Neurotic
I plan on living forever. Or die trying.
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The priest touches his holy symbol to his chest and radiant light bursts all around him, protecting the group and pushing him away from the brute. Immediately, he takes another step back and blasts the wounded ogre with astral flame.
As the fire burns through, Chael feels the warmth of the fire and his holy shield is additionally strengthened.
[sblock=Actions]
Minor: healing word on self for underwhelming surge + Extra healing (1d6+7=8) - Venakhad gains +2 AC & Ref (shielding word) and shifts 1 to C16
Move: shift to B17
Standard: Sacred Flame vs Ogre 2 Ref; radiant damage (1d20+14=26, 1d6+7=13) - - hit (should be kill [MENTION=87106]MetaVoid[/MENTION] - may I suggest you move the ogre next to Czern?)
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[sblock=Venakhad stats]
Initiative +7; Senses Passive Insight 30, Passive Perception 21
HP 58/69 + 5 temp hp, Bloodied 34, Surge Value 17, Surges 7/8
AC 24; Fortitude 18, Reflex 19, Will 24
STATUS: +2 AC & Ref TENT
1/1 AP
Speed 6
Astral Seal
Sacred Flame
Bastion of Mental Clarity
Prescient Maneuver
Shinning Symbol
Peacemaker's Light
Healing Word
Healer's Mercy
Divine Fortune
Moment of Glory
Return From Death's Door
Iron to Glass
Blade Barrier
Symbol of the Holy Nimbus +2 Critical: +2d6. Property: When healing word is used Venakhad and allies withing 5 squares get 5 temporary hit points
Healer's Brooch +1 Property: +1 NADs. When Venakhad uses power that regains hit points to the target(s) add +1 to regained value.
Medic's Mace +1 Critical: +1d6 radiant damage, Property: when Venakhad uses Channel Divinity power one ally within 10 squares regains 4 hp. Daily power: standard action: regain use of Channel Divinity for this encounter.
Delver's Hide +2 Daily power: free action: gain +2 bonus to saving throw just rolled. Use new result.
Helm of Battle Property: Venakhad and allies within 5 squares of him get +1 item bonus to initiative checks
Spell Anchors Daily Free Action: Sustain one power that normally requires a minor action to sustain.
[sblock=Immediates]
if two or more allies would be saved from the attack, if one ally would be dropped by the attack or dropped into hazardous terrain:
Bastion of Mental Clarity (Immediate Interrupt when An enemy hits or misses Venakhad with an attack against his Will.; encounter) ? [Racial power]
Close burst 5; Target: Each ally in burst Effect: Each target gains a +4 power bonus to Will until the end of your next turn.
If it would make the attack hit on non-minion or make saving throw succeed
Divine Fortune (Free; Channel Divinity; encounter) ? [Divine]
Effect: Venakhad gains a +1 bonus to his next attack roll or saving throw before the end of his next turn.
If an ally is critted or would drop or the fight is winding down:
Reverent Mettle: Immediate interrupt, reduce damage by 8
if it would prevent charger from hitting (by moving out of range) or if it can position Venakhad for Peacemakers light (burst 2) and Peacemaker light wasn't used yet:
Prescient Maneuver (Immediate Interrupt when Enemy moves willingly on it's turn within 5 squares of Venakhad; encounter)
Venakhad shifts 3 squares
As needed:
Return From Death's Door (Immediate Interrupt when An ally withing withing 20 squares fails a death saving throw; daily) ? [Divine, Healing]
Target succeedes on death saving throw and can spend a healing surge and regain extra 7 hp
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