Cirripedius
First Post
I figured I would make this for myself so I could make NPCs faster/in-depth in the event my PCs decide to attack somebody they weren't supposed to and to expedite . It is a spreadsheet with all the equations need to calculate everything you should need for making PCs or NPCs.
Just put in all of the independent variables such as:
- ability scores
- BAB
- base saves
- skill ranks
- weapon's name (automatically inputs stats)
- armor's name (ditto)
- shield name (ditto)
I am currently working on a macro to randomly generate the health but I can't quite figure it out. Let me know if you can*.
I also have a space for feats and I even included a feat chain I once used. It technically isn't allowed but in the campaign I ran my Cleric/Radiant Servant of Pelor I was allowed to do this. It is quite badass. If you want to let one of your PCs do this you can set up some pretty big fights and the PCs will still survive.
So far I can get a random number between 1 and the creature's hit die (via the =RANDBETWEEN(1, Hit Die cell), but I can't make that number stay once it is generated.
Just put in all of the independent variables such as:
- ability scores
- BAB
- base saves
- skill ranks
- weapon's name (automatically inputs stats)
- armor's name (ditto)
- shield name (ditto)
I am currently working on a macro to randomly generate the health but I can't quite figure it out. Let me know if you can*.
I also have a space for feats and I even included a feat chain I once used. It technically isn't allowed but in the campaign I ran my Cleric/Radiant Servant of Pelor I was allowed to do this. It is quite badass. If you want to let one of your PCs do this you can set up some pretty big fights and the PCs will still survive.
So far I can get a random number between 1 and the creature's hit die (via the =RANDBETWEEN(1, Hit Die cell), but I can't make that number stay once it is generated.