ooc: welcome back, Oni.
Round 6
Grakk, Vrrsk't, and Magnus combine to break two more chains, while Morvannon finishes off the hapless doppelganger. Kamotz breaks another chain, the fifth, with a ferocious blow. His weapon glows with a blinding divine light as it strikes, bringing some color back to Magnus' hollow cheeks.
Vixo, sensing the battle to come, takes a moment to steady himself and shake off the pain.
The remaining three chains only support the platform on one side, and cannot hold it aloft any longer. With a great squishing sound, the platform lurches to the side and sinks several feet into the pit, coming to rest on the bottom. The bound girl screams again, but stops when the platform comes to rest, thankfully upright.
Slardazial barely keeps his feet at the sudden movement. Infuriated, he stops chanting and turns, eyes glowing with hate. Immediately the oppressive feeling in the room lifts, and you all breathe slightly easier. The pool still seethes with palpable evil, but whatever the foul ritual was, its power is broken for now.
Still, there is Slardazial himself to deal with. He draws a large, black-bladed sword and leaps into the fetid pool, ignoring the life-destroying effect of its touch but still slowed by its sluggish viscosity. Thus hindered, he charges past Vrrsk't to strike at Magnus with long arms of withered flesh. Magnus blocks the blow with his staff, but the force of it batters him, leaving him bruised and shaking.
[sblock=ooc]Grakk breaks another chain. 5 left.
Vrrsk't moves and damages a chain, but doesn't break it.
Morvannon kills the doppelganger, maintaining concealment.
Magnus moves the sphere and breaks the chain Vrrsk't started on. 4 left.
Kamotz uses Healing Strike to break another chain and heal... who? Only Magnus is both damaged and within 5 of Kamotz, so I guess he gets the heal for 11. With only three chains, the platform falls, interrupting the ritual.
Vixo uses second wind.
Slardazial turns to the attack. This triggers an adrenaline surge! I'm stealing this mechanic from Mal Malenkirk, slightly changed. You get one of the following:
- one use of one encounter power back, or
- your AP back, or
- your second wind back
This is a one-time deal; there won't be any more of these in this fight. So choose wisely. Let me know what you pick.
Slardazial walks off the platform into the goo, which attacks him. It
hits. He resists all the damage, but is slowed (se). Since he has already moved 2 squares, that ends his move. He charges Magnus:
27 vs. AC hits for 10 damage.
I'm still not able to upload maps from work. I'll do it when I get home. If you can't wait that long, Slardazial is in P10-Q11.
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[sblock=status and initiative]
- Kamotz 20/31 hp, 7/9 surges, regen 2 while bloodied, +2 to damage rolls until unconscious
- Vrrsk't 35/35 hp +2 temp hp, 8/12 surges
- Vixo 22/38 hp, 6/9 surges, +2 def tsnt
- Morvannon 22/32 hp, 6/8 surges
- Magnus 17/29 hp, 5/8 surges
- Grakk 7/44 hp, 9/12 surges, bloodhunt rage, bloodied
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Wight dead
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Grave Drake 1 dead
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Grave Drake 2 dead
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Maw dead
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Doppelganger dead
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Rotter 1 dead
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Rotter 2 dead
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Rotter 3 dead
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Rotter 4 dead
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Rotter 5 dead
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Rotter 6 dead
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Rotter 7 dead
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Rotter 8 dead
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Rotter 9 dead
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Rotter 10 dead
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Rotter 11 dead
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Rotter 12 dead
- Slardazial +91 above bloodied, cursed
Resources used:
- Grakk: AP, bloodhunt rage, Stone's Endurance, Avalanche Strike, Bloodclaw weapon
- Magnus: AP, flaming sphere, Grasping Shadows, second wind
- Morvannon: AP, Witchfire, scorching burst
- Kamotz: AP, Beacon of Hope, channel divinity, healing word x2, second wind, healing strike
- Vixo: AP, Blinding Barrage, Duelist's dagger, Dazing strike, Nasty backswing
- Vrrsk't: AP, Lay on hands x1
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[sblock=Enemy stats]
Slardazial HP ??, AC 18, Fort 22, Reflex 18, Will 20.
Pit of Unspeakable Filth
When a creature enters or starts it turn in the filth, it makes an attack: +7 vs Fort, 1d10 necrotic damage, and the target is slowed and takes 5 ongoing necrotic (save ends both)
Chains: 15 HP each, AC 8, Fort 8, Ref 8, Will N/A
Chains have +12 to all defenses against ranged attacks from non-adjacent squares.
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[sblock=map and terrain notes]
The pit's surface is 5' below ground level. Climbing out takes a DC 10 athletics check.
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