Hrav slips into the room quickly, then stabs the skeleton in a very important-looking vertebrae.
"Let's make these undead dead again, crew!"
[sblock=Mechanics]Move action - Move to K14.
Standard action - Piercing Strike against Skeleton 2, with CA due to First Strike.
Piercing Strike Skeleton 2 (CA, SA) (1d20+12+2=30, 1d10+6=14, 2d8+4=14)
Hits Reflex 30 for 28 damage.
Just a friendly reminder, since it may come up. Hrav has Resist Necrotic 5 (in his stat block, but hey, you're new to this crew) thanks to his Deathcut Leather Armor.
**Hit**[/sblock]
"
Haahaahaaa!" Girth burst out in a fiendish cackle.
"Knew it I did. Deep dark crypts are for creeping creatures; said it I did."
He held the sunrod high and tried to take sight on one of the enemies. The skeletons he was willing to leave to his more martial comrades but the others seemed more worthy of his talents.
Drawing upon his mistresses power he stood tall and launched a bolt of radiant power at one of the ghouls, but it seems to move right through it.
[sblock=OOC]Dire Radiance at Ghoul 2
http://invisiblecastle.com/roller/view/2571195/
11 vs Fort (probably a miss). 15 radiant damage (ince vulnerability). a further 16 if he comes closer (inc vulnerability)
**Yup thats a miss**[/sblock]
Not entirely surprised, Quagmire quickly slips to the right and feints, diverting the skeleton's attention away from Hrav for a crucial moment.
[sblock=ooc]Is Quagmire the one in K16? Having a hard time telling which PC is which. Assuming he is...
**According to my little Stats block below, Quagmire started in H16. There weren't allot of great images when I google searched hobgoblin. I'll gladly swap out any image you'd like.**
Move:
shift **Move** to L16
Standard: Commander's strike: Hrav gets a BMA on skeleton 2 with +1 to hit and +2 damage
Minor: none
**Im not going to take OA, since you didnt really know where you were.**
[/sblock]
*Kauldron grins under his masked helm, puffing away at his cigar in long drags as he spots the rising undead.*
Oi, tis the wrong day to be crawling out of your graves lads. Why don't yee just go back to sleep for awhile.....No alright then I did warn ya. Then let's get down to it.
*Kauldron then haulers a loud to the undead. Goading them on.*
WELL THEN COME ON!! LET'S SEE WHAT YOU ALL GOT!!
*With that he turns and charges the closest wraith and takes a swing towards it.*
[sblock=Actions]Minor: Call to Challenge
-Close Burst 3
-Effect: Skeleton 1, Skeleton 2, and Ghoul 2 are subject to Kauldron's divine sanction until the end of his next turn.
-Divine Sanction: Creatures are Marked taking a -2 penalty to attack rolls if they target another character other then Kauldron. As well as take
10 RADIANT damage if they target another character other then Kauldron.
Standard: Charge to F14 (via H13, G14, F14) attacking Wraith 1 with Virtuous Strike.
-Attack: +9 vs. AC (24)
-Damage: 1d6+4 RADIANT damage (10 + Vulnerable radiant)
-Effect: Kauldron gains +2 to saving throws until the end of his next turn.
**Hit, they would appear to be vulnerable 5 radiant**
Minor: Divine Challenge Wraith 1
-Effect: Wraith is Divine Sanctioned.
-Divine Sanction: Wraith is Marked taking a -2 penalty to attack rolls if they target another character other then Kauldron. As well as take
10 RADIANT damage if they target another character other then Kauldron.[/sblock]
Hrav quickly stabs with Black Death, rushing to take advantage of the opening Quag's given him. The skeleton's free arm explodes at the strike, sending bits of shadowy bone flying. Hrav takes one in his arm but his armor absorbs the brunt of the life draining assault.
[sblock=Mechanics]Free action - Commander's Strike MBA against Skeleton 2, with CA due to First Strike.
Quag-induced MBA (CA) (1d20+12+2+1=18, 1d10+6+2=12)
Hits AC 18 for 12 damage.
**Hits, bloodied. Triggers an attack.
Skeleton 2 makes a close burst 3 attack as an immediate reaction. This will target Hrav, Dang't and Quagmire in that order.
24 vs Hrav's Reflex, Hits, 15 vs Dang't's Misses, and 14 vs Quagmire Misses. Hrava takes 9 necrotic damage or only 4 since hes special**[/sblock]
The ghoul on the far side of the room licks the remaining half of its top lip and bounds down the center isle, before charging into Kauldron. Its frenzy can not pierce the hardened plate.
The other ghoul lops down the isle toward Hrav but as it goes to strike Kauldron's unheeded challenge strikes it with holy energy and it spams and growls.
The skeleton opposite the ghoul tries to follow up but the same radiant energy strikes at him as well. he begins to crumble.
The remaining skeleton instead heads straight for the source. Climbing on the sarcophagus, he looms over the steel trapped goblinoid and comes down hard with his scimitar, which Kauldron bats aside with his shield. One of the skeleton's ribs shoots out suddenly and pierces through by the neck.
One of the wraiths slides into place on the other side of Kauldron, trapping him in, isolated from his allies and the other tries to swoop down on Hrav, easily gliding through the blocking sarcophagi, but Hrav manages to dodge his ghostly hand.
[sblock=ooc]Ghoul 1 moves to I14
Charges Kauldron, to G14.
Miss
Ghoul 2 moves to J13
Attacks Hrav, taking 10 radiant damage from divine sanction, plus an additional 5 from being vulnerable.
Misses Hrav
Skeleton 1, moves to G13, climbing on the open coffin.
Attacks Kauldron
22 vs AC, 5 damage and 5 ongoing necrotic (save ends) to Kauldron
Skeleton 2 attacks Hrav, taking 10 radiant damage from divine sanction, plus an additional 5 from being vulnerable.
15 vs AC, Miss
Wraith 1 shifts to E14. Attacks Kauldron.
Misses
Wraith 2 shifts to L14. Attacks Hrav.
Misses[/sblock]
--------------------------
Round 1
24; Hrav; K14; 47/51; Acted
24; Kauldron; I12; 31/36; 5 ongoing necrotic (save ends); Acted
19; Quagmire; L16; 46/46; Acted
11; Girth; H18; 50/50; Acted
11; Enemies; Acted
Ghoul 1; G14;
Ghoul 2; J13; -15 hp;
Divine Sanction TEkNT
Skeleton 1; G13; 77/77;
Divine Sanction TEkNT
Skeleton 2; L15; 22/77;
Divine Sanction TEkNT,
Bloodied
Wraith 1; E14; -15 hp;
Divine Sanction
Wraith 2; L14;
10; Beyrk; H17;
10; Dang't; K16; Stealth 22;
Stats
Ghouls (Vulnerable 5 Radiant)
Skeletons (Vulnerable 5 Radiant)
AC 17 R 16
Wraith (Vulnerable 5 Radiant)
AC 16
Some Sarcophagi are open and some are closed. All are difficult terrain if climbing over and grant cover (or superior cover if you're small or prone).
[sblock=map]
[/sblock]