TheGrandNuge
Explorer
We are playing a victorian era d20Past (to be more specific) game with a heavy Cthulu and Mask of the Red Death influence. Are their any house rules wiki's or other fan compilations on the internet? Google gave me, well, a little but not much.
Some specific early problems:
-Making a kung fu master: Combat martial arts feats are very lame. 1d4, regardless of being real damage not subdual and not provoking AoO, is simply something to laugh at. And laugh hard at. The 3E monk is already, too easily, a flurry of misses master, so Modern nerfs their damage AND takes away any flurry of blows to at least give them another chance to hit. You have to wait until your a martial arts master adv. class, and not real early in that either, before you can really be successful, it seems to me. Besides, most baddies last one combat, and if they get away they usually have plenty of healing time, so doing subdual compared to real damage is a non-issue from the player's side.
-Why enormous lack of classes, even advanced classes like the gunslinger and frontier marshal, that get a fighter BAB progression? The fast hero's drop in hd, for instance, compared to the strong should make up for its greater skill points, yet the fast hero's talent selection is certainly not grand compared to the strong hero. But it still gets a rogue BAB compared to the strong's fighter BAB.
Some specific early problems:
-Making a kung fu master: Combat martial arts feats are very lame. 1d4, regardless of being real damage not subdual and not provoking AoO, is simply something to laugh at. And laugh hard at. The 3E monk is already, too easily, a flurry of misses master, so Modern nerfs their damage AND takes away any flurry of blows to at least give them another chance to hit. You have to wait until your a martial arts master adv. class, and not real early in that either, before you can really be successful, it seems to me. Besides, most baddies last one combat, and if they get away they usually have plenty of healing time, so doing subdual compared to real damage is a non-issue from the player's side.
-Why enormous lack of classes, even advanced classes like the gunslinger and frontier marshal, that get a fighter BAB progression? The fast hero's drop in hd, for instance, compared to the strong should make up for its greater skill points, yet the fast hero's talent selection is certainly not grand compared to the strong hero. But it still gets a rogue BAB compared to the strong's fighter BAB.