I love telling players lots of info about monsters attacks and defenses.
I find it keeps them making meaningful choices.
But lately I've found that when a monster recharges a power at the start of it's turn, it usually uses it right away.
The problem with this is that PCs can't plan accordingly, and it doesn't generate tension.
May be it would be more tense if at the EoT the monster recharges, and everyone knows it, and modify their actions due to that.
I find it keeps them making meaningful choices.
But lately I've found that when a monster recharges a power at the start of it's turn, it usually uses it right away.
The problem with this is that PCs can't plan accordingly, and it doesn't generate tension.
May be it would be more tense if at the EoT the monster recharges, and everyone knows it, and modify their actions due to that.