How we do what particular things?
I don't know, in particular. The little things that can enhance my own DMing, if I can ever get myself on the other side of the screen. For example, I once saw a DM write down character's names on index cards and lay them out on the table beside the mat in initiative order. Nowadays, I fold little pieces of index card over the DM screen to track it. It's an idea I never would have gotten on my own, and it only occurred to me because I got the chance to play every once in a while.
I can tell you that I don't ban anything based on source, even though I don't get DDI. I've heard some of it is cheesy, but nothing game-breaking has popped up at the table yet. I love being able to say "Anything goes!" and be fairly confident in the game's balance.
Well... I don't ban things on the source they come from,
per se. But I certainly expect a player to be reasonable about me vetoing new content if it isn't appropriate for my campaign. "Unbalanced" or "powerful" options aren't the only criteria. My homebrew setting has no halflings, and orcs are extraplanar creatures. In a game where the major theme is taming the savage frontier, for example, I might want to restrict the number of primal characters. In a game where the party is assumed to work for a guild of magicians, I might require the party to contain at least two characters that draw on the arcane power source. I have noticed that many 4E players have a perception that everything should be allowed, there should be no restrictions in regard to character generation, and that I'm "cheating" them by not allowing them to play a certain race, class, or whatever.
Umbran said:
Look around you. Your internet's a subscription. Your TV is probably one or more subscriptions (cable/satellite, Netflix, TiVo, etc). Your video games are built with only so much replay value, so that you'll come back and buy more...
As a business model, having you pay once just isn't all that great. So, when the company has to measure their invested resources against all those other media and entertainments that have you subscribing and buying over and over... no, just buying a book really isn't good enough any more.
Yeah, Insider makes all kinds of sense once you start considering how to sustain a reliable stream of income for your business. I do think that many people that don't work in a creative field don't appreciate the fact that you have to turn a profit to stay in business. Even people who work in "dream jobs" have to pay the mortgage and get a sammich. But the old chestnut about "sellouts" being motivated by money remains a popular one. Another topic that gets under my skin, but I digress...
unan oranis said:
For all the complaints about wotc (deserved or no) I gotta say I'm very impressed they managed to pull off ddi.
Yeah, so am I. For all that I don't personally find it useful, it's an accomplishment of unprecedented scope to push out as much content as often as they do at the quality they do. The fact that it's going strong and people are paying for it is a testament to the acumen of the D&D staff in several fields of expertise.