Ajar
Explorer
I'm currently running Zeitgeist for non-local friends through MapTool and Google+ hangouts, but now some local friends have asked me to run a game for them. Given their interest in heroic fantasy specifically, I thought WotBS would be a good fit. I'm wondering about treasure, though. Would it change things dramatically to use inherent bonuses rather than treasure parcels? I know the setting depends somewhat on artifacts (hello, Torch of the Burning Sky), but do any plot points rely on the prevalence of more mundane items?
I've been pillaging this forum's history for WotBS tips, but haven't found anything about inherent bonuses in the setting. Search came up empty -- probably because WotBS came out well before the inherent bonuses rules.