[LPF] Roaming Dead

DalkonCledwin

First Post
"To tell you the truth the city watch has been unable to determine exactly which tombs the undead are swarming out of. So it is up to you all to determine which ones the undead are coming from. I hope you are up to the task." Konys explains to the others of the group.

GM: I guess I am going to have to tell you this much, the first part of the adventure is a skill challenge where you have to locate and then seal the tombs. I am not going to however tell you what skills you have to use to accomplish this goal.
 

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IronWolf

blank
"Reckon we oughta' head out and talk to some people on de streets." Fulgrim says to the others. "Someone is bound ta 'ave seen some walkin' de streets."
 

Qik

First Post
"Aye!" agrees Nimi, way too cheerfully given that he's agreeing to search for living dead. "Let's start asking around..."

OOC: I'll give a diplomacy roll to gather information.
 

Satin Knights

First Post
Arianna (Mermaid Synthesist 1/Cleric of Tanager 1)

"Then out to the streets it is. I better put the hood back up so I am not the scariest thing walking. You know how simple folk are."

Arianna draws her cloak closed and hood up to hide her face, then heads out the door looking for trouble or panic.

[sblock=mini-stats]Arianna Mermaid ~ Perception +3, Sense Motive +2, Stealth +1, Low Light Vision
Base HP 17/0, AC 14, 12 T, 12 FF, Init +2
Current HP: 10
, Current AC: 14
CMB +0, CMD 12, Fort +3, Reflex +2, Will +6 . . Move 15'
MW Long Spear +1, d8 with 10' reach
MW DW Spear Gun +3, d8
Dagger +0, d4 or thrown +2, d4
Active Enhancements: -
In hand: none


Consumables: 39 spear gun bolts, 20 cold iron bolts, 4 days rations,
. . . . . . . . . . 3 potions of Cure Light Wounds,
. . . . . . . . . . 2 potions of Lesser Rejuvenate Eidolon

Summon Monster I: 7/day, 0 used
.Cantrips: unlimited Detect Magic, Mage Hand, Drench, Jolt
. Orisons: unlimited Stabilize, Guidance, Purify Food/Drink
1st Level: 2/day, 0 used Mage Armor, Lesser Rejuvenate Eidolon
1st Level: Memorized Bless, Cure Light Wounds, Longstrider(d)
Channel Positive Energy: 7/day, 0 used 1d6 healing

Beast (Teq Oola) ~ Perception +11, Sense Motive +2, 60' Darkvision and Low Light Vision
Base HP 17/11, AC 15, 11 T, 14 FF, Init +1
Current HP: 17/11, Current AC: 15
CMB +4, CMD 15, Fort +3, Reflex +1, Will +6 . . Move 30'
Claw/Claw +4, d4+3
MW Longspear +5, d8+4 with 10' reach
MW Darkwood Spear Gun +3, d8
Dagger +4, d4+1 or thrown +2, d4+3
Jolt +2, d3, RTA spell
Active Enhancements: -
In hand: claw/claw[/sblock]
 

DalkonCledwin

First Post
GM: Congratulations


surprisingly enough, the little gnome is able to find some people who are able to tell the group of one of the tombs that the undead are surging forth from with relatively little difficulty. "Aye I saw 'em ugly 'nes coming from a 'omb on the south end of 'own" one of the townsfolk mentions to you all.
 

Qik

First Post
OOC: Not much that a +16 modifier won't solve!


Ni nods his head vigorously. "Many thanks to you, dear townswoman. Have a piece of chocolate." Dropping the small sweet into the hand of the perplexed woman, Ni begins to lead Lumoi'es in the direction indicated by her (making sure to let other, stouter, members of the group take the lead, of course).
 

DalkonCledwin

First Post
Unfortunately while Arianna is able to locate all manner of undead in the city, she is unable to pin point exactly where the undead are coming from.
 

Satin Knights

First Post
"Found them!" Arianna casts a spell and them moves forward to attack the first undead thing that is still walking.

[sblock=actions]Cast Mage Armor, single move towards the closest undead[/sblock][sblock=mini-stats]Arianna Mermaid ~ Perception +3, Sense Motive +2, Stealth +1, Low Light Vision
Base HP 17/0, AC 14, 12 T, 12 FF, Init +2
Current HP: 10
, Current AC: 14
CMB +0, CMD 12, Fort +3, Reflex +2, Will +6 . . Move 15'
MW Long Spear +1, d8 with 10' reach
MW DW Spear Gun +3, d8
Dagger +0, d4 or thrown +2, d4
Active Enhancements: -
In hand: none


Consumables: 39 spear gun bolts, 20 cold iron bolts, 4 days rations,
. . . . . . . . . . 3 potions of Cure Light Wounds,
. . . . . . . . . . 2 potions of Lesser Rejuvenate Eidolon

Summon Monster I: 7/day, 0 used
.Cantrips: unlimited Detect Magic, Mage Hand, Drench, Jolt
. Orisons: unlimited Stabilize, Guidance, Purify Food/Drink
1st Level: 2/day, 1 used Mage Armor, Lesser Rejuvenate Eidolon
1st Level: Memorized Bless, Cure Light Wounds, Longstrider(d)
Channel Positive Energy: 7/day, 0 used 1d6 healing

Beast (Teq Oola) ~ Perception +11, Sense Motive +2, 60' Darkvision and Low Light Vision
Base HP 17/11, AC 15, 11 T, 14 FF, Init +1
Current HP: 17/11, Current AC: 19
CMB +4, CMD 15, Fort +3, Reflex +1, Will +6 . . Move 30'
Claw/Claw +4, d4+3
MW Longspear +5, d8+4 with 10' reach
MW Darkwood Spear Gun +3, d8
Dagger +4, d4+1 or thrown +2, d4+3
Jolt +2, d3, RTA spell
Active Enhancements: Mage Armor (2 hours)
In hand: claw/claw [/sblock]
 

Qik

First Post
OOC: I'm a little confused. Since Ni was able to gather information as to the location of a tomb from which the undead are coming, shouldn't we all be heading there? Or have we encountered some along the way?
 

Satin Knights

First Post
[sblock=ooc]Arianna would take out the ones she encounters along the way instead of running past them and having to return for them later.[/sblock]
 

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