tuxgeo
Adventurer
4E - "Character creation," with the following bullet points:
• UREAD power structure: Utility/Ritual/Encounter/At-Will/Daily. Separating Utility and Ritual powers into their own buckets made them independent from combat, so PCs didn't have to give up combat power to gain other things.
• Multi-classing at 1st Level: two different ways to do that, through feats and Hybrid classing. If you want your character to be a mish-mash, he or she can be that always, right from the start, without having to wait until 2nd Level to get there.
• Humans get an extra feat, trained skill, and at-will power from their race. That never gets old, and made Human my go-to race in 4E. (It's not "all about" the ability boosts. It's just not.)
• UREAD power structure: Utility/Ritual/Encounter/At-Will/Daily. Separating Utility and Ritual powers into their own buckets made them independent from combat, so PCs didn't have to give up combat power to gain other things.
• Multi-classing at 1st Level: two different ways to do that, through feats and Hybrid classing. If you want your character to be a mish-mash, he or she can be that always, right from the start, without having to wait until 2nd Level to get there.
• Humans get an extra feat, trained skill, and at-will power from their race. That never gets old, and made Human my go-to race in 4E. (It's not "all about" the ability boosts. It's just not.)