Can you cast a spell from a spellbook?

dead

Explorer
One of my players was fresh out of useful spells - both memorised and on scrolls - and really wanted to cast a spell in a climatic battle.

They asked if they could cast it from their spellbook.

Can this be done? Effectively the spellbook would be like a bound collection of scrolls. If a spell was cast from it, then those pages would be destroyed and the wizard would have to find another copy to rescribe.

This is a handy backup for a wizard player but I've always thought spellbooks and scrolls were different. Scrolls are magic items specifically made to trigger a spell effect. While spellbooks are tomes of arcane formulae that enable the memorization of spells.

So what is the official ruling on this?

Thank you
 

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Starbuck_II

First Post
One of my players was fresh out of useful spells - both memorised and on scrolls - and really wanted to cast a spell in a climatic battle.

They asked if they could cast it from their spellbook.

Can this be done? Effectively the spellbook would be like a bound collection of scrolls. If a spell was cast from it, then those pages would be destroyed and the wizard would have to find another copy to rescribe.

This is a handy backup for a wizard player but I've always thought spellbooks and scrolls were different. Scrolls are magic items specifically made to trigger a spell effect. While spellbooks are tomes of arcane formulae that enable the memorization of spells.

So what is the official ruling on this?

Thank you

No, it can't be done if following the official rules. Spellbooks aren't magical (can't be dispelled), but scrolls are.
 

ElectricDragon

Explorer
You cannot cast a spell from a spellbook. You got it right:
dead said:
Scrolls are magic items specifically made to trigger a spell effect. While spellbooks are tomes of arcane formulae that enable the memorization of spells.

Sorry, I don't have an official reference for you just now, I am away from my books.

In 2e, casting from the spellbook was often a house rule, allowed because low level wizards usually ran out of spells. 3.xe fixed that by allowing more spells/day to the wizard and so the spellbook became just a reference book rather than a backup scroll-carrier. This sometimes got silly as wizards would have 8-10 copies of spells they liked in their spellbook for just this purpose, or even extra copies of their spellbooks to use as backup. In 2e, with some DMs, it was less hassle to put spells in a spellbook than it was to make a scroll.

Ciao,
Dave
 

frankthedm

First Post
Back in 1E, Unearthed Arcana had this option. Spellbooks were more valuable then and doing this for one spell could nuke more spells than just the one cast.
 

irdeggman

First Post
From the SRD

These are the types of magic items

USING ITEMS
To use a magic item, it must be activated, although sometimes activation simply means putting a ring on your finger. Some items, once donned, function constantly. In most cases, using an item requires a standard action that does not provoke attacks of opportunity. By contrast, spell completion items are treated like spells in combat and do provoke attacks of opportunity.

Activating a magic item is a standard action unless the item description indicates otherwise. However, the casting time of a spell is the time required to activate the same power in an item, regardless of the type of magic item, unless the item description specifically states otherwise.
The four ways to activate magic items are described below.

Spell Completion: This is the activation method for scrolls. A scroll is a spell that is mostly finished. The preparation is done for the caster, so no preparation time is needed beforehand as with normal spellcasting. All that’s left to do is perform the finishing parts of the spellcasting (the final gestures, words, and so on). To use a spell completion item safely, a character must be of high enough level in the right class to cast the spell already. If he can’t already cast the spell, there’s a chance he’ll make a mistake. Activating a spell completion item is a standard action and provokes attacks of opportunity exactly as casting a spell does.

Spell Trigger: Spell trigger activation is similar to spell completion, but it’s even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Anyone with a spell on his or her spell list knows how to use a spell trigger item that stores that spell. (This is the case even for a character who can’t actually cast spells, such as a 3rd-level paladin.) The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a standard action and does not provoke attacks of opportunity.

Command Word: If no activation method is suggested either in the magic item description or by the nature of the item, assume that a command word is needed to activate it. Command word activation means that a character speaks the word and the item activates. No other special knowledge is needed.

A command word can be a real word, but when this is the case, the holder of the item runs the risk of activating the item accidentally by speaking the word in normal conversation. More often, the command word is some seemingly nonsensical word, or a word or phrase from an ancient language no longer in common use. Activating a command word magic item is a standard action and does not provoke attacks of opportunity.
Sometimes the command word to activate an item is written right on the item. Occasionally, it might be hidden within a pattern or design engraved on, carved into, or built into the item, or the item might bear a clue to the command word.

The Knowledge (arcana) and Knowledge (history) skills might be useful in helping to identify command words or deciphering clues regarding them. A successful check against DC 30 is needed to come up with the word itself. If that check is failed, succeeding on a second check (DC 25) might provide some insight into a clue.

The spells identify and analyze dweomer both reveal command words.
Use Activated: This type of item simply has to be used in order to activate it. A character has to drink a potion, swing a sword, interpose a shield to deflect a blow in combat, look through a lens, sprinkle dust, wear a ring, or don a hat. Use activation is generally straightforward and self-explanatory.
Many use-activated items are objects that a character wears. Continually functioning items are practically always items that one wears. A few must simply be in the character’s possession (on his person). However, some items made for wearing must still be activated. Although this activation sometimes requires a command word (see above), usually it means mentally willing the activation to happen. The description of an item states whether a command word is needed in such a case.

Unless stated otherwise, activating a use-activated magic item is either a standard action or not an action at all and does not provoke attacks of opportunity, unless the use involves performing an action that provokes an attack of opportunity in itself. If the use of the item takes time before a magical effect occurs, then use activation is a standard action. If the item’s activation is subsumed in its use and takes no extra time use activation is not an action at all.

Use activation doesn’t mean that if you use an item, you automatically know what it can do. You must know (or at least guess) what the item can do and then use the item in order to activate it, unless the benefit of the item comes automatically, such from drinking a potion or swinging a sword.

A spellbook is a magical arcane writing but it is not a spell completion item.

Note that all of the items above requires a craft magical item feat in order to create - a spellbook does not. Major difference in 3.5 rules from previous editions.
 

irdeggman

First Post
From the FAQ (this might help to explain the concepts)

Can a wizard cast a spell directly from his spellbook? If so
what effects on the spellbook are there?


No, you cannot use a spellbook like a scroll. A spellbook
contains notes for preparing a spell, but it’s not a precast spell
just waiting to be activated as a scroll is.
 

Runestar

First Post
Wouldn't allow it anyways.

The cost of copying a spell into a spellbook is 150*spell lv gp.

The cost of a scroll of that spell is spell lv*casterlv*25gp.

It would be too expensive for low lv spells (ie: spells of 3rd lv and below) and too cheap for higher lv spells (ie: spells of 4th lv and above). Problematic either way.
 

roguerouge

First Post
I've let players do so, although it is against RAW. It just seems so intuitive to me that what's essentially a recipe book can be followed like a recipe to produce the desired effect. (And so I treat the "spell books are series of notes on how to cast the spell and scrolls are partially cast spells" description as flavor rather than Rule.) And, really, it's so much better for a wizard to scribe the spells into their book that a player's only going to ask if he can do this when he's desperate anyway.

I'd impose a penalty if you're feeling uncomfortable going too far down this path. Perhaps double or triple the casting time.
 

Herzog

Adventurer
(Borrowing from 4e) I'd even go as far as putting a minimum casting time of 10 minutes on it.

Which leaves the question: what happens to the pages in the spellbook if you do this?

You can, of course, completely bypass the problem by treating scrolls and spellbooks exactly the same.

Spellbooks then become bound volumes of scrolls. If you then use it as a scroll, the spell disappears from your book. Writing a new spell in the book then requires the same amount of gold, time, and xp as writing it as a scroll.
Preparing spells effectively becomes memorizing the spell trigger instruction present in the scroll.
 

risner

First Post
So what is the official ruling on this?

Spell books can't be used to cast spells directly, period.

There is no rule hinting, suggesting, implying, or otherwise existing to use to attempt to cast from the spellbook. With no rule, you can't do it unless the DM creates a rule (house rule.)
 

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