Walker N. Waistz
First Post
Dare I ask what you've got going on?There are people who cast Fireball at your place? I envy the simplicity of your existence.
By the way, I found a spell from 1E that was an arcane heal. This is from the Dragonlance Adventures hardcover:
What's interesting there is that in AD&D, a round was one-minute instead of the 6 seconds it is in 3E and everything since. So any attempt at converting the spell would have to turn back the clock 1 round per caster level guaranteed, with the 5% failure chance per round beyond that.Dragonlance Adventures said:TIMEHEAL (Evocation)
Level: 5 Components: V, M
Range: Touch Casting Time: 3 seg.
Duration: Permanent Saving Throw: Special
Area of Effect: One creature
This spell takes the creature it is cast upon and slips its body backward in time to a point where it was in better health, thus simulating a healing ability without using clerical powers.Time is of the essence in the timeheal spell as the greater the amount of time, the greater the chance of failure.
Each level of the casting wizard guarantees healing of the character's wounds for one minute previous to the casting. For example: a 9th-level wizard casting this spell is guaranteed to be able to take the wounded character back in time nine minutes to the character's condition at that time. For every minute earlier that the character must be taken back to be healed, there is a 5 % cumulative chance of spell failure. Thus, if the 9th-level wizard tried to use this spell to heal an adventurer wounded 20 minutes before the spell was cast, that would 11 minutes (20 minutes minus 9 minutes for his level) further than he could guarantee success, so he would have a 55 % chance (11 x 5%) that the spell fails.
Multiple Timeheals cannot be cast to increase the time the victim can be brought back with guaranteed spell success. Thus the 9th-level wizard cannot cast three successive Timeheals to bring his patient back 27 minutes and thus guarantee success (since none of the spells alone exceeded his guaranteed limit of nine minutes).
Timeheal will not recall a spirit from death and therefore is useful only if the character has at least I hit point remaining. A dead character who has a Timeheal placed upon him will be healed of the appropriate damage, but will nevertheless be dead as his spirit has fled into the heavens.