broken Combos, and such, as well as balancing the different classes of the book.