I got to play in a Dragon Age campaign for a couple of months. It fell apart (like all that group's games) when the DM found his new shiney thing, but it was fun.
Cons:
Character creation is extremely restrictive. You have a very limited set of options to use, putting serious constraints on what a starting character can be.
Character progression is fairly slow. It takes 1500 + N*500 experience to reach the next level (N = current level). The most difficult of encounters are worth 300 xp, with many encounters worth zero. So it takes a while to level up.
The only real difference between low level characters and high level characters are a couple of options and some hit points (the number depends upon how well d6s roll at level up).
Pros:
Very simple, fast-playing system allows for rapid resolution of almost everything.
Character advancement is slow, allowing players to get a real feel for each ability. It also imparts an organic feel to the level progression.
The only real difference between low and high level characters is hp and a few options. This lets PCs of almost any level be big heroes.
Only PCs have levels. Everything else is just "the way it is" and the heroes deal as they see fit.
Character advancement is almost entirely under the player's control. This allows for characters to improve however the player thinks best.
Stunts are cool, and frequent enough to be fun, without being constant.
The rules make the world a dangerous place, though survivable. Any successes are that much more enjoyable, because they were seriously earned.
Environmental hazards are entirely at the GM's whim. So a fall off a cliff can be an inconvenience or it can be almost-certain-death, depending upon what you want it to be at that time.
Overall, I like the system. It has issues, as all systems do, but is generally pretty slick. Good luck.