Love Paranoia, but haven't played it years. My gang was spoiled by having the guy in our high school group who was the worst DM turn out to be the most amazing Paranoia GM, and despite a few attempts, it never worked trying to play without him. Among the most fun in the game was the secret GM meetings with your treasonous groups who gave you suicidal side missions to complete while working on the computer sanctioned ones and the GMs devilishly clever R&D inventions that we had to field test, personal hygeine robots, happiness analysis kits that analyzed a character and administered pills and injections as it determined necessary to adjust attitude back to the proper state, things like that.
The real trick with our GM was just the glee with which he portrayed the Computer, it was spot on. I would advise just going for it, whole hog, as we say in the South. It's refreshing to tear into each other instead of playing the cooperation game.